From 15318cad33835e4e2dc620d033e43cd930676cdd Mon Sep 17 00:00:00 2001 From: kergoth Date: Fri, 25 Jan 2002 22:14:26 +0000 Subject: Initial revision --- (limited to 'noncore/games/tetrix/gtetrix.cpp') diff --git a/noncore/games/tetrix/gtetrix.cpp b/noncore/games/tetrix/gtetrix.cpp new file mode 100644 index 0000000..d1f38b1 --- a/dev/null +++ b/noncore/games/tetrix/gtetrix.cpp @@ -0,0 +1,514 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + + +#include "gtetrix.h" + +#include + +GenericTetrix::GenericTetrix(int boardWidth,int boardHeight) +{ + int i,j; + + width = boardWidth; + height = boardHeight; + boardPtr = new int[height*width]; // Note the order, this makes it easier + // to remove full lines. + for(i = 0 ; i < height ; i++) + for(j = 0 ; j < width ; j++) + board(j,i) = 0; + currentLine = -1; // -1 if no falling piece. + currentPos = 0; + showNext = 0; // FALSE + nLinesRemoved = 0; + nPiecesDropped = 0; + score = 0; + level = 1; + gameID = 0; + nClearLines = height; +} + +GenericTetrix::~GenericTetrix() +{ + delete[] boardPtr; +} + + +void GenericTetrix::clearBoard(int fillRandomLines) +{ + int i,j; + + if (fillRandomLines >= height) + fillRandomLines = height - 1; + + erasePiece(); + for(i = height - nClearLines - 1 ; i >= fillRandomLines ; i--) + for(j = 0 ; j < width ; j++) + if (board(j,i) != 0) { + draw(j,i,0); + board(j,i) = 0; + } + if (fillRandomLines != 0) + for (i = 0 ; i < fillRandomLines ; i++) { + fillRandom(i); + } + nClearLines = height - fillRandomLines; +} + +void GenericTetrix::showBoard() +{ + int i,j; + + showPiece(); + for(i = height - nClearLines - 1 ; i >= 0 ; i--) + for(j = 0 ; j < width ; j++) + if (board(j,i) != 0) + draw(j,i,board(j,i)); +} + +void GenericTetrix::hideBoard() +{ + int i,j; + + erasePiece(); + for(i = height - nClearLines - 1 ; i >= 0 ; i--) + for(j = 0 ; j < width ; j++) + if (board(j,i) != 0) + draw(j,i,0); +} + +void GenericTetrix::startGame(int gameType,int fillRandomLines) +{ + gameID = gameType; + clearBoard(fillRandomLines); + nLinesRemoved = 0; + updateRemoved(nLinesRemoved); + nClearLines = height; + nPiecesDropped = 0; + score = 0; + updateScore(score); + level = 1; + updateLevel(level); + newPiece(); +} + +void GenericTetrix::revealNextPiece(int revealIt) +{ + if (showNext == revealIt) + return; + showNext = revealIt; + if (!showNext) + eraseNextPiece(); + else + showNextPiece(); +} + +void GenericTetrix::updateBoard(int x1,int y1,int x2, int y2, + int dontUpdateBlanks) +{ + int i,j; + int tmp; + + if (x1 > x2) { + tmp = x2; + x2 = x1; + x1 = tmp; + } + if (y1 > y2) { + tmp = y2; + y2 = y1; + y1 = tmp; + } + if (x1 < 0) + x1 = 0; + if (x2 >= width) + x2 = width - 1; + if (y1 < 0) + y1 = 0; + if (y2 >= height) + y2 = height - 1; + for(i = y1 ; i <= y2 ; i++) + for(j = x1 ; j <= x2 ; j++) + if (!dontUpdateBlanks || board(j,height - i - 1) != 0) + draw(j,height - i - 1,board(j,height - i - 1)); + showPiece(); // Remember to update piece correctly!!!! +} + + +void GenericTetrix::fillRandom(int line) +{ + int i,j; + int holes; + + for(i = 0 ; i < width ; i++) + board(i,line) = TetrixPiece::randomValue(7); + holes = 0; + for(i = 0 ; i < width ; i++) + if (board(i,line) == 0) // Count holes in the line. + holes++; + if (holes == 0) // Full line, make a random hole: + board(TetrixPiece::randomValue(width),line) = 0; + if (holes == width) // Empty line, make a random square: + board(TetrixPiece::randomValue(width),line) = + TetrixPiece::randomValue(6) + 1; + for(j = 0 ; j < width ; j++) + draw(j,i,board(j,i)); +} + +void