From 6fefe6d5f0b7721e8f692ad8759666f3c50cd437 Mon Sep 17 00:00:00 2001 From: tille Date: Wed, 10 Jul 2002 13:58:19 +0000 Subject: tr(comments) --- (limited to 'noncore/games') diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp index 4404b04..8e07cc8 100644 --- a/noncore/games/solitaire/canvascardgame.cpp +++ b/noncore/games/solitaire/canvascardgame.cpp @@ -375,8 +375,8 @@ void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& h card = cards[ val ]; card->setFace(facing); - card->setCardPile(pile); // cam: setCardPile muss vor addCardToTop passieren - pile->addCardToTop(card); // weil sonst absturz wg cardAddedToTop + card->setCardPile(pile); // cam: setCardPile has to happen bevor addCardToTop + pile->addCardToTop(card); // due to a empty pointer if you use cardAddedToTop QPoint p = pile->getCardPos( card ); card->setPos( p.x(), p.y(), highestZ ); card->showCard(); diff --git a/noncore/games/solitaire/chicanecardgame.cpp b/noncore/games/solitaire/chicanecardgame.cpp index a242419..6729a94 100644 --- a/noncore/games/solitaire/chicanecardgame.cpp +++ b/noncore/games/solitaire/chicanecardgame.cpp @@ -17,7 +17,13 @@ ** not clear to you. ** ** -** Modified by C.A.Mader 2002 +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with 3 hidden cards and one open card +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once ** **********************************************************************/ #include diff --git a/noncore/games/solitaire/chicanecardgame.h b/noncore/games/solitaire/chicanecardgame.h index 668f5f4..f6bd08e 100644 --- a/noncore/games/solitaire/chicanecardgame.h +++ b/noncore/games/solitaire/chicanecardgame.h @@ -16,6 +16,15 @@ ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** +** +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with 3 hidden cards and one open card +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once +** **********************************************************************/ #ifndef CHICANE_CARD_GAME_H #define CHICANE_CARD_GAME_H @@ -50,8 +59,8 @@ public: virtual bool isAllowedOnTop(Card *card) { if ( card->isFacing() && -// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen - ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places + ( (cardOnTop() == NULL) || // each card can use an empty place ( (cardOnTop() != NULL) && ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) && (card->isRed() != cardOnTop()->isRed()) ) ) ) @@ -92,7 +101,7 @@ public: int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; // correct the position taking in to account the card is not // yet flipped, but will become flipped - top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! + top = QPoint( top.x(), top.y() - 3 ); // no moving to the side newTopCard->flipTo( top.x(), top.y() ); top = QPoint( top.x(), top.y() + offsetDown ); } @@ -108,7 +117,7 @@ public: int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; y += offsetDown; } else { - x += 0; // Keine Verschiebung! + x += 0; // no moving to the side y += 3; } card = cardInfront(card); diff --git a/noncore/games/solitaire/harpcardgame.cpp b/noncore/games/solitaire/harpcardgame.cpp index 22715ec..0711622 100644 --- a/noncore/games/solitaire/harpcardgame.cpp +++ b/noncore/games/solitaire/harpcardgame.cpp @@ -17,7 +17,15 @@ ** not clear to you. ** ** -** Modified by C.A.Mader 2002 +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with one open card in the first place +** one hidden and one open in the second place and so on +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once +** ** **********************************************************************/ #include diff --git a/noncore/games/solitaire/harpcardgame.h b/noncore/games/solitaire/harpcardgame.h index d1733fd..18b95e3 100644 --- a/noncore/games/solitaire/harpcardgame.h +++ b/noncore/games/solitaire/harpcardgame.h @@ -16,6 +16,16 @@ ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** +** +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 8 rows with one open card in the first place +** one hidden and one open in the second place and so on +** append red to black and vice versa +** each card can be layed on a free place +** deal 8 cards at once +** **********************************************************************/ #ifndef HARP_CARD_GAME_H #define HARP_CARD_GAME_H @@ -50,8 +60,8 @@ public: virtual bool isAllowedOnTop(Card *card) { if ( card->isFacing() && -// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen - ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // only kings are allowed on empty places + ( (cardOnTop() == NULL) || // aeach