From 5042e3cf0d3514552769e441f5aad590c8eaf967 Mon Sep 17 00:00:00 2001 From: kergoth Date: Fri, 01 Nov 2002 00:10:42 +0000 Subject: Adding qmake in preperation for new build system --- (limited to 'qmake/tools/qstring.cpp') diff --git a/qmake/tools/qstring.cpp b/qmake/tools/qstring.cpp new file mode 100644 index 0000000..56df62b --- a/dev/null +++ b/qmake/tools/qstring.cpp @@ -0,0 +1,17867 @@ +/**************************************************************************** +** $Id$ +** +** Implementation of the QString class and related Unicode functions +** +** Created : 920722 +** +** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. +** +** This file is part of the tools module of the Qt GUI Toolkit. +** +** This file may be distributed under the terms of the Q Public License +** as defined by Trolltech AS of Norway and appearing in the file +** LICENSE.QPL included in the packaging of this file. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition +** licenses may use this file in accordance with the Qt Commercial License +** Agreement provided with the Software. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for +** information about Qt Commercial License Agreements. +** See http://www.trolltech.com/qpl/ for QPL licensing information. +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + +// Don't define it while compiling this module, or USERS of Qt will +// not be able to link. +#ifdef QT_NO_CAST_ASCII +#undef QT_NO_CAST_ASCII +#endif + +#include "qstring.h" +#include "qregexp.h" +#include "qdatastream.h" +#ifndef QT_NO_TEXTCODEC +#include "qtextcodec.h" +#endif +#include +#include +#include +#include +#include +#if defined(Q_WS_WIN) +#include "qt_windows.h" +#endif +#if !defined( QT_NO_COMPONENT ) && !defined( QT_LITE_COMPONENT ) +#include "qcleanuphandler.h" +#endif + + +/* ------------------------------------------------------------------------- + * unicode information + * these tables are generated from the unicode reference file + * ftp://ftp.unicode.org/Public/3.2-Update/UnicodeData.txt + * + * Lars + * ------------------------------------------------------------------------- + */ + +/* Perl script to generate (run perl -x tools/qstring.cpp) + +#!perl + +sub numberize +{ + my(%r, $n, $id); + for $id ( @_ ) { + $i = $id; + $i="" if $i eq "EMPTY"; + $r{$i}=$n++; + } + return %r; +} + + +sub readUnicodeDataLine { + $code = shift @_; + for $n (qw{ + name category combining_class bidi_category + character_decomposition decimal_digit_value digit_value + numeric_value mirrored oldname comment + uppercase lowercase titlecase}) + { + $id = shift @_; + $codes = "${n}_code"; + if ( defined %$codes && defined $$codes{$id} ) { + $id = $$codes{$id}; + } + ${$n}{$code}=$id; + } + $decomp = $character_decomposition{$code}; + if ( length $decomp == 0 ) { + $decomp = ""; + } + if (substr($decomp, 0, 1) ne '<') { + $decomp = " " . $decomp; + } + @_ = split(" ", $decomp); + $tag = shift @_; + $tag = $character_decomposition_tag{$tag}; + $decomp = join( ", 0x", @_ ); + $decomp = "0x".$decomp; + $decomposition{$code} = $decomp; + $decomposition_tag{$code} = $tag; + $decomposition_pos{$code} = $position; + $len = scalar(@_); + $decomposition_len{$code} = $len; + +# we use canonical decompositions longer than 1 char +# we exlude Arabic ligatures from the table + if($len > 1 and $tag == 1) { +# ligature to add... + $start = shift @_; + $ligature{$start} = $ligature{$start}." ".$code; + } + +# adjust position + if($len != 0) { + $position += $len + 3; + } +} + + +# Code to integer mappings... +# +%category_code = numberize(qw{ + EMPTY + Mn Mc Me + Nd Nl No + Zs Zl Zp + Cc Cf Cs Co Cn + + Lu Ll Lt Lm Lo + Pc Pd Ps Pe Pi Pf Po + Sm Sc Sk So +}); +%bidi_category_code = numberize(qw{ + L R EN ES ET AN CS B S WS ON LRE LRO AL RLE RLO PDF NSM BN}); +%character_decomposition_tag = numberize(qw{ + + + +}); +%mirrored_code = numberize(qw{N Y}); + +%joining_code = numberize(qw{U D R C}); + +# Read data into hashes... +# +open IN, "UnicodeData.txt"; +$position = 1; +while () { + @fields = split /;/; + if ( length($fields[0]) < 5 ) { + if ( $fields[1] =~ /, First>/ ) { + $codeRangeBegin = $fields[0]; + } elsif ( $fields[1] =~ /, Last>/ ) { + for ( $i=hex($codeRangeBegin); $i<=hex($fields[0]); $i+=1 ) { + @fields2 = @fields; + $fields2[0] = sprintf "%lX", $i; + readUnicodeDataLine @fields2; + } + } else { + readUnicodeDataLine @fields; + } + } +} + +open IN2, "ArabicShaping.txt"; +$position = 1; +while () { + @fields = split /;/; + $code = shift @fields; + $dummy = shift @fields; + $join = shift @fields; + $join =~ s/ //g; + $join = $joining_code{$join}; + $joining{$code}=$join; +} + +# Build pages... +# +$rowtable_txt = + "static const Q_UINT8 * const unicode_info[256] = {"; +for $row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$row,$cell); + $info = $category{$code}; + $info = 0 if !defined $info; + $txt .= "\n " if $cell%8 == 0; + $txt .= "$info, "; + } + $therow = $row{$txt}; + if ( !defined $therow ) { + $size+=256; + $therow = "ui_".sprintf("%02X",$row); + $rowtext{$therow} = + "static const Q_UINT8 ${therow}[] = {$txt\n};\n\n"; + $row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $row%8 == 0; + $rowtable_txt .= "$therow, "; +} + +print "// START OF GENERATED DATA\n\n"; +print "#ifndef QT_NO_UNICODETABLES\n\n"; + +# Print pages... +# +for $r ( sort keys %rowtext ) { + print $rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + +# Build decomposition tables +# +$rowtable_txt = + "static const Q_UINT16 * const decomposition_info[256] = {"; +$table_txt = + "static const Q_UINT16 decomposition_map[] = {\n 0,\n"; +for $row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$row,$cell); + $txt .= "\n " if $cell%8 == 0; + if( $decomposition_tag{$code} != 0 ) { + $txt .= " $decomposition_pos{$code},"; + $table_txt .= " $decomposition_tag{$code},"; + $table_txt .= " 0x$code,"; + $table_txt .= " $decomposition{$code}, 0,\n"; + $size += 2 * $decomposition_len{$code} + 6; + } else { + $txt .= " 0,"; + } + } + $therow = $row{$txt}; + if ( !defined $therow ) { + $size+=512; + $therow = "di_".sprintf("%02X",$row); + $dec_rowtext{$therow} = + "static const Q_UINT16 ${therow}[] = {$txt\n};\n\n"; + $row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $row%8 == 0; + $rowtable_txt .= "$therow, "; +} + +# Print decomposition tables +# +print "$table_txt\n};\n\n"; +for $r ( sort keys %dec_rowtext ) { + print $dec_rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + + +# build ligature tables +# +$size = 0; +$position = 1; +$rowtable_txt = + "static const Q_UINT16 * const ligature_info[256] = {"; +$table_txt = + "static const Q_UINT16 ligature_map[] = {\n 0,\n"; +for $lig_row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$lig_row,$cell); + $txt .= "\n " if $cell%8 == 0; + if( defined $ligature{$code} ) { + $txt .= " $position,"; + @ligature = split(" ", $ligature{$code}); +# we need to sort ligatures according to their length. +# long ones have to come first! + @ligature_sort = sort { $decomposition_len{$b} <=> $decomposition_len{$a} } @ligature; +# now replace each code by its position in +# the decomposition map. + undef(@lig_pos); + for $n (@ligature_sort) { + push(@lig_pos, $decomposition_pos{$n}); + } +# debug info + if( 0 ) { + print "ligatures: $ligature{$code}\n"; + $sort = join(" ", @ligature_sort); + print "sorted : $sort\n"; + } + $lig = join(", ", @lig_pos); + $table_txt .= " $lig, 0,\n"; + $size += 2 * scalar(@ligature) + 2; + $position += scalar(@ligature) + 1; + } else { + $txt .= " 0,"; + } + } + $therow = $lig_row{$txt}; + if ( !defined $therow ) { + $size+=512; + $therow = "li_".sprintf("%02X",$lig_row); + $lig_rowtext{$therow} = + "static const Q_UINT16 ${therow}[] = {$txt\n};\n\n"; + $lig_row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $lig_row%8 == 0; + $rowtable_txt .= "$therow, "; +} + +# Print ligature tables +# +print "$table_txt\n};\n\n"; +for $r ( sort keys %lig_rowtext ) { + print $lig_rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + + + +# Build direction/joining/mirrored pages... +# +$rowtable_txt = + "static const Q_UINT8 * const direction_info[256] = {"; +for $dir_row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$dir_row,$cell); + $dir = $bidi_category{$code}; + $dir = 0 if !defined $dir; + $join = $joining{$code}; + $join = 0 if !defined $join; + $mirr = $mirrored{$code}; + $mirr = 0 if !defined $mirr; + $info = $dir + 32*$join + 128*$mirr; + $txt .= "\n " if $cell%8 == 0; + $txt .= "$info, "; + } + $therow = $dir_row{$txt}; + if ( !defined $therow ) { + $size+=256; + $therow = "dir_".sprintf("%02X",$dir_row); + $dir_rowtext{$therow} = + "static const Q_UINT8 ${therow}[] = {$txt\n};\n\n"; + $dir_row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $dir_row%8 == 0; + $rowtable_txt .= "$therow, "; +} + +# Print pages... +# +for $r ( sort keys %dir_rowtext ) { + print $dir_rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + +# Build table of combining classes +# +$rowtable_txt = + "static const Q_UINT8 * const combining_info[256] = {"; +for $combining_row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$combining_row,$cell); + $info = $combining_class{$code}; + $info = 0 if !defined $info; + $txt .= "\n " if $cell%8 == 0; + $txt .= "$info, "; + } + $therow = $combining_row{$txt}; + if ( !defined $therow ) { + $size+=256; + $therow = "cmb_".sprintf("%02X",$combining_row); + $combining_rowtext{$therow} = + "static const Q_UINT8 ${therow}[] = {$txt\n};\n\n"; + $combining_row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $combining_row%8 == 0; + $rowtable_txt .= "$therow, "; +} + +# Print pages... +# +for $r ( sort keys %combining_rowtext ) { + print $combining_rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + +# Build case info +# +$rowtable_txt = + "static const Q_UINT16 * const case_info[256] = {"; +for $row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$row,$cell); + $info = $uppercase{$code}; + if ( length( $info ) eq 0 ) { + $info = $lowercase{$code}; + } + $info =~ s/^0+//; + if ( length( $info ) eq 0 ) { + $info = "0"; + } else { + $info = "0x".lc($info); + } + if ( length( $info ) ne 1 ) { + $nonzero = 1; + } + $txt .= "\n " if $cell%8 == 0; + $txt .= "$info, "; + } + $therow = $case_row{$txt}; + if ( !defined $therow && $nonzero ne 0 ) { + $size+=512; + $therow = "case_".sprintf("%02X",$row); + $case_rowtext{$therow} = + "static const Q_UINT16 ${therow}[] = {$txt\n};\n\n"; + $case_row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $row%8 == 0; + if ( $nonzero ne 0 ) { + $rowtable_txt .= "$therow, "; + } else { + $rowtable_txt .= "0, "; + } +} + +# Print pages... +# +for $r ( sort keys %case_rowtext ) { + print $case_rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + +# Build decimal info +# +$rowtable_txt = + "static const Q_INT8 * const decimal_info[256] = {"; +for $row ( 0..255 ) { + $nonzero=0; + $txt = ""; + for $cell ( 0..255 ) { + $code = sprintf("%02X%02X",$row,$cell); + $info = $digit_value{$code}; + if ( length( $info ) eq 0 ) { + $info = -1; + } else { + $nonzero = 1; + } + $txt .= "\n " if $cell%8 == 0; + $txt .= "$info, "; + } + $therow = $decimal_row{$txt}; + if ( !defined $therow && $nonzero ne 0 ) { + $size+=512; + $therow = "num_".sprintf("%02X",$row); + $decimal_rowtext{$therow} = + "static const Q_INT8 ${therow}[] = {$txt\n};\n\n"; + $decimal_row{$txt}=$therow; + } + $rowtable_txt .= "\n " if $row%8 == 0; + if ( $nonzero ne 0 ) { + $rowtable_txt .= "$therow, "; + } else { + $rowtable_txt .= "0, "; + } +} + +# Print pages... +# +for $r ( sort keys %decimal_rowtext ) { + print $decimal_rowtext{$r}; +} +print "$rowtable_txt\n};\n"; +$size += 256*4; +print "// $size bytes\n\n"; + + + +print "#endif\n\n"; +print "// END OF GENERATED DATA\n\n"; + + + +__END__ + +*/ + +// START OF GENERATED DATA + +static const Q_UINT8 ui_00[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 7, 26, 26, 26, 28, 26, 26, 26, + 22, 23, 26, 27, 26, 21, 26, 26, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 26, 26, 27, 27, 27, 26, + 26, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 22, 26, 23, 29, 20, + 29, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 22, 27, 23, 27, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 7, 26, 28, 28, 28, 28, 30, 30, + 29, 30, 16, 24, 27, 21, 30, 29, + 30, 27, 6, 6, 29, 16, 30, 26, + 29, 6, 16, 25, 6, 6, 6, 26, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 27, + 15, 15, 15, 15, 15, 15, 15, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 27, + 16, 16, 16, 16, 16, 16, 16, 16, +}; + +#ifndef QT_NO_UNICODETABLES + +static const Q_UINT8 ui_01[] = { + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 16, 15, 16, 15, 16, 15, 16, 15, + 16, 15, 16, 15, 16, 15, 16, 15, + 16, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 15, 16, 15, 16, 15, 16, 16, + 16, 15, 15, 16, 15, 16, 15, 15, + 16, 15, 15, 15, 16, 16, 15, 15, + 15, 15, 16, 15, 15, 16, 15, 15, + 15, 16, 16, 16, 15, 15, 16, 15, + 15, 16, 15, 16, 15, 16, 15, 15, + 16, 15, 16, 16, 15, 16, 15, 15, + 16, 15, 15, 15, 16, 15, 16, 15, + 15, 16, 16, 19, 15, 16, 16, 16, + 19, 19, 19, 19, 15, 17, 16, 15, + 17, 16, 15, 17, 16, 15, 16, 15, + 16, 15, 16, 15, 16, 15, 16, 15, + 16, 15, 16, 15, 16, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 16, 15, 17, 16, 15, 16, 15, 15, + 15, 16, 15, 16, 15, 16, 15, 16, +}; + +static const Q_UINT8 ui_02[] = { + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 0, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 0, 0, + 18, 18, 18, 18, 18, 18, 18, 18, + 18, 29, 29, 18, 18, 18, 18, 18, + 18, 18, 29, 29, 29, 29, 29, 29, + 29, 29, 29, 29, 29, 29, 29, 29, + 18, 18, 29, 29, 29, 29, 29, 29, + 29, 29, 29, 29, 29, 29, 29, 29, + 18, 18, 18, 18, 18, 29, 29, 29, + 29, 29, 29, 29, 29, 29, 18, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_03[] = { + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 29, 29, 0, 0, + 0, 0, 18, 0, 0, 0, 26, 0, + 0, 0, 0, 0, 29, 29, 15, 26, + 15, 15, 15, 0, 15, 0, 15, 15, + 16, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 0, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 0, + 16, 16, 15, 15, 15, 16, 16, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 16, 16, 16, 16, 15, 16, 27, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_04[] = { + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 30, 1, 1, 1, 1, 0, + 3, 3, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 15, 16, 15, 16, 15, 16, 15, + 16, 15, 16, 15, 16, 15, 16, 0, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 0, 0, + 15, 16, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_05[] = { + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 0, + 0, 18, 26, 26, 26, 26, 26, 26, + 0, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 0, 26, 21, 0, 0, 0, 0, 0, + 0, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 0, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 0, 1, 1, 1, 26, 1, + 26, 1, 1, 26, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 0, + 19, 19, 19, 26, 26, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_06[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 26, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 26, 0, 0, 0, 26, + 0, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 0, + 18, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 26, 26, 26, 26, 19, 19, + 1, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 26, 19, 1, 1, + 1, 1, 1, 1, 1, 11, 3, 1, + 1, 1, 1, 1, 1, 18, 18, 1, + 1, 30, 1, 1, 1, 1, 0, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 19, 19, 19, 30, 30, 0, +}; + +static const Q_UINT8 ui_07[] = { + 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 0, 11, + 19, 1, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 19, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_08[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_09[] = { + 0, 1, 1, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 0, 1, 19, 2, 2, + 2, 1, 1, 1, 1, 1, 1, 1, + 1, 2, 2, 2, 2, 1, 0, 0, + 19, 1, 1, 1, 1, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 1, 1, 26, 26, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 26, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1, 2, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 19, + 19, 0, 0, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 0, 0, 0, 19, 19, + 19, 19, 0, 0, 1, 0, 2, 2, + 2, 1, 1, 1, 1, 0, 0, 2, + 2, 0, 0, 2, 2, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 2, + 0, 0, 0, 0, 19, 19, 0, 19, + 19, 19, 1, 1, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 19, 19, 28, 28, 6, 6, 6, 6, + 6, 6, 30, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_0A[] = { + 0, 0, 1, 0, 0, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 19, + 19, 0, 0, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 0, 19, 19, 0, + 19, 19, 0, 0, 1, 0, 2, 2, + 2, 1, 1, 0, 0, 0, 0, 1, + 1, 0, 0, 1, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 19, 19, 19, 19, 0, 19, 0, + 0, 0, 0, 0, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 1, 1, 19, 19, 19, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1, 1, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 0, 19, 0, 19, + 19, 19, 0, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 0, 19, 19, 19, + 19, 19, 0, 0, 1, 19, 2, 2, + 2, 1, 1, 1, 1, 1, 0, 1, + 1, 2, 0, 2, 2, 1, 0, 0, + 19, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 0, 0, 0, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_0B[] = { + 0, 1, 2, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 19, + 19, 0, 0, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 0, 0, 19, 19, + 19, 19, 0, 0, 1, 19, 2, 1, + 2, 1, 1, 1, 0, 0, 0, 2, + 2, 0, 0, 2, 2, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 1, 2, + 0, 0, 0, 0, 19, 19, 0, 19, + 19, 19, 0, 0, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 30, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1, 19, 0, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 19, 19, + 19, 0, 19, 19, 19, 19, 0, 0, + 0, 19, 19, 0, 19, 0, 19, 19, + 0, 0, 0, 19, 19, 0, 0, 0, + 19, 19, 19, 0, 0, 0, 19, 19, + 19, 19, 19, 19, 19, 19, 0, 19, + 19, 19, 0, 0, 0, 0, 2, 2, + 1, 2, 2, 0, 0, 0, 2, 2, + 2, 0, 2, 2, 2, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 2, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 6, 6, 6, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_0C[] = { + 0, 2, 2, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 0, 19, 19, 19, + 19, 19, 0, 0, 0, 0, 1, 1, + 1, 2, 2, 2, 2, 0, 1, 1, + 1, 0, 1, 1, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 1, 1, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 0, 0, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 0, 19, 19, 19, + 19, 19, 0, 0, 0, 0, 2, 1, + 2, 2, 2, 2, 2, 0, 1, 2, + 2, 0, 2, 2, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 2, 2, 0, + 0, 0, 0, 0, 0, 0, 19, 0, + 19, 19, 0, 0, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_0D[] = { + 0, 0, 2, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 0, 0, 0, 2, 2, + 2, 1, 1, 1, 0, 0, 2, 2, + 2, 0, 2, 2, 2, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 2, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 0, 0, 0, 0, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 2, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 0, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 0, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 0, + 0, 0, 1, 0, 0, 0, 0, 2, + 2, 2, 1, 1, 1, 0, 1, 0, + 2, 2, 2, 2, 2, 2, 2, 2, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 2, 26, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_0E[] = { + 0, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 1, 19, 19, 1, 1, 1, 1, + 1, 1, 1, 0, 0, 0, 0, 28, + 19, 19, 19, 19, 19, 19, 18, 1, + 1, 1, 1, 1, 1, 1, 1, 26, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 26, 26, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 19, 19, 0, 19, 0, 0, 19, + 19, 0, 19, 0, 0, 19, 0, 0, + 0, 0, 0, 0, 19, 19, 19, 19, + 0, 19, 19, 19, 19, 19, 19, 19, + 0, 19, 19, 19, 0, 19, 0, 19, + 0, 0, 19, 19, 0, 19, 19, 19, + 19, 1, 19, 19, 1, 1, 1, 1, + 1, 1, 0, 1, 1, 19, 0, 0, + 19, 19, 19, 19, 19, 0, 18, 0, + 1, 1, 1, 1, 1, 1, 0, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 0, 0, 19, 19, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_0F[] = { + 19, 30, 30, 30, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 30, 30, 30, 30, 30, + 1, 1, 30, 30, 30, 30, 30, 30, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 30, 1, 30, 1, + 30, 1, 22, 23, 22, 23, 2, 2, + 19, 19, 19, 19, 19, 19, 19, 19, + 0, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 0, + 0, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 2, + 1, 1, 1, 1, 1, 26, 1, 1, + 19, 19, 19, 19, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, + 0, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 0, 30, 30, + 30, 30, 30, 30, 30, 30, 1, 30, + 30, 30, 30, 30, 30, 0, 0, 30, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_10[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 19, 19, 19, 19, 19, + 0, 19, 19, 0, 2, 1, 1, 1, + 1, 2, 1, 0, 0, 0, 1, 1, + 2, 1, 0, 0, 0, 0, 0, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 26, 26, 26, 26, 26, 26, + 19, 19, 19, 19, 19, 19, 2, 2, + 1, 1, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 0, 0, 26, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_11[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 0, 0, 0, 0, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_12[] = { + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 0, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 0, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 0, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 0, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 0, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, +}; + +static const Q_UINT8 ui_13[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 0, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 0, + 0, 26, 26, 26, 26, 26, 26, 26, + 26, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_14[] = { + 0, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, +}; + +static const Q_UINT8 ui_15[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, +}; + +static const Q_UINT8 ui_16[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 26, 26, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 7, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 22, 23, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 26, 26, 26, 5, 5, + 5, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_17[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 19, 19, + 19, 19, 1, 1, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 1, 1, 1, 26, 26, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 1, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 19, 19, + 19, 0, 1, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 2, 2, 2, 1, + 1, 1, 1, 1, 1, 1, 2, 2, + 2, 2, 2, 2, 2, 2, 1, 2, + 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 26, 26, 26, 18, + 26, 26, 26, 28, 19, 0, 0, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_18[] = { + 26, 26, 26, 26, 26, 26, 21, 26, + 26, 26, 26, 1, 1, 1, 11, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 18, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 1, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_1E[] = { + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 16, 16, + 16, 16, 16, 16, 0, 0, 0, 0, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 15, 16, 15, 16, 15, 16, + 15, 16, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_1F[] = { + 16, 16, 16, 16, 16, 16, 16, 16, + 15, 15, 15, 15, 15, 15, 15, 15, + 16, 16, 16, 16, 16, 16, 0, 0, + 15, 15, 15, 15, 15, 15, 0, 0, + 16, 16, 16, 16, 16, 16, 16, 16, + 15, 15, 15, 15, 15, 15, 15, 15, + 16, 16, 16, 16, 16, 16, 16, 16, + 15, 15, 15, 15, 15, 15, 15, 15, + 16, 16, 16, 16, 16, 16, 0, 0, + 15, 15, 15, 15, 15, 15, 0, 0, + 16, 16, 16, 16, 16, 16, 16, 16, + 0, 15, 0, 15, 0, 15, 0, 15, + 16, 16, 16, 16, 16, 16, 16, 16, + 15, 15, 15, 15, 15, 15, 15, 15, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 0, 0, + 16, 16, 16, 16, 16, 16, 16, 16, + 17, 17, 17, 17, 17, 17, 17, 17, + 16, 16, 16, 16, 16, 16, 16, 16, + 17, 17, 17, 17, 17, 17, 17, 17, + 16, 16, 16, 16, 16, 16, 16, 16, + 17, 17, 17, 17, 17, 17, 17, 17, + 16, 16, 16, 16, 16, 0, 16, 16, + 15, 15, 15, 15, 17, 29, 16, 29, + 29, 29, 16, 16, 16, 0, 16, 16, + 15, 15, 15, 15, 17, 29, 29, 29, + 16, 16, 16, 16, 0, 0, 16, 16, + 15, 15, 15, 15, 0, 29, 29, 29, + 16, 16, 16, 16, 16, 16, 16, 16, + 15, 15, 15, 15, 15, 29, 29, 29, + 0, 0, 16, 16, 16, 0, 16, 16, + 15, 15, 15, 15, 17, 29, 29, 0, +}; + +static const Q_UINT8 ui_20[] = { + 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 11, 11, 11, 11, + 21, 21, 21, 21, 21, 21, 26, 26, + 24, 25, 22, 24, 24, 25, 22, 24, + 26, 26, 26, 26, 26, 26, 26, 26, + 8, 9, 11, 11, 11, 11, 11, 7, + 26, 26, 26, 26, 26, 26, 26, 26, + 26, 24, 25, 26, 26, 26, 26, 20, + 20, 26, 26, 26, 27, 22, 23, 26, + 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 27, 0, 0, 0, 0, 26, + 0, 0, 0, 0, 0, 0, 0, 7, + 11, 11, 11, 11, 0, 0, 0, 0, + 0, 0, 11, 11, 11, 11, 11, 11, + 6, 16, 0, 0, 6, 6, 6, 6, + 6, 6, 27, 27, 27, 22, 23, 16, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 27, 27, 27, 