From b313bfcc63e972b1dfe059d91fe364d535478c7c Mon Sep 17 00:00:00 2001 From: zecke Date: Fri, 30 Apr 2004 13:27:34 +0000 Subject: some long outstanding 'freeze' bug.. having a function pause(){} conflicts with linux version of pause. So instead of doing nothing... we were forced to pause(2) --- (limited to 'noncore/games') diff --git a/noncore/games/go/goplayutils.c b/noncore/games/go/goplayutils.c index 9e2ce4c..91c6db2 100644 --- a/noncore/games/go/goplayutils.c +++ b/noncore/games/go/goplayutils.c @@ -916,7 +916,7 @@ short gx, gy, *savex, *savey; { smark = playMark; tryPlay(*savex, *savey, me); - pause(); +//pause(); if (gList[gMap[groupIDs[*savex][*savey]]].libC > 1) if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) { diff --git a/noncore/games/go/killable.c b/noncore/games/go/killable.c index 3ed2d2e..23a133d 100644 --- a/noncore/games/go/killable.c +++ b/noncore/games/go/killable.c @@ -62,7 +62,7 @@ short tx, ty, gx, gy, *escape, tkMark; depth = depth + 1; curMark = playMark; tryPlay(tx, ty, me); /* try my move */ - pause(); +// pause(); if (gList[gMap[groupIDs[tx][ty]]].libC == 0) /* I'm dead */ { result = FALSE; @@ -152,7 +152,7 @@ short tx, ty, gx, gy, *escape, tkMark; if (i <= lList1.indx) /* try his move */ { tryPlay(lList1.p[i].px, lList1.p[i].py, him); /* play his response */ - pause(); +// pause(); if (gList[gMap[groupIDs[lList1.p[i].px] [lList1.p[i].py]]].libC < 2) goto two; /* a bogus move */ -- cgit v0.9.0.2