GenericTetrix::moveLeft(int steps) +{ + while(steps) { + if (!canMoveTo(currentPos - 1,currentLine)) + return; + moveTo(currentPos - 1,currentLine); + steps--; + } +} + +void GenericTetrix::moveRight(int steps) +{ + while(steps) { + if (!canMoveTo(currentPos + 1,currentLine)) + return; + moveTo(currentPos + 1,currentLine); + steps--; + } +} + +void GenericTetrix::rotateLeft() +{ + TetrixPiece tmp(currentPiece); + + tmp.rotateLeft(); + if (!canPosition(tmp)) + return; + position(tmp); + currentPiece = tmp; +} + +void GenericTetrix::rotateRight() +{ + TetrixPiece tmp(currentPiece); + + tmp.rotateRight(); + if (!canPosition(tmp)) + return; + position(tmp); + currentPiece = tmp; +} + +void GenericTetrix::dropDown() +{ + if (currentLine == -1) + return; + + int dropHeight = 0; + int newLine = currentLine; + while(newLine) { + if (!canMoveTo(currentPos,newLine - 1)) + break; + newLine--; + dropHeight++; + } + if (dropHeight != 0) + moveTo(currentPos,newLine); + internalPieceDropped(dropHeight); +} + +void GenericTetrix::oneLineDown() +{ + if (currentLine == -1) + return; + if (canMoveTo(currentPos,currentLine - 1)) { + moveTo(currentPos,currentLine - 1); + } else { + internalPieceDropped(0); + } +} + +void GenericTetrix::newPiece() +{ + currentPiece = nextPiece; + if (showNext) + eraseNextPiece(); + nextPiece.setRandomType(); + if (showNext) + showNextPiece(); + currentLine = height - 1 + currentPiece.getMinY(); + currentPos = width/2 + 1; + if (!canMoveTo(currentPos,currentLine)) { + currentLine = -1; + gameOver(); + } else { + showPiece(); + } +} + +void GenericTetrix::removePiece() +{ + erasePiece(); + currentLine = -1; +} + +void GenericTetrix::drawNextSquare(int,int,int) +{ + +} + +void GenericTetrix::pieceDropped(int) +{ + newPiece(); +} + +void GenericTetrix::updateRemoved(int) +{ +} + +void GenericTetrix::updateScore(int) +{ +} + +void GenericTetrix::updateLevel(int) +{ +} + +void GenericTetrix::removeFullLines() +{ + int i,j,k; + int nFullLines; + + for(i = 0 ; i < height - nClearLines ; i++) { + for(j = 0 ; j < width ; j++) + if (board(j,i) == 0) + break; + if (j == width) { + nFullLines = 1; + for(k = i + 1 ; k < height - nClearLines ; k++) { + for(j = 0 ; j < width ; j++) + if (board(j,k) == 0) + break; + if (j == width) { + nFullLines++; + } else { + for(j = 0 ; j < width ; j++) { + if (board(j,k - nFullLines) != board(j,k)) { + board(j,k - nFullLines) = board(j,k); + draw( j,k - nFullLines, + board(j,k - nFullLines)); + } + } + } + } + nClearLines = nClearLines + nFullLines; + nLinesRemoved = nLinesRemoved + nFullLines; + updateRemoved(nLinesRemoved); + score = score + 10*nFullLines; // updateScore must be + // called by caller! + for (i = height - nClearLines ; + i < height - nClearLines + nFullLines ; + i++) + for(j = 0 ; j < width ; j++) + if (board(j,i) != 0) { + draw(j,i,0); + board(j,i) = 0; + } + } + } +} + +void GenericTetrix::showPiece() +{ + int x,y; + + if (currentLine == -1) + return; + + for(int i = 0 ; i < 4 ; i++) { + currentPiece.getCoord(i,x,y); + draw(currentPos + x,currentLine - y,currentPiece.getType()); + } +} + +void GenericTetrix::erasePiece() +{ + int x,y; + + if (currentLine == -1) + return; + + for(int i = 0 ; i < 4 ; i++) { + currentPiece.getCoord(i,x,y); + draw(currentPos + x,currentLine - y,0); + } +} + +void GenericTetrix::internalPieceDropped(int dropHeight) +{ + gluePiece(); + nPiecesDropped++; + if (nPiecesDropped % 25 == 0) { + level++; + updateLevel(level); + } + score = score + 7 + dropHeight; + removeFullLines(); + updateScore(score); + pieceDropped(dropHeight); +} + +void GenericTetrix::gluePiece() +{ + int x,y; + int min; + + if (currentLine == -1) + return; + + for(int i = 0 ; i < 4 ; i++) { + currentPiece.getCoord(i,x,y); + board(currentPos + x,currentLine - y) = currentPiece.getType(); + } + min = currentPiece.getMinY(); + if (currentLine - min >= height - nClearLines) + nClearLines = height - currentLine + min - 1; +} + +void GenericTetrix::showNextPiece(int erase) +{ + int x,y; + int minX = nextPiece.getMinX(); + int minY = nextPiece.getMinY(); + int maxX = nextPiece.getMaxX(); + int maxY = nextPiece.getMaxY(); + + int xOffset = (3 - (maxX - minX))/2; + int yOffset = (3 - (maxY - minY))/2; + + for(int i = 0 ; i < 4 ; i++) { + nextPiece.getCoord(i,x,y); + if (erase) + drawNextSquare(x + xOffset - minX, + y + yOffset - minY,0); + else + drawNextSquare(x + xOffset - minX, + y + yOffset - minY,nextPiece.getType()); + } +} + +int GenericTetrix::canPosition(TetrixPiece &piece) +{ + if (currentLine == -1) + return 0; + + int x,y; + + for(int i = 0 ; i < 4 ; i++) { + piece.getCoord(i,x,y); + x = currentPos + x; + y = currentLine - y; // Board and pieces have inverted y-coord. systems. + if (x < 0 || x >= width || y < 0 || y >= height) + return 0; // Outside board, cannot put piece here. + if (board(x,y) != 0) + return 0; // Over a non-zero square, cannot put piece here. + } + return 1; // Inside board and no non-zero squares underneath. + +} + +int GenericTetrix::canMoveTo(int xPosition,int line) +{ + if (currentLine == -1) + return 0; + + int x,y; + + for(int i = 0 ; i < 4 ; i++) { + currentPiece.getCoord(i,x,y); + x = xPosition + x; + y = line - y; // Board and pieces have inverted y-coord. systems. + if (x < 0 || x >= width || y < 0 || y >= height) + return 0; // Outside board, cannot put piece here. + if (board(x,y) != 0) + return 0; // Over a non-zero square, cannot put piece here. + } + return 1; // Inside board and no non-zero squares underneath. +} + +void GenericTetrix::moveTo(int xPosition,int line) +{ + if (currentLine == -1) + return; + optimizedMove(xPosition,line,currentPiece); + currentPos = xPosition; + currentLine = line; +} + +void GenericTetrix::position(TetrixPiece &piece) +{ + if (currentLine == -1) + return; + + optimizedMove(currentPos,currentLine,piece); +} + +void GenericTetrix::optimizedMove(int newPos, int newLine, + TetrixPiece &newPiece) +{ + int updates [8][3]; + int nUpdates; + int value; + int x,y; + int i,j; + + for(i = 0 ; i < 4 ; i++) { // Put the erasing coords into updates + currentPiece.getCoord(i,x,y); + updates[i][0] = currentPos + x; + updates[i][1] = currentLine - y; + updates[i][2] = 0; + } + nUpdates = 4; + for(i = 0 ; i < 4 ; i++) { // Any drawing coord same as an erasing one? + newPiece.getCoord(i,x,y); + x = newPos + x; + y = newLine - y; + for (j = 0 ; j < 4 ; j++) + if (updates[j][0] == x && updates[j][1] == y) { // Same coord, + // don't have to erase + if (currentPiece.getType() == newPiece.getType()) + updates[j][2] = -1; // Correct on screen, no update! + else + updates[j][2] = newPiece.getType(); + break; + } + if (j == 4) { // This coord does not overlap an erasing one + updates[nUpdates][0] = x; + updates[nUpdates][1] = y; + updates[nUpdates][2] = newPiece.getType(); + nUpdates++; + } + } + for (i = 0 ; i < nUpdates ; i++) { // Do the updating + x = updates[i][0]; + y = updates[i][1]; + value = updates[i][2]; + if (value != -1) // Only update if new value != current + draw(x,y,value); + } +} -- cgit v0.9.0.2