22, 23, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 28, 28, 28, 28, 28, 28, 28, 28, + 28, 28, 28, 28, 28, 28, 28, 28, + 28, 28, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 3, 3, 3, + 3, 1, 3, 3, 3, 1, 1, 1, + 1, 1, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_21[] = { + 30, 30, 15, 30, 30, 30, 30, 15, + 30, 30, 16, 15, 15, 15, 16, 16, + 15, 15, 15, 16, 30, 15, 30, 30, + 30, 15, 15, 15, 15, 15, 30, 30, + 30, 30, 30, 30, 15, 30, 15, 30, + 15, 30, 15, 15, 15, 15, 30, 16, + 15, 15, 30, 15, 16, 19, 19, 19, + 19, 16, 30, 0, 0, 16, 15, 15, + 27, 27, 27, 27, 27, 15, 16, 16, + 16, 16, 30, 27, 0, 0, 0, 0, + 0, 0, 0, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 27, 27, 27, 27, 27, 30, 30, 30, + 30, 30, 27, 27, 30, 30, 30, 30, + 27, 30, 30, 27, 30, 30, 27, 30, + 30, 30, 30, 30, 30, 30, 27, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 27, 27, + 30, 30, 27, 30, 27, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, +}; + +static const Q_UINT8 ui_22[] = { + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, +}; + +static const Q_UINT8 ui_23[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 27, 27, 27, 27, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 27, 27, 30, 30, 30, 30, 30, 30, + 30, 22, 23, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 27, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 22, 23, 26, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_24[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 0, +}; + +static const Q_UINT8 ui_25[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 27, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 27, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 27, 27, 27, 27, 27, 27, 27, 27, +}; + +static const Q_UINT8 ui_26[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 0, 30, 30, + 0, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 27, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_27[] = { + 0, 30, 30, 30, 30, 0, 30, 30, + 30, 30, 0, 0, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 0, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 30, 0, 30, + 30, 30, 30, 0, 0, 0, 30, 0, + 30, 30, 30, 30, 30, 30, 30, 0, + 0, 30, 30, 30, 30, 30, 30, 30, + 22, 23, 22, 23, 22, 23, 22, 23, + 22, 23, 22, 23, 22, 23, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 30, 0, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 0, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 22, 23, + 22, 23, 22, 23, 0, 0, 0, 0, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, +}; + +static const Q_UINT8 ui_28[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, +}; + +static const Q_UINT8 ui_29[] = { + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 22, 23, 22, 23, 22, + 23, 22, 23, 22, 23, 22, 23, 22, + 23, 22, 23, 22, 23, 22, 23, 22, + 23, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 22, 23, 22, 23, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 22, 23, 27, 27, +}; + +static const Q_UINT8 ui_2E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 0, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_2F[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_30[] = { + 7, 26, 26, 26, 30, 18, 19, 5, + 22, 23, 22, 23, 22, 23, 22, 23, + 22, 23, 30, 30, 22, 23, 22, 23, + 22, 23, 22, 23, 21, 22, 23, 23, + 30, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 1, 1, 1, 1, 1, 1, + 21, 18, 18, 18, 18, 18, 30, 30, + 5, 5, 5, 18, 19, 26, 30, 30, + 0, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 0, 1, 1, 29, 29, 18, 18, 19, + 21, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 20, 18, 18, 18, 19, +}; + +static const Q_UINT8 ui_31[] = { + 0, 0, 0, 0, 0, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 0, + 0, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 30, 30, 6, 6, 6, 6, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, +}; + +static const Q_UINT8 ui_32[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 0, 0, 0, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 0, 0, 30, + 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 0, 0, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, +}; + +static const Q_UINT8 ui_33[] = { + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, + 0, 0, 0, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, +}; + +static const Q_UINT8 ui_4D[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_9F[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_A4[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 0, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 30, + 30, 30, 30, 30, 30, 30, 30, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_D7[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_D8[] = { + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, +}; + +static const Q_UINT8 ui_E0[] = { + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, +}; + +static const Q_UINT8 ui_FA[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 ui_FB[] = { + 16, 16, 16, 16, 16, 16, 16, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 16, 16, 16, 16, 16, + 0, 0, 0, 0, 0, 19, 1, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 27, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 19, 19, 19, 19, 19, 0, 19, 0, + 19, 19, 0, 19, 19, 0, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, +}; + +static const Q_UINT8 ui_FD[] = { + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 22, 23, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 0, 0, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 28, 0, 0, 0, +}; + +static const Q_UINT8 ui_FE[] = { + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 26, 21, 21, 20, 20, 22, 23, 22, + 23, 22, 23, 22, 23, 22, 23, 22, + 23, 22, 23, 22, 23, 26, 26, 0, + 0, 26, 26, 26, 26, 20, 20, 20, + 26, 26, 26, 0, 26, 26, 26, 26, + 21, 22, 23, 22, 23, 22, 23, 26, + 26, 26, 27, 21, 27, 27, 27, 0, + 26, 28, 26, 26, 0, 0, 0, 0, + 19, 19, 19, 19, 19, 0, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 0, 0, 11, +}; + +static const Q_UINT8 ui_FF[] = { + 0, 26, 26, 26, 28, 26, 26, 26, + 22, 23, 26, 27, 26, 21, 26, 26, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 26, 26, 27, 27, 27, 26, + 26, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 22, 26, 23, 29, 20, + 29, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 16, 16, 16, 16, 16, + 16, 16, 16, 22, 27, 23, 27, 22, + 23, 26, 22, 23, 26, 20, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 18, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 18, 18, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 0, + 0, 0, 19, 19, 19, 19, 19, 19, + 0, 0, 19, 19, 19, 19, 19, 19, + 0, 0, 19, 19, 19, 19, 19, 19, + 0, 0, 19, 19, 19, 0, 0, 0, + 28, 28, 27, 29, 30, 28, 28, 0, + 30, 27, 27, 27, 27, 30, 30, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 11, 11, 11, 30, 30, 0, 0, +}; + +static const Q_UINT8 * const unicode_info[256] = { + ui_00, ui_01, ui_02, ui_03, ui_04, ui_05, ui_06, ui_07, + ui_08, ui_09, ui_0A, ui_0B, ui_0C, ui_0D, ui_0E, ui_0F, + ui_10, ui_11, ui_12, ui_13, ui_14, ui_15, ui_16, ui_17, + ui_18, ui_08, ui_08, ui_08, ui_08, ui_08, ui_1E, ui_1F, + ui_20, ui_21, ui_22, ui_23, ui_24, ui_25, ui_26, ui_27, + ui_28, ui_29, ui_22, ui_08, ui_08, ui_08, ui_2E, ui_2F, + ui_30, ui_31, ui_32, ui_33, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_4D, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_9F, + ui_15, ui_15, ui_15, ui_15, ui_A4, ui_08, ui_08, ui_08, + ui_08, ui_08, ui_08, ui_08, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, + ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_15, ui_D7, + ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, ui_D8, + ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, + ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, + ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, ui_E0, + ui_E0, ui_15, ui_FA, ui_FB, ui_15, ui_FD, ui_FE, ui_FF, +}; +// 14848 bytes + +static const Q_UINT16 decomposition_map[] = { + 0, + 3, 0x00A0, 0x0020, 0, + 16, 0x00A8, 0x0020, 0x0308, 0, + 9, 0x00AA, 0x0061, 0, + 16, 0x00AF, 0x0020, 0x0304, 0, + 9, 0x00B2, 0x0032, 0, + 9, 0x00B3, 0x0033, 0, + 16, 0x00B4, 0x0020, 0x0301, 0, + 16, 0x00B5, 0x03BC, 0, + 16, 0x00B8, 0x0020, 0x0327, 0, + 9, 0x00B9, 0x0031, 0, + 9, 0x00BA, 0x006F, 0, + 17, 0x00BC, 0x0031, 0x2044, 0x0034, 0, + 17, 0x00BD, 0x0031, 0x2044, 0x0032, 0, + 17, 0x00BE, 0x0033, 0x2044, 0x0034, 0, + 1, 0x00C0, 0x0041, 0x0300, 0, + 1, 0x00C1, 0x0041, 0x0301, 0, + 1, 0x00C2, 0x0041, 0x0302, 0, + 1, 0x00C3, 0x0041, 0x0303, 0, + 1, 0x00C4, 0x0041, 0x0308, 0, + 1, 0x00C5, 0x0041, 0x030A, 0, + 1, 0x00C7, 0x0043, 0x0327, 0, + 1, 0x00C8, 0x0045, 0x0300, 0, + 1, 0x00C9, 0x0045, 0x0301, 0, + 1, 0x00CA, 0x0045, 0x0302, 0, + 1, 0x00CB, 0x0045, 0x0308, 0, + 1, 0x00CC, 0x0049, 0x0300, 0, + 1, 0x00CD, 0x0049, 0x0301, 0, + 1, 0x00CE, 0x0049, 0x0302, 0, + 1, 0x00CF, 0x0049, 0x0308, 0, + 1, 0x00D1, 0x004E, 0x0303, 0, + 1, 0x00D2, 0x004F, 0x0300, 0, + 1, 0x00D3, 0x004F, 0x0301, 0, + 1, 0x00D4, 0x004F, 0x0302, 0, + 1, 0x00D5, 0x004F, 0x0303, 0, + 1, 0x00D6, 0x004F, 0x0308, 0, + 1, 0x00D9, 0x0055, 0x0300, 0, + 1, 0x00DA, 0x0055, 0x0301, 0, + 1, 0x00DB, 0x0055, 0x0302, 0, + 1, 0x00DC, 0x0055, 0x0308, 0, + 1, 0x00DD, 0x0059, 0x0301, 0, + 1, 0x00E0, 0x0061, 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0, + 4, 0xFEBB, 0x0635, 0, + 5, 0xFEBC, 0x0635, 0, + 7, 0xFEBD, 0x0636, 0, + 6, 0xFEBE, 0x0636, 0, + 4, 0xFEBF, 0x0636, 0, + 5, 0xFEC0, 0x0636, 0, + 7, 0xFEC1, 0x0637, 0, + 6, 0xFEC2, 0x0637, 0, + 4, 0xFEC3, 0x0637, 0, + 5, 0xFEC4, 0x0637, 0, + 7, 0xFEC5, 0x0638, 0, + 6, 0xFEC6, 0x0638, 0, + 4, 0xFEC7, 0x0638, 0, + 5, 0xFEC8, 0x0638, 0, + 7, 0xFEC9, 0x0639, 0, + 6, 0xFECA, 0x0639, 0, + 4, 0xFECB, 0x0639, 0, + 5, 0xFECC, 0x0639, 0, + 7, 0xFECD, 0x063A, 0, + 6, 0xFECE, 0x063A, 0, + 4, 0xFECF, 0x063A, 0, + 5, 0xFED0, 0x063A, 0, + 7, 0xFED1, 0x0641, 0, + 6, 0xFED2, 0x0641, 0, + 4, 0xFED3, 0x0641, 0, + 5, 0xFED4, 0x0641, 0, + 7, 0xFED5, 0x0642, 0, + 6, 0xFED6, 0x0642, 0, + 4, 0xFED7, 0x0642, 0, + 5, 0xFED8, 0x0642, 0, + 7, 0xFED9, 0x0643, 0, + 6, 0xFEDA, 0x0643, 0, + 4, 0xFEDB, 0x0643, 0, + 5, 0xFEDC, 0x0643, 0, + 7, 0xFEDD, 0x0644, 0, + 6, 0xFEDE, 0x0644, 0, + 4, 0xFEDF, 0x0644, 0, + 5, 0xFEE0, 0x0644, 0, + 7, 0xFEE1, 0x0645, 0, + 6, 0xFEE2, 0x0645, 0, + 4, 0xFEE3, 0x0645, 0, + 5, 0xFEE4, 0x0645, 0, + 7, 0xFEE5, 0x0646, 0, + 6, 0xFEE6, 0x0646, 0, + 4, 0xFEE7, 0x0646, 0, + 5, 0xFEE8, 0x0646, 0, + 7, 0xFEE9, 0x0647, 0, + 6, 0xFEEA, 0x0647, 0, + 4, 0xFEEB, 0x0647, 0, + 5, 0xFEEC, 0x0647, 0, + 7, 0xFEED, 0x0648, 0, + 6, 0xFEEE, 0x0648, 0, + 7, 0xFEEF, 0x0649, 0, + 6, 0xFEF0, 0x0649, 0, + 7, 0xFEF1, 0x064A, 0, + 6, 0xFEF2, 0x064A, 0, + 4, 0xFEF3, 0x064A, 0, + 5, 0xFEF4, 0x064A, 0, + 7, 0xFEF5, 0x0644, 0x0622, 0, + 6, 0xFEF6, 0x0644, 0x0622, 0, + 7, 0xFEF7, 0x0644, 0x0623, 0, + 6, 0xFEF8, 0x0644, 0x0623, 0, + 7, 0xFEF9, 0x0644, 0x0625, 0, + 6, 0xFEFA, 0x0644, 0x0625, 0, + 7, 0xFEFB, 0x0644, 0x0627, 0, + 6, 0xFEFC, 0x0644, 0x0627, 0, + 12, 0xFF01, 0x0021, 0, + 12, 0xFF02, 0x0022, 0, + 12, 0xFF03, 0x0023, 0, + 12, 0xFF04, 0x0024, 0, + 12, 0xFF05, 0x0025, 0, + 12, 0xFF06, 0x0026, 0, + 12, 0xFF07, 0x0027, 0, + 12, 0xFF08, 0x0028, 0, + 12, 0xFF09, 0x0029, 0, + 12, 0xFF0A, 0x002A, 0, + 12, 0xFF0B, 0x002B, 0, + 12, 0xFF0C, 0x002C, 0, + 12, 0xFF0D, 0x002D, 0, + 12, 0xFF0E, 0x002E, 0, + 12, 0xFF0F, 0x002F, 0, + 12, 0xFF10, 0x0030, 0, + 12, 0xFF11, 0x0031, 0, + 12, 0xFF12, 0x0032, 0, + 12, 0xFF13, 0x0033, 0, + 12, 0xFF14, 0x0034, 0, + 12, 0xFF15, 0x0035, 0, + 12, 0xFF16, 0x0036, 0, + 12, 0xFF17, 0x0037, 0, + 12, 0xFF18, 0x0038, 0, + 12, 0xFF19, 0x0039, 0, + 12, 0xFF1A, 0x003A, 0, + 12, 0xFF1B, 0x003B, 0, + 12, 0xFF1C, 0x003C, 0, + 12, 0xFF1D, 0x003D, 0, + 12, 0xFF1E, 0x003E, 0, + 12, 0xFF1F, 0x003F, 0, + 12, 0xFF20, 0x0040, 0, + 12, 0xFF21, 0x0041, 0, + 12, 0xFF22, 0x0042, 0, + 12, 0xFF23, 0x0043, 0, + 12, 0xFF24, 0x0044, 0, + 12, 0xFF25, 0x0045, 0, + 12, 0xFF26, 0x0046, 0, + 12, 0xFF27, 0x0047, 0, + 12, 0xFF28, 0x0048, 0, + 12, 0xFF29, 0x0049, 0, + 12, 0xFF2A, 0x004A, 0, + 12, 0xFF2B, 0x004B, 0, + 12, 0xFF2C, 0x004C, 0, + 12, 0xFF2D, 0x004D, 0, + 12, 0xFF2E, 0x004E, 0, + 12, 0xFF2F, 0x004F, 0, + 12, 0xFF30, 0x0050, 0, + 12, 0xFF31, 0x0051, 0, + 12, 0xFF32, 0x0052, 0, + 12, 0xFF33, 0x0053, 0, + 12, 0xFF34, 0x0054, 0, + 12, 0xFF35, 0x0055, 0, + 12, 0xFF36, 0x0056, 0, + 12, 0xFF37, 0x0057, 0, + 12, 0xFF38, 0x0058, 0, + 12, 0xFF39, 0x0059, 0, + 12, 0xFF3A, 0x005A, 0, + 12, 0xFF3B, 0x005B, 0, + 12, 0xFF3C, 0x005C, 0, + 12, 0xFF3D, 0x005D, 0, + 12, 0xFF3E, 0x005E, 0, + 12, 0xFF3F, 0x005F, 0, + 12, 0xFF40, 0x0060, 0, + 12, 0xFF41, 0x0061, 0, + 12, 0xFF42, 0x0062, 0, + 12, 0xFF43, 0x0063, 0, + 12, 0xFF44, 0x0064, 0, + 12, 0xFF45, 0x0065, 0, + 12, 0xFF46, 0x0066, 0, + 12, 0xFF47, 0x0067, 0, + 12, 0xFF48, 0x0068, 0, + 12, 0xFF49, 0x0069, 0, + 12, 0xFF4A, 0x006A, 0, + 12, 0xFF4B, 0x006B, 0, + 12, 0xFF4C, 0x006C, 0, + 12, 0xFF4D, 0x006D, 0, + 12, 0xFF4E, 0x006E, 0, + 12, 0xFF4F, 0x006F, 0, + 12, 0xFF50, 0x0070, 0, + 12, 0xFF51, 0x0071, 0, + 12, 0xFF52, 0x0072, 0, + 12, 0xFF53, 0x0073, 0, + 12, 0xFF54, 0x0074, 0, + 12, 0xFF55, 0x0075, 0, + 12, 0xFF56, 0x0076, 0, + 12, 0xFF57, 0x0077, 0, + 12, 0xFF58, 0x0078, 0, + 12, 0xFF59, 0x0079, 0, + 12, 0xFF5A, 0x007A, 0, + 12, 0xFF5B, 0x007B, 0, + 12, 0xFF5C, 0x007C, 0, + 12, 0xFF5D, 0x007D, 0, + 12, 0xFF5E, 0x007E, 0, + 12, 0xFF5F, 0x2985, 0, + 12, 0xFF60, 0x2986, 0, + 13, 0xFF61, 0x3002, 0, + 13, 0xFF62, 0x300C, 0, + 13, 0xFF63, 0x300D, 0, + 13, 0xFF64, 0x3001, 0, + 13, 0xFF65, 0x30FB, 0, + 13, 0xFF66, 0x30F2, 0, + 13, 0xFF67, 0x30A1, 0, + 13, 0xFF68, 0x30A3, 0, + 13, 0xFF69, 0x30A5, 0, + 13, 0xFF6A, 0x30A7, 0, + 13, 0xFF6B, 0x30A9, 0, + 13, 0xFF6C, 0x30E3, 0, + 13, 0xFF6D, 0x30E5, 0, + 13, 0xFF6E, 0x30E7, 0, + 13, 0xFF6F, 0x30C3, 0, + 13, 0xFF70, 0x30FC, 0, + 13, 0xFF71, 0x30A2, 0, + 13, 0xFF72, 0x30A4, 0, + 13, 0xFF73, 0x30A6, 0, + 13, 0xFF74, 0x30A8, 0, + 13, 0xFF75, 0x30AA, 0, + 13, 0xFF76, 0x30AB, 0, + 13, 0xFF77, 0x30AD, 0, + 13, 0xFF78, 0x30AF, 0, + 13, 0xFF79, 0x30B1, 0, + 13, 0xFF7A, 0x30B3, 0, + 13, 0xFF7B, 0x30B5, 0, + 13, 0xFF7C, 0x30B7, 0, + 13, 0xFF7D, 0x30B9, 0, + 13, 0xFF7E, 0x30BB, 0, + 13, 0xFF7F, 0x30BD, 0, + 13, 0xFF80, 0x30BF, 0, + 13, 0xFF81, 0x30C1, 0, + 13, 0xFF82, 0x30C4, 0, + 13, 0xFF83, 0x30C6, 0, + 13, 0xFF84, 0x30C8, 0, + 13, 0xFF85, 0x30CA, 0, + 13, 0xFF86, 0x30CB, 0, + 13, 0xFF87, 0x30CC, 0, + 13, 0xFF88, 0x30CD, 0, + 13, 0xFF89, 0x30CE, 0, + 13, 0xFF8A, 0x30CF, 0, + 13, 0xFF8B, 0x30D2, 0, + 13, 0xFF8C, 0x30D5, 0, + 13, 0xFF8D, 0x30D8, 0, + 13, 0xFF8E, 0x30DB, 0, + 13, 0xFF8F, 0x30DE, 0, + 13, 0xFF90, 0x30DF, 0, + 13, 0xFF91, 0x30E0, 0, + 13, 0xFF92, 0x30E1, 0, + 13, 0xFF93, 0x30E2, 0, + 13, 0xFF94, 0x30E4, 0, + 13, 0xFF95, 0x30E6, 0, + 13, 0xFF96, 0x30E8, 0, + 13, 0xFF97, 0x30E9, 0, + 13, 0xFF98, 0x30EA, 0, + 13, 0xFF99, 0x30EB, 0, + 13, 0xFF9A, 0x30EC, 0, + 13, 0xFF9B, 0x30ED, 0, + 13, 0xFF9C, 0x30EF, 0, + 13, 0xFF9D, 0x30F3, 0, + 13, 0xFF9E, 0x3099, 0, + 13, 0xFF9F, 0x309A, 0, + 13, 0xFFA0, 0x3164, 0, + 13, 0xFFA1, 0x3131, 0, + 13, 0xFFA2, 0x3132, 0, + 13, 0xFFA3, 0x3133, 0, + 13, 0xFFA4, 0x3134, 0, + 13, 0xFFA5, 0x3135, 0, + 13, 0xFFA6, 0x3136, 0, + 13, 0xFFA7, 0x3137, 0, + 13, 0xFFA8, 0x3138, 0, + 13, 0xFFA9, 0x3139, 0, + 13, 0xFFAA, 0x313A, 0, + 13, 0xFFAB, 0x313B, 0, + 13, 0xFFAC, 0x313C, 0, + 13, 0xFFAD, 0x313D, 0, + 13, 0xFFAE, 0x313E, 0, + 13, 0xFFAF, 0x313F, 0, + 13, 0xFFB0, 0x3140, 0, + 13, 0xFFB1, 0x3141, 0, + 13, 0xFFB2, 0x3142, 0, + 13, 0xFFB3, 0x3143, 0, + 13, 0xFFB4, 0x3144, 0, + 13, 0xFFB5, 0x3145, 0, + 13, 0xFFB6, 0x3146, 0, + 13, 0xFFB7, 0x3147, 0, + 13, 0xFFB8, 0x3148, 0, + 13, 0xFFB9, 0x3149, 0, + 13, 0xFFBA, 0x314A, 0, + 13, 0xFFBB, 0x314B, 0, + 13, 0xFFBC, 0x314C, 0, + 13, 0xFFBD, 0x314D, 0, + 13, 0xFFBE, 0x314E, 0, + 13, 0xFFC2, 0x314F, 0, + 13, 0xFFC3, 0x3150, 0, + 13, 0xFFC4, 0x3151, 0, + 13, 0xFFC5, 0x3152, 0, + 13, 0xFFC6, 0x3153, 0, + 13, 0xFFC7, 0x3154, 0, + 13, 0xFFCA, 0x3155, 0, + 13, 0xFFCB, 0x3156, 0, + 13, 0xFFCC, 0x3157, 0, + 13, 0xFFCD, 0x3158, 0, + 13, 0xFFCE, 0x3159, 0, + 13, 0xFFCF, 0x315A, 0, + 13, 0xFFD2, 0x315B, 0, + 13, 0xFFD3, 0x315C, 0, + 13, 0xFFD4, 0x315D, 0, + 13, 0xFFD5, 0x315E, 0, + 13, 0xFFD6, 0x315F, 0, + 13, 0xFFD7, 0x3160, 0, + 13, 0xFFDA, 0x3161, 0, + 13, 0xFFDB, 0x3162, 0, + 13, 0xFFDC, 0x3163, 0, + 12, 0xFFE0, 0x00A2, 0, + 12, 0xFFE1, 0x00A3, 0, + 12, 0xFFE2, 0x00AC, 0, + 12, 0xFFE3, 0x00AF, 0, + 12, 0xFFE4, 0x00A6, 0, + 12, 0xFFE5, 0x00A5, 0, + 12, 0xFFE6, 0x20A9, 0, + 13, 0xFFE8, 0x2502, 0, + 13, 0xFFE9, 0x2190, 0, + 13, 0xFFEA, 0x2191, 0, + 13, 0xFFEB, 0x2192, 0, + 13, 0xFFEC, 0x2193, 0, + 13, 0xFFED, 0x25A0, 0, + 13, 0xFFEE, 0x25CB, 0, + +}; + +static const Q_UINT16 di_00[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, 0, 0, + 5, 0, 10, 0, 0, 0, 0, 14, + 0, 0, 19, 23, 27, 32, 0, 0, + 36, 41, 45, 0, 49, 55, 61, 0, + 67, 72, 77, 82, 87, 92, 0, 97, + 102, 107, 112, 117, 122, 127, 132, 137, + 0, 142, 147, 152, 157, 162, 167, 0, + 0, 172, 177, 182, 187, 192, 0, 0, + 197, 202, 207, 212, 217, 222, 0, 227, + 232, 237, 242, 247, 252, 257, 262, 267, + 0, 272, 277, 282, 287, 292, 297, 0, + 0, 302, 307, 312, 317, 322, 0, 327, +}; + +static const Q_UINT16 di_01[] = { + 332, 337, 342, 347, 352, 357, 362, 367, + 372, 377, 382, 387, 392, 397, 402, 407, + 0, 0, 412, 417, 422, 427, 432, 437, + 442, 447, 452, 457, 462, 467, 472, 477, + 482, 487, 492, 497, 502, 507, 0, 0, + 512, 517, 522, 527, 532, 537, 542, 547, + 552, 0, 557, 562, 567, 572, 577, 582, + 0, 587, 592, 597, 602, 607, 612, 617, + 622, 0, 0, 627, 632, 637, 642, 647, + 652, 657, 0, 0, 662, 667, 672, 677, + 682, 687, 0, 0, 692, 697, 702, 707, + 712, 717, 722, 727, 732, 737, 742, 747, + 752, 757, 762, 767, 772, 777, 0, 0, + 782, 787, 792, 797, 802, 807, 812, 817, + 822, 827, 832, 837, 842, 847, 852, 857, + 862, 867, 872, 877, 882, 887, 892, 897, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 901, 906, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 911, + 916, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 921, 926, 931, 936, + 941, 946, 951, 956, 961, 966, 971, 976, + 981, 986, 991, 996, 1001, 1006, 1011, 1016, + 1021, 1026, 1031, 1036, 1041, 0, 1046, 1051, + 1056, 1061, 1066, 1071, 0, 0, 1076, 1081, + 1086, 1091, 1096, 1101, 1106, 1111, 1116, 1121, + 1126, 1131, 1136, 1141, 1146, 1151, 0, 0, + 1156, 1161, 1166, 1171, 1176, 1181, 1186, 1191, +}; + +static const Q_UINT16 di_02[] = { + 1196, 1201, 1206, 1211, 1216, 1221, 1226, 1231, + 1236, 1241, 1246, 1251, 1256, 1261, 1266, 1271, + 1276, 1281, 1286, 1291, 1296, 1301, 1306, 1311, + 1316, 1321, 1326, 1331, 0, 0, 1336, 1341, + 0, 0, 0, 0, 0, 0, 1346, 1351, + 1356, 1361, 1366, 1371, 1376, 1381, 1386, 1391, + 1396, 1401, 1406, 1411, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1416, 1420, 1424, 1428, 1432, 1436, 1440, 1444, + 1448, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1452, 1457, 1462, 1467, 1472, 1477, 0, 0, + 1482, 1486, 1490, 1494, 1498, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_03[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1502, 1506, 0, 1510, 1514, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1519, 0, 0, 0, + 0, 0, 1523, 0, 0, 0, 1528, 0, + 0, 0, 0, 0, 1532, 1537, 1542, 1547, + 1551, 1556, 1561, 0, 1566, 0, 1571, 1576, + 1581, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1586, 1591, 1596, 1601, 1606, 1611, + 1616, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1621, 1626, 1631, 1636, 1641, 0, + 1646, 1650, 1654, 1658, 1663, 1668, 1672, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1676, 1680, 1684, 0, 1688, 1692, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_04[] = { + 1696, 1701, 0, 1706, 0, 0, 0, 1711, + 0, 0, 0, 0, 1716, 1721, 1726, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1731, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1736, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1741, 1746, 0, 1751, 0, 0, 0, 1756, + 0, 0, 0, 0, 1761, 1766, 1771, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 1776, 1781, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1786, 1791, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1796, 1801, 1806, 1811, 0, 0, 1816, 1821, + 0, 0, 1826, 1831, 1836, 1841, 1846, 1851, + 0, 0, 1856, 1861, 1866, 1871, 1876, 1881, + 0, 0, 1886, 1891, 1896, 1901, 1906, 1911, + 1916, 1921, 1926, 1931, 1936, 1941, 0, 0, + 1946, 1951, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_05[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 1956, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_06[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1961, 1966, 1971, 1976, 1981, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1986, 1991, 1996, + 2001, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2006, 0, 2011, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2016, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_07[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_09[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 2021, 0, 0, 0, 0, 0, 0, + 0, 2026, 0, 0, 2031, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2036, 2041, 2046, 2051, 2056, 2061, 2066, 2071, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2076, 2081, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2086, 2091, 0, 2096, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_0A[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2101, 0, 0, 2106, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 2111, 2116, 2121, 0, 0, 2126, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_0B[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2131, 0, 0, 2136, 2141, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2146, 2151, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2156, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2161, 2166, 2171, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_0C[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2176, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2181, 0, 0, 0, 0, 0, 0, 2186, + 2191, 0, 2196, 2201, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_0D[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2206, 2211, 2216, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2221, 0, 2226, 2231, 2236, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_0E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2241, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2246, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2251, 2256, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_0F[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2261, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2265, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 2270, 0, 0, + 0, 0, 2275, 0, 0, 0, 0, 2280, + 0, 0, 0, 0, 2285, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 2290, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2295, 0, 2300, 2305, 2310, + 2315, 2320, 0, 0, 0, 0, 0, 0, + 0, 2325, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 2330, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 2335, 0, 0, + 0, 0, 2340, 0, 0, 0, 0, 2345, + 0, 0, 0, 0, 2350, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 2355, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_10[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 2360, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_1E[] = { + 2365, 2370, 2375, 2380, 2385, 2390, 2395, 2400, + 2405, 2410, 2415, 2420, 2425, 2430, 2435, 2440, + 2445, 2450, 2455, 2460, 2465, 2470, 2475, 2480, + 2485, 2490, 2495, 2500, 2505, 2510, 2515, 2520, + 2525, 2530, 2535, 2540, 2545, 2550, 2555, 2560, + 2565, 2570, 2575, 2580, 2585, 2590, 2595, 2600, + 2605, 2610, 2615, 2620, 2625, 2630, 2635, 2640, + 2645, 2650, 2655, 2660, 2665, 2670, 2675, 2680, + 2685, 2690, 2695, 2700, 2705, 2710, 2715, 2720, + 2725, 2730, 2735, 2740, 2745, 2750, 2755, 2760, + 2765, 2770, 2775, 2780, 2785, 2790, 2795, 2800, + 2805, 2810, 2815, 2820, 2825, 2830, 2835, 2840, + 2845, 2850, 2855, 2860, 2865, 2870, 2875, 2880, + 2885, 2890, 2895, 2900, 2905, 2910, 2915, 2920, + 2925, 2930, 2935, 2940, 2945, 2950, 2955, 2960, + 2965, 2970, 2975, 2980, 2985, 2990, 2995, 3000, + 3005, 3010, 3015, 3020, 3025, 3030, 3035, 3040, + 3045, 3050, 3055, 3060, 3065, 3070, 3075, 3080, + 3085, 3090, 3095, 3100, 3105, 3110, 3115, 3120, + 3125, 3130, 3135, 3140, 0, 0, 0, 0, + 3145, 3150, 3155, 3160, 3165, 3170, 3175, 3180, + 3185, 3190, 3195, 3200, 3205, 3210, 3215, 3220, + 3225, 3230, 3235, 3240, 3245, 3250, 3255, 3260, + 3265, 3270, 3275, 3280, 3285, 3290, 3295, 3300, + 3305, 3310, 3315, 3320, 3325, 3330, 3335, 3340, + 3345, 3350, 3355, 3360, 3365, 3370, 3375, 3380, + 3385, 3390, 3395, 3400, 3405, 3410, 3415, 3420, + 3425, 3430, 3435, 3440, 3445, 3450, 3455, 3460, + 3465, 3470, 3475, 3480, 3485, 3490, 3495, 3500, + 3505, 3510, 3515, 3520, 3525, 3530, 3535, 3540, + 3545, 3550, 3555, 3560, 3565, 3570, 3575, 3580, + 3585, 3590, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_1F[] = { + 3595, 3600, 3605, 3610, 3615, 3620, 3625, 3630, + 3635, 3640, 3645, 3650, 3655, 3660, 3665, 3670, + 3675, 3680, 3685, 3690, 3695, 3700, 0, 0, + 3705, 3710, 3715, 3720, 3725, 3730, 0, 0, + 3735, 3740, 3745, 3750, 3755, 3760, 3765, 3770, + 3775, 3780, 3785, 3790, 3795, 3800, 3805, 3810, + 3815, 3820, 3825, 3830, 3835, 3840, 3845, 3850, + 3855, 3860, 3865, 3870, 3875, 3880, 3885, 3890, + 3895, 3900, 3905, 3910, 3915, 3920, 0, 0, + 3925, 3930, 