From ffe47019a96da4e6b7057fca30bb64274443099b Mon Sep 17 00:00:00 2001 From: mickeyl Date: Tue, 13 Jan 2004 21:14:51 +0000 Subject: introduce libqtaux in order to get a LGPL clean libopie2 after the merge with libopie1 --- (limited to 'libqtaux/qinputdialog.cpp') diff --git a/libqtaux/qinputdialog.cpp b/libqtaux/qinputdialog.cpp new file mode 100644 index 0000000..821c74d --- a/dev/null +++ b/libqtaux/qinputdialog.cpp @@ -0,0 +1,493 @@ +/**************************************************************************** +** $Id$ +** +** Implementation of QInputDialog class +** +** Created : 991212 +** +** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. +** +** This file is part of the dialogs module of the Qt GUI Toolkit. +** +** This file may be distributed under the terms of the Q Public License +** as defined by Trolltech AS of Norway and appearing in the file +** LICENSE.QPL included in the packaging of this file. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition +** licenses may use this file in accordance with the Qt Commercial License +** Agreement provided with the Software. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for +** information about Qt Commercial License Agreements. +** See http://www.trolltech.com/qpl/ for QPL licensing information. +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + +#include "qinputdialog.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +class QInputDialogPrivate +{ +public: + friend class QInputDialog; + QLineEdit *lineEdit; + QSpinBox *spinBox; + QComboBox *comboBox, *editComboBox; + QPushButton *ok; + QWidgetStack *stack; + QInputDialog::Type type; +}; + +/*! + \class QInputDialog qinputdialog.h + \brief A convenience dialog to get a simple input from the user + \ingroup dialogs + + The QInputDialog is a simple dialog which can be used if you + need a simple input from the user. This can be text, a number or + an item from a list. Also a label has to be set to tell the user + what he/she should input. + + In this Qt version only the 4 static convenience functions + getText(), getInteger(), getDouble() and getItem() of QInputDialog + are available. + + Use it like this: + + \code + bool ok = FALSE; + QString text = QInputDialog::getText( tr( "Make an input" ), tr( "Please enter your name" ), QString::null, &ok, this ); + if ( ok && !text.isEmpty() ) + ;// user entered something and pressed ok + else + ;// user entered nothing or pressed cancel + \endcode + + There are more static convenience methods! + + \sa getText(), getInteger(), getDouble(), getItem() +*/ + +/*! + \enum QInputDialog::Type + + This enum type specifies the type of the dialog + (which kind of input can be done): + +
    +
  • \c LineEdit - A QLineEdit is used for taking the input, so a textual or + (e.g. using a QValidator) a numerical input can be done. Using lineEdit() + the QLineEdit can be accessed. +
  • \c SpinBox - A QSpinBox is used for taking the input, so a decimal + input can be done. Using spinBox() the QSpinBox can be accessed. +
  • \c ComboBox - A read-only QComboBox is used for taking the input, + so one item of a list can be chosen. Using comboBox() the QComboBox + can be accessed. +
  • \c EditableComboBox - An editable QComboBox is used for taking the input, + so either one item of a list can be chosen or a text can be entered. Using + editableComboBox() the QComboBox can be accessed. +
+*/ + +/*! + Constructs the dialog. \a label is the text which is shown to the user (it should mention + to the user what he/she should input), \a parent the parent widget of the dialog, \a name + the name of it and if you set \a modal to TRUE, the dialog pops up modally, else it pops + up modeless. With \a type you specify the type of the dialog. + + \sa getText(), getInteger(), getDouble(), getItem() +*/ + +QInputDialog::QInputDialog( const QString &label, QWidget* parent, const char* name, + bool modal, Type type) + : QDialog( parent, name, modal ) +{ + if ( parent && parent->icon() &&!parent->icon()->isNull() ) + setIcon( *parent->icon() ); + else if ( qApp->mainWidget() && qApp->mainWidget()->icon() && !qApp->mainWidget()->icon()->isNull() ) + QDialog::setIcon( *qApp->mainWidget()->icon() ); + + d = new QInputDialogPrivate; + d->lineEdit = 0; + d->spinBox = 0; + d->comboBox = 0; + + QVBoxLayout *vbox = new QVBoxLayout( this, 6, 6 ); + + QLabel* l = new QLabel( label, this ); + vbox->addWidget( l ); + + d->stack = new QWidgetStack( this ); + vbox->addWidget( d->stack ); + d->lineEdit = new QLineEdit( d->stack ); + d->spinBox = new QSpinBox( d->stack ); + d->comboBox = new QComboBox( FALSE, d->stack ); + d->editComboBox = new QComboBox( TRUE, d->stack ); + + QHBoxLayout *hbox = new QHBoxLayout( 6 ); + vbox->addLayout( hbox, AlignRight ); + + d->ok = new QPushButton( tr( "&OK" ), this ); + d->ok->setDefault( TRUE ); + QPushButton *cancel = new QPushButton( tr( "&Cancel" ), this ); + + QSize bs( d->ok->sizeHint() ); + if ( cancel->sizeHint().width() > bs.width() ) + bs.setWidth( cancel->sizeHint().width() ); + + d->ok->setFixedSize( bs ); + cancel->setFixedSize( bs ); + + hbox->addWidget( new QWidget( this ) ); + hbox->addWidget( d->ok ); + hbox->addWidget( cancel ); + + connect( d->lineEdit, SIGNAL( returnPressed() ), + this, SLOT( tryAccept() ) ); + connect( d->lineEdit, SIGNAL( textChanged(const QString&) ), + this, SLOT( textChanged(const QString&) ) ); + + connect( d->ok, SIGNAL( clicked() ), this, SLOT( accept() ) ); + connect( cancel, SIGNAL( clicked() ), this, SLOT( reject() ) ); + + resize( QMAX( sizeHint().width(), 400 ), sizeHint().height() ); + + setType( type ); +} + +/*! + Returns the line edit, which is used in the LineEdit mode +*/ + +QLineEdit *QInputDialog::lineEdit() const +{ + return d->lineEdit; +} + +/*! + Returns the spinbox, which is used in the SpinBox mode +*/ + +QSpinBox *QInputDialog::spinBox() const +{ + return d->spinBox; +} + +/*! + Returns the combobox, which is used in the ComboBox mode +*/ + +QComboBox *QInputDialog::comboBox() const +{ + return d->comboBox; +} + +/*! + Returns the combobox, which is used in the EditableComboBox mode +*/ + +QComboBox *QInputDialog::editableComboBox() const +{ + return d->editComboBox; +} + +/*! + Sets the input type of the dialog to \a t. +*/ + +void QInputDialog::setType( Type t ) +{ + switch ( t ) { + case LineEdit: + d->stack->raiseWidget( d->lineEdit ); + d->lineEdit->setFocus(); + break; + case SpinBox: + d->stack->raiseWidget( d->spinBox ); + d->spinBox->setFocus(); + break; + case ComboBox: + d->stack->raiseWidget( d->comboBox ); + d->comboBox->setFocus(); + break; + case EditableComboBox: + d->stack->raiseWidget( d->editComboBox ); + d->editComboBox->setFocus(); + break; + } + + d->type = t; +} + +/*! + Returns the input type of the dialog. + + \sa setType() +*/ + +QInputDialog::Type QInputDialog::type() const +{ + return d->type; +} + +/*! + Destructor. +*/ + +QInputDialog::~QInputDialog() +{ + delete d; +} + +/*! + Static convenience function to get a textual input from the user. \a caption is the text + which is displayed in the title bar of the dialog. \a label is the text which + is shown to the user (it should mention to the user what he/she should input), \a text + the default text which will be initially set to the line edit, \a ok a pointer to + a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the + user pressed cancel, \a parent the parent widget of the dialog and \a name + the name of it. The dialogs pops up modally! + + This method returns the text which has been entered in the line edit. + + You will use this static method like this: + + \code + bool ok = FALSE; + QString text = QInputDialog::getText( tr( "Please enter your name" ), QString::null, &ok, this ); + if ( ok && !text.isEmpty() ) + ;// user entered something and pressed ok + else + ;// user entered nothing or pressed cancel + \endcode +*/ + +QString QInputDialog::getText( const QString &caption, const QString &label, const QString &text, + bool *ok, QWidget *parent, const char *name ) +{ + return getText( caption, label, QLineEdit::Normal, text, ok, parent, name ); +} + +/*! + Like above, but accepts an a \a mode which the line edit will use to display text. + + \sa getText() +*/ + +QString QInputDialog::getText( const QString &caption, const QString &label, QLineEdit::EchoMode mode, + const QString &text, bool *ok, QWidget *parent, const char *name ) +{ + QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, LineEdit ); + dlg->setCaption( caption ); + dlg->lineEdit()->setText( text ); + dlg->lineEdit()->setEchoMode( mode ); + if ( !text.isEmpty() ) + dlg->lineEdit()->selectAll(); + + bool ok_ = FALSE; + QString result; + ok_ = dlg->exec() == QDialog::Accepted; + if ( ok ) + *ok = ok_; + if ( ok_ ) + result = dlg->lineEdit()->text(); + + delete dlg; + return result; +} + +/*! + Static convenience function to get an integral input from the user. \a caption is the text + which is displayed in the title bar of the dialog. \a label is the text which + is shown to the user (it should mention to the user what he/she should input), \a num + the default number which will be initially set to the spinbox, \a from and \a to the + range in which the entered number has to be, \a step the step in which the number can + be increased/decreased by the spinbox, \a ok a pointer to + a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the + user pressed cancel, \a parent the parent widget of the dialog and \a name + the name of it. The dialogs pops up modally! + + This method returns the number which has been entered by the user. + + You will use this static method like this: + + \code + bool ok = FALSE; + int res = QInputDialog::getInteger( tr( "Please enter a number" ), 22, 0, 1000, 2, &ok, this ); + if ( ok ) + ;// user