From 1003de6f3b0c508960e0e717333a64603fffb133 Mon Sep 17 00:00:00 2001 From: leseb Date: Thu, 14 Mar 2002 10:31:39 +0000 Subject: Initial commit --- (limited to 'noncore/games/kcheckers/checkers.cpp') diff --git a/noncore/games/kcheckers/checkers.cpp b/noncore/games/kcheckers/checkers.cpp new file mode 100644 index 0000000..1e4dd1f --- a/dev/null +++ b/noncore/games/kcheckers/checkers.cpp @@ -0,0 +1,337 @@ +// +// KCheckers Engine + +// +// Board = 54 Fields: +// +// | 06 07 08 09| MAN2 +// |11 12 13 14 | +// | 17 18 19 20| +// |22 23 24 25 | +// | 28 29 30 31| +// |33 34 35 36 | +// | 39 40 41 42| +// |44 45 46 47 | MAN1 + +#include +#include + +#include "checkers.h" + + +Checkers::Checkers(int skill) +{ + for(int i=0;i<54;i++) board[i]=NONE; + board[6] =MAN2; board[7] =MAN2; board[8] =MAN2; board[9] =MAN2; + board[11]=MAN2; board[12]=MAN2; board[13]=MAN2; board[14]=MAN2; + board[17]=MAN2; board[18]=MAN2; board[19]=MAN2; board[20]=MAN2; + board[22]=FREE; board[23]=FREE; board[24]=FREE; board[25]=FREE; + board[28]=FREE; board[29]=FREE; board[30]=FREE; board[31]=FREE; + board[33]=MAN1; board[34]=MAN1; board[35]=MAN1; board[36]=MAN1; + board[39]=MAN1; board[40]=MAN1; board[41]=MAN1; board[42]=MAN1; + board[44]=MAN1; board[45]=MAN1; board[46]=MAN1; board[47]=MAN1; + + levelmax=skill; + + srand(time(0)); // Seed the random number generator +} + + +/////////////////////////////////////////////////// +// +// User Functions +// +/////////////////////////////////////////////////// + + +bool Checkers::checkMove1() +{ + for(int i=6;i<48;i++) + { + switch(board[i]) + { + case MAN1: + if(board[i-6]==FREE) return true; + if(board[i-5]==FREE) return true; + break; + case KING1: + if(board[i-6]==FREE) return true; + if(board[i-5]==FREE) return true; + if(board[i+5]==FREE) return true; + if(board[i+6]==FREE) return true; + } + } + return false; +} + + +//////////////////////////////////////////////////// +// +// Computer Functions +// +//////////////////////////////////////////////////// + + +void Checkers::go2() +{ + level=0; + for(int i=6;i<48;i++) bestboard[i]=board[i]; + turn(); + for(int i=6;i<48;i++) board[i]=bestboard[i]; + ; +} + + +void Checkers::turn(int &resMax,bool capture) +{ + if(levelresMax) + { + resMax=res; + if(level==1) + { + for(int i=6;i<48;i++) bestboard[i]=board[i]; + bestcounter=1; + } + } + else if(res==resMax && level==1) + { + bestcounter++; + if((rand()%bestcounter)==0) + { + for(int i=6;i<48;i++) bestboard[i]=board[i]; + } + } + + if(capture) + { + if(f12) board[12]=NONE; + if(f13) board[13]=NONE; + if(f14) board[14]=NONE; + if(f17) board[17]=NONE; + if(f18) board[18]=NONE; + if(f19) board[19]=NONE; + if(f23) board[23]=NONE; + if(f24) board[24]=NONE; + if(f25) board[25]=NONE; + if(f28) board[28]=NONE; + if(f29) board[29]=NONE; + if(f30) board[30]=NONE; + if(f34) board[34]=NONE; + if(f35) board[35]=NONE; + if(f36) board[36]=NONE; + if(f39) board[39]=NONE; + if(f40) board[40]=NONE; + if(f41) board[41]=NONE; + } + } + else if(resMax<0) resMax=0; +} + + +bool Checkers::checkMove2() +{ + for(int i=6;i<48;i++) + { + switch(board[i]) + { + case MAN2: + if(board[i+5]==FREE) return true; + if(board[i+6]==FREE) return true; + break; + case KING2: + if(board[i-6]==FREE) return true; + if(board[i-5]==FREE) return true; + if(board[i+5]==FREE) return true; + if(board[i+6]==FREE) return true; + } + } + return false; +} + + +int Checkers::turn() +{ + int resMax=(level-levelmax)*10; + level++; + if(checkCapture2()) + { + for(int i=6;i<48;i++) + { + switch(board[i]) + { + case MAN2: + manCapture2(i,resMax); + break; + case KING2: + kingCapture2(i,UL,resMax); + kingCapture2(i,UR,resMax); + kingCapture2(i,DL,resMax); + kingCapture2(i,DR,resMax); + } + } + } + else if(checkMove2()) + { + for(int i=6;i<48;i++) + { + switch(board[i]) + { + case MAN2: + if(board[i+5]==FREE) + { + board[i]=FREE; + if(i>38) board[i+5]=KING2; + else board[i+5]=MAN2; + turn(resMax); + board[i+5]=FREE; + board[i]=MAN2; + } + if(board[i+6]==FREE) + { + board[i]=FREE; + if(i>38) board[i+6]=KING2; + else board[i+6]=MAN2; + turn(resMax); + board[i+6]=FREE; + board[i]=MAN2; + } + break; + case KING2: + kingMove2(i,resMax); + break; + } + } + } + else ; + + level--; + return resMax; +} + + -- cgit v0.9.0.2