3935, 3940, 3945, 3950, 0, 0, + 3955, 3960, 3965, 3970, 3975, 3980, 3985, 3990, + 0, 3995, 0, 4000, 0, 4005, 0, 4010, + 4015, 4020, 4025, 4030, 4035, 4040, 4045, 4050, + 4055, 4060, 4065, 4070, 4075, 4080, 4085, 4090, + 4095, 4100, 4104, 4109, 4113, 4118, 4122, 4127, + 4131, 4136, 4140, 4145, 4149, 4154, 0, 0, + 4158, 4163, 4168, 4173, 4178, 4183, 4188, 4193, + 4198, 4203, 4208, 4213, 4218, 4223, 4228, 4233, + 4238, 4243, 4248, 4253, 4258, 4263, 4268, 4273, + 4278, 4283, 4288, 4293, 4298, 4303, 4308, 4313, + 4318, 4323, 4328, 4333, 4338, 4343, 4348, 4353, + 4358, 4363, 4368, 4373, 4378, 4383, 4388, 4393, + 4398, 4403, 4408, 4413, 4418, 0, 4423, 4428, + 4433, 4438, 4443, 4448, 4452, 4457, 4462, 4466, + 4471, 4476, 4481, 4486, 4491, 0, 4496, 4501, + 4506, 4511, 4515, 4520, 4524, 4529, 4534, 4539, + 4544, 4549, 4554, 4559, 0, 0, 4563, 4568, + 4573, 4578, 4583, 4588, 0, 4592, 4597, 4602, + 4607, 4612, 4617, 4622, 4626, 4631, 4636, 4641, + 4646, 4651, 4656, 4661, 4665, 4670, 4675, 4679, + 0, 0, 4683, 4688, 4693, 0, 4698, 4703, + 4708, 4713, 4717, 4722, 4726, 4731, 4735, 0, +}; + +static const Q_UINT16 di_20[] = { + 4740, 4744, 4748, 4752, 4756, 4760, 4764, 4768, + 4772, 4776, 4780, 0, 0, 0, 0, 0, + 0, 4784, 0, 0, 0, 0, 0, 4788, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 4793, 4797, 4802, 0, + 0, 0, 0, 0, 0, 0, 0, 4808, + 0, 0, 0, 4812, 4817, 0, 4823, 4828, + 0, 0, 0, 0, 4834, 0, 4839, 0, + 0, 0, 0, 0, 0, 0, 0, 4844, + 4849, 4854, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 4859, + 0, 0, 0, 0, 0, 0, 0, 4866, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 4870, 4874, 0, 0, 4878, 4882, 4886, 4890, + 4894, 4898, 4902, 4906, 4910, 4914, 4918, 4922, + 4926, 4930, 4934, 4938, 4942, 4946, 4950, 4954, + 4958, 4962, 4966, 4970, 4974, 4978, 4982, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 4986, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_21[] = { + 4991, 4997, 5003, 5007, 0, 5012, 5018, 5024, + 0, 5028, 5033, 5037, 5041, 5045, 5049, 5053, + 5057, 5061, 5065, 5069, 0, 5073, 5077, 0, + 0, 5082, 5086, 5090, 5094, 5098, 0, 0, + 5102, 5107, 5113, 0, 5118, 0, 5122, 0, + 5126, 0, 5130, 5134, 5138, 5142, 0, 5146, + 5150, 5154, 0, 5158, 5162, 5166, 5170, 5174, + 5178, 5182, 0, 0, 0, 5186, 5190, 5194, + 5198, 0, 0, 0, 0, 5202, 5206, 5210, + 5214, 5218, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 5222, 5228, 5234, 5240, 5246, + 5252, 5258, 5264, 5270, 5276, 5282, 5288, 5294, + 5299, 5303, 5308, 5314, 5319, 5323, 5328, 5334, + 5341, 5346, 5350, 5355, 5361, 5365, 5369, 5373, + 5377, 5381, 5386, 5392, 5397, 5401, 5406, 5412, + 5419, 5424, 5428, 5433, 5439, 5443, 5447, 5451, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 5455, 5460, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 5465, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 5470, 5475, 5480, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_22[] = { + 0, 0, 0, 0, 5485, 0, 0, 0, + 0, 5490, 0, 0, 5495, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5500, 0, 5505, 0, + 0, 0, 0, 0, 5510, 5515, 0, 5521, + 5526, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5532, 0, 0, 5537, 0, 0, 5542, + 0, 5547, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 5552, 0, 5557, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 5562, 5567, 5572, + 5577, 5582, 0, 0, 5587, 5592, 0, 0, + 5597, 5602, 0, 0, 0, 0, 0, 0, + 5607, 5612, 0, 0, 5617, 5622, 0, 0, + 5627, 5632, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5637, 5642, 5647, 5652, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 5657, 5662, 5667, 5672, 0, 0, 0, 0, + 0, 0, 5677, 5682, 5687, 5692, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_23[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 5697, 5701, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_24[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 5705, 5709, 5713, 5717, 5721, 5725, 5729, 5733, + 5737, 5741, 5746, 5751, 5756, 5761, 5766, 5771, + 5776, 5781, 5786, 5791, 5796, 5802, 5808, 5814, + 5820, 5826, 5832, 5838, 5844, 5850, 5857, 5864, + 5871, 5878, 5885, 5892, 5899, 5906, 5913, 5920, + 5927, 5932, 5937, 5942, 5947, 5952, 5957, 5962, + 5967, 5972, 5978, 5984, 5990, 5996, 6002, 6008, + 6014, 6020, 6026, 6032, 6038, 6044, 6050, 6056, + 6062, 6068, 6074, 6080, 6086, 6092, 6098, 6104, + 6110, 6116, 6122, 6128, 6134, 6140, 6146, 6152, + 6158, 6164, 6170, 6176, 6182, 6188, 6194, 6198, + 6202, 6206, 6210, 6214, 6218, 6222, 6226, 6230, + 6234, 6238, 6242, 6246, 6250, 6254, 6258, 6262, + 6266, 6270, 6274, 6278, 6282, 6286, 6290, 6294, + 6298, 6302, 6306, 6310, 6314, 6318, 6322, 6326, + 6330, 6334, 6338, 6342, 6346, 6350, 6354, 6358, + 6362, 6366, 6370, 6374, 6378, 6382, 6386, 6390, + 6394, 6398, 6402, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_2A[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6406, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6413, 6419, 6424, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6430, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_2E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 6435, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 6439, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_2F[] = { + 6443, 6447, 6451, 6455, 6459, 6463, 6467, 6471, + 6475, 6479, 6483, 6487, 6491, 6495, 6499, 6503, + 6507, 6511, 6515, 6519, 6523, 6527, 6531, 6535, + 6539, 6543, 6547, 6551, 6555, 6559, 6563, 6567, + 6571, 6575, 6579, 6583, 6587, 6591, 6595, 6599, + 6603, 6607, 6611, 6615, 6619, 6623, 6627, 6631, + 6635, 6639, 6643, 6647, 6651, 6655, 6659, 6663, + 6667, 6671, 6675, 6679, 6683, 6687, 6691, 6695, + 6699, 6703, 6707, 6711, 6715, 6719, 6723, 6727, + 6731, 6735, 6739, 6743, 6747, 6751, 6755, 6759, + 6763, 6767, 6771, 6775, 6779, 6783, 6787, 6791, + 6795, 6799, 6803, 6807, 6811, 6815, 6819, 6823, + 6827, 6831, 6835, 6839, 6843, 6847, 6851, 6855, + 6859, 6863, 6867, 6871, 6875, 6879, 6883, 6887, + 6891, 6895, 6899, 6903, 6907, 6911, 6915, 6919, + 6923, 6927, 6931, 6935, 6939, 6943, 6947, 6951, + 6955, 6959, 6963, 6967, 6971, 6975, 6979, 6983, + 6987, 6991, 6995, 6999, 7003, 7007, 7011, 7015, + 7019, 7023, 7027, 7031, 7035, 7039, 7043, 7047, + 7051, 7055, 7059, 7063, 7067, 7071, 7075, 7079, + 7083, 7087, 7091, 7095, 7099, 7103, 7107, 7111, + 7115, 7119, 7123, 7127, 7131, 7135, 7139, 7143, + 7147, 7151, 7155, 7159, 7163, 7167, 7171, 7175, + 7179, 7183, 7187, 7191, 7195, 7199, 7203, 7207, + 7211, 7215, 7219, 7223, 7227, 7231, 7235, 7239, + 7243, 7247, 7251, 7255, 7259, 7263, 7267, 7271, + 7275, 7279, 7283, 7287, 7291, 7295, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_30[] = { + 7299, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 7303, 0, + 7307, 7311, 7315, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7319, 0, 7324, 0, + 7329, 0, 7334, 0, 7339, 0, 7344, 0, + 7349, 0, 7354, 0, 7359, 0, 7364, 0, + 7369, 0, 7374, 0, 0, 7379, 0, 7384, + 0, 7389, 0, 0, 0, 0, 0, 0, + 7394, 7399, 0, 7404, 7409, 0, 7414, 7419, + 0, 7424, 7429, 0, 7434, 7439, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7444, 0, 0, 0, + 0, 0, 0, 7449, 7454, 0, 7459, 7464, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7469, 0, 7474, 0, + 7479, 0, 7484, 0, 7489, 0, 7494, 0, + 7499, 0, 7504, 0, 7509, 0, 7514, 0, + 7519, 0, 7524, 0, 0, 7529, 0, 7534, + 0, 7539, 0, 0, 0, 0, 0, 0, + 7544, 7549, 0, 7554, 7559, 0, 7564, 7569, + 0, 7574, 7579, 0, 7584, 7589, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7594, 0, 0, 7599, + 7604, 7609, 7614, 0, 0, 0, 7619, 7624, +}; + +static const Q_UINT16 di_31[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 7629, 7633, 7637, 7641, 7645, 7649, 7653, + 7657, 7661, 7665, 7669, 7673, 7677, 7681, 7685, + 7689, 7693, 7697, 7701, 7705, 7709, 7713, 7717, + 7721, 7725, 7729, 7733, 7737, 7741, 7745, 7749, + 7753, 7757, 7761, 7765, 7769, 7773, 7777, 7781, + 7785, 7789, 7793, 7797, 7801, 7805, 7809, 7813, + 7817, 7821, 7825, 7829, 7833, 7837, 7841, 7845, + 7849, 7853, 7857, 7861, 7865, 7869, 7873, 7877, + 7881, 7885, 7889, 7893, 7897, 7901, 7905, 7909, + 7913, 7917, 7921, 7925, 7929, 7933, 7937, 7941, + 7945, 7949, 7953, 7957, 7961, 7965, 7969, 7973, + 7977, 7981, 7985, 7989, 7993, 7997, 8001, 0, + 0, 0, 8005, 8009, 8013, 8017, 8021, 8025, + 8029, 8033, 8037, 8041, 8045, 8049, 8053, 8057, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_32[] = { + 8061, 8067, 8073, 8079, 8085, 8091, 8097, 8103, + 8109, 8115, 8121, 8127, 8133, 8139, 8145, 8152, + 8159, 8166, 8173, 8180, 8187, 8194, 8201, 8208, + 8215, 8222, 8229, 8236, 8243, 0, 0, 0, + 8250, 8256, 8262, 8268, 8274, 8280, 8286, 8292, + 8298, 8304, 8310, 8316, 8322, 8328, 8334, 8340, + 8346, 8352, 8358, 8364, 8370, 8376, 8382, 8388, + 8394, 8400, 8406, 8412, 8418, 8424, 8430, 8436, + 8442, 8448, 8454, 8460, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 8466, 8471, 8476, 8481, 8486, 8491, 8496, + 8501, 8506, 8511, 8516, 8521, 8526, 8531, 8536, + 8541, 8545, 8549, 8553, 8557, 8561, 8565, 8569, + 8573, 8577, 8581, 8585, 8589, 8593, 8597, 8602, + 8607, 8612, 8617, 8622, 8627, 8632, 8637, 8642, + 8647, 8652, 8657, 8662, 0, 0, 0, 0, + 8667, 8671, 8675, 8679, 8683, 8687, 8691, 8695, + 8699, 8703, 8707, 8711, 8715, 8719, 8723, 8727, + 8731, 8735, 8739, 8743, 8747, 8751, 8755, 8759, + 8763, 8767, 8771, 8775, 8779, 8783, 8787, 8791, + 8795, 8799, 8803, 8807, 8811, 8815, 8819, 8823, + 8827, 8831, 8835, 8839, 8843, 8847, 8851, 8855, + 8859, 8863, 8868, 8873, 8878, 8883, 8888, 8893, + 8898, 8903, 8908, 8913, 8918, 8923, 8928, 8933, + 8938, 8943, 8948, 8953, 8958, 8963, 8968, 8973, + 8978, 8983, 8989, 8995, 0, 0, 0, 0, + 9001, 9005, 9009, 9013, 9017, 9021, 9025, 9029, + 9033, 9037, 9041, 9045, 9049, 9053, 9057, 9061, + 9065, 9069, 9073, 9077, 9081, 9085, 9089, 9093, + 9097, 9101, 9105, 9109, 9113, 9117, 9121, 9125, + 9129, 9133, 9137, 9141, 9145, 9149, 9153, 9157, + 9161, 9165, 9169, 9173, 9177, 9181, 9185, 0, +}; + +static const Q_UINT16 di_33[] = { + 9189, 9196, 9203, 9210, 9216, 9223, 9229, 9235, + 9243, 9250, 9256, 9262, 9268, 9275, 9282, 9288, + 9294, 9299, 9305, 9312, 9319, 9324, 9332, 9341, + 9349, 9355, 9363, 9371, 9378, 9384, 9390, 9396, + 9403, 9411, 9418, 9424, 9430, 9436, 9441, 9446, + 9451, 9456, 9462, 9468, 9476, 9482, 9489, 9497, + 9503, 9508, 9513, 9521, 9528, 9536, 9542, 9550, + 9555, 9561, 9567, 9573, 9579, 9585, 9592, 9598, + 9603, 9609, 9615, 9621, 9628, 9634, 9640, 9646, + 9654, 9661, 9666, 9674, 9679, 9686, 9693, 9699, + 9705, 9711, 9718, 9723, 9729, 9736, 9741, 9749, + 9755, 9760, 9765, 9770, 9775, 9780, 9785, 9790, + 9795, 9800, 9805, 9811, 9817, 9823, 9829, 9835, + 9841, 9847, 9853, 9859, 9865, 9871, 9877, 9883, + 9889, 9895, 9901, 9906, 9911, 9917, 9922, 0, + 0, 0, 0, 9927, 9932, 9937, 9942, 9947, + 9954, 9959, 9964, 9969, 9974, 9979, 9984, 9989, + 9994, 10000, 10007, 10012, 10017, 10022, 10027, 10032, + 10037, 10042, 10048, 10054, 10060, 10066, 10071, 10076, + 10081, 10086, 10091, 10096, 10101, 10106, 10111, 10116, + 10122, 10128, 10133, 10139, 10145, 10151, 10156, 10162, + 10168, 10175, 10180, 10186, 10192, 10198, 10204, 10212, + 10221, 10226, 10231, 10236, 10241, 10246, 10251, 10256, + 10261, 10266, 10271, 10276, 10281, 10286, 10291, 10296, + 10301, 10306, 10311, 10318, 10323, 10328, 10333, 10340, + 10346, 10351, 10356, 10361, 10366, 10371, 10376, 10381, + 10386, 10391, 10396, 10402, 10407, 10412, 10418, 10424, + 10429, 10436, 10442, 10447, 10452, 10457, 0, 0, + 10462, 10467, 10472, 10477, 10482, 10487, 10492, 10497, + 10502, 10507, 10513, 10519, 10525, 10531, 10537, 10543, + 10549, 10555, 10561, 10567, 10573, 10579, 10585, 10591, + 10597, 10603, 10609, 10615, 10621, 10627, 10633, 0, +}; + +static const Q_UINT16 di_F9[] = { + 10639, 10643, 10647, 10651, 10655, 10659, 10663, 10667, + 10671, 10675, 10679, 10683, 10687, 10691, 10695, 10699, + 10703, 10707, 10711, 10715, 10719, 10723, 10727, 10731, + 10735, 10739, 10743, 10747, 10751, 10755, 10759, 10763, + 10767, 10771, 10775, 10779, 10783, 10787, 10791, 10795, + 10799, 10803, 10807, 10811, 10815, 10819, 10823, 10827, + 10831, 10835, 10839, 10843, 10847, 10851, 10855, 10859, + 10863, 10867, 10871, 10875, 10879, 10883, 10887, 10891, + 10895, 10899, 10903, 10907, 10911, 10915, 10919, 10923, + 10927, 10931, 10935, 10939, 10943, 10947, 10951, 10955, + 10959, 10963, 10967, 10971, 10975, 10979, 10983, 10987, + 10991, 10995, 10999, 11003, 11007, 11011, 11015, 11019, + 11023, 11027, 11031, 11035, 11039, 11043, 11047, 11051, + 11055, 11059, 11063, 11067, 11071, 11075, 11079, 11083, + 11087, 11091, 11095, 11099, 11103, 11107, 11111, 11115, + 11119, 11123, 11127, 11131, 11135, 11139, 11143, 11147, + 11151, 11155, 11159, 11163, 11167, 11171, 11175, 11179, + 11183, 11187, 11191, 11195, 11199, 11203, 11207, 11211, + 11215, 11219, 11223, 11227, 11231, 11235, 11239, 11243, + 11247, 11251, 11255, 11259, 11263, 11267, 11271, 11275, + 11279, 11283, 11287, 11291, 11295, 11299, 11303, 11307, + 11311, 11315, 11319, 11323, 11327, 11331, 11335, 11339, + 11343, 11347, 11351, 11355, 11359, 11363, 11367, 11371, + 11375, 11379, 11383, 11387, 11391, 11395, 11399, 11403, + 11407, 11411, 11415, 11419, 11423, 11427, 11431, 11435, + 11439, 11443, 11447, 11451, 11455, 11459, 11463, 11467, + 11471, 11475, 11479, 11483, 11487, 11491, 11495, 11499, + 11503, 11507, 11511, 11515, 11519, 11523, 11527, 11531, + 11535, 11539, 11543, 11547, 11551, 11555, 11559, 11563, + 11567, 11571, 11575, 11579, 11583, 11587, 11591, 11595, + 11599, 11603, 11607, 11611, 11615, 11619, 11623, 11627, + 11631, 11635, 11639, 11643, 11647, 11651, 11655, 11659, +}; + +static const Q_UINT16 di_FA[] = { + 11663, 11667, 11671, 11675, 11679, 11683, 11687, 11691, + 11695, 11699, 11703, 11707, 11711, 11715, 0, 0, + 11719, 0, 11723, 0, 0, 11727, 11731, 11735, + 11739, 11743, 11747, 11751, 11755, 11759, 11763, 0, + 11767, 0, 11771, 0, 0, 11775, 11779, 0, + 0, 0, 11783, 11787, 11791, 11795, 0, 0, + 11799, 11803, 11807, 11811, 11815, 11819, 11823, 11827, + 11831, 11835, 11839, 11843, 11847, 11851, 11855, 11859, + 11863, 11867, 11871, 11875, 11879, 11883, 11887, 11891, + 11895, 11899, 11903, 11907, 11911, 11915, 11919, 11923, + 11927, 11931, 11935, 11939, 11943, 11947, 11951, 11955, + 11959, 11963, 11967, 11971, 11975, 11979, 11983, 11987, + 11991, 11995, 11999, 12003, 12007, 12011, 12015, 12019, + 12023, 12027, 12031, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 di_FB[] = { + 12035, 12040, 12045, 12050, 12056, 12062, 12067, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 12072, 12077, 12082, 12087, 12092, + 0, 0, 0, 0, 0, 12097, 0, 12102, + 12107, 12111, 12115, 12119, 12123, 12127, 12131, 12135, + 12139, 12143, 12147, 12152, 12157, 12162, 12167, 12172, + 12177, 12182, 12187, 12192, 12197, 12202, 12207, 0, + 12212, 12217, 12222, 12227, 12232, 0, 12237, 0, + 12242, 12247, 0, 12252, 12257, 0, 12262, 12267, + 12272, 12277, 12282, 12287, 12292, 12297, 12302, 12307, + 12312, 12316, 12320, 12324, 12328, 12332, 12336, 12340, + 12344, 12348, 12352, 12356, 12360, 12364, 12368, 12372, + 12376, 12380, 12384, 12388, 12392, 12396, 12400, 12404, + 12408, 12412, 12416, 12420, 12424, 12428, 12432, 12436, + 12440, 12444, 12448, 12452, 12456, 12460, 12464, 12468, + 12472, 12476, 12480, 12484, 12488, 12492, 12496, 12500, + 12504, 12508, 12512, 12516, 12520, 12524, 12528, 12532, + 12536, 12540, 12544, 12548, 12552, 12556, 12560, 12564, + 12568, 12572, 12576, 12580, 12584, 12588, 12592, 12596, + 12600, 12604, 12608, 12612, 12616, 12620, 12624, 12628, + 12632, 12636, 12640, 12644, 12648, 12652, 12656, 12660, + 12664, 12668, 12672, 12676, 12680, 12684, 12688, 12692, + 12696, 12700, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 12704, 12708, 12712, 12716, 12720, + 12724, 12728, 12732, 12736, 12740, 12744, 12748, 12752, + 12756, 12760, 12764, 12768, 12772, 12776, 12780, 12784, + 12788, 12792, 12796, 12801, 12806, 12811, 12816, 12821, + 12826, 12831, 12836, 12841, 12846, 12851, 12856, 12861, + 12866, 12871, 12876, 12881, 12886, 12890, 12894, 12898, +}; + +static const Q_UINT16 di_FC[] = { + 12902, 12907, 12912, 12917, 12922, 12927, 12932, 12937, + 12942, 12947, 12952, 12957, 12962, 12967, 12972, 12977, + 12982, 12987, 12992, 12997, 13002, 13007, 13012, 13017, + 13022, 13027, 13032, 13037, 13042, 13047, 13052, 13057, + 13062, 13067, 13072, 13077, 13082, 13087, 13092, 13097, + 13102, 13107, 13112, 13117, 13122, 13127, 13132, 13137, + 13142, 13147, 13152, 13157, 13162, 13167, 13172, 13177, + 13182, 13187, 13192, 13197, 13202, 13207, 13212, 13217, + 13222, 13227, 13232, 13237, 13242, 13247, 13252, 13257, + 13262, 13267, 13272, 13277, 13282, 13287, 13292, 13297, + 13302, 13307, 13312, 13317, 13322, 13327, 13332, 13337, + 13342, 13347, 13352, 13357, 13362, 13367, 13372, 13378, + 13384, 13390, 13396, 13402, 13408, 13413, 13418, 13423, + 13428, 13433, 13438, 13443, 13448, 13453, 13458, 13463, + 13468, 13473, 13478, 13483, 13488, 13493, 13498, 13503, + 13508, 13513, 13518, 13523, 13528, 13533, 13538, 13543, + 13548, 13553, 13558, 13563, 13568, 13573, 13578, 13583, + 13588, 13593, 13598, 13603, 13608, 13613, 13618, 13623, + 13628, 13633, 13638, 13643, 13648, 13653, 13658, 13663, + 13668, 13673, 13678, 13683, 13688, 13693, 13698, 13703, + 13708, 13713, 13718, 13723, 13728, 13733, 13738, 13743, + 13748, 13753, 13758, 13763, 13768, 13773, 13778, 13783, + 13788, 13793, 13798, 13803, 13808, 13813, 13818, 13823, + 13828, 13833, 13838, 13843, 13848, 13853, 13858, 13863, + 13868, 13873, 13878, 13883, 13888, 13893, 13898, 13903, + 13908, 13913, 13918, 13923, 13928, 13933, 13938, 13943, + 13948, 13953, 13958, 13963, 13968, 13973, 13978, 13983, + 13988, 13993, 13998, 14003, 14008, 14013, 14018, 14023, + 14028, 14033, 14038, 14043, 14048, 14053, 14058, 14063, + 14068, 14073, 14078, 14083, 14088, 14093, 14098, 14103, + 14108, 14113, 14118, 14124, 14130, 14136, 14141, 14146, + 14151, 14156, 14161, 14166, 14171, 14176, 14181, 14186, +}; + +static const Q_UINT16 di_FD[] = { + 14191, 14196, 14201, 14206, 14211, 14216, 14221, 14226, + 14231, 14236, 14241, 14246, 14251, 14256, 14261, 14266, + 14271, 14276, 14281, 14286, 14291, 14296, 14301, 14306, + 14311, 14316, 14321, 14326, 14331, 14336, 14341, 14346, + 14351, 14356, 14361, 14366, 14371, 14376, 14381, 14386, + 14391, 14396, 14401, 14406, 14411, 14416, 14421, 14426, + 14431, 14436, 14441, 14446, 14451, 14456, 14461, 14466, + 14471, 14476, 14481, 14486, 14491, 14496, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 14501, 14507, 14513, 14519, 14525, 14531, 14537, 14543, + 14549, 14555, 14561, 14567, 14573, 14579, 14585, 14591, + 14597, 14603, 14609, 14615, 14621, 14627, 14633, 14639, + 14645, 14651, 14657, 14663, 14669, 14675, 14681, 14687, + 14693, 14699, 14705, 14711, 14717, 14723, 14729, 14735, + 14741, 14747, 14753, 14759, 14765, 14771, 14777, 14783, + 14789, 14795, 14801, 14807, 14813, 14819, 14825, 14831, + 14837, 14843, 14849, 14855, 14861, 14867, 14873, 14879, + 0, 0, 14885, 14891, 14897, 14903, 14909, 14915, + 14921, 14927, 14933, 14939, 14945, 14951, 14957, 14963, + 14969, 14975, 14981, 14987, 14993, 14999, 15005, 15011, + 15017, 15023, 15029, 15035, 15041, 15047, 15053, 15059, + 15065, 15071, 15077, 15083, 15089, 15095, 15101, 15107, + 15113, 15119, 15125, 15131, 15137, 15143, 15149, 15155, + 15161, 15167, 15173, 15179, 15185, 15191, 15197, 15203, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 15209, 15215, 15221, 15228, 15235, 15242, 15249, 15256, + 15263, 15270, 15276, 15297, 15308, 0, 0, 0, +}; + +static const Q_UINT16 di_FE[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 15315, 15319, 15323, 15327, 15331, 15335, 15339, 15343, + 15347, 15351, 15355, 15359, 15363, 15367, 15371, 15375, + 15379, 15383, 15387, 15391, 15395, 0, 0, 0, + 0, 15399, 15403, 15407, 15411, 15415, 15419, 15423, + 15427, 15431, 15435, 0, 15439, 15443, 15447, 15451, + 15455, 15459, 15463, 15467, 15471, 15475, 15479, 15483, + 15487, 15491, 15495, 15499, 15503, 15507, 15511, 0, + 15515, 15519, 15523, 15527, 0, 0, 0, 0, + 15531, 15536, 15541, 0, 15546, 0, 15551, 15556, + 15561, 15566, 15571, 15576, 15581, 15586, 15591, 15596, + 15601, 15605, 15609, 15613, 15617, 15621, 15625, 15629, + 15633, 15637, 15641, 15645, 15649, 15653, 15657, 15661, + 15665, 15669, 15673, 15677, 15681, 15685, 15689, 15693, + 15697, 15701, 15705, 15709, 15713, 15717, 15721, 15725, + 15729, 15733, 15737, 15741, 15745, 15749, 15753, 15757, + 15761, 15765, 15769, 15773, 15777, 15781, 15785, 15789, + 15793, 15797, 15801, 15805, 15809, 15813, 15817, 15821, + 15825, 15829, 15833, 15837, 15841, 15845, 15849, 15853, + 15857, 15861, 15865, 15869, 15873, 15877, 15881, 15885, + 15889, 15893, 15897, 15901, 15905, 15909, 15913, 15917, + 15921, 15925, 15929, 15933, 15937, 15941, 15945, 15949, + 15953, 15957, 15961, 15965, 15969, 15973, 15977, 15981, + 15985, 15989, 15993, 15997, 16001, 16005, 16009, 16013, + 16017, 16021, 16025, 16029, 16033, 16037, 16041, 16045, + 16049, 16053, 16057, 16061, 16065, 16069, 16074, 16079, + 16084, 16089, 16094, 16099, 16104, 0, 0, 0, +}; + +static const Q_UINT16 di_FF[] = { + 0, 16109, 16113, 16117, 16121, 16125, 16129, 16133, + 16137, 16141, 16145, 16149, 16153, 16157, 16161, 16165, + 16169, 16173, 16177, 16181, 16185, 16189, 16193, 16197, + 16201, 16205, 16209, 16213, 16217, 16221, 16225, 16229, + 16233, 16237, 16241, 16245, 16249, 16253, 16257, 16261, + 16265, 16269, 16273, 16277, 16281, 16285, 16289, 16293, + 16297, 16301, 16305, 16309, 16313, 16317, 16321, 16325, + 16329, 16333, 16337, 16341, 16345, 16349, 16353, 16357, + 16361, 16365, 16369, 16373, 16377, 16381, 16385, 16389, + 16393, 16397, 16401, 16405, 16409, 16413, 16417, 16421, + 16425, 16429, 16433, 16437, 16441, 16445, 16449, 16453, + 16457, 16461, 16465, 16469, 16473, 16477, 16481, 16485, + 16489, 16493, 16497, 16501, 16505, 16509, 16513, 16517, + 16521, 16525, 16529, 16533, 16537, 16541, 16545, 16549, + 16553, 16557, 16561, 16565, 16569, 16573, 16577, 16581, + 16585, 16589, 16593, 16597, 16601, 16605, 16609, 16613, + 16617, 16621, 16625, 16629, 16633, 16637, 16641, 16645, + 16649, 16653, 16657, 16661, 16665, 16669, 16673, 16677, + 16681, 16685, 16689, 16693, 16697, 16701, 16705, 16709, + 16713, 16717, 16721, 16725, 16729, 16733, 16737, 16741, + 16745, 16749, 16753, 16757, 16761, 16765, 16769, 16773, + 16777, 16781, 16785, 16789, 16793, 16797, 16801, 16805, + 16809, 16813, 16817, 16821, 16825, 16829, 16833, 16837, + 16841, 16845, 16849, 16853, 16857, 16861, 16865, 0, + 0, 0, 16869, 16873, 16877, 16881, 16885, 16889, + 0, 0, 16893, 16897, 16901, 16905, 16909, 16913, + 0, 0, 16917, 16921, 16925, 16929, 16933, 16937, + 0, 0, 16941, 16945, 16949, 0, 0, 0, + 16953, 16957, 16961, 16965, 16969, 16973, 16977, 0, + 16981, 16985, 16989, 16993, 16997, 17001, 17005, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 * const decomposition_info[256] = { + di_00, di_01, di_02, di_03, di_04, di_05, di_06, di_07, + di_07, di_09, di_0A, di_0B, di_0C, di_0D, di_0E, di_0F, + di_10, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_1E, di_1F, + di_20, di_21, di_22, di_23, di_24, di_07, di_07, di_07, + di_07, di_07, di_2A, di_07, di_07, di_07, di_2E, di_2F, + di_30, di_31, di_32, di_33, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07, + di_07, di_F9, di_FA, di_FB, di_FC, di_FD, di_FE, di_FF, +}; +// 68832 bytes + +static const Q_UINT16 ligature_map[] = { + 0, + 5567, 0, + 5552, 0, + 5572, 0, + 67, 72, 77, 82, 87, 92, 332, 342, 352, 966, 1196, 1206, 1346, 2365, 3145, 3155, 0, + 2375, 2385, 2395, 0, + 97, 362, 372, 382, 392, 0, + 402, 2415, 2425, 2435, 2445, 2455, 0, + 102, 107, 112, 117, 412, 422, 432, 442, 452, 1216, 1226, 1356, 2485, 2495, 3265, 3275, 3285, 0, + 2515, 0, + 462, 472, 482, 492, 1076, 1146, 2525, 0, + 502, 1336, 2535, 2545, 2555, 2565, 2575, 0, + 122, 127, 132, 137, 512, 522, 532, 542, 552, 976, 1236, 1246, 2585, 3345, 3355, 0, + 567, 0, + 577, 1086, 2605, 2615, 2625, 0, + 587, 597, 607, 2635, 2655, 2665, 0, + 2675, 2685, 2695, 0, + 142, 627, 637, 647, 1156, 2705, 2715, 2725, 2735, 0, + 147, 152, 157, 162, 167, 662, 672, 682, 901, 986, 1096, 1256, 1266, 1386, 3365, 3375, 0, + 2785, 2795, 0, + 692, 702, 712, 1276, 1286, 2805, 2815, 2835, 0, + 722, 732, 742, 752, 1316, 2845, 2855, 0, + 762, 772, 1326, 2895, 2905, 2915, 2925, 0, + 172, 177, 182, 187, 782, 792, 802, 812, 822, 832, 911, 996, 1296, 1306, 2935, 2945, 2955, 3485, 3495, 0, + 2985, 2995, 0, + 842, 3005, 3015, 3025, 3035, 3045, 0, + 3055, 3065, 0, + 192, 852, 862, 1406, 3075, 3555, 3565, 3575, 3585, 0, + 867, 877, 887, 3085, 3095, 3105, 0, + 197, 202, 207, 212, 217, 222, 337, 347, 357, 971, 1201, 1211, 1351, 2370, 3150, 3160, 0, + 2380, 2390, 2400, 0, + 227, 367, 377, 387, 397, 0, + 407, 2420, 2430, 2440, 2450, 2460, 0, + 232, 237, 242, 247, 417, 427, 437, 447, 457, 1221, 1231, 1361, 2490, 2500, 3270, 3280, 3290, 0, + 2520, 0, + 467, 477, 487, 497, 1081, 1151, 2530, 0, + 507, 1341, 2540, 2550, 2560, 2570, 2580, 3115, 0, + 252, 257, 262, 267, 517, 527, 537, 547, 981, 1241, 1251, 2590, 3350, 3360, 0, + 572, 1126, 0, + 582, 1091, 2610, 2620, 2630, 0, + 592, 602, 612, 2640, 2660, 2670, 0, + 2680, 2690, 2700, 0, + 272, 632, 642, 652, 1161, 2710, 2720, 2730, 2740, 0, + 277, 282, 287, 292, 297, 667, 677, 687, 906, 991, 1101, 1261, 1271, 1391, 3370, 3380, 0, + 2790, 2800, 0, + 697, 707, 717, 1281, 1291, 2810, 2820, 2840, 0, + 727, 737, 747, 757, 1321, 2850, 2860, 0, + 767, 777, 1331, 2900, 2910, 2920, 2930, 3120, 0, + 302, 307, 312, 317, 