card can use an emply place ( (cardOnTop() != NULL) && ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) && (card->isRed() != cardOnTop()->isRed()) ) ) ) @@ -92,7 +102,7 @@ public: int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; // correct the position taking in to account the card is not // yet flipped, but will become flipped - top = QPoint( top.x(), top.y() - 3 ); // Keine Verschiebung! + top = QPoint( top.x(), top.y() - 3 ); // no moving to the side newTopCard->flipTo( top.x(), top.y() ); top = QPoint( top.x(), top.y() + offsetDown ); } @@ -108,7 +118,7 @@ public: int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; y += offsetDown; } else { - x += 0; // Keine Verschiebung! + x += 0; // no moving to the side y += 3; } card = cardInfront(card); diff --git a/noncore/games/solitaire/teeclubcardgame.cpp b/noncore/games/solitaire/teeclubcardgame.cpp index e15da96..0941e0d 100644 --- a/noncore/games/solitaire/teeclubcardgame.cpp +++ b/noncore/games/solitaire/teeclubcardgame.cpp @@ -17,7 +17,15 @@ ** not clear to you. ** ** -** Modified by C.A.Mader 2002 +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 9 rows with 5 open cards each +** append one card to each other card which is one step higher +** move only columns of cards which are equal in suit +** each card can be layed on a free place +** deal 1 card at once on the first pile +** ** **********************************************************************/ #include @@ -84,7 +92,7 @@ void TeeclubCardGame::resizePiles() beginDealing(); for (int i = 0; i < 9; i++) { while ((workingPiles[i]->getCardPos(NULL).y() > 230) && (workingPiles[i]->getOffsetDown()>1)) { - // Resizen des Stapels + // resize the pile workingPiles[i]->setOffsetDown(workingPiles[i]->getOffsetDown()-1); Card *card = workingPiles[i]->cardOnBottom(); int p=0; diff --git a/noncore/games/solitaire/teeclubcardgame.h b/noncore/games/solitaire/teeclubcardgame.h index 06d49f8..25cfaf9 100644 --- a/noncore/games/solitaire/teeclubcardgame.h +++ b/noncore/games/solitaire/teeclubcardgame.h @@ -16,6 +16,17 @@ ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** +** +** created on base of patiencecardgame by cam (C.A.Mader) 2002 +** Rules for this game: +** use 2 decks = 104 cards +** deal 9 rows with 5 open cards each +** append one card to each other card which is one step higher +** move only columns of cards which are equal in suit +** each card can be layed on a free place +** deal 1 card at once on the first pile +** +** **********************************************************************/ #ifndef TEECLUB_CARD_GAME_H #define TEECLUB_CARD_GAME_H @@ -49,7 +60,7 @@ public: } virtual bool isAllowedToBeMoved(Card *card) { if (card->isFacing()) return FALSE; - return FALSE; // die Toten ruhn + return FALSE; // the deads are sleeping forever } }; @@ -62,10 +73,10 @@ public: virtual bool isAllowedOnTop(Card *card) { if ( card->isFacing() && -// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen - ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! +// ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // use this if only Kings are allowed on empty places + ( (cardOnTop() == NULL) || // each card can use an empty place ( (cardOnTop() != NULL) && - ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // bei teeclub sind die farben zum Anlegen egal + ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // you can append every color on every color ) ) ) return TRUE; return FALSE; @@ -105,7 +116,7 @@ public: int offsetDown = newTopCard->getCardPile()->getOffsetDown(); // correct the position taking in to account the card is not // yet flipped, but will become flipped - top = QPoint( top.x(), top.y() - 3 ); // Keine seitliche Verschiebung! + top = QPoint( top.x(), top.y() - 3 ); // no moving to the side newTopCard->flipTo( top.x(), top.y() ); top = QPoint( top.x(), top.y() + offsetDown ); } @@ -114,7 +125,7 @@ public: } if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) { - // Resizen des Stapels + // resize the pile beginDealing(); setOffsetDown(getOffsetDown()+1); Card *card = cardOnBottom(); @@ -136,7 +147,7 @@ public: int offsetDown = card->getCardPile()->getOffsetDown(); y += offsetDown; } else { - x += 0; // Keine seitliche Verschiebung! + x += 0; // no moving to the side y += 3; } card = cardInfront(card); @@ -154,7 +165,7 @@ public: setNextY( getCardPos(NULL).y() ); while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) { - // Resizen des Stapels + // resize the pile beginDealing(); setOffsetDown(getOffsetDown()-1); Card *card = cardOnBottom(); -- cgit v0.9.0.2