entered something and pressed ok + else + ;// user pressed cancel + \endcode +*/ + +int QInputDialog::getInteger( const QString &caption, const QString &label, int num, int from, int to, int step, + bool *ok, QWidget *parent, const char *name ) +{ + QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, SpinBox ); + dlg->setCaption( caption ); + dlg->spinBox()->setRange( from, to ); + dlg->spinBox()->setSteps( step, 0 ); + dlg->spinBox()->setValue( num ); + + bool ok_ = FALSE; + int result; + ok_ = dlg->exec() == QDialog::Accepted; + if ( ok ) + *ok = ok_; + result = dlg->spinBox()->value(); + + delete dlg; + return result; +} + +/*! + Static convenience function to get a decimal input from the user. \a caption is the text + which is displayed in the title bar of the dialog. \a label is the text which + is shown to the user (it should mention to the user what he/she should input), \a num + the default decimal number which will be initially set to the line edit, \a from and \a to the + range in which the entered number has to be, \a decimals the number of decimal which + the number may have, \a ok a pointer to + a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the + user pressed cancel, \a parent the parent widget of the dialog and \a name + the name of it. The dialogs pops up modally! + + This method returns the number which has been entered by the user. + + You will use this static method like this: + + \code + bool ok = FALSE; + double res = QInputDialog::getDouble( tr( "Please enter a decimal number" ), 33.7, 0, 1000, 2, &ok, this ); + if ( ok ) + ;// user entered something and pressed ok + else + ;// user pressed cancel + \endcode +*/ + +double QInputDialog::getDouble( const QString &caption, const QString &label, double num, + double from, double to, int decimals, + bool *ok, QWidget *parent, const char *name ) +{ + QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, LineEdit ); + dlg->setCaption( caption ); + dlg->lineEdit()->setValidator( new QDoubleValidator( from, to, decimals, dlg->lineEdit() ) ); + dlg->lineEdit()->setText( QString::number( num, 'f', decimals ) ); + dlg->lineEdit()->selectAll(); + + bool accepted = ( dlg->exec() == QDialog::Accepted ); + if ( ok ) + *ok = accepted; + + double result = dlg->lineEdit()->text().toDouble(); + + delete dlg; + return result; +} + +/*! + Static convenience function to let the user select an item from a string list. \a caption is the text + which is displayed in the title bar of the dialog. \a label is the text which + is shown to the user (it should mention to the user what he/she should input), \a list the + string list which is inserted into the combobox, \a current the number of the item which should + be initially the current item, \a editable specifies if the combobox should be editable (if it is TRUE) + or read-only (if \a editable is FALSE), \a ok a pointer to + a bool which will be (if not 0!) set to TRUE if the user pressed ok or to FALSE if the + user pressed cancel, \a parent the parent widget of the dialog and \a name + the name of it. The dialogs pops up modally! + + This method returns the text of the current item, or if \a editable was TRUE, the current + text of the combobox. + + You will use this static method like this: + + \code + QStringList lst; + lst << "First" << "Second" << "Third" << "Fourth" << "Fifth"; + bool ok = FALSE; + QString res = QInputDialog::getItem( tr( "Please select an item" ), lst, 1, TRUE, &ok, this ); + if ( ok ) + ;// user selected an item and pressed ok + else + ;// user pressed cancel + \endcode +*/ + +QString QInputDialog::getItem( const QString &caption, const QString &label, const QStringList &list, + int current, bool editable, + bool *ok, QWidget *parent, const char *name ) +{ + QInputDialog *dlg = new QInputDialog( label, parent, name, TRUE, editable ? EditableComboBox : ComboBox ); + dlg->setCaption( caption ); + if ( editable ) { + dlg->editableComboBox()->insertStringList( list ); + dlg->editableComboBox()->setCurrentItem( current ); + } else { + dlg->comboBox()->insertStringList( list ); + dlg->comboBox()->setCurrentItem( current ); + } + + bool ok_ = FALSE; + QString result; + ok_ = dlg->exec() == QDialog::Accepted; + if ( ok ) + *ok = ok_; + if ( editable ) + result = dlg->editableComboBox()->currentText(); + else + result = dlg->comboBox()->currentText(); + + delete dlg; + return result; +} + +/*! + \internal +*/ + +void QInputDialog::textChanged( const QString &s ) +{ + bool on; + if ( d->lineEdit->validator() ) { + QString str = d->lineEdit->text(); + int index = d->lineEdit->cursorPosition(); + on = ( d->lineEdit->validator()->validate(str, index) == + QValidator::Acceptable ); + } else { + on = !s.isEmpty(); + } + d->ok->setEnabled( on ); +} + +/*! + \internal +*/ + +void QInputDialog::tryAccept() +{ + if ( !d->lineEdit->text().isEmpty() ) + accept(); +} + -- cgit v0.9.0.2