787, 797, 807, 817, 827, 837, 916, 1001, 1301, 1311, 2940, 2950, 2960, 3490, 3500, 0, + 2990, 3000, 0, + 847, 3010, 3020, 3030, 3040, 3050, 3125, 0, + 3060, 3070, 0, + 322, 327, 857, 1411, 3080, 3130, 3560, 3570, 3580, 3590, 0, + 872, 882, 892, 3090, 3100, 3110, 0, + 1537, 4476, 4670, 0, + 3165, 3175, 3185, 3195, 0, + 1046, 0, + 1166, 0, + 1066, 1176, 0, + 2405, 0, + 3295, 3305, 3315, 3325, 0, + 2595, 0, + 3385, 3395, 3405, 3415, 0, + 1376, 2745, 2755, 0, + 1366, 0, + 1186, 0, + 1006, 1016, 1026, 1036, 0, + 3170, 3180, 3190, 3200, 0, + 1051, 0, + 1171, 0, + 1071, 1181, 0, + 2410, 0, + 3300, 3310, 3320, 3330, 0, + 2600, 0, + 3390, 3400, 3410, 3420, 0, + 1381, 2750, 2760, 0, + 1371, 0, + 1191, 0, + 1011, 1021, 1031, 1041, 0, + 3215, 3225, 3235, 3245, 0, + 3220, 3230, 3240, 3250, 0, + 2465, 2475, 0, + 2470, 2480, 0, + 2765, 2775, 0, + 2770, 2780, 0, + 2865, 0, + 2870, 0, + 2875, 0, + 2880, 0, + 2965, 0, + 2970, 0, + 2975, 0, + 2980, 0, + 3140, 0, + 3435, 3445, 3455, 3465, 3475, 0, + 3440, 3450, 3460, 3470, 3480, 0, + 3505, 3515, 3525, 3535, 3545, 0, + 3510, 3520, 3530, 3540, 3550, 0, + 1116, 0, + 1106, 0, + 1111, 0, + 1056, 0, + 1061, 0, + 2505, 0, + 2510, 0, + 1396, 0, + 1401, 0, + 1121, 0, + 1514, 0, + 1542, 3635, 3640, 4433, 4438, 4443, 4452, 0, + 1551, 3705, 3710, 4506, 0, + 1556, 3775, 3780, 4515, 4524, 0, + 1561, 1586, 3855, 3860, 4573, 4578, 4583, 0, + 1566, 3925, 3930, 4708, 0, + 4665, 0, + 1571, 1591, 3995, 4646, 4651, 4656, 0, + 1576, 4055, 4060, 4717, 4726, 0, + 4418, 0, + 4491, 0, + 1596, 3595, 3600, 4095, 4398, 4403, 4413, 4423, 0, + 1601, 3675, 3680, 4104, 0, + 1606, 3735, 3740, 4113, 4486, 4496, 0, + 1611, 1621, 3815, 3820, 4122, 4544, 4549, 4563, 0, + 1631, 3895, 3900, 4131, 0, + 4626, 4631, 0, + 1626, 1636, 3955, 3960, 4140, 4607, 4612, 4636, 0, + 1641, 4015, 4020, 4149, 4688, 4698, 0, + 1581, 4554, 4568, 0, + 1616, 4617, 4641, 0, + 4693, 0, + 1658, 1663, 0, + 1711, 0, + 1796, 1806, 0, + 1706, 0, + 1696, 1701, 1816, 0, + 1786, 1836, 0, + 1846, 0, + 1721, 1731, 1856, 1866, 0, + 1716, 0, + 1876, 0, + 1726, 1906, 1916, 1926, 0, + 1936, 0, + 1946, 0, + 1896, 0, + 1801, 1811, 0, + 1751, 0, + 1741, 1746, 1821, 0, + 1791, 1841, 0, + 1851, 0, + 1736, 1766, 1861, 1871, 0, + 1761, 0, + 1881, 0, + 1771, 1911, 1921, 1931, 0, + 1941, 0, + 1951, 0, + 1901, 0, + 1756, 0, + 1776, 0, + 1781, 0, + 1826, 0, + 1831, 0, + 1886, 0, + 1891, 0, + 12167, 12172, 12177, 0, + 12182, 12292, 0, + 12187, 0, + 12192, 0, + 12197, 0, + 12202, 12287, 0, + 12207, 0, + 12212, 0, + 12097, 12217, 0, + 12222, 0, + 12227, 12297, 0, + 12232, 0, + 12237, 0, + 12242, 0, + 12247, 0, + 12252, 0, + 12257, 12302, 0, + 12262, 0, + 12267, 0, + 12272, 0, + 12147, 12152, 12277, 0, + 12282, 0, + 12102, 0, + 1961, 1966, 1976, 0, + 1971, 0, + 1981, 0, + 2011, 0, + 2016, 0, + 2006, 0, + 2036, 0, + 2041, 0, + 2046, 0, + 2051, 0, + 2056, 0, + 2061, 0, + 2021, 0, + 2066, 0, + 2071, 0, + 2026, 0, + 2031, 0, + 2086, 0, + 2091, 0, + 2096, 0, + 2076, 2081, 0, + 2111, 0, + 2116, 0, + 2121, 0, + 2126, 0, + 2101, 0, + 2106, 0, + 2146, 0, + 2151, 0, + 2131, 2136, 2141, 0, + 2156, 0, + 2161, 2171, 0, + 2166, 0, + 2176, 0, + 2181, 0, + 2186, 2191, 2196, 0, + 2201, 0, + 2206, 2216, 0, + 2211, 0, + 2221, 2226, 2236, 0, + 2231, 0, + 2290, 0, + 2265, 0, + 2270, 0, + 2275, 0, + 2280, 0, + 2285, 0, + 2295, 2300, 2325, 0, + 2355, 0, + 2330, 0, + 2335, 0, + 2340, 0, + 2345, 0, + 2350, 0, + 2305, 0, + 2315, 0, + 2360, 0, + 2645, 0, + 2650, 0, + 2825, 0, + 2830, 0, + 2885, 0, + 2890, 0, + 3205, 3255, 0, + 3210, 3260, 0, + 3335, 0, + 3340, 0, + 3425, 0, + 3430, 0, + 3605, 3615, 3625, 4158, 0, + 3610, 3620, 3630, 4163, 0, + 4168, 0, + 4173, 0, + 4178, 0, + 4183, 0, + 4188, 0, + 4193, 0, + 3645, 3655, 3665, 4198, 0, + 3650, 3660, 3670, 4203, 0, + 4208, 0, + 4213, 0, + 4218, 0, + 4223, 0, + 4228, 0, + 4233, 0, + 3685, 3695, 0, + 3690, 3700, 0, + 3715, 3725, 0, + 3720, 3730, 0, + 3745, 3755, 3765, 4238, 0, + 3750, 3760, 3770, 4243, 0, + 4248, 0, + 4253, 0, + 4258, 0, + 4263, 0, + 4268, 0, + 4273, 0, + 3785, 3795, 3805, 4278, 0, + 3790, 3800, 3810, 4283, 0, + 4288, 0, + 4293, 0, + 4298, 0, + 4303, 0, + 4308, 0, + 4313, 0, + 3825, 3835, 3845, 0, + 3830, 3840, 3850, 0, + 3865, 3875, 3885, 0, + 3870, 3880, 3890, 0, + 3905, 3915, 0, + 3910, 3920, 0, + 3935, 3945, 0, + 3940, 3950, 0, + 3965, 3975, 3985, 0, + 3970, 3980, 3990, 0, + 4000, 4005, 4010, 0, + 4025, 4035, 4045, 4318, 0, + 4030, 4040, 4050, 4323, 0, + 4328, 0, + 4333, 0, + 4338, 0, + 4343, 0, + 4348, 0, + 4353, 0, + 4065, 4075, 4085, 4358, 0, + 4070, 4080, 4090, 4363, 0, + 4368, 0, + 4373, 0, + 4378, 0, + 4383, 0, + 4388, 0, + 4393, 0, + 4408, 0, + 4481, 0, + 4683, 0, + 4428, 0, + 4529, 4534, 4539, 0, + 4501, 0, + 4703, 0, + 4592, 4597, 4602, 0, + 5455, 0, + 5460, 0, + 5465, 0, + 5470, 0, + 5480, 0, + 5475, 0, + 5485, 0, + 5490, 0, + 5495, 0, + 5500, 0, + 5505, 0, + 5532, 0, + 5537, 0, + 5542, 0, + 5547, 0, + 5562, 0, + 5557, 0, + 5577, 0, + 5582, 0, + 5587, 0, + 5592, 0, + 5597, 0, + 5602, 0, + 5607, 0, + 5612, 0, + 5657, 0, + 5662, 0, + 5617, 0, + 5622, 0, + 5627, 0, + 5632, 0, + 5667, 0, + 5672, 0, + 5637, 0, + 5642, 0, + 5647, 0, + 5652, 0, + 5677, 0, + 5682, 0, + 5687, 0, + 5692, 0, + 6430, 0, + 7444, 0, + 7319, 0, + 7324, 0, + 7329, 0, + 7334, 0, + 7339, 0, + 7344, 0, + 7349, 0, + 7354, 0, + 7359, 0, + 7364, 0, + 7369, 0, + 7374, 0, + 7379, 0, + 7384, 0, + 7389, 0, + 7394, 7399, 0, + 7404, 7409, 0, + 7414, 7419, 0, + 7424, 7429, 0, + 7434, 7439, 0, + 7459, 0, + 7594, 0, + 7469, 0, + 7474, 0, + 7479, 0, + 7484, 0, + 7489, 0, + 7494, 0, + 7499, 0, + 7504, 0, + 7509, 0, + 7514, 0, + 7519, 0, + 7524, 0, + 7529, 0, + 7534, 0, + 7539, 0, + 7544, 7549, 0, + 7554, 7559, 0, + 7564, 7569, 0, + 7574, 7579, 0, + 7584, 7589, 0, + 7599, 0, + 7604, 0, + 7609, 0, + 7614, 0, + 7619, 0, + 12157, 12162, 0, + +}; + +static const Q_UINT16 li_00[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 3, 5, 0, + 0, 7, 24, 28, 34, 41, 59, 61, + 69, 77, 93, 95, 101, 108, 112, 122, + 139, 0, 142, 151, 159, 167, 187, 190, + 197, 200, 210, 0, 0, 0, 0, 0, + 0, 217, 234, 238, 244, 251, 269, 271, + 279, 288, 303, 306, 312, 319, 323, 333, + 350, 0, 353, 362, 370, 379, 399, 402, + 410, 413, 424, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 431, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 435, 0, 440, 442, 444, 447, + 0, 0, 449, 0, 0, 0, 0, 454, + 0, 0, 0, 0, 456, 461, 465, 0, + 467, 0, 0, 0, 469, 0, 0, 0, + 0, 0, 474, 0, 479, 481, 483, 486, + 0, 0, 488, 0, 0, 0, 0, 493, + 0, 0, 0, 0, 495, 500, 504, 0, + 506, 0, 0, 0, 508, 0, 0, 0, +}; + +static const Q_UINT16 li_01[] = { + 0, 0, 513, 518, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 523, 526, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 529, 532, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 535, 537, 0, 0, 0, 0, + 539, 541, 0, 0, 0, 0, 0, 0, + 543, 545, 547, 549, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 551, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 553, 559, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 565, + 571, 0, 0, 0, 0, 0, 0, 577, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 579, 581, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_02[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 583, 585, + 587, 589, 0, 0, 0, 0, 591, 593, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 595, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_03[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 597, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 599, 0, 0, 0, 607, 0, 612, + 0, 618, 0, 0, 0, 0, 0, 626, + 0, 631, 0, 0, 0, 633, 0, 0, + 0, 640, 0, 0, 646, 0, 648, 0, + 0, 650, 0, 0, 0, 659, 0, 664, + 0, 671, 0, 0, 0, 0, 0, 680, + 0, 685, 0, 0, 0, 688, 0, 0, + 0, 697, 704, 708, 0, 0, 712, 0, + 0, 0, 714, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_04[] = { + 0, 0, 0, 0, 0, 0, 717, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 719, 0, 0, 722, 0, 724, 728, 731, + 733, 0, 738, 0, 0, 0, 740, 0, + 0, 0, 0, 742, 0, 0, 0, 747, + 0, 0, 0, 749, 0, 751, 0, 0, + 753, 0, 0, 756, 0, 758, 762, 765, + 767, 0, 772, 0, 0, 0, 774, 0, + 0, 0, 0, 776, 0, 0, 0, 781, + 0, 0, 0, 783, 0, 785, 0, 0, + 0, 0, 0, 0, 0, 0, 787, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 789, 791, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 793, 795, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 797, 799, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_05[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 801, 805, 808, 810, 812, 814, 817, 0, + 819, 821, 824, 826, 829, 0, 831, 0, + 833, 835, 0, 837, 839, 0, 842, 844, + 846, 848, 852, 0, 0, 0, 0, 0, + 0, 0, 854, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_06[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 856, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 860, 0, 862, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 864, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 866, 0, 0, 868, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_07[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_09[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 870, 872, 874, + 0, 0, 0, 0, 876, 0, 0, 0, + 0, 878, 880, 0, 0, 0, 0, 0, + 882, 0, 0, 884, 0, 0, 0, 886, + 888, 0, 0, 890, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 892, 894, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 896, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 898, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_0A[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 901, 903, + 0, 0, 0, 0, 905, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 907, 0, 0, 0, 0, + 0, 0, 909, 0, 0, 0, 0, 0, + 911, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_0B[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 913, 915, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 917, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 921, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 923, 926, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_0C[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 928, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 930, + 0, 0, 0, 0, 0, 0, 932, 0, + 0, 0, 936, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_0D[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 938, 941, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 943, 0, 0, 947, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_0F[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 949, 0, 951, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 953, 0, 0, 0, + 0, 955, 0, 0, 0, 0, 957, 0, + 0, 0, 0, 959, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 961, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 965, 0, 967, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 969, 0, 0, 0, + 0, 971, 0, 0, 0, 0, 973, 0, + 0, 0, 0, 975, 0, 0, 0, 0, + 0, 0, 977, 979, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_10[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 981, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_1E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 983, 985, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 987, 989, 0, 0, 0, 0, + 0, 0, 991, 993, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 995, 998, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1001, 1003, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1005, 1007, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_1F[] = { + 1009, 1014, 1019, 1021, 1023, 1025, 1027, 1029, + 1031, 1036, 1041, 1043, 1045, 1047, 1049, 1051, + 1053, 1056, 0, 0, 0, 0, 0, 0, + 1059, 1062, 0, 0, 0, 0, 0, 0, + 1065, 1070, 1075, 1077, 1079, 1081, 1083, 1085, + 1087, 1092, 1097, 1099, 1101, 1103, 1105, 1107, + 1109, 1113, 0, 0, 0, 0, 0, 0, + 1117, 1121, 0, 0, 0, 0, 0, 0, + 1125, 1128, 0, 0, 0, 0, 0, 0, + 1131, 1134, 0, 0, 0, 0, 0, 0, + 1137, 1141, 0, 0, 0, 0, 0, 0, + 0, 1145, 0, 0, 0, 0, 0, 0, + 1149, 1154, 1159, 1161, 1163, 1165, 1167, 1169, + 1171, 1176, 1181, 1183, 1185, 1187, 1189, 1191, + 1193, 0, 0, 0, 1195, 0, 0, 0, + 0, 0, 0, 0, 1197, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 1199, 0, + 0, 0, 0, 0, 0, 0, 0, 1201, + 0, 0, 0, 0, 0, 0, 1205, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 1207, 0, + 0, 0, 0, 0, 0, 0, 1209, 0, +}; + +static const Q_UINT16 li_21[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1213, 0, 1215, 0, 1217, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1219, 0, 1221, 0, 1223, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_22[] = { + 0, 0, 0, 1225, 0, 0, 0, 0, + 1227, 0, 0, 1229, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 1231, 0, 1233, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1235, 0, 0, 0, + 0, 0, 0, 1237, 0, 1239, 0, 0, + 1241, 0, 0, 0, 0, 1243, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1245, 0, 0, 1247, 1249, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1251, 1253, 0, 0, 1255, 1257, + 0, 0, 1259, 1261, 1263, 1265, 0, 0, + 0, 0, 1267, 1269, 0, 0, 1271, 1273, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1275, 1277, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 1279, 0, 0, 0, 0, 0, + 1281, 1283, 0, 1285, 0, 0, 0, 0, + 0, 0, 1287, 1289, 1291, 1293, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_2A[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1295, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 li_30[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 1297, 0, + 0, 0, 0, 1299, 0, 1301, 0, 1303, + 0, 1305, 0, 1307, 0, 1309, 0, 1311, + 0, 1313, 0, 1315, 0, 1317, 0, 1319, + 0, 1321, 0, 0, 1323, 0, 1325, 0, + 1327, 0, 0, 0, 0, 0, 0, 1329, + 0, 0, 1332, 0, 0, 1335, 0, 0, + 1338, 0, 0, 1341, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1344, 0, 0, + 0, 0, 0, 0, 0, 0, 1346, 0, + 0, 0, 0, 1348, 0, 1350, 0, 1352, + 0, 1354, 0, 1356, 0, 1358, 0, 1360, + 0, 1362, 0, 1364, 0, 1366, 0, 1368, + 0, 1370, 0, 0, 1372, 0, 1374, 0, + 1376, 0, 0, 0, 0, 0, 0, 1378, + 0, 0, 1381, 0, 0, 1384, 0, 0, + 1387, 0, 0, 1390, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 1393, + 1395, 1397, 1399, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1401, 0, 0, +}; + +static const Q_UINT16 li_FB[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 1403, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 * const ligature_info[256] = { + li_00, li_01, li_02, li_03, li_04, li_05, li_06, li_07, + li_07, li_09, li_0A, li_0B, li_0C, li_0D, li_07, li_0F, + li_10, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_1E, li_1F, + li_07, li_21, li_22, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_2A, li_07, li_07, li_07, li_07, li_07, + li_30, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07, + li_07, li_07, li_07, li_FB, li_07, li_07, li_07, li_07, +}; +// 15098 bytes + +static const Q_UINT8 dir_00[] = { + 18, 18, 18, 18, 18, 18, 18, 18, + 18, 8, 7, 8, 9, 7, 18, 18, + 18, 18, 18, 18, 18, 18, 18, 18, + 18, 18, 18, 18, 7, 7, 7, 8, + 9, 10, 10, 4, 4, 4, 10, 10, + 138, 138, 10, 4, 6, 4, 6, 3, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 6, 10, 138, 10, 138, 10, + 10, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 138, 10, 138, 10, 10, + 10, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 138, 10, 138, 10, 18, + 18, 18, 18, 18, 18, 7, 18, 18, + 18, 18, 18, 18, 18, 18, 18, 18, + 18, 18, 18, 18, 18, 18, 18, 18, + 18, 18, 18, 18, 18, 18, 18, 18, + 6, 10, 4, 4, 4, 4, 10, 10, + 10, 10, 0, 138, 10, 10, 10, 10, + 4, 4, 2, 2, 10, 0, 10, 10, + 10, 2, 0, 138, 10, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 10, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_01[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_02[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 10, 10, 0, 0, 0, 0, 0, + 0, 0, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 0, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 0, 0, 0, 0, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_03[] = { + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 0, 0, 0, 0, 10, 10, 0, 0, + 0, 0, 0, 0, 0, 0, 10, 0, + 0, 0, 0, 0, 10, 10, 0, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_04[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 17, 17, 17, 17, 0, + 17, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_05[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 10, 0, 0, 0, 0, 0, + 0, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 0, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 0, 17, 17, 17, 1, 17, + 1, 17, 17, 1, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_06[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 6, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 13, 0, 0, 0, 13, + 0, 13, 77, 77, 77, 77, 45, 77, + 45, 77, 45, 45, 45, 45, 45, 77, + 77, 77, 77, 45, 45, 45, 45, 45, + 45, 45, 45, 0, 0, 0, 0, 0, + 109, 45, 45, 45, 45, 45, 45, 45, + 77, 45, 45, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 4, 5, 5, 13, 45, 45, + 17, 77, 77, 77, 13, 77, 77, 77, + 45, 45, 45, 45, 45, 45, 45, 45, + 45, 45, 45, 45, 45, 45, 45, 45, + 77, 77, 77, 77, 77, 77, 77, 77, + 77, 77, 77, 77, 77, 77, 77, 77, + 77, 77, 45, 45, 45, 45, 45, 45, + 45, 45, 45, 45, 45, 45, 45, 45, + 45, 45, 45, 45, 45, 45, 45, 45, + 45, 45, 45, 45, 45, 45, 45, 45, + 45, 45, 45, 45, 45, 45, 45, 45, + 77, 45, 77, 77, 77, 77, 77, 77, + 77, 77, 77, 77, 45, 77, 45, 77, + 45, 45, 77, 77, 13, 77, 17, 17, + 17, 17, 17, 17, 17, 13, 17, 17, + 17, 17, 17, 17, 17, 13, 13, 17, + 17, 10, 17, 17, 17, 17, 0, 0, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 45, 45, 45, 13, 13, 0, +}; + +static const Q_UINT8 dir_07[] = { + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 0, 18, + 77, 17, 45, 45, 45, 77, 77, 77, + 77, 77, 45, 45, 45, 45, 77, 45, + 45, 45, 45, 45, 45, 45, 45, 45, + 77, 45, 77, 45, 77, 0, 0, 0, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 13, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_09[] = { + 0, 17, 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 17, 0, 0, 0, + 0, 17, 17, 17, 17, 17, 17, 17, + 17, 0, 0, 0, 0, 17, 0, 0, + 0, 17, 17, 17, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 17, 0, 0, 0, + 0, 17, 17, 17, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 4, 4, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_0A[] = { + 0, 0, 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 17, 0, 0, 0, + 0, 17, 17, 0, 0, 0, 0, 17, + 17, 0, 0, 17, 17, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 17, 0, 0, 0, + 0, 17, 17, 17, 17, 17, 0, 17, + 17, 0, 0, 0, 0, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_0B[] = { + 0, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 17, 0, 0, 17, + 0, 17, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 17, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_0C[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 17, 17, + 17, 0, 0, 0, 0, 0, 17, 17, + 17, 0, 17, 17, 17, 17, 0, 0, + 0, 0, 0, 0, 0, 17, 17, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 17, + 0, 0, 0, 0, 0, 0, 17, 0, + 0, 0, 0, 0, 17, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_0D[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 17, 0, 17, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_0E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 0, 0, 17, 17, 17, 17, + 17, 17, 17, 0, 0, 0, 0, 4, + 0, 0, 0, 0, 0, 0, 0, 17, + 17, 17, 17, 17, 17, 17, 17, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 0, 0, 17, 17, 17, 17, + 17, 17, 0, 17, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 17, 17, 17, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_0F[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 0, 17, + 0, 17, 10, 10, 10, 10, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 0, + 17, 17, 17, 17, 17, 0, 17, 17, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 17, 17, 17, 17, 17, 17, + 0, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 17, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_10[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 17, 17, 17, + 17, 0, 17, 0, 0, 0, 17, 17, + 0, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_16[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 9, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 10, 10, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_17[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 17, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 17, + 17, 17, 17, 17, 17, 17, 0, 0, + 0, 0, 0, 0, 0, 0, 17, 0, + 0, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 4, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_18[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 17, 17, 17, 18, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_1F[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 10, 0, 10, + 10, 10, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 10, 10, 0, +}; + +static const Q_UINT8 dir_20[] = { + 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 18, 18, 114, 0, 1, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 9, 7, 11, 14, 16, 12, 15, 9, + 4, 4, 4, 4, 4, 10, 10, 10, + 10, 138, 138, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 138, 138, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 0, 0, 0, 0, 10, + 0, 0, 0, 0, 0, 0, 0, 9, + 18, 18, 18, 18, 0, 0, 0, 0, + 0, 0, 18, 18, 18, 18, 18, 18, + 2, 0, 0, 0, 2, 2, 2, 2, + 2, 2, 4, 4, 10, 138, 138, 0, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 4, 4, 10, 138, 138, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_21[] = { + 10, 10, 0, 10, 10, 10, 10, 0, + 10, 10, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 10, 0, 10, 10, + 10, 0, 0, 0, 0, 0, 10, 10, + 10, 10, 10, 10, 0, 10, 0, 10, + 0, 10, 0, 0, 0, 0, 4, 0, + 0, 0, 10, 0, 0, 0, 0, 0, + 0, 0, 10, 0, 0, 0, 0, 0, + 138, 10, 10, 10, 10, 0, 0, 0, + 0, 0, 10, 10, 0, 0, 0, 0, + 0, 0, 0, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, +}; + +static const Q_UINT8 dir_22[] = { + 10, 138, 138, 138, 138, 10, 10, 10, + 138, 138, 138, 138, 138, 138, 10, 10, + 10, 138, 4, 4, 10, 138, 138, 10, + 10, 10, 138, 138, 138, 138, 10, 138, + 138, 138, 138, 10, 138, 10, 138, 10, + 10, 10, 10, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 10, 10, 10, 10, + 10, 138, 10, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 10, 10, 10, + 10, 10, 138, 138, 138, 138, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 138, + 138, 10, 138, 10, 138, 138, 138, 138, + 138, 138, 138, 138, 10, 10, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 10, 10, 138, + 138, 138, 138, 10, 10, 10, 10, 10, + 138, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 138, 138, 10, 10, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 10, 10, 10, 10, 10, 138, 138, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 138, 138, 138, 138, 138, 10, 10, + 138, 138, 10, 10, 10, 10, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 10, 10, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, +}; + +static const Q_UINT8 dir_23[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 138, 138, 138, 138, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 138, 138, 10, 10, 10, 10, 10, 10, + 10, 138, 138, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 0, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_24[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 0, +}; + +static const Q_UINT8 dir_25[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, +}; + +static const Q_UINT8 dir_26[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 0, 0, 10, 10, + 0, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_27[] = { + 0, 10, 10, 10, 10, 0, 10, 10, + 10, 10, 0, 0, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 0, 10, 0, 10, + 10, 10, 10, 0, 0, 0, 10, 0, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 10, 10, 10, 10, 10, 10, 10, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 138, 138, 138, 138, 10, + 10, 10, 10, 10, 138, 138, 138, 10, + 10, 10, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, +}; + +static const Q_UINT8 dir_29[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 10, 10, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 10, 10, 10, 10, 10, 10, 10, 10, + 138, 10, 10, 10, 10, 10, 10, 10, + 138, 138, 138, 138, 138, 138, 10, 10, + 10, 138, 10, 10, 10, 10, 138, 138, + 138, 138, 138, 10, 138, 138, 10, 10, + 138, 138, 138, 138, 138, 10, 10, 10, + 10, 138, 10, 138, 138, 138, 10, 10, + 138, 138, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 138, 138, 138, 138, + 138, 138, 10, 10, 138, 138, 10, 10, +}; + +static const Q_UINT8 dir_2A[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 10, 138, 138, + 138, 138, 10, 10, 138, 10, 138, 10, + 10, 138, 10, 138, 138, 138, 138, 10, + 10, 10, 10, 10, 138, 138, 10, 10, + 10, 10, 10, 10, 138, 138, 138, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 138, + 138, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 138, 138, 10, 10, + 10, 10, 138, 138, 138, 138, 10, 138, + 138, 10, 10, 138, 138, 10, 10, 10, + 10, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 10, 10, 138, 138, + 138, 138, 138, 138, 138, 138, 10, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 138, 138, 138, 138, 138, 10, + 10, 10, 10, 10, 138, 10, 138, 10, + 10, 10, 138, 138, 138, 138, 138, 10, + 10, 10, 10, 10, 138, 138, 138, 10, + 10, 10, 10, 138, 10, 10, 10, 138, + 138, 138, 138, 138, 10, 138, 10, 10, +}; + +static const Q_UINT8 dir_2E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 0, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_2F[] = { + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_30[] = { + 9, 10, 10, 10, 10, 0, 0, 0, + 138, 138, 138, 138, 138, 138, 138, 138, + 138, 138, 10, 10, 138, 138, 138, 138, + 138, 138, 138, 138, 10, 10, 10, 10, + 10, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 17, 17, 17, 17, 17, 17, + 10, 0, 0, 0, 0, 0, 10, 10, + 0, 0, 0, 0, 0, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 17, 17, 10, 10, 0, 0, 0, + 10, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 10, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_32[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_A4[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 dir_FB[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 17, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 4, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 0, + 1, 1, 1, 1, 1, 0, 1, 0, + 1, 1, 0, 1, 1, 0, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, +}; + +static const Q_UINT8 dir_FC[] = { + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, +}; + +static const Q_UINT8 dir_FD[] = { + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 10, 10, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 0, 0, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 0, 0, 0, +}; + +static const Q_UINT8 dir_FE[] = { + 17, 17, 17, 17, 17, 17, 17, 17, + 17, 17, 17, 17, 17, 17, 17, 17, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 17, 17, 17, 17, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 10, 10, 10, 10, 10, 10, 10, + 6, 10, 6, 0, 10, 6, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 4, + 10, 10, 4, 4, 10, 10, 10, 0, + 10, 4, 4, 10, 0, 0, 0, 0, + 13, 13, 13, 13, 13, 0, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 0, 0, 18, +}; + +static const Q_UINT8 dir_FF[] = { + 0, 10, 10, 4, 4, 4, 10, 10, + 138, 138, 10, 4, 6, 4, 6, 3, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 6, 10, 138, 10, 138, 10, + 10, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 138, 10, 138, 10, 10, + 10, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 138, 10, 138, 10, 138, + 138, 10, 138, 138, 10, 10, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 4, 4, 10, 10, 10, 4, 4, 0, + 10, 10, 10, 10, 10, 10, 10, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 18, 18, 18, 10, 10, 0, 0, +}; + +static const Q_UINT8 * const direction_info[256] = { + dir_00, dir_01, dir_02, dir_03, dir_04, dir_05, dir_06, dir_07, + dir_01, dir_09, dir_0A, dir_0B, dir_0C, dir_0D, dir_0E, dir_0F, + dir_10, dir_01, dir_01, dir_01, dir_01, dir_01, dir_16, dir_17, + dir_18, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_1F, + dir_20, dir_21, dir_22, dir_23, dir_24, dir_25, dir_26, dir_27, + dir_25, dir_29, dir_2A, dir_01, dir_01, dir_01, dir_2E, dir_2F, + dir_30, dir_01, dir_32, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_A4, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, + dir_01, dir_01, dir_01, dir_FB, dir_FC, dir_FD, dir_FE, dir_FF, +}; +// 26362 bytes + +static const Q_UINT8 cmb_00[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_03[] = { + 230, 230, 230, 230, 230, 230, 230, 230, + 230, 230, 230, 230, 230, 230, 230, 230, + 230, 230, 230, 230, 230, 232, 220, 220, + 220, 220, 232, 216, 220, 220, 220, 220, + 220, 202, 202, 220, 220, 220, 220, 202, + 202, 220, 220, 220, 220, 220, 220, 220, + 220, 220, 220, 220, 1, 1, 1, 1, + 1, 220, 220, 220, 220, 230, 230, 230, + 230, 230, 230, 230, 230, 240, 230, 220, + 220, 220, 230, 230, 230, 220, 220, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 234, 234, 233, 230, 230, 230, 230, 230, + 230, 230, 230, 230, 230, 230, 230, 230, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_04[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 230, 230, 230, 230, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_05[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 220, 230, 230, 230, 230, 220, 230, + 230, 230, 222, 220, 230, 230, 230, 230, + 230, 230, 0, 220, 220, 220, 220, 220, + 230, 230, 220, 230, 230, 222, 228, 230, + 10, 11, 12, 13, 14, 15, 16, 17, + 18, 19, 0, 20, 21, 22, 0, 23, + 0, 24, 25, 0, 230, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_06[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 27, 28, 29, 30, 31, + 32, 33, 34, 230, 230, 220, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 35, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 230, 230, + 230, 230, 230, 230, 230, 0, 0, 230, + 230, 230, 230, 220, 230, 0, 0, 230, + 230, 0, 220, 230, 230, 220, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_07[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 36, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 230, 220, 230, 230, 220, 230, 230, 220, + 220, 220, 230, 220, 220, 230, 220, 230, + 230, 230, 220, 230, 220, 230, 220, 230, + 220, 230, 230, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_09[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 230, 220, 230, 230, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_0A[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_0B[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 7, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_0C[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 84, 91, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_0D[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_0E[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 103, 103, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 107, 107, 107, 107, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 118, 118, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 122, 122, 122, 122, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_0F[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 220, 220, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 220, 0, 220, + 0, 216, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 129, 130, 0, 132, 0, 0, 0, + 0, 0, 130, 130, 130, 130, 0, 0, + 130, 0, 230, 230, 9, 0, 230, 230, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 220, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_10[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 7, + 0, 9, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_17[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 9, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 9, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_18[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 228, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_20[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 230, 230, 1, 1, 230, 230, 230, 230, + 1, 1, 1, 230, 230, 0, 0, 0, + 0, 230, 0, 0, 0, 1, 1, 230, + 220, 230, 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_30[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 218, 228, 232, 222, 224, 224, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 8, 8, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_FB[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 26, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 cmb_FE[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 230, 230, 230, 230, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT8 * const combining_info[256] = { + cmb_00, cmb_00, cmb_00, cmb_03, cmb_04, cmb_05, cmb_06, cmb_07, + cmb_00, cmb_09, cmb_0A, cmb_0B, cmb_0C, cmb_0D, cmb_0E, cmb_0F, + cmb_10, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_17, + cmb_18, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_20, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_30, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, cmb_00, + cmb_00, cmb_00, cmb_00, cmb_FB, cmb_00, cmb_00, cmb_FE, cmb_00, +}; +// 32506 bytes + +static const Q_UINT16 case_00[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, + 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, + 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, + 0x78, 0x79, 0x7a, 0, 0, 0, 0, 0, + 0, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, + 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, + 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, + 0x58, 0x59, 0x5a, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0x39c, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, + 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, + 0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0, + 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0, + 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, + 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, + 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0, + 0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0x178, +}; + +static const Q_UINT16 case_01[] = { + 0x101, 0x100, 0x103, 0x102, 0x105, 0x104, 0x107, 0x106, + 0x109, 0x108, 0x10b, 0x10a, 0x10d, 0x10c, 0x10f, 0x10e, + 0x111, 0x110, 0x113, 0x112, 0x115, 0x114, 0x117, 0x116, + 0x119, 0x118, 0x11b, 0x11a, 0x11d, 0x11c, 0x11f, 0x11e, + 0x121, 0x120, 0x123, 0x122, 0x125, 0x124, 0x127, 0x126, + 0x129, 0x128, 0x12b, 0x12a, 0x12d, 0x12c, 0x12f, 0x12e, + 0x69, 0x49, 0x133, 0x132, 0x135, 0x134, 0x137, 0x136, + 0, 0x13a, 0x139, 0x13c, 0x13b, 0x13e, 0x13d, 0x140, + 0x13f, 0x142, 0x141, 0x144, 0x143, 0x146, 0x145, 0x148, + 0x147, 0, 0x14b, 0x14a, 0x14d, 0x14c, 0x14f, 0x14e, + 0x151, 0x150, 0x153, 0x152, 0x155, 0x154, 0x157, 0x156, + 0x159, 0x158, 0x15b, 0x15a, 0x15d, 0x15c, 0x15f, 0x15e, + 0x161, 0x160, 0x163, 0x162, 0x165, 0x164, 0x167, 0x166, + 0x169, 0x168, 0x16b, 0x16a, 0x16d, 0x16c, 0x16f, 0x16e, + 0x171, 0x170, 0x173, 0x172, 0x175, 0x174, 0x177, 0x176, + 0xff, 0x17a, 0x179, 0x17c, 0x17b, 0x17e, 0x17d, 0x53, + 0, 0x253, 0x183, 0x182, 0x185, 0x184, 0x254, 0x188, + 0x187, 0x256, 0x257, 0x18c, 0x18b, 0, 0x1dd, 0x259, + 0x25b, 0x192, 0x191, 0x260, 0x263, 0x1f6, 0x269, 0x268, + 0x199, 0x198, 0, 0, 0x26f, 0x272, 0x220, 0x275, + 0x1a1, 0x1a0, 0x1a3, 0x1a2, 0x1a5, 0x1a4, 0x280, 0x1a8, + 0x1a7, 0x283, 0, 0, 0x1ad, 0x1ac, 0x288, 0x1b0, + 0x1af, 0x28a, 0x28b, 0x1b4, 0x1b3, 0x1b6, 0x1b5, 0x292, + 0x1b9, 0x1b8, 0, 0, 0x1bd, 0x1bc, 0, 0x1f7, + 0, 0, 0, 0, 0x1c6, 0x1c4, 0x1c4, 0x1c9, + 0x1c7, 0x1c7, 0x1cc, 0x1ca, 0x1ca, 0x1ce, 0x1cd, 0x1d0, + 0x1cf, 0x1d2, 0x1d1, 0x1d4, 0x1d3, 0x1d6, 0x1d5, 0x1d8, + 0x1d7, 0x1da, 0x1d9, 0x1dc, 0x1db, 0x18e, 0x1df, 0x1de, + 0x1e1, 0x1e0, 0x1e3, 0x1e2, 0x1e5, 0x1e4, 0x1e7, 0x1e6, + 0x1e9, 0x1e8, 0x1eb, 0x1ea, 0x1ed, 0x1ec, 0x1ef, 0x1ee, + 0, 0x1f3, 0x1f1, 0x1f1, 0x1f5, 0x1f4, 0x195, 0x1bf, + 0x1f9, 0x1f8, 0x1fb, 0x1fa, 0x1fd, 0x1fc, 0x1ff, 0x1fe, +}; + +static const Q_UINT16 case_02[] = { + 0x201, 0x200, 0x203, 0x202, 0x205, 0x204, 0x207, 0x206, + 0x209, 0x208, 0x20b, 0x20a, 0x20d, 0x20c, 0x20f, 0x20e, + 0x211, 0x210, 0x213, 0x212, 0x215, 0x214, 0x217, 0x216, + 0x219, 0x218, 0x21b, 0x21a, 0x21d, 0x21c, 0x21f, 0x21e, + 0x19e, 0, 0x223, 0x222, 0x225, 0x224, 0x227, 0x226, + 0x229, 0x228, 0x22b, 0x22a, 0x22d, 0x22c, 0x22f, 0x22e, + 0x231, 0x230, 0x233, 0x232, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0x181, 0x186, 0, 0x189, 0x18a, + 0, 0x18f, 0, 0x190, 0, 0, 0, 0, + 0x193, 0, 0, 0x194, 0, 0, 0, 0, + 0x197, 0x196, 0, 0, 0, 0, 0, 0x19c, + 0, 0, 0x19d, 0, 0, 0x19f, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0x1a6, 0, 0, 0x1a9, 0, 0, 0, 0, + 0x1ae, 0, 0x1b1, 0x1b2, 0, 0, 0, 0, + 0, 0, 0x1b7, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_03[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0x399, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0x3ac, 0, + 0x3ad, 0x3ae, 0x3af, 0, 0x3cc, 0, 0x3cd, 0x3ce, + 0, 0x3b1, 0x3b2, 0x3b3, 0x3b4, 0x3b5, 0x3b6, 0x3b7, + 0x3b8, 0x3b9, 0x3ba, 0x3bb, 0x3bc, 0x3bd, 0x3be, 0x3bf, + 0x3c0, 0x3c1, 0, 0x3c3, 0x3c4, 0x3c5, 0x3c6, 0x3c7, + 0x3c8, 0x3c9, 0x3ca, 0x3cb, 0x386, 0x388, 0x389, 0x38a, + 0, 0x391, 0x392, 0x393, 0x394, 0x395, 0x396, 0x397, + 0x398, 0x399, 0x39a, 0x39b, 0x39c, 0x39d, 0x39e, 0x39f, + 0x3a0, 0x3a1, 0x3a3, 0x3a3, 0x3a4, 0x3a5, 0x3a6, 0x3a7, + 0x3a8, 0x3a9, 0x3aa, 0x3ab, 0x38c, 0x38e, 0x38f, 0, + 0x392, 0x398, 0, 0, 0, 0x3a6, 0x3a0, 0, + 0x3d9, 0x3d8, 0x3db, 0x3da, 0x3dd, 0x3dc, 0x3df, 0x3de, + 0x3e1, 0x3e0, 0x3e3, 0x3e2, 0x3e5, 0x3e4, 0x3e7, 0x3e6, + 0x3e9, 0x3e8, 0x3eb, 0x3ea, 0x3ed, 0x3ec, 0x3ef, 0x3ee, + 0x39a, 0x3a1, 0x3a3, 0, 0x3b8, 0x395, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_04[] = { + 0x450, 0x451, 0x452, 0x453, 0x454, 0x455, 0x456, 0x457, + 0x458, 0x459, 0x45a, 0x45b, 0x45c, 0x45d, 0x45e, 0x45f, + 0x430, 0x431, 0x432, 0x433, 0x434, 0x435, 0x436, 0x437, + 0x438, 0x439, 0x43a, 0x43b, 0x43c, 0x43d, 0x43e, 0x43f, + 0x440, 0x441, 0x442, 0x443, 0x444, 0x445, 0x446, 0x447, + 0x448, 0x449, 0x44a, 0x44b, 0x44c, 0x44d, 0x44e, 0x44f, + 0x410, 0x411, 0x412, 0x413, 0x414, 0x415, 0x416, 0x417, + 0x418, 0x419, 0x41a, 0x41b, 0x41c, 0x41d, 0x41e, 0x41f, + 0x420, 0x421, 0x422, 0x423, 0x424, 0x425, 0x426, 0x427, + 0x428, 0x429, 0x42a, 0x42b, 0x42c, 0x42d, 0x42e, 0x42f, + 0x400, 0x401, 0x402, 0x403, 0x404, 0x405, 0x406, 0x407, + 0x408, 0x409, 0x40a, 0x40b, 0x40c, 0x40d, 0x40e, 0x40f, + 0x461, 0x460, 0x463, 0x462, 0x465, 0x464, 0x467, 0x466, + 0x469, 0x468, 0x46b, 0x46a, 0x46d, 0x46c, 0x46f, 0x46e, + 0x471, 0x470, 0x473, 0x472, 0x475, 0x474, 0x477, 0x476, + 0x479, 0x478, 0x47b, 0x47a, 0x47d, 0x47c, 0x47f, 0x47e, + 0x481, 0x480, 0, 0, 0, 0, 0, 0, + 0, 0, 0x48b, 0x48a, 0x48d, 0x48c, 0x48f, 0x48e, + 0x491, 0x490, 0x493, 0x492, 0x495, 0x494, 0x497, 0x496, + 0x499, 0x498, 0x49b, 0x49a, 0x49d, 0x49c, 0x49f, 0x49e, + 0x4a1, 0x4a0, 0x4a3, 0x4a2, 0x4a5, 0x4a4, 0x4a7, 0x4a6, + 0x4a9, 0x4a8, 0x4ab, 0x4aa, 0x4ad, 0x4ac, 0x4af, 0x4ae, + 0x4b1, 0x4b0, 0x4b3, 0x4b2, 0x4b5, 0x4b4, 0x4b7, 0x4b6, + 0x4b9, 0x4b8, 0x4bb, 0x4ba, 0x4bd, 0x4bc, 0x4bf, 0x4be, + 0, 0x4c2, 0x4c1, 0x4c4, 0x4c3, 0x4c6, 0x4c5, 0x4c8, + 0x4c7, 0x4ca, 0x4c9, 0x4cc, 0x4cb, 0x4ce, 0x4cd, 0, + 0x4d1, 0x4d0, 0x4d3, 0x4d2, 0x4d5, 0x4d4, 0x4d7, 0x4d6, + 0x4d9, 0x4d8, 0x4db, 0x4da, 0x4dd, 0x4dc, 0x4df, 0x4de, + 0x4e1, 0x4e0, 0x4e3, 0x4e2, 0x4e5, 0x4e4, 0x4e7, 0x4e6, + 0x4e9, 0x4e8, 0x4eb, 0x4ea, 0x4ed, 0x4ec, 0x4ef, 0x4ee, + 0x4f1, 0x4f0, 0x4f3, 0x4f2, 0x4f5, 0x4f4, 0, 0, + 0x4f9, 0x4f8, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_05[] = { + 0x501, 0x500, 0x503, 0x502, 0x505, 0x504, 0x507, 0x506, + 0x509, 0x508, 0x50b, 0x50a, 0x50d, 0x50c, 0x50f, 0x50e, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0x561, 0x562, 0x563, 0x564, 0x565, 0x566, 0x567, + 0x568, 0x569, 0x56a, 0x56b, 0x56c, 0x56d, 0x56e, 0x56f, + 0x570, 0x571, 0x572, 0x573, 0x574, 0x575, 0x576, 0x577, + 0x578, 0x579, 0x57a, 0x57b, 0x57c, 0x57d, 0x57e, 0x57f, + 0x580, 0x581, 0x582, 0x583, 0x584, 0x585, 0x586, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0x531, 0x532, 0x533, 0x534, 0x535, 0x536, 0x537, + 0x538, 0x539, 0x53a, 0x53b, 0x53c, 0x53d, 0x53e, 0x53f, + 0x540, 0x541, 0x542, 0x543, 0x544, 0x545, 0x546, 0x547, + 0x548, 0x549, 0x54a, 0x54b, 0x54c, 0x54d, 0x54e, 0x54f, + 0x550, 0x551, 0x552, 0x553, 0x554, 0x555, 0x556, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_1E[] = { + 0x1e01, 0x1e00, 0x1e03, 0x1e02, 0x1e05, 0x1e04, 0x1e07, 0x1e06, + 0x1e09, 0x1e08, 0x1e0b, 0x1e0a, 0x1e0d, 0x1e0c, 0x1e0f, 0x1e0e, + 0x1e11, 0x1e10, 0x1e13, 0x1e12, 0x1e15, 0x1e14, 0x1e17, 0x1e16, + 0x1e19, 0x1e18, 0x1e1b, 0x1e1a, 0x1e1d, 0x1e1c, 0x1e1f, 0x1e1e, + 0x1e21, 0x1e20, 0x1e23, 0x1e22, 0x1e25, 0x1e24, 0x1e27, 0x1e26, + 0x1e29, 0x1e28, 0x1e2b, 0x1e2a, 0x1e2d, 0x1e2c, 0x1e2f, 0x1e2e, + 0x1e31, 0x1e30, 0x1e33, 0x1e32, 0x1e35, 0x1e34, 0x1e37, 0x1e36, + 0x1e39, 0x1e38, 0x1e3b, 0x1e3a, 0x1e3d, 0x1e3c, 0x1e3f, 0x1e3e, + 0x1e41, 0x1e40, 0x1e43, 0x1e42, 0x1e45, 0x1e44, 0x1e47, 0x1e46, + 0x1e49, 0x1e48, 0x1e4b, 0x1e4a, 0x1e4d, 0x1e4c, 0x1e4f, 0x1e4e, + 0x1e51, 0x1e50, 0x1e53, 0x1e52, 0x1e55, 0x1e54, 0x1e57, 0x1e56, + 0x1e59, 0x1e58, 0x1e5b, 0x1e5a, 0x1e5d, 0x1e5c, 0x1e5f, 0x1e5e, + 0x1e61, 0x1e60, 0x1e63, 0x1e62, 0x1e65, 0x1e64, 0x1e67, 0x1e66, + 0x1e69, 0x1e68, 0x1e6b, 0x1e6a, 0x1e6d, 0x1e6c, 0x1e6f, 0x1e6e, + 0x1e71, 0x1e70, 0x1e73, 0x1e72, 0x1e75, 0x1e74, 0x1e77, 0x1e76, + 0x1e79, 0x1e78, 0x1e7b, 0x1e7a, 0x1e7d, 0x1e7c, 0x1e7f, 0x1e7e, + 0x1e81, 0x1e80, 0x1e83, 0x1e82, 0x1e85, 0x1e84, 0x1e87, 0x1e86, + 0x1e89, 0x1e88, 0x1e8b, 0x1e8a, 0x1e8d, 0x1e8c, 0x1e8f, 0x1e8e, + 0x1e91, 0x1e90, 0x1e93, 0x1e92, 0x1e95, 0x1e94, 0, 0, + 0, 0, 0, 0x1e60, 0, 0, 0, 0, + 0x1ea1, 0x1ea0, 0x1ea3, 0x1ea2, 0x1ea5, 0x1ea4, 0x1ea7, 0x1ea6, + 0x1ea9, 0x1ea8, 0x1eab, 0x1eaa, 0x1ead, 0x1eac, 0x1eaf, 0x1eae, + 0x1eb1, 0x1eb0, 0x1eb3, 0x1eb2, 0x1eb5, 0x1eb4, 0x1eb7, 0x1eb6, + 0x1eb9, 0x1eb8, 0x1ebb, 0x1eba, 0x1ebd, 0x1ebc, 0x1ebf, 0x1ebe, + 0x1ec1, 0x1ec0, 0x1ec3, 0x1ec2, 0x1ec5, 0x1ec4, 0x1ec7, 0x1ec6, + 0x1ec9, 0x1ec8, 0x1ecb, 0x1eca, 0x1ecd, 0x1ecc, 0x1ecf, 0x1ece, + 0x1ed1, 0x1ed0, 0x1ed3, 0x1ed2, 0x1ed5, 0x1ed4, 0x1ed7, 0x1ed6, + 0x1ed9, 0x1ed8, 0x1edb, 0x1eda, 0x1edd, 0x1edc, 0x1edf, 0x1ede, + 0x1ee1, 0x1ee0, 0x1ee3, 0x1ee2, 0x1ee5, 0x1ee4, 0x1ee7, 0x1ee6, + 0x1ee9, 0x1ee8, 0x1eeb, 0x1eea, 0x1eed, 0x1eec, 0x1eef, 0x1eee, + 0x1ef1, 0x1ef0, 0x1ef3, 0x1ef2, 0x1ef5, 0x1ef4, 0x1ef7, 0x1ef6, + 0x1ef9, 0x1ef8, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_1F[] = { + 0x1f08, 0x1f09, 0x1f0a, 0x1f0b, 0x1f0c, 0x1f0d, 0x1f0e, 0x1f0f, + 0x1f00, 0x1f01, 0x1f02, 0x1f03, 0x1f04, 0x1f05, 0x1f06, 0x1f07, + 0x1f18, 0x1f19, 0x1f1a, 0x1f1b, 0x1f1c, 0x1f1d, 0, 0, + 0x1f10, 0x1f11, 0x1f12, 0x1f13, 0x1f14, 0x1f15, 0, 0, + 0x1f28, 0x1f29, 0x1f2a, 0x1f2b, 0x1f2c, 0x1f2d, 0x1f2e, 0x1f2f, + 0x1f20, 0x1f21, 0x1f22, 0x1f23, 0x1f24, 0x1f25, 0x1f26, 0x1f27, + 0x1f38, 0x1f39, 0x1f3a, 0x1f3b, 0x1f3c, 0x1f3d, 0x1f3e, 0x1f3f, + 0x1f30, 0x1f31, 0x1f32, 0x1f33, 0x1f34, 0x1f35, 0x1f36, 0x1f37, + 0x1f48, 0x1f49, 0x1f4a, 0x1f4b, 0x1f4c, 0x1f4d, 0, 0, + 0x1f40, 0x1f41, 0x1f42, 0x1f43, 0x1f44, 0x1f45, 0, 0, + 0, 0x1f59, 0, 0x1f5b, 0, 0x1f5d, 0, 0x1f5f, + 0, 0x1f51, 0, 0x1f53, 0, 0x1f55, 0, 0x1f57, + 0x1f68, 0x1f69, 0x1f6a, 0x1f6b, 0x1f6c, 0x1f6d, 0x1f6e, 0x1f6f, + 0x1f60, 0x1f61, 0x1f62, 0x1f63, 0x1f64, 0x1f65, 0x1f66, 0x1f67, + 0x1fba, 0x1fbb, 0x1fc8, 0x1fc9, 0x1fca, 0x1fcb, 0x1fda, 0x1fdb, + 0x1ff8, 0x1ff9, 0x1fea, 0x1feb, 0x1ffa, 0x1ffb, 0, 0, + 0x1f88, 0x1f89, 0x1f8a, 0x1f8b, 0x1f8c, 0x1f8d, 0x1f8e, 0x1f8f, + 0x1f80, 0x1f81, 0x1f82, 0x1f83, 0x1f84, 0x1f85, 0x1f86, 0x1f87, + 0x1f98, 0x1f99, 0x1f9a, 0x1f9b, 0x1f9c, 0x1f9d, 0x1f9e, 0x1f9f, + 0x1f90, 0x1f91, 0x1f92, 0x1f93, 0x1f94, 0x1f95, 0x1f96, 0x1f97, + 0x1fa8, 0x1fa9, 0x1faa, 0x1fab, 0x1fac, 0x1fad, 0x1fae, 0x1faf, + 0x1fa0, 0x1fa1, 0x1fa2, 0x1fa3, 0x1fa4, 0x1fa5, 0x1fa6, 0x1fa7, + 0x1fb8, 0x1fb9, 0, 0x1fbc, 0, 0, 0, 0, + 0x1fb0, 0x1fb1, 0x1f70, 0x1f71, 0x1fb3, 0, 0x399, 0, + 0, 0, 0, 0x1fcc, 0, 0, 0, 0, + 0x1f72, 0x1f73, 0x1f74, 0x1f75, 0x1fc3, 0, 0, 0, + 0x1fd8, 0x1fd9, 0, 0, 0, 0, 0, 0, + 0x1fd0, 0x1fd1, 0x1f76, 0x1f77, 0, 0, 0, 0, + 0x1fe8, 0x1fe9, 0, 0, 0, 0x1fec, 0, 0, + 0x1fe0, 0x1fe1, 0x1f7a, 0x1f7b, 0x1fe5, 0, 0, 0, + 0, 0, 0, 0x1ffc, 0, 0, 0, 0, + 0x1f78, 0x1f79, 0x1f7c, 0x1f7d, 0x1ff3, 0, 0, 0, +}; + +static const Q_UINT16 case_21[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0x3c9, 0, + 0, 0, 0x6b, 0xe5, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0x2170, 0x2171, 0x2172, 0x2173, 0x2174, 0x2175, 0x2176, 0x2177, + 0x2178, 0x2179, 0x217a, 0x217b, 0x217c, 0x217d, 0x217e, 0x217f, + 0x2160, 0x2161, 0x2162, 0x2163, 0x2164, 0x2165, 0x2166, 0x2167, + 0x2168, 0x2169, 0x216a, 0x216b, 0x216c, 0x216d, 0x216e, 0x216f, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_24[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0x24d0, 0x24d1, + 0x24d2, 0x24d3, 0x24d4, 0x24d5, 0x24d6, 0x24d7, 0x24d8, 0x24d9, + 0x24da, 0x24db, 0x24dc, 0x24dd, 0x24de, 0x24df, 0x24e0, 0x24e1, + 0x24e2, 0x24e3, 0x24e4, 0x24e5, 0x24e6, 0x24e7, 0x24e8, 0x24e9, + 0x24b6, 0x24b7, 0x24b8, 0x24b9, 0x24ba, 0x24bb, 0x24bc, 0x24bd, + 0x24be, 0x24bf, 0x24c0, 0x24c1, 0x24c2, 0x24c3, 0x24c4, 0x24c5, + 0x24c6, 0x24c7, 0x24c8, 0x24c9, 0x24ca, 0x24cb, 0x24cc, 0x24cd, + 0x24ce, 0x24cf, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 case_FF[] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0xff41, 0xff42, 0xff43, 0xff44, 0xff45, 0xff46, 0xff47, + 0xff48, 0xff49, 0xff4a, 0xff4b, 0xff4c, 0xff4d, 0xff4e, 0xff4f, + 0xff50, 0xff51, 0xff52, 0xff53, 0xff54, 0xff55, 0xff56, 0xff57, + 0xff58, 0xff59, 0xff5a, 0, 0, 0, 0, 0, + 0, 0xff21, 0xff22, 0xff23, 0xff24, 0xff25, 0xff26, 0xff27, + 0xff28, 0xff29, 0xff2a, 0xff2b, 0xff2c, 0xff2d, 0xff2e, 0xff2f, + 0xff30, 0xff31, 0xff32, 0xff33, 0xff34, 0xff35, 0xff36, 0xff37, + 0xff38, 0xff39, 0xff3a, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, +}; + +static const Q_UINT16 * const case_info[256] = { + case_00, case_01, case_02, case_03, case_04, case_05, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, case_1E, case_1F, + 0, case_21, 0, 0, case_24, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, case_FF, +}; +// 39162 bytes + +static const Q_INT8 num_00[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, 2, 3, -1, -1, -1, -1, + -1, 1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_06[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_09[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, 0, 1, + 2, 3, 4, 5, 6, 7, 8, 9, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, 0, 1, + 2, 3, 4, 5, 6, 7, 8, 9, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_0B[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, 0, 1, + 2, 3, 4, 5, 6, 7, 8, 9, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, 1, + 2, 3, 4, 5, 6, 7, 8, 9, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_0D[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, 0, 1, + 2, 3, 4, 5, 6, 7, 8, 9, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_0E[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_0F[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_10[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_13[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_17[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_18[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_20[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 0, -1, -1, -1, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 num_24[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 1, 2, 3, 4, 5, 6, 7, 8, + 9, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, 1, 2, 3, 4, + 5, 6, 7, 8, 9, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + 1, 2, 3, 4, 5, 6, 7, 8, + 9, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, 0, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, 1, 2, 3, + 4, 5, 6, 7, 8, 9, -1, -1, +}; + +static const Q_INT8 num_27[] = { + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, 1, 2, + 3, 4, 5, 6, 7, 8, 9, -1, + 1, 2, 3, 4, 5, 6, 7, 8, + 9, -1, 1, 2, 3, 4, 5, 6, + 7, 8, 9, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, + -1, -1, -1, -1, -1, -1, -1, -1, +}; + +static const Q_INT8 * const decimal_info[256] = { + num_00, 0, 0, 0, 0, 0, num_06, 0, + 0, num_09, num_09, num_0B, num_09, num_0D, num_0E, num_0F, + num_10, 0, 0, num_13, 0, 0, 0, num_17, + num_18, 0, 0, 0, 0, 0, 0, 0, + num_20, 0, 0, 0, num_24, 0, 0, num_27, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, num_18, +}; +// 47354 bytes + +// END OF GENERATED DATA + +#endif + +static inline QChar::Category category( const QChar &c ) +{ +#ifndef QT_NO_UNICODETABLES + return (QChar::Category)(unicode_info[c.row()][c.cell()]); +#else +// ### just ASCII + if ( c.unicode() < 0x100 ) { + return (QChar::Category)(ui_00[c.unicode()]); + } + return QChar::Letter_Uppercase; //####### +#endif +} + +static inline QChar lower( const QChar &c ) +{ +#ifndef QT_NO_UNICODETABLES + uchar row = c.row(); + uchar cell = c.cell(); + if ( unicode_info[row][cell] != QChar::Letter_Uppercase ) + return c; + Q_UINT16 lower = *( case_info[row] + cell ); + if ( lower == 0 ) + return c; + return lower; +#else + if ( c.row() ) + return c; + else + return QChar( tolower((uchar) c.latin1()) ); +#endif +} + +static inline QChar upper( const QChar &c ) +{ +#ifndef QT_NO_UNICODETABLES + uchar row = c.row(); + uchar cell = c.cell(); + if ( unicode_info[row][cell] != QChar::Letter_Lowercase ) + return c; + Q_UINT16 upper = *(case_info[row]+cell); + if ( upper == 0 ) + return c; + return upper; +#else + if ( c.row() ) + return c; + else + return QChar( toupper((uchar) c.latin1()) ); +#endif +} + +static inline QChar::Direction direction( const QChar &c ) +{ +#ifndef QT_NO_UNICODETABLES + const Q_UINT8 *rowp = direction_info[c.row()]; + if(!rowp) return QChar::DirL; + return (QChar::Direction) ( *(rowp+c.cell()) & 0x1f ); +#else + return QChar::DirL; +#endif +} + +static inline bool mirrored( const QChar &c ) +{ +#ifndef QT_NO_UNICODETABLES + const Q_UINT8 *rowp = direction_info[c.row()]; + if ( !rowp ) + return FALSE; + return *(rowp+c.cell())>128; +#else + return FALSE; +#endif +} + +#ifndef QT_NO_UNICODETABLES +static const Q_UINT16 symmetricPairs[] = { + 0x0028, 0x0029, 0x003C, 0x003E, 0x005B, 0x005D, 0x007B, 0x007D, + 0x00AB, 0x00BB, 0x2039, 0x203A, 0x2045, 0x2046, 0x207D, 0x207E, + 0x208D, 0x208E, 0x2208, 0x220B, 0x2209, 0x220C, 0x220A, 0x220D, + 0x2215, 0x29F5, 0x223C, 0x223D, 0x2243, 0x22CD, 0x2252, 0x2253, + 0x2254, 0x2255, 0x2264, 0x2265, 0x2266, 0x2267, 0x2268, 0x2269, + 0x226A, 0x226B, 0x226E, 0x226F, 0x2270, 0x2271, 0x2272, 0x2273, + 0x2274, 0x2275, 0x2276, 0x2277, 0x2278, 0x2279, 0x227A, 0x227B, + 0x227C, 0x227D, 0x227E, 0x227F, 0x2280, 0x2281, 0x2282, 0x2283, + 0x2284, 0x2285, 0x2286, 0x2287, 0x2288, 0x2289, 0x228A, 0x228B, + 0x228F, 0x2290, 0x2291, 0x2292, 0x2298, 0x29B8, 0x22A2, 0x22A3, + 0x22A6, 0x2ADE, 0x22A8, 0x2AE4, 0x22A9, 0x2AE3, 0x22AB, 0x2AE5, + 0x22B0, 0x22B1, 0x22B2, 0x22B3, 0x22B4, 0x22B5, 0x22B6, 0x22B7, + 0x22C9, 0x22CA, 0x22CB, 0x22CC, 0x22D0, 0x22D1, 0x22D6, 0x22D7, + 0x22D8, 0x22D9, 0x22DA, 0x22DB, 0x22DC, 0x22DD, 0x22DE, 0x22DF, + 0x22E0, 0x22E1, 0x22E2, 0x22E3, 0x22E4, 0x22E5, 0x22E6, 0x22E7, + 0x22E8, 0x22E9, 0x22EA, 0x22EB, 0x22EC, 0x22ED, 0x22F0, 0x22F1, + 0x22F2, 0x22FA, 0x22F3, 0x22FB, 0x22F4, 0x22FC, 0x22F6, 0x22FD, + 0x22F7, 0x22FE, 0x2308, 0x2309, 0x230A, 0x230B, 0x2329, 0x232A, + 0x2768, 0x2769, 0x276A, 0x276B, 0x276C, 0x276D, 0x276E, 0x276F, + 0x2770, 0x2771, 0x2772, 0x2773, 0x2774, 0x2775, 0x27D5, 0x27D6, + 0x27DD, 0x27DE, 0x27E2, 0x27E3, 0x27E4, 0x27E5, 0x27E6, 0x27E7, + 0x27E8, 0x27E9, 0x27EA, 0x27EB, 0x2983, 0x2984, 0x2985, 0x2986, + 0x2987, 0x2988, 0x2989, 0x298A, 0x298B, 0x298C, 0x298D, 0x2990, + 0x298E, 0x298F, 0x2991, 0x2992, 0x2993, 0x2994, 0x2995, 0x2996, + 0x2997, 0x2998, 0x29C0, 0x29C1, 0x29C4, 0x29C5, 0x29CF, 0x29D0, + 0x29D1, 0x29D2, 0x29D4, 0x29D5, 0x29D8, 0x29D9, 0x29DA, 0x29DB, + 0x29F8, 0x29F9, 0x29FC, 0x29FD, 0x2A2B, 0x2A2C, 0x2A34, 0x2A35, + 0x2A3C, 0x2A3D, 0x2A64, 0x2A65, 0x2A79, 0x2A7A, 0x2A7D, 0x2A7E, + 0x2A7F, 0x2A80, 0x2A81, 0x2A82, 0x2A83, 0x2A84, 0x2A8B, 0x2A8C, + 0x2A91, 0x2A92, 0x2A93, 0x2A94, 0x2A95, 0x2A96, 0x2A97, 0x2A98, + 0x2A99, 0x2A9A, 0x2A9B, 0x2A9C, 0x2AA1, 0x2AA2, 0x2AA6, 0x2AA7, + 0x2AA8, 0x2AA9, 0x2AAA, 0x2AAB, 0x2AAC, 0x2AAD, 0x2AAF, 0x2AB0, + 0x2AB3, 0x2AB4, 0x2ABB, 0x2ABC, 0x2ABD, 0x2ABE, 0x2ABF, 0x2AC0, + 0x2AC1, 0x2AC2, 0x2AC3, 0x2AC4, 0x2AC5, 0x2AC6, 0x2ACD, 0x2ACE, + 0x2ACF, 0x2AD0, 0x2AD1, 0x2AD2, 0x2AD3, 0x2AD4, 0x2AD5, 0x2AD6, + 0x2AEC, 0x2AED, 0x2AF7, 0x2AF8, 0x2AF9, 0x2AFA, 0x3008, 0x3009, + 0x300A, 0x300B, 0x300C, 0x300D, 0x300E, 0x300F, 0x3010, 0x3011, + 0x3014, 0x3015, 0x3016, 0x3017, 0x3018, 0x3019, 0x301A, 0x301B, + 0xFF08, 0xFF09, 0xFF1C, 0xFF1E, 0xFF3B, 0xFF3D, 0xFF5B, 0xFF5D, + 0xFF5F, 0xFF60, 0xFF62, 0xFF63, +}; + +// ### shouldn't this be const? +static const int symmetricPairsSize = + sizeof(symmetricPairs)/sizeof(symmetricPairs[0]); + +/* + * ---------------------------------------------------------------------- + * End of unicode tables + * ---------------------------------------------------------------------- + */ + +#endif + +static int ucstrcmp( const QString &as, const QString &bs ) +{ + const QChar *a = as.unicode(); + const QChar *b = bs.unicode(); + if ( a == b ) + return 0; + if ( a == 0 ) + return 1; + if ( b == 0 ) + return -1; + int l=QMIN(as.length(),bs.length()); + while ( l-- && *a == *b ) + a++,b++; + if ( l==-1 ) + return ( as.length()-bs.length() ); + return a->unicode() - b->unicode(); +} + +static int ucstrncmp( const QChar *a, const QChar *b, int l ) +{ + while ( l-- && *a == *b ) + a++,b++; + if ( l==-1 ) + return 0; + return a->unicode() - b->unicode(); +} + +static int ucstrnicmp( const QChar *a, const QChar *b, int l ) +{ + while ( l-- && ::lower( *a ) == ::lower( *b ) ) + a++,b++; + if ( l==-1 ) + return 0; + return ::lower( *a ).unicode() - ::lower( *b ).unicode(); +} + +static uint computeNewMax( uint len ) +{ + uint newMax = 4; + while ( newMax < len ) + newMax *= 2; + // try to spare some memory + if ( newMax >= 1024 * 1024 && len <= newMax - (newMax >> 2) ) + newMax -= newMax >> 2; + return newMax; +} + +/*! + \class QCharRef qstring.h + \reentrant + \brief The QCharRef class is a helper class for QString. + + \ingroup text + + When you get an object of type QCharRef, if you can assign to it, + the assignment will apply to the character in the string from + which you got the reference. That is its whole purpose in life. + The QCharRef becomes invalid once modifications are made to the + string: if you want to keep the character, copy it into a QChar. + + Most of the QChar member functions also exist in QCharRef. + However, they are not explicitly documented here. + + \sa QString::operator[]() QString::at() QChar +*/ + +/*! + \class QChar qstring.h + \reentrant + \brief The QChar class provides a lightweight Unicode character. + + \ingroup text + + Unicode characters are (so far) 16-bit entities without any markup + or structure. This class represents such an entity. It is + lightweight, so it can be used everywhere. Most compilers treat it + like a "short int". (In a few years it may be necessary to make + QChar 32-bit when more than 65536 Unicode code points have been + defined and come into use.) + + QChar provides a full complement of testing/classification + functions, converting to and from other formats, converting from + composed to decomposed Unicode, and trying to compare and + case-convert if you ask it to. + + The classification functions include functions like those in + ctype.h, but operating on the full range of Unicode characters. + They all return TRUE if the character is a certain type of + character; otherwise they return FALSE. These classification + functions are isNull() (returns TRUE if the character is U+0000), + isPrint() (TRUE if the character is any sort of printable + character, including whitespace), isPunct() (any sort of + punctation), isMark() (Unicode Mark), isLetter (a letter), + isNumber() (any sort of numeric character), isLetterOrNumber(), + and isDigit() (decimal digits). All of these are wrappers around + category() which return the Unicode-defined category of each + character. + + QChar further provides direction(), which indicates the "natural" + writing direction of this character. The joining() function + indicates how the character joins with its neighbors (needed + mostly for Arabic) and finally mirrored(), which indicates whether + the character needs to be mirrored when it is printed in its + "unnatural" writing direction. + + Composed Unicode characters (like å) can be converted to + decomposed Unicode ("a" followed by "ring above") by using + decomposition(). + + In Unicode, comparison is not necessarily possible and case + conversion is very difficult at best. Unicode, covering the + "entire" world, also includes most of the world's case and sorting + problems. Qt tries, but not very hard: operator==() and friends + will do comparison based purely on the numeric Unicode value (code + point) of the characters, and upper() and lower() will do case + changes when the character has a well-defined upper/lower-case + equivalent. There is no provision for locale-dependent case + folding rules or comparison; these functions are meant to be fast + so they can be used unambiguously in data structures. (See + QString::localeAwareCompare() though.) + + The conversion functions include unicode() (to a scalar), latin1() + (to scalar, but converts all non-Latin1 characters to 0), row() + (gives the Unicode row), cell() (gives the Unicode cell), + digitValue() (gives the integer value of any of the numerous digit + characters), and a host of constructors. + + More information can be found in the document \link unicode.html + About Unicode. \endlink + + \sa QString QCharRef +*/ + +/*! + \enum QChar::Category + + This enum maps the Unicode character categories. + + The following characters are normative in Unicode: + + \value Mark_NonSpacing Unicode class name Mn + + \value Mark_SpacingCombining Unicode class name Mc + + \value Mark_Enclosing Unicode class name Me + + \value Number_DecimalDigit Unicode class name Nd + + \value Number_Letter Unicode class name Nl + + \value Number_Other Unicode class name No + + \value Separator_Space Unicode class name Zs + + \value Separator_Line Unicode class name Zl + + \value Separator_Paragraph Unicode class name Zp + + \value Other_Control Unicode class name Cc + + \value Other_Format Unicode class name Cf + + \value Other_Surrogate Unicode class name Cs + + \value Other_PrivateUse Unicode class name Co + + \value Other_NotAssigned Unicode class name Cn + + + The following categories are informative in Unicode: + + \value Letter_Uppercase Unicode class name Lu + + \value Letter_Lowercase Unicode class name Ll + + \value Letter_Titlecase Unicode class name Lt + + \value Letter_Modifier Unicode class name Lm + + \value Letter_Other Unicode class name Lo + + \value Punctuation_Connector Unicode class name Pc + + \value Punctuation_Dash Unicode class name Pd + + \value Punctuation_Open Unicode class name Ps + + \value Punctuation_Close Unicode class name Pe + + \value Punctuation_InitialQuote Unicode class name Pi + + \value Punctuation_FinalQuote Unicode class name Pf + + \value Punctuation_Other Unicode class name Po + + \value Symbol_Math Unicode class name Sm + + \value Symbol_Currency Unicode class name Sc + + \value Symbol_Modifier Unicode class name Sk + + \value Symbol_Other Unicode class name So + + + There are two categories that are specific to Qt: + + \value NoCategory used when Qt is dazed and confused and cannot + make sense of anything. + + \value Punctuation_Dask old typo alias for Punctuation_Dash + +*/ + +/*! + \enum QChar::Direction + + This enum type defines the Unicode direction attributes. See \link + http://www.unicode.org/ the Unicode Standard\endlink for a + description of the values. + + In order to conform to C/C++ naming conventions "Dir" is prepended + to the codes used in the Unicode Standard. +*/ + +/*! + \enum QChar::Decomposition + + This enum type defines the Unicode decomposition attributes. See + \link http://www.unicode.org/ the Unicode Standard\endlink for a + description of the values. +*/ + +/*! + \enum QChar::Joining + + This enum type defines the Unicode joining attributes. See \link + http://www.unicode.org/ the Unicode Standard\endlink for a + description of the values. +*/ + +/*! + \enum QChar::CombiningClass + + This enum type defines names for some of the Unicode combining + classes. See \link http://www.unicode.org/ the Unicode + Standard\endlink for a description of the values. +*/ + +/*! + \fn void QChar::setCell( uchar cell ) + \internal +*/ + +/*! + \fn void QChar::setRow( uchar row ) + \internal +*/ + + +/*! + \fn QChar::QChar() + + Constructs a null QChar (one that isNull()). +*/ + + +/*! + \fn QChar::QChar( char c ) + + Constructs a QChar corresponding to ASCII/Latin1 character \a c. +*/ + + +/*! + \fn QChar::QChar( uchar c ) + + Constructs a QChar corresponding to ASCII/Latin1 character \a c. +*/ + + +/*! + \fn QChar::QChar( uchar c, uchar r ) + + Constructs a QChar for Unicode cell \a c in row \a r. +*/ + + +/*! + \fn QChar::QChar( const QChar& c ) + + Constructs a copy of \a c. This is a deep copy, if such a + lightweight object can be said to have deep copies. +*/ + + +/*! + \fn QChar::QChar( ushort rc ) + + Constructs a QChar for the character with Unicode code point \a rc. +*/ + + +/*! + \fn QChar::QChar( short rc ) + + Constructs a QChar for the character with Unicode code point \a rc. +*/ + + +/*! + \fn QChar::QChar( uint rc ) + + Constructs a QChar for the character with Unicode code point \a rc. +*/ + + +/*! + \fn QChar::QChar( int rc ) + + Constructs a QChar for the character with Unicode code point \a rc. +*/ + + +/*! + \fn bool QChar::networkOrdered () + + \obsolete + + Returns TRUE if this character is in network byte order (MSB + first); otherwise returns FALSE. This is platform dependent. +*/ + + +/*! + \fn bool QChar::isNull() const + + Returns TRUE if the character is the Unicode character 0x0000, + i.e. ASCII NUL; otherwise returns FALSE. +*/ + +/*! + \fn uchar QChar::cell () const + + Returns the cell (least significant byte) of the Unicode + character. +*/ + +/*! + \fn uchar QChar::row () const + + Returns the row (most significant byte) of the Unicode character. +*/ + +/*! + Returns TRUE if the character is a printable character; otherwise + returns FALSE. This is any character not of category Cc or Cn. + + Note that this gives no indication of whether the character is + available in a particular \link QFont font\endlink. +*/ +bool QChar::isPrint() const +{ + Category c = ::category( *this ); + return !(c == Other_Control || c == Other_NotAssigned); +} + +/*! + Returns TRUE if the character is a separator character + (Separator_* categories); otherwise returns FALSE. +*/ +bool QChar::isSpace() const +{ + if( ucs >= 9 && ucs <=13 ) return TRUE; + Category c = ::category( *this ); + return c >= Separator_Space && c <= Separator_Paragraph; +} + +/*! + Returns TRUE if the character is a mark (Mark_* categories); + otherwise returns FALSE. +*/ +bool QChar::isMark() const +{ + Category c = ::category( *this ); + return c >= Mark_NonSpacing && c <= Mark_Enclosing; +} + +/*! + Returns TRUE if the character is a punctuation mark (Punctuation_* + categories); otherwise returns FALSE. +*/ +bool QChar::isPunct() const +{ + Category c = ::category( *this ); + return (c >= Punctuation_Connector && c <= Punctuation_Other); +} + +/*! + Returns TRUE if the character is a letter (Letter_* categories); + otherwise returns FALSE. +*/ +bool QChar::isLetter() const +{ + Category c = ::category( *this ); + return (c >= Letter_Uppercase && c <= Letter_Other); +} + +/*! + Returns TRUE if the character is a number (of any sort - Number_* + categories); otherwise returns FALSE. + + \sa isDigit() +*/ +bool QChar::isNumber() const +{ + Category c = ::category( *this ); + return c >= Number_DecimalDigit && c <= Number_Other; +} + +/*! + Returns TRUE if the character is a letter or number (Letter_* or + Number_* categories); otherwise returns FALSE. +*/ +bool QChar::isLetterOrNumber() const +{ + Category c = ::category( *this ); + return (c >= Letter_Uppercase && c <= Letter_Other) + || (c >= Number_DecimalDigit && c <= Number_Other); +} + + +/*! + Returns TRUE if the character is a decimal digit + (Number_DecimalDigit); otherwise returns FALSE. +*/ +bool QChar::isDigit() const +{ + return (::category( *this ) == Number_DecimalDigit); +} + + +/*! + Returns TRUE if the character is a symbol (Symbol_* categories); + otherwise returns FALSE. +*/ +bool QChar::isSymbol() const +{ + Category c = ::category( *this ); + return c >= Symbol_Math && c <= Symbol_Other; +} + +/*! + Returns the numeric value of the digit, or -1 if the character is + not a digit. +*/ +int QChar::digitValue() const +{ +#ifndef QT_NO_UNICODETABLES + const Q_INT8 *dec_row = decimal_info[row()]; + if( !dec_row ) + return -1; + return dec_row[cell()]; +#else + // ##### just latin1 + if ( ucs < '0' || ucs > '9' ) + return -1; + else + return ucs - '0'; +#endif +} + +/*! + Returns the character category. + + \sa Category +*/ +QChar::Category QChar::category() const +{ + return ::category( *this ); +} + +/*! + Returns the character's direction. + + \sa Direction +*/ +QChar::Direction QChar::direction() const +{ + return ::direction( *this ); +} + +/*! + \warning This function is not supported (it may change to use + Unicode character classes). + + Returns information about the joining properties of the character + (needed for example, for Arabic). +*/ +QChar::Joining QChar::joining() const +{ +#ifndef QT_NO_UNICODETABLES + const Q_UINT8 *rowp = direction_info[row()]; + if ( !rowp ) + return QChar::OtherJoining; + return (Joining) ((*(rowp+cell()) >> 5) &0x3); +#else + return OtherJoining; +#endif +} + + +/*! + Returns TRUE if the character is a mirrored character (one that + should be reversed if the text direction is reversed); otherwise + returns FALSE. +*/ +bool QChar::mirrored() const +{ + return ::mirrored( *this ); +} + +/*! + Returns the mirrored character if this character is a mirrored + character, otherwise returns the character itself. +*/ +QChar QChar::mirroredChar() const +{ +#ifndef QT_NO_UNICODETABLES + if(!::mirrored( *this )) + return *this; + + int i; + int c = unicode(); + for (i = 0; i < symmetricPairsSize; i ++) { + if (symmetricPairs[i] == c) + return symmetricPairs[(i%2) ? (i-1) : (i+1)]; + } +#endif + return *this; +} + +#ifndef QT_NO_UNICODETABLES +// ### REMOVE ME 4.0 +static QString shared_decomp; +#endif +/*! + \nonreentrant + + Decomposes a character into its parts. Returns QString::null if no + decomposition exists. +*/ +const QString &QChar::decomposition() const +{ +#ifndef QT_NO_UNICODETABLES + const Q_UINT16 *r = decomposition_info[row()]; + if(!r) return QString::null; + + Q_UINT16 pos = r[cell()]; + if(!pos) return QString::null; + pos+=2; + + QString s; + Q_UINT16 c; + while((c = decomposition_map[pos++]) != 0) s += QChar(c); + // ### In 4.0, return s, and not shared_decomp. shared_decomp + // prevents this function from being reentrant. + shared_decomp = s; + return shared_decomp; +#else + return QString::null; +#endif +} + +/*! + Returns the tag defining the composition of the character. Returns + QChar::Single if no decomposition exists. +*/ +QChar::Decomposition QChar::decompositionTag() const +{ +#ifndef QT_NO_UNICODETABLES + const Q_UINT16 *r = decomposition_info[row()]; + if(!r) return QChar::Single; + + Q_UINT16 pos = r[cell()]; + if(!pos) return QChar::Single; + + return (QChar::Decomposition) decomposition_map[pos]; +#else + return Single; // ########### FIX eg. just latin1 +#endif +} + +/*! + Returns the combining class for the character as defined in the + Unicode standard. This is mainly useful as a positioning hint for + marks attached to a base character. + + The Qt text rendering engine uses this information to correctly + position non spacing marks around a base character. +*/ +unsigned char QChar::combiningClass() const +{ +#ifndef QT_NO_UNICODETABLES + const Q_UINT8 *rowp = combining_info[row()]; + if ( !rowp ) + return 0; + return *(rowp+cell()); +#else + return 0; +#endif +} + + +/*! + Returns the lowercase equivalent if the character is uppercase; + otherwise returns the character itself. +*/ +QChar QChar::lower() const +{ + return ::lower( *this ); +} + +/*! + Returns the uppercase equivalent if the character is lowercase; + otherwise returns the character itself. +*/ +QChar QChar::upper() const +{ + return ::upper( *this ); +} + +/*! + \fn QChar::operator char() const + + Returns the Latin1 character equivalent to the QChar, or 0. This + is mainly useful for non-internationalized software. + + \sa unicode() +*/ + +/*! + \fn ushort QChar::unicode() const + + Returns the numeric Unicode value equal to the QChar. Normally, + you should use QChar objects as they are equivalent, but for some + low-level tasks (e.g. indexing into an array of Unicode + information), this function is useful. +*/ + +/*! + \fn ushort & QChar::unicode() + + \overload + + Returns a reference to the numeric Unicode value equal to the + QChar. +*/ + +/***************************************************************************** + Documentation of QChar related functions + *****************************************************************************/ + +/*! + \fn bool operator==( QChar c1, QChar c2 ) + + \relates QChar + + Returns TRUE if \a c1 and \a c2 are the same Unicode character; + otherwise returns FALSE. +*/ + +/*! + \fn bool operator==( char ch, QChar c ) + + \overload + \relates QChar + + Returns TRUE if \a c is the ASCII/Latin1 character \a ch; + otherwise returns FALSE. +*/ + +/*! + \fn bool operator==( QChar c, char ch ) + + \overload + \relates QChar + + Returns TRUE if \a c is the ASCII/Latin1 character \a ch; + otherwise returns FALSE. +*/ + +/*! + \fn int operator!=( QChar c1, QChar c2 ) + + \relates QChar + + Returns TRUE if \a c1 and \a c2 are not the same Unicode + character; otherwise returns FALSE. +*/ + +/*! + \fn int operator!=( char ch, QChar c ) + + \overload + \relates QChar + + Returns TRUE if \a c is not the ASCII/Latin1 character \a ch; + otherwise returns FALSE. +*/ + +/*! + \fn int operator!=( QChar c, char ch ) + + \overload + \relates QChar + + Returns TRUE if \a c is not the ASCII/Latin1 character \a ch; + otherwise returns FALSE. +*/ + +/*! + \fn int operator<=( QChar c1, QChar c2 ) + + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c1 is less than + that of \a c2, or they are the same Unicode character; otherwise + returns FALSE. +*/ + +/*! + \fn int operator<=( QChar c, char ch ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c is less than or + equal to that of the ASCII/Latin1 character \a ch; otherwise + returns FALSE. +*/ + +/*! + \fn int operator<=( char ch, QChar c ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of the ASCII/Latin1 + character \a ch is less than or equal to that of \a c; otherwise + returns FALSE. +*/ + +/*! + \fn int operator>=( QChar c1, QChar c2 ) + + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c1 is greater than + that of \a c2, or they are the same Unicode character; otherwise + returns FALSE. +*/ + +/*! + \fn int operator>=( QChar c, char ch ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c is greater than + or equal to that of the ASCII/Latin1 character \a ch; otherwise + returns FALSE. +*/ + +/*! + \fn int operator>=( char ch, QChar c ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of the ASCII/Latin1 + character \a ch is greater than or equal to that of \a c; + otherwise returns FALSE. +*/ + +/*! + \fn int operator<( QChar c1, QChar c2 ) + + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c1 is less than + that of \a c2; otherwise returns FALSE. +*/ + +/*! + \fn int operator<( QChar c, char ch ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c is less than that + of the ASCII/Latin1 character \a ch; otherwise returns FALSE. +*/ + +/*! + \fn int operator<( char ch, QChar c ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of the ASCII/Latin1 + character \a ch is less than that of \a c; otherwise returns + FALSE. +*/ + +/*! + \fn int operator>( QChar c1, QChar c2 ) + + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c1 is greater than + that of \a c2; otherwise returns FALSE. +*/ + +/*! + \fn int operator>( QChar c, char ch ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of \a c is greater than + that of the ASCII/Latin1 character \a ch; otherwise returns FALSE. +*/ + +/*! + \fn int operator>( char ch, QChar c ) + + \overload + \relates QChar + + Returns TRUE if the numeric Unicode value of the ASCII/Latin1 + character \a ch is greater than that of \a c; otherwise returns + FALSE. +*/ + +#ifndef QT_NO_UNICODETABLES + +// small class used internally in QString::Compose() +class QLigature +{ +public: + QLigature( QChar c ); + + Q_UINT16 first() { cur = ligatures; return cur ? *cur : 0; } + Q_UINT16 next() { return cur && *cur ? *(cur++) : 0; } + Q_UINT16 current() { return cur ? *cur : 0; } + + int match(QString & str, unsigned int index); + QChar head(); + QChar::Decomposition tag(); + +private: + Q_UINT16 *ligatures; + Q_UINT16 *cur; +}; + +QLigature::QLigature( QChar c ) +{ + const Q_UINT16 *r = ligature_info[c.row()]; + if( !r ) + ligatures = 0; + else + { + const Q_UINT16 pos = r[c.cell()]; + ligatures = (Q_UINT16 *)&(ligature_map[pos]); + } + cur = ligatures; +} + +QChar QLigature::head() +{ + if(current()) + return QChar(decomposition_map[current()+1]); + + return QChar::null; +} + +QChar::Decomposition QLigature::tag() +{ + if(current()) + return (QChar::Decomposition) decomposition_map[current()]; + + return QChar::Canonical; +} + +int QLigature::match(QString & str, unsigned int index) +{ + unsigned int i=index; + + if(!current()) return 0; + + Q_UINT16 lig = current() + 2; + Q_UINT16 ch; + + while ((i < str.length()) && (ch = decomposition_map[lig])) { + if (str[(int)i] != QChar(ch)) + return 0; + i++; + lig++; + } + + if (!decomposition_map[lig]) + { + return i-index; + } + return 0; +} + + +// this function is just used in QString::compose() +static inline bool format(QChar::Decomposition tag, QString & str, + int index, int len) +{ + unsigned int l = index + len; + unsigned int r = index; + + bool left = FALSE, right = FALSE; + + left = ((l < str.length()) && + ((str[(int)l].joining() == QChar::Dual) || + (str[(int)l].joining() == QChar::Right))); + if (r > 0) { + r--; + //printf("joining(right) = %d\n", str[(int)r].joining()); + right = (str[(int)r].joining() == QChar::Dual); + } + + + switch (tag) { + case QChar::Medial: + return (left & right); + case QChar::Initial: + return (left && !right); + case QChar::Final: + return (right);// && !left); + case QChar::Isolated: + default: + return (!right && !left); + } +} // format() +#endif + +/* + QString::compose() and visual() were developed by Gordon Tisher + , with input from Lars Knoll , + who developed the unicode data tables. +*/ +/*! + \warning This function is not supported in Qt 3.x. It is provided + for experimental and illustrative purposes only. It is mainly of + interest to those experimenting with Arabic and other + composition-rich texts. + + Applies possible ligatures to a QString. Useful when + composition-rich text requires rendering with glyph-poor fonts, + but it also makes compositions such as QChar(0x0041) ('A') and + QChar(0x0308) (Unicode accent diaresis), giving QChar(0x00c4) + (German A Umlaut). +*/ +void QString::compose() +{ +#ifndef QT_NO_UNICODETABLES + unsigned int index=0, len; + unsigned int cindex = 0; + + QChar code, head; + + QMemArray dia; + + QString composed = *this; + + while (index < length()) { + code = at(index); + //printf("\n\nligature for 0x%x:\n", code.unicode()); + QLigature ligature(code); + ligature.first(); + while(ligature.current()) { + if ((len = ligature.match(*this, index)) != 0) { + head = ligature.head(); + unsigned short code = head.unicode(); + // we exclude Arabic presentation forms A and a few + // other ligatures, which are undefined in most fonts + if(!(code > 0xfb50 && code < 0xfe80) && + !(code > 0xfb00 && code < 0xfb2a)) { + // joining info is only needed for Arabic + if (format(ligature.tag(), *this, index, len)) { + //printf("using ligature 0x%x, len=%d\n",code,len); + // replace letter + composed.replace(cindex, len, QChar(head)); + index += len-1; + // we continue searching in case we have a final + // form because medial ones are preferred. + if ( len != 1 || ligature.tag() !=QChar::Final ) + break; + } + } + } + ligature.next(); + } + cindex++; + index++; + } + *this = composed; +#endif +} + + +// These macros are used for efficient allocation of QChar strings. +// IMPORTANT! If you change these, make sure you also change the +// "delete unicode" statement in ~QStringData() in qstring.h correspondingly! + +#define QT_ALLOC_QCHAR_VEC( N ) (QChar*) new char[ sizeof(QChar)*( N ) ] +#define QT_DELETE_QCHAR_VEC( P ) delete[] ((char*)( P )) + + +/*! + This utility function converts the 8-bit string \a ba to Unicode, + returning the result. + + The caller is responsible for deleting the return value with + delete[]. +*/ + +QChar* QString::asciiToUnicode( const QByteArray& ba, uint* len ) +{ + if ( ba.isNull() ) { + *len = 0; + return 0; + } + int l = 0; + while ( l < (int)ba.size() && ba[l] ) + l++; + char* str = ba.data(); + QChar *uc = new QChar[ l ]; // Can't use macro, since function is public + QChar *result = uc; + if ( len ) + *len = l; + while (l--) + *uc++ = *str++; + return result; +} + +static QChar* internalAsciiToUnicode( const QByteArray& ba, uint* len ) +{ + if ( ba.isNull() ) { + *len = 0; + return 0; + } + int l = 0; + while ( l < (int)ba.size() && ba[l] ) + l++; + char* str = ba.data(); + QChar *uc = QT_ALLOC_QCHAR_VEC( l ); + QChar *result = uc; + if ( len ) + *len = l; + while (l--) + *uc++ = *str++; + return result; +} + +/*! + \overload + + This utility function converts the '\0'-terminated 8-bit string \a + str to Unicode, returning the result and setting \a *len to the + length of the Unicode string. + + The caller is responsible for deleting the return value with + delete[]. +*/ + +QChar* QString::asciiToUnicode( const char *str, uint* len, uint maxlen ) +{ + QChar* result = 0; + uint l = 0; + if ( str ) { + if ( maxlen != (uint)-1 ) { + while ( l < maxlen && str[l] ) + l++; + } else { + // Faster? + l = qstrlen(str); + } + QChar *uc = new QChar[ l ]; // Can't use macro since function is public + result = uc; + uint i = l; + while ( i-- ) + *uc++ = *str++; + } + if ( len ) + *len = l; + return result; +} + +static QChar* internalAsciiToUnicode( const char *str, uint* len, + uint maxlen = (uint)-1 ) +{ + QChar* result = 0; + uint l = 0; + if ( str ) { + if ( maxlen != (uint)-1 ) { + while ( l < maxlen && str[l] ) + l++; + } else { + // Faster? + l = qstrlen(str); + } + QChar *uc = QT_ALLOC_QCHAR_VEC( l ); + result = uc; + uint i = l; + while ( i-- ) + *uc++ = *str++; + } + if ( len ) + *len = l; + return result; +} + +/*! + This utility function converts \a l 16-bit characters from \a uc + to ASCII, returning a '\0'-terminated string. + + The caller is responsible for deleting the resultant string with + delete[]. +*/ +char* QString::unicodeToAscii(const QChar *uc, uint l) +{ + if (!uc) { + return 0; + } + char *a = new char[l+1]; + char *result = a; + while (l--) { + *a++ = (uc->unicode() > 0xff) ? '?' : (char)uc->unicode(); + uc++; + } + *a = '\0'; + return result; +} + +/***************************************************************************** + QString member functions + *****************************************************************************/ + +/*! + \class QString qstring.h + \reentrant + + \brief The QString class provides an abstraction of Unicode text + and the classic C '\0'-terminated char array. + + \ingroup tools + \ingroup shared + \ingroup text + \mainclass + + QString uses \link shclass.html implicit sharing\endlink, which + makes it very efficient and easy to use. + + In all of the QString methods that take \c {const char *} + parameters, the \c {const char *} is interpreted as a classic + C-style '\0'-terminated ASCII string. It is legal for the \c + {const char *} parameter to be 0. If the \c {const char *} is not + '\0'-terminated, the results are undefined. Functions that copy + classic C strings into a QString will not copy the terminating + '\0' character. The QChar array of the QString (as returned by + unicode()) is generally not terminated by a '\0'. If you need to + pass a QString to a function that requires a C '\0'-terminated + string use latin1(). + + \keyword QString::null + A QString that has not been assigned to anything is \e null, i.e. + both the length and data pointer is 0. A QString that references + the empty string ("", a single '\0' char) is \e empty. Both null + and empty QStrings are legal parameters to the methods. Assigning + \c{(const char *) 0} to QString gives a null QString. For + convenience, \c QString::null is a null QString. When sorting, + empty strings come first, followed by non-empty strings, followed + by null strings. We recommend using \c{if ( !str.isNull() )} to + check for a non-null string rather than \c{if ( !str )}; see \l + operator!() for an explanation. + + Note that if you find that you are mixing usage of \l QCString, + QString, and \l QByteArray, this causes lots of unnecessary + copying and might indicate that the true nature of the data you + are dealing with is uncertain. If the data is '\0'-terminated 8-bit + data, use \l QCString; if it is unterminated (i.e. contains '\0's) + 8-bit data, use \l QByteArray; if it is text, use QString. + + Lists of strings are handled by the QStringList class. You can + split a string into a list of strings using QStringList::split(), + and join a list of strings into a single string with an optional + separator using QStringList::join(). You can obtain a list of + strings from a string list that contain a particular substring or + that match a particular \link qregexp.html regex\endlink using + QStringList::grep(). + + Note for C programmers + + Due to C++'s type system and the fact that QString is implicitly + shared, QStrings may be treated like ints or other simple base + types. For example: + + \code + QString boolToString( bool b ) + { + QString result; + if ( b ) + result = "True"; + else + result = "False"; + return result; + } + \endcode + + The variable, result, is an auto variable allocated on the stack. + When return is called, because we're returning by value, The copy + constructor is called and a copy of the string is returned. (No + actual copying takes place thanks to the implicit sharing, see + below.) + + Throughout Qt's source code you will encounter QString usages like + this: + \code + QString func( const QString& input ) + { + QString output = input; + // process output + return output; + } + \endcode + + The 'copying' of input to output is almost as fast as copying a + pointer because behind the scenes copying is achieved by + incrementing a reference count. QString (like all Qt's implicitly + shared classes) operates on a copy-on-write basis, only copying if + an instance is actually changed. + + If you wish to create a deep copy of a QString without losing any + Unicode information then you should use QDeepCopy. + + \sa QChar QCString QByteArray QConstString +*/ + +/*! \enum Qt::ComparisonFlags +\internal +*/ +/*! + \enum Qt::StringComparisonMode + + This enum type is used to set the string comparison mode when + searching for an item. It is used by QListBox, QListView and + QIconView, for example. We'll refer to the string being searched + as the 'target' string. + + \value CaseSensitive The strings must match case sensitively. + \value ExactMatch The target and search strings must match exactly. + \value BeginsWith The target string begins with the search string. + \value EndsWith The target string ends with the search string. + \value Contains The target string contains the search string. + + If you OR these flags together (excluding \c CaseSensitive), the + search criteria be applied in the following order: \c ExactMatch, + \c BeginsWith, \c EndsWith, \c Contains. + + Matching is case-insensitive unless \c CaseSensitive is set. \c + CaseSensitive may be OR-ed with any combination of the other + flags. + +*/ +Q_EXPORT QStringData *QString::shared_null = 0; +QT_STATIC_CONST_IMPL QString QString::null; +QT_STATIC_CONST_IMPL QChar QChar::null; +QT_STATIC_CONST_IMPL QChar QChar::replacement((ushort)0xfffd); +QT_STATIC_CONST_IMPL QChar QChar::byteOrderMark((ushort)0xfeff); +QT_STATIC_CONST_IMPL QChar QChar::byteOrderSwapped((ushort)0xfffe); +QT_STATIC_CONST_IMPL QChar QChar::nbsp((ushort)0x00a0); + +QStringData* QString::makeSharedNull() +{ + QString::shared_null = new QStringData; +#if defined( Q_OS_MAC ) + QString *that = const_cast(&QString::null); + that->d = QString::shared_null; +#endif + return QString::shared_null; +} + +// Uncomment this to get some useful statistics. +// #define Q2HELPER(x) x + +#ifdef Q2HELPER +static int stat_construct_charstar=0; +static int stat_construct_charstar_size=0; +static int stat_construct_null=0; +static int stat_construct_int=0; +static int stat_construct_int_size=0; +static int stat_construct_ba=0; +static int stat_get_ascii=0; +static int stat_get_ascii_size=0; +static int stat_copy_on_write=0; +static int stat_copy_on_write_size=0; +static int stat_fast_copy=0; +Q_EXPORT void qt_qstring_stats() +{ + qDebug("construct_charstar = %d (%d chars)", stat_construct_charstar, stat_construct_charstar_size); + qDebug("construct_null = %d", stat_construct_null); + qDebug("construct_int = %d (%d chars)", stat_construct_int, stat_construct_int_size); + qDebug("construct_ba = %d", stat_construct_ba); + qDebug("get_ascii = %d (%d chars)", stat_get_ascii, stat_get_ascii_size); + qDebug("copy_on_write = %d (%d chars)", stat_copy_on_write, stat_copy_on_write_size); + qDebug("fast_copy = %d", stat_fast_copy); +} +#else +#define Q2HELPER(x) +#endif + +/*! + \fn QString::QString() + + Constructs a null string, i.e. both the length and data pointer + are 0. + + \sa isNull() +*/ + +/*! + Constructs a string of length one, containing the character \a ch. +*/ +QString::QString( QChar ch ) +{ + d = new QStringData( QT_ALLOC_QCHAR_VEC( 1 ), 1, 1 ); + d->unicode[0] = ch; +} + +/*! + Constructs an implicitly shared copy of \a s. This is very fast + since it only involves incrementing a reference count. +*/ +QString::QString( const QString &s ) : + d(s.d) +{ + Q2HELPER(stat_fast_copy++) + d->ref(); +} + +/*! + \internal + + Private function. + + Constructs a string with preallocated space for \a size characters. + + The string is empty. + + \sa isNull() +*/ + +QString::QString( int size, bool /*dummy*/ ) +{ + if ( size ) { + Q2HELPER(stat_construct_int++) + int l = size; + Q2HELPER(stat_construct_int_size+=l) + QChar* uc = QT_ALLOC_QCHAR_VEC( l ); + d = new QStringData( uc, 0, l ); + } else { + Q2HELPER(stat_construct_null++) + d = shared_null ? shared_null : (shared_null=new QStringData); + d->ref(); + } +} + +/*! + Constructs a string that is a deep copy of \a ba interpreted as a + classic C string. +*/ + +QString::QString( const QByteArray& ba ) +{ + Q2HELPER(stat_construct_ba++) + uint l; + QChar *uc = internalAsciiToUnicode(ba,&l); + d = new QStringData(uc,l,l); +} + +/*! + Constructs a string that is a deep copy of the first \a length + characters in the QChar array. + + If \a unicode and \a length are 0, then a null string is created. + + If only \a unicode is 0, the string is empty but has \a length + characters of space preallocated: QString expands automatically + anyway, but this may speed up some cases a little. We recommend + using the plain constructor and setLength() for this purpose since + it will result in more readable code. + + \sa isNull() setLength() +*/ + +QString::QString( const QChar* unicode, uint length ) +{ + if ( !unicode && !length ) { + d = shared_null ? shared_null : makeSharedNull(); + d->ref(); + } else { + QChar* uc = QT_ALLOC_QCHAR_VEC( length ); + if ( unicode ) + memcpy(uc, unicode, length*sizeof(QChar)); + d = new QStringData(uc,unicode ? length : 0,length); + } +} + +/*! + Constructs a string that is a deep copy of \a str, interpreted as + a classic C string. + + If \a str is 0, then a null string is created. + + This is a cast constructor, but it is perfectly safe: converting a + Latin1 const char* to QString preserves all the information. You + can disable this constructor by defining \c QT_NO_CAST_ASCII when + you compile your applications. You can also make QString objects + by using setLatin1(), fromLatin1(), fromLocal8Bit(), and + fromUtf8(). Or whatever encoding is appropriate for the 8-bit data + you have. + + \sa isNull() +*/ + +QString::QString( const char *str ) +{ + Q2HELPER(stat_construct_charstar++) + uint l; + QChar *uc = internalAsciiToUnicode(str,&l); + Q2HELPER(stat_construct_charstar_size+=l) + d = new QStringData(uc,l,l); +} + +/*! + \fn QString::~QString() + + Destroys the string and frees the string's data if this is the + last reference to the string. +*/ + + +/*! + Deallocates any space reserved solely by this QString. + + If the string does not share its data with another QString + instance, nothing happens; otherwise the function creates a new, + unique copy of this string. This function is called whenever the + string is modified. +*/ + +void QString::real_detach() +{ + setLength( length() ); +} + +void QString::deref() +{ + if ( d->deref() ) { + if ( d != shared_null ) + delete d; + d = 0; // helps debugging + } +} + +void QStringData::deleteSelf() +{ + delete this; +} + +/*! + \fn QString& QString::operator=( QChar c ) + + Sets the string to contain just the single character \a c. +*/ + +/*! + \fn QString& QString::operator=( char c ) + + \overload + + Sets the string to contain just the single character \a c. +*/ + +/*! + \overload + + Assigns a shallow copy of \a s to this string and returns a + reference to this string. This is very fast because the string + isn't actually copied. +*/ +QString &QString::operator=( const QString &s ) +{ + Q2HELPER(stat_fast_copy++) + s.d->ref(); + deref(); + d = s.d; + return *this; +} + +/*! + \overload + + Assigns a deep copy of \a cs, interpreted as a classic C string, + to this string and returns a reference to this string. +*/ +QString &QString::operator=( const QCString& cs ) +{ + return setLatin1(cs); +} + + +/*! + \overload + + Assigns a deep copy of \a str, interpreted as a classic C string + to this string and returns a reference to this string. + + If \a str is 0, then a null string is created. + + \sa isNull() +*/ +QString &QString::operator=( const char *str ) +{ + return setLatin1(str); +} + + +/*! + \fn bool QString::isNull() const + + Returns TRUE if the string is null; otherwise returns FALSE. A + null string is always empty. + + \code + QString a; // a.unicode() == 0, a.length() == 0 + a.isNull(); // TRUE, because a.unicode() == 0 + a.isEmpty(); // TRUE + \endcode + + \sa isEmpty(), length() +*/ + +/*! + \fn bool QString::isEmpty() const + + Returns TRUE if the string is empty, i.e. if length() == 0; + otherwise returns FALSE. Null strings are also empty. + + \code + QString a( "" ); + a.isEmpty(); // TRUE + a.isNull(); // FALSE + + QString b; + b.isEmpty(); // TRUE + b.isNull(); // TRUE + \endcode + + \sa isNull(), length() +*/ + +/*! + \fn uint QString::length() const + + Returns the length of the string. + + Null strings and empty strings have zero length. + + \sa isNull(), isEmpty() +*/ + +/*! + If \a newLen is less than the length of the string, then the + string is truncated at position \a newLen. Otherwise nothing + happens. + + \code + QString s = "truncate me"; + s.truncate( 5 ); // s == "trunc" + \endcode + + \sa setLength() +*/ + +void QString::truncate( uint newLen ) +{ + if ( newLen < d->len ) + setLength( newLen ); +} + +/*! + Ensures that at least \a newLen characters are allocated to the + string, and sets the length of the string to \a newLen. Any new + space allocated contains arbitrary data. + + If \a newLen is 0, then the string becomes empty, unless the + string is null, in which case it remains null. + + If it is not possible to allocate enough memory, the string + remains unchanged. + + This function always detaches the string from other references to + the same data. + + This function is useful for code that needs to build up a long + string and wants to avoid repeated reallocation. In this example, + we want to add to the string until some condition is true, and + we're fairly sure that size is big enough: + \code + QString result; + int resultLength = 0; + result.setLength( newLen ) // allocate some space + while ( ... ) { + result[resultLength++] = ... // fill (part of) the space with data + } + result.truncate[resultLength]; // and get rid of the undefined junk + \endcode + + If \a newLen is an underestimate, the worst that will happen is + that the loop will slow down. + + \sa truncate(), isNull(), isEmpty(), length() +*/ + +void QString::setLength( uint newLen ) +{ + if ( d->count != 1 || newLen > d->maxl || + ( newLen * 4 < d->maxl && d->maxl > 4 ) ) { + // detach, grow or shrink + Q2HELPER(stat_copy_on_write++) + Q2HELPER(stat_copy_on_write_size+=d->len) + uint newMax = computeNewMax( newLen ); + QChar* nd = QT_ALLOC_QCHAR_VEC( newMax ); + if ( nd ) { + uint len = QMIN( d->len, newLen ); + if ( d->unicode ) + memcpy( nd, d->unicode, sizeof(QChar)*len ); + deref(); + d = new QStringData( nd, newLen, newMax ); + } + } else { + d->len = newLen; + d->setDirty(); + } +} + +/*! + This function will return a string that replaces the lowest + numbered occurrence of \c %1, \c %2, ..., \c %9 with \a a. + + The \a fieldwidth value specifies the minimum amount of space that + \a a is padded to. A positive value will produce right-aligned + text, whereas a negative value will produce left-aligned text. + + \code + QString firstName( "Joe" ); + QString lastName( "Bloggs" ); + QString fullName; + fullName = QString( "First name is '%1', last name is '%2'" ) + .arg( firstName ) + .arg( lastName ); + + // fullName == First name is 'Joe', last name is 'Bloggs' + \endcode + + Note that using arg() to construct sentences as we've done in the + example above does not usually translate well into other languages + because sentence structure and word order often differ between + languages. + + If there is no place marker (\c %1 or \c %2, etc.), a warning + message (qWarning()) is output and the text is appended at the + end of the string. We recommend that the correct number of place + markers is always used in production code. +*/ +QString QString::arg( const QString& a, int fieldwidth ) const +{ + int pos, len; + QString r = *this; + + if ( !findArg( pos, len ) ) { + qWarning( "QString::arg(): Argument missing: %s, %s", + latin1(), a.latin1() ); + // Make sure the text at least appears SOMEWHERE + r += ' '; + pos = r.length(); + len = 0; + } + + r.replace( pos, len, a ); + if ( fieldwidth < 0 ) { + QString s; + while ( (uint)-fieldwidth > a.length() ) { + s += ' '; + fieldwidth++; + } + r.insert( pos + a.length(), s ); + } else if ( fieldwidth ) { + QString s; + while ( (uint)fieldwidth > a.length() ) { + s += ' '; + fieldwidth--; + } + r.insert( pos, s ); + } + + return r; +} + + +/*! + \overload + + The \a fieldwidth value specifies the minimum amount of space that + \a a is padded to. A positive value will produce a right-aligned + number, whereas a negative value will produce a left-aligned + number. + + \a a is expressed in base \a base, which is 10 by default and must + be between 2 and 36. + + \code + QString str; + str = QString( "Decimal 63 is %1 in hexadecimal" ) + .arg( 63, 0, 16 ); + // str == "Decimal 63 is 3f in hexadecimal" + \endcode +*/ +QString QString::arg( long a, int fieldwidth, int base ) const +{ + return arg( QString::number(a, base), fieldwidth ); +} + +/*! + \overload + + \a a is expressed in base \a base, which is 10 by default and must + be between 2 and 36. +*/ +QString QString::arg( ulong a, int fieldwidth, int base ) const +{ + return arg( QString::number(a, base), fieldwidth ); +} + +/*! + \fn QString QString::arg( int a, int fieldwidth, int base ) const + + \overload + + \a a is expressed in base \a base, which is 10 by default and must + be between 2 and 36. +*/ + +/*! + \fn QString QString::arg( uint a, int fieldwidth, int base ) const + + \overload + + \a a is expressed in base \a base, which is 10 by default and must + be between 2 and 36. +*/ + +/*! + \fn QString QString::arg( short a, int fieldwidth, int base ) const + + \overload + + \a a is expressed in base \a base, which is 10 by default and must + be between 2 and 36. +*/ + +/*! + \fn QString QString::arg( ushort a, int fieldwidth, int base ) const + + \overload + + \a a is expressed in base \a base, which is 10 by default and must + be between 2 and 36. +*/ + + +/*! + \overload + + \a a is assumed to be in the Latin1 character set. +*/ +QString QString::arg( char a, int fieldwidth ) const +{ + QString c; + c += a; + return arg( c, fieldwidth ); +} + +/*! + \overload +*/ +QString QString::arg( QChar a, int fieldwidth ) const +{ + QString c; + c += a; + return arg( c, fieldwidth ); +} + +/*! + \overload + + \target arg-formats + + Argument \a a is formatted according to the \a fmt format specified, + which is 'g' by default and can be any of the following: + + \table + \header \i Format \i Meaning + \row \i \c e \i format as [-]9.9e[+|-]999 + \row \i \c E \i format as [-]9.9E[+|-]999 + \row \i \c f \i format as [-]9.9 + \row \i \c g \i use \c e or \c f format, whichever is the most concise + \row \i \c G \i use \c E or \c f format, whichever is the most concise + \endtable + + With 'e', 'E', and 'f', \a prec is the number of digits after the + decimal point. With 'g' and 'G', \a prec is the maximum number of + significant digits (trailing zeroes are omitted). + + \code + double d = 12.34; + QString ds = QString( "'E' format, precision 3, gives %1" ) + .arg( d, 0, 'E', 3 ); + // ds == "1.234E+001" + \endcode +*/ +QString QString::arg( double a, int fieldwidth, char fmt, int prec ) const +{ + return arg( QString::number( a, fmt, prec ), fieldwidth ); +} + + +/* + Just 1-digit arguments. +*/ +bool QString::findArg( int& pos, int& len ) const +{ + char lowest=0; + register const QChar *uc = d->unicode; + const uint l = length(); + for (uint i = 0; i < l; i++) { + if ( uc[i] == '%' && i+1= '0' && dig <= '9' ) { + if ( !lowest || dig < lowest ) { + lowest = dig; + pos = i; + len = 2; + } + } + } + } + return lowest != 0; +} + +/*! + Safely builds a formatted string from the format string \a cformat + and an arbitrary list of arguments. The format string supports all + the escape sequences of printf() in the standard C library. + + The %s escape sequence expects a utf8() encoded string. The format + string \e cformat is expected to be in latin1. If you need a + Unicode format string, use arg() instead. For typesafe string + building, with full Unicode support, you can use QTextOStream like + this: + + \code + QString str; + QString s = ...; + int x = ...; + QTextOStream( &str ) << s << " : " << x; + \endcode + + For \link QObject::tr() translations,\endlink especially if the + strings contains more than one escape sequence, you should + consider using the arg() function instead. This allows the order + of the replacements to be controlled by the translator, and has + Unicode support. + + \sa arg() +*/ + +#ifndef QT_NO_SPRINTF +QString &QString::sprintf( const char* cformat, ... ) +{ + va_list ap; + va_start( ap, cformat ); + + if ( !cformat || !*cformat ) { + // Qt 1.x compat + *this = fromLatin1( "" ); + return *this; + } + QString format = fromLatin1( cformat ); + + QRegExp escape( "%#?0?-? ?\\+?'?[0-9*]*\\.?[0-9*]*h?l?L?q?Z?" ); + QString result; + uint last = 0; + int pos; + int len = 0; + + for (;;) { + pos = escape.search( format, last ); + len = escape.matchedLength(); + // Non-escaped text + if ( pos > (int)last ) + result += format.mid( last, pos - last ); + if ( pos < 0 ) { + // The rest + if ( last < format.length() ) + result += format.mid( last ); + break; + } + last = pos + len + 1; + + // Escape + QString f = format.mid( pos, len ); + uint width, decimals; + int params = 0; + int wpos = f.find('*'); + if ( wpos >= 0 ) { + params++; + width = va_arg( ap, int ); + if ( f.find('*', wpos + 1) >= 0 ) { + decimals = va_arg( ap, int ); + params++; + } else { + decimals = 0; + } + } else { + decimals = width = 0; + } + QString replacement; + if ( format[pos + len] == 's' || format[pos + len] == 'S' || + format[pos + len] == 'c' ) + { + bool rightjust = ( f.find('-') < 0 ); + // %-5s really means left adjust in sprintf + + if ( wpos < 0 ) { + QRegExp num( fromLatin1("[0-9]+") ); + int p = num.search( f ); + int nlen = num.matchedLength(); + int q = f.find( '.' ); + if ( q < 0 || (p < q && p >= 0) ) + width = f.mid( p, nlen ).toInt(); + if ( q >= 0 ) { + p = num.search( f, q ); + // "decimals" is used to specify string truncation + if ( p >= 0 ) + decimals = f.mid( p, nlen ).toInt(); + } + } + + if ( format[pos + len] == 's' ) { + QString s = QString::fromUtf8( va_arg(ap, char*) ); + replacement = ( decimals <= 0 ) ? s : s.left( decimals ); + } else { + int ch = va_arg(ap, int); + replacement = QChar((ushort)ch); + } + if ( replacement.length() < width ) { + replacement = rightjust + ? replacement.rightJustify(width) + : replacement.leftJustify(width); + } + } else if ( format[pos+len] == '%' ) { + replacement = '%'; + } else if ( format[pos+len] == 'n' ) { + int* n = va_arg(ap, int*); + *n = result.length(); + } else { + char in[64], out[330]; + strncpy(in,f.latin1(),63); + out[0] = '\0'; + char fch = format[pos+len].latin1(); + in[f.length()] = fch; + switch ( fch ) { + case 'd': + case 'i': + case 'o': + case 'u': + case 'x': + case 'X': + { + int value = va_arg( ap, int ); + switch ( params ) { + case 0: + ::sprintf( out, in, value ); + break; + case 1: + ::sprintf( out, in, width, value ); + break; + case 2: + ::sprintf( out, in, width, decimals, value ); + } + } + break; + case 'e': + case 'E': + case 'f': + case 'g': + case 'G': + { + double value = va_arg( ap, double ); + switch ( params ) { + case 0: + ::sprintf( out, in, value ); + break; + case 1: + ::sprintf( out, in, width, value ); + break; + case 2: + ::sprintf( out, in, width, decimals, value ); + } + } + break; + case 'p': + { + void* value = va_arg( ap, void * ); + switch ( params ) { + case 0: + ::sprintf( out, in, value ); + break; + case 1: + ::sprintf( out, in, width, value ); + break; + case 2: + ::sprintf( out, in, width, decimals, value ); + } + } + } + replacement = fromLatin1( out ); + } + result += replacement; + } + *this = result; + + va_end( ap ); + return *this; +} +#endif + +/*! + Fills the string with \a len characters of value \a c, and returns + a reference to the string. + + If \a len is negative (the default), the current string length is + used. + + \code + QString str; + str.fill( 'g', 5 ); // string == "ggggg" + \endcode +*/ + +QString& QString::fill( QChar c, int len ) +{ + if ( len < 0 ) + len = length(); + if ( len == 0 ) { + *this = ""; + } else { + deref(); + QChar * nd = QT_ALLOC_QCHAR_VEC( len ); + d = new QStringData(nd,len,len); + while (len--) *nd++ = c; + } + return *this; +} + + +/*! + \fn QString QString::copy() const + + \obsolete + + In Qt 2.0 and later, all calls to this function are needless. Just + remove them. +*/ + +/*! + \overload + + Finds the first occurrence of the character \a c, starting at + position \a index. If \a index is -1, the search starts at the + last character; if -2, at the next to last character and so on. + (See findRev() for searching backwards.) + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. + + Returns the position of \a c or -1 if \a c could not be found. +*/ + +int QString::find( QChar c, int index, bool cs ) const +{ + const uint l = length(); + if ( index < 0 ) + index += l; + if ( (uint)index >= l ) + return -1; + register const QChar *uc = unicode()+index; + const QChar *end = unicode() + l; + if ( cs ) { + while ( uc < end && *uc != c ) + uc++; + } else { + c = ::lower( c ); + while ( uc < end && ::lower( *uc ) != c ) + uc++; + } + if ( uint(uc - unicode()) >= l ) + return -1; + return (int)(uc - unicode()); +} + +/* an implementation of the Boyer-Moore search algorithm +*/ + +/* initializes the skiptable to know haw far ahead we can skip on a wrong match +*/ +static void bm_init_skiptable( const QString &pattern, uint *skiptable, bool cs ) +{ + int i = 0; + register uint *st = skiptable; + int l = pattern.length(); + while ( i++ < 0x100/8 ) { + *(st++) = l; + *(st++) = l; + *(st++) = l; + *(st++) = l; + *(st++) = l; + *(st++) = l; + *(st++) = l; + *(st++) = l; + } + const QChar *uc = pattern.unicode(); + if ( cs ) { + while( l-- ) { + skiptable[ uc->cell() ] = l; + uc++; + } + } else { + while( l-- ) { + skiptable[ ::lower( *uc ).cell() ] = l; + uc++; + } + } +} + +static int bm_find( const QString &str, int index, const QString &pattern, uint *skiptable, bool cs ) +{ + const uint l = str.length(); + if ( pattern.isEmpty() ) + return index > (int)l ? -1 : index; + + const QChar *uc = str.unicode(); + const QChar *puc = pattern.unicode(); + const uint pl = pattern.length(); + const uint pl_minus_one = pl - 1; + + register const QChar *current = uc + index + pl_minus_one; + const QChar *end = uc + l; + if ( cs ) { + while( current < end ) { + uint skip = skiptable[ current->cell() ]; + if ( !skip ) { + // possible match + while( skip < pl ) { + if ( *(current - skip ) != puc[pl_minus_one-skip] ) + break; + skip++; + } + if ( skip > pl_minus_one ) { // we have a match + return (current - uc) - skip + 1; + } + // in case we don't have a match we are a bit inefficient as we only skip by one + // when we have the non matching char in the string. + if ( skiptable[ (current-skip)->cell() ] == pl ) + skip = pl - skip; + else + skip = 1; + } + current += skip; + } + } else { + while( current < end ) { + uint skip = skiptable[ ::lower( *current ).cell() ]; + if ( !skip ) { + // possible match + while( skip < pl ) { + if ( ::lower( *(current - skip) ) != ::lower( puc[pl_minus_one-skip] ) ) + break; + skip++; + } + if ( skip > pl_minus_one ) // we have a match + return (current - uc) - skip + 1; + // in case we don't have a match we are a bit inefficient as we only skip by one + // when we have the non matching char in the string. + if ( skiptable[ ::lower( (current - skip)->cell() ) ] == pl ) + skip = pl - skip; + else + skip = 1; + } + current += skip; + } + } + // not found + return -1; +} + + +#define REHASH( a ) \ + if ( sl_minus_1 < sizeof(uint) * CHAR_BIT ) \ + hashHaystack -= (a) << sl_minus_1; \ + hashHaystack <<= 1 + +/*! + \overload + + Finds the first occurrence of the string \a str, starting at + position \a index. If \a index is -1, the search starts at the + last character, if it is -2, at the next to last character and so + on. (See findRev() for searching backwards.) + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. + + Returns the position of \a str or -1 if \a str could not be found. +*/ + +int QString::find( const QString& str, int index, bool cs ) const +{ + const uint l = length(); + const uint sl = str.length(); + if ( index < 0 ) + index += l; + if ( sl + index > l ) + return -1; + if ( !sl ) + return index; + + if ( sl == 1 ) + return find( *str.unicode(), index, cs ); + + // we use the Boyer-Moore algorithm in cases where the overhead + // for the hash table should pay off, otherwise we use a simple + // hash function + if ( l > 500 && sl > 5 ) { + uint skiptable[0x100]; + bm_init_skiptable( str, skiptable, cs ); + return bm_find( *this, index, str, skiptable, cs ); + } + + /* + We use some hashing for efficiency's sake. Instead of + comparing strings, we compare the hash value of str with that of + a part of this QString. Only if that matches, we call ucstrncmp + or ucstrnicmp. + */ + const QChar* needle = str.unicode(); + const QChar* haystack = unicode() + index; + const QChar* end = unicode() + (l-sl); + const uint sl_minus_1 = sl-1; + uint hashNeedle = 0, hashHaystack = 0, i; + + if ( cs ) { + for ( i = 0; i < sl; ++i ) { + hashNeedle = ((hashNeedle<<1) + needle[i].unicode() ); + hashHaystack = ((hashHaystack<<1) + haystack[i].unicode() ); + } + hashHaystack -= (haystack+sl_minus_1)->unicode(); + + while ( haystack <= end ) { + hashHaystack += (haystack+sl_minus_1)->unicode(); + if ( hashHaystack == hashNeedle + && ucstrncmp( needle, haystack, sl ) == 0 ) + return haystack-unicode(); + + REHASH( haystack->unicode() ); + ++haystack; + } + } else { + for ( i = 0; i < sl; ++i ) { + hashNeedle = ((hashNeedle<<1) + + ::lower( needle[i].unicode() ).unicode() ); + hashHaystack = ((hashHaystack<<1) + + ::lower( haystack[i].unicode() ).unicode() ); + } + + hashHaystack -= ::lower(*(haystack+sl_minus_1)).unicode(); + while ( haystack <= end ) { + hashHaystack += ::lower(*(haystack+sl_minus_1)).unicode(); + if ( hashHaystack == hashNeedle + && ucstrnicmp( needle, haystack, sl ) == 0 ) + return haystack-unicode(); + + REHASH( ::lower(*haystack).unicode() ); + ++haystack; + } + } + return -1; +} + +/*! + \fn int QString::findRev( const char* str, int index ) const + + Equivalent to findRev(QString(\a str), \a index). +*/ + +/*! + \fn int QString::find( const char* str, int index ) const + + \overload + + Equivalent to find(QString(\a str), \a index). +*/ + +/*! + \overload + + Finds the first occurrence of the character \a c, starting at + position \a index and searching backwards. If the index is -1, the + search starts at the last character, if it is -2, at the next to + last character and so on. + + Returns the position of \a c or -1 if \a c could not be found. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. + + \code + QString string( "bananas" ); + int i = string.findRev( 'a' ); // i == 5 + \endcode +*/ + +int QString::findRev( QChar c, int index, bool cs ) const +{ + const uint l = length(); + if ( index < 0 ) + index += l; + if ( (uint)index >= l ) + return -1; + const QChar *end = unicode(); + register const QChar *uc = end + index; + if ( cs ) { + while ( uc >= end && *uc != c ) + uc--; + } else { + c = ::lower( c ); + while ( uc >= end && ::lower( *uc ) != c ) + uc--; + } + return uc - end; +} + +/*! + \overload + + Finds the first occurrence of the string \a str, starting at + position \a index and searching backwards. If the index is -1, the + search starts at the last character, if it is -2, at the next to + last character and so on. + + Returns the position of \a str or -1 if \a str could not be found. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. + + \code + QString string("bananas"); + int i = string.findRev( "ana" ); // i == 3 + \endcode +*/ + +int QString::findRev( const QString& str, int index, bool cs ) const +{ + /* + See QString::find() for explanations. + */ + const uint l = length(); + if ( index < 0 ) + index += l; + const uint sl = str.length(); + int delta = l-sl; + if ( index < 0 || index > (int)l || delta < 0 ) + return -1; + if ( index > delta ) + index = delta; + + if ( sl == 1 ) + return findRev( *str.unicode(), index, cs ); + + const QChar* needle = str.unicode(); + const QChar* haystack = unicode() + index; + const QChar* end = unicode(); + const uint sl_minus_1 = sl-1; + const QChar* n = needle+sl_minus_1; + const QChar* h = haystack+sl_minus_1; + uint hashNeedle = 0, hashHaystack = 0, i; + + if ( cs ) { + for ( i = 0; i < sl; ++i ) { + hashNeedle = ((hashNeedle<<1) + (n-i)->unicode() ); + hashHaystack = ((hashHaystack<<1) + (h-i)->unicode() ); + } + hashHaystack -= haystack->unicode(); + + while ( haystack >= end ) { + hashHaystack += haystack->unicode(); + if ( hashHaystack == hashNeedle + && ucstrncmp( needle, haystack, sl ) == 0 ) + return haystack-unicode(); + --haystack; + REHASH( (haystack+sl)->unicode() ); + } + } else { + for ( i = 0; i < sl; ++i ) { + hashNeedle = ((hashNeedle<<1) + + ::lower( (n-i)->unicode() ).unicode() ); + hashHaystack = ((hashHaystack<<1) + + ::lower( (h-i)->unicode() ).unicode() ); + } + hashHaystack -= ::lower(*haystack).unicode(); + + while ( haystack >= end ) { + hashHaystack += ::lower(*haystack).unicode(); + if ( hashHaystack == hashNeedle + && ucstrnicmp( needle, haystack, sl ) == 0 ) + return haystack-unicode(); + --haystack; + REHASH( ::lower(*(haystack+sl)).unicode() ); + } + } + return -1; +} + +#undef REHASH + +/*! + \enum QString::SectionFlags + + \value SectionDefault Empty fields are counted, leading and + trailing separators are not included, and the separator is + compared case sensitively. + + \value SectionSkipEmpty Treat empty fields as if they don't exist, + i.e. they are not considered as far as \e start and \e end are + concerned. + + \value SectionIncludeLeadingSep Include the leading separator (if + any) in the result string. + + \value SectionIncludeTrailingSep Include the trailing separator + (if any) in the result string. + + \value SectionCaseInsensitiveSeps Compare the separator + case-insensitively. + + Any of the last four values can be OR-ed together to form a flag. + + \sa section() +*/ + +/*! + \fn QString QString::section( QChar sep, int start, int end = 0xffffffff, int flags = SectionDefault ) const + + This function returns a section of the string. + + This string is treated as a sequence of fields separated by the + character, \a sep. The returned string consists of the fields from + position \a start to position \a end inclusive. If \a end is not + specified, all fields from position \a start to the end of the + string are included. Fields are numbered 0, 1, 2, etc., counting + from the left, and -1, -2, etc., counting from right to left. + + The \a flags argument can be used to affect some aspects of the + function's behaviour, e.g. whether to be case sensitive, whether + to skip empty fields and how to deal with leading and trailing + separators; see \l{SectionFlags}. + + \code + QString csv( "forename,middlename,surname,phone" ); + QString s = csv.section( ',', 2, 2 ); // s == "surname" + + QString path( "/usr/local/bin/myapp" ); // First field is empty + QString s = path.section( '/', 3, 4 ); // s == "bin/myapp" + QString s = path.section( '/', 3, 3, SectionSkipEmpty ); // s == "myapp" + \endcode + + If \a start or \a end is negative, we count fields from the right + of the string, the right-most field being -1, the one from + right-most field being -2, and so on. + + \code + QString csv( "forename,middlename,surname,phone" ); + QString s = csv.section( ',', -3, -2 ); // s == "middlename,surname" + + QString path( "/usr/local/bin/myapp" ); // First field is empty + QString s = path.section( '/', -1 ); // s == "myapp" + \endcode + + \sa QStringList::split() +*/ + +/*! + \overload + + This function returns a section of the string. + + This string is treated as a sequence of fields separated by the + string, \a sep. The returned string consists of the fields from + position \a start to position \a end inclusive. If \a end is not + specified, all fields from position \a start to the end of the + string are included. Fields are numbered 0, 1, 2, etc., counting + from the left, and -1, -2, etc., counting from right to left. + + The \a flags argument can be used to affect some aspects of the + function's behaviour, e.g. whether to be case sensitive, whether + to skip empty fields and how to deal with leading and trailing + separators; see \l{SectionFlags}. + + \code + QString data( "forename**middlename**surname**phone" ); + QString s = data.section( "**", 2, 2 ); // s == "surname" + \endcode + + If \a start or \a end is negative, we count fields from the right + of the string, the right-most field being -1, the one from + right-most field being -2, and so on. + + \code + QString data( "forename**middlename**surname**phone" ); + QString s = data.section( "**", -3, -2 ); // s == "middlename**surname" + \endcode + + \sa QStringList::split() +*/ + +QString QString::section( const QString &sep, int start, int end, int flags ) const +{ + const QChar *uc = unicode(); + if ( !uc ) + return QString(); + QString _sep = (flags & SectionCaseInsensitiveSeps) ? sep.lower() : sep; + const QChar *uc_sep = _sep.unicode(); + if(!uc_sep) + return QString(); + bool match = FALSE, last_match = TRUE; + + //find start + int n = length(), sep_len = _sep.length(); + const QChar *begin = start < 0 ? uc + n : uc; + while(start) { + match = FALSE; + int c = 0; + for(const QChar *tmp = start < 0 ? begin - sep_len : begin; + c < sep_len && tmp < uc + n && tmp >= uc; tmp++, c++) { + if(flags & SectionCaseInsensitiveSeps) { + if( ::lower( *tmp ) != *(uc_sep + c)) + break; + } else { + if( *tmp != *(uc_sep + c) ) + break; + } + if(c == sep_len - 1) { + match = TRUE; + break; + } + } + if(start > 0 && (flags & SectionSkipEmpty) && match && last_match) + match = FALSE; + last_match = match; + + if(start < 0) { + if(match) { + begin -= sep_len; + if(!++start) + break; + } else { + if(start == -1 && begin == uc) + break; + begin--; + } + } else { + if(match) { + if(!--start) + break; + begin += sep_len; + } else { + if(start == 1 && begin == uc + n) + break; + begin++; + } + } + if(begin > uc + n || begin < uc) + return QString(); + } + if(match && !(flags & SectionIncludeLeadingSep)) + begin+=sep_len; + if(begin > uc + n || begin < uc) + return QString(); + + //now find last + match = FALSE; + const QChar *last = end < 0 ? uc + n : uc; + if(end == -1) { + int c = 0; + for(const QChar *tmp = end < 0 ? last - sep_len : last; + c < sep_len && tmp < uc + n && tmp >= uc; tmp++, c++) { + if(flags & SectionCaseInsensitiveSeps) { + if( ::lower( *tmp ) != *(uc_sep + c)) + break; + } else { + if( *tmp != *(uc_sep + c) ) + break; + } + if(c == sep_len - 1) { + match = TRUE; + break; + } + } + } else { + end++; + last_match = TRUE; + while(end) { + match = FALSE; + int c = 0; + for(const QChar *tmp = end < 0 ? last - sep_len : last; + c < sep_len && tmp < uc + n && tmp >= uc; tmp++, c++) { + if(flags & SectionCaseInsensitiveSeps) { + if( ::lower( *tmp ) != *(uc_sep + c)) + break; + } else { + if( *tmp != *(uc_sep + c) ) + break; + } + if(c == sep_len - 1) { + match = TRUE; + break; + } + } + if(end > 0 && (flags & SectionSkipEmpty) && match && last_match) + match = FALSE; + last_match = match; + + if(end < 0) { + if(match) { + if(!++end) + break; + last -= sep_len; + } else { + last--; + } + } else { + if(match) { + last += sep_len; + if(!--end) + break; + } else { + last++; + } + } + if(last >= uc + n) { + last = uc + n; + break; + } else if(last < uc) { + return QString(); + } + } + } + if(match && !(flags & SectionIncludeTrailingSep)) + last -= sep_len; + if(last < uc || last > uc + n || begin >= last) + return QString(); + + //done + return QString(begin, last - begin); +} + +#ifndef QT_NO_REGEXP +class section_chunk { +public: + section_chunk(int l, QString s) { length = l; string = s; } + int length; + QString string; +}; +/*! + \overload + + This function returns a section of the string. + + This string is treated as a sequence of fields separated by the + regular expression, \a reg. The returned string consists of the + fields from position \a start to position \a end inclusive. If \a + end is not specified, all fields from position \a start to the end + of the string are included. Fields are numbered 0, 1, 2, etc., counting + from the left, and -1, -2, etc., counting from right to left. + + The \a flags argument can be used to affect some aspects of the + function's behaviour, e.g. whether to be case sensitive, whether + to skip empty fields and how to deal with leading and trailing + separators; see \l{SectionFlags}. + + \code + QString line( "forename\tmiddlename surname \t \t phone" ); + QRegExp sep( "\s+" ); + QString s = line.section( sep, 2, 2 ); // s == "surname" + \endcode + + If \a start or \a end is negative, we count fields from the right + of the string, the right-most field being -1, the one from + right-most field being -2, and so on. + + \code + QString line( "forename\tmiddlename surname \t \t phone" ); + QRegExp sep( "\\s+" ); + QString s = line.section( sep, -3, -2 ); // s == "middlename surname" + \endcode + + \warning Using this QRegExp version is much more expensive than + the overloaded string and character versions. + + \sa QStringList::split() simplifyWhiteSpace() +*/ + +QString QString::section( const QRegExp ®, int start, int end, int flags ) const +{ + const QChar *uc = unicode(); + if(!uc) + return QString(); + + QRegExp sep(reg); + sep.setCaseSensitive(!(flags & SectionCaseInsensitiveSeps)); + + QPtrList l; + l.setAutoDelete(TRUE); + int n = length(), m = 0, last_m = 0, last = 0, last_len = 0; + + while( ( m = sep.search( *this, m ) ) != -1 ) { + l.append(new section_chunk(last_len, QString(uc + last_m, m - last_m))); + last_m = m; + last_len = sep.matchedLength(); + if((m += sep.matchedLength()) >= n) { + last = 1; + break; + } + } + if(!last) + l.append(new section_chunk(last_len, QString(uc + last_m, n - last_m))); + + if(start < 0) + start = l.count() + start; + if(end == -1) + end = l.count(); + else if(end < 0) + end = l.count() + end; + + int i = 0; + QString ret; + for ( section_chunk *chk=l.first(); chk; chk=l.next(), i++ ) { + if((flags & SectionSkipEmpty) && chk->length == (int)chk->string.length()) { + if(i <= start) + start++; + end++; + } + if(i == start) { + ret = (flags & SectionIncludeLeadingSep) ? chk->string : chk->string.mid(chk->length); + } else if(i > start) { + ret += chk->string; + } + if(i == end) { + if((chk=l.next()) && flags & SectionIncludeTrailingSep) + ret += chk->string.left(chk->length); + break; + } + } + return ret; +} +#endif + +/*! + \fn QString QString::section( char sep, int start, int end = 0xffffffff, int flags = SectionDefault ) const + + \overload +*/ + +/*! + \fn QString QString::section( const char *sep, int start, int end = 0xffffffff, int flags = SectionDefault ) const + + \overload +*/ + + +/*! + Returns the number of times the character \a c occurs in the + string. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. + + \code + QString string( "Trolltech and Qt" ); + int i = string.contains( 't', FALSE ); // i == 3 + \endcode +*/ + +int QString::contains( QChar c, bool cs ) const +{ + int count = 0; + const QChar *uc = unicode(); + if ( !uc ) + return 0; + int n = length(); + if ( cs ) { + while ( n-- ) + if ( *uc++ == c ) + count++; + } else { + c = ::lower( c ); + while ( n-- ) { + if ( ::lower( *uc ) == c ) + count++; + uc++; + } + } + return count; +} + +/*! + \overload + + Returns the number of times the string \a str occurs in the string. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. +*/ +int QString::contains( const char* str, bool cs ) const +{ + return contains( QString(str), cs ); +} + +/*! + \fn int QString::contains( char c, bool cs ) const + + \overload +*/ + +/*! + \fn int QString::find( char c, int index, bool cs ) const + + \overload + + Find character \a c starting from position \a index. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. +*/ + +/*! + \fn int QString::findRev( char c, int index, bool cs ) const + + \overload + + Find character \a c starting from position \a index and working + backwards. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. +*/ + +/*! + \overload + + Returns the number of times \a str occurs in the string. + + If \a cs is TRUE, the search is case sensitive; otherwise the + search is case insensitive. + + This function counts overlapping strings, so in the example below, + there are two instances of "ana" in "bananas". + + \code + QString str( "bananas" ); + int i = str.contains( "ana" ); // i == 2 + \endcode + + \sa findRev() +*/ + +int QString::contains( const QString &str, bool cs ) const +{ + if ( isNull() ) + return 0; + int count = 0; + uint skiptable[0x100]; + bm_init_skiptable( str, skiptable, cs ); + int i = -1; + // use boyer-moore for the ultimate speed experience + while ( ( i = bm_find( *this, i+1, str, skiptable, cs ) ) != -1 ) + count++; + return count; +} + +/*! + Returns a substring that contains the \a len leftmost characters + of the string. + + The whole string is returned if \a len exceeds the length of the + string. + + \code + QString s = "Pineapple"; + QString t = s.left( 4 ); // t == "Pine" + \endcode + + \sa right(), mid(), isEmpty() +*/ + +QString QString::left( uint len ) const +{ + if ( isEmpty() ) { + return QString(); + } else if ( len == 0 ) { // ## just for 1.x compat: + return fromLatin1( "" ); + } else if ( len >= length() ) { + return *this; + } else { + QString s( len, TRUE ); + memcpy( s.d->unicode, d->unicode, len * sizeof(QChar) ); + s.d->len = len; + return s; + } +} + +/*! + Returns a string that contains the \a len rightmost characters of + the string. + + If \a len is greater than the length of the string then the whole + string is returned. + + \code + QString string( "Pineapple" ); + QString t = string.right( 5 ); // t == "apple" + \endcode + + \sa left(), mid(), isEmpty() +*/ + +QString QString::right( uint len ) const +{ + if ( isEmpty() ) { + return QString(); + } else if ( len == 0 ) { // ## just for 1.x compat: + return fromLatin1( "" ); + } else { + uint l = length(); + if ( len >= l ) + return *this; + QString s( len, TRUE ); + memcpy( s.d->unicode, d->unicode+(l-len), len*sizeof(QChar) ); + s.d->len = len; + return s; + } +} + +/*! + Returns a string that contains the \a len characters of this + string, starting at position \a index. + + Returns a null string if the string is empty or \a index is out of + range. Returns the whole string from \a index if \a index + \a len + exceeds the length of the string. + + \code + QString s( "Five pineapples" ); + QString t = s.mid( 5, 4 ); // t == "pine" + \endcode + + \sa left(), right() +*/ + +QString QString::mid( uint index, uint len ) const +{ + uint slen = length(); + if ( isEmpty() || index >= slen ) { + return QString(); + } else if ( len == 0 ) { // ## just for 1.x compat: + return fromLatin1( "" ); + } else { + if ( len > slen-index ) + len = slen - index; + if ( index == 0 && len == slen ) + return *this; + register const QChar *p = unicode()+index; + QString s( len, TRUE ); + memcpy( s.d->unicode, p, len * sizeof(QChar) ); + s.d->len = len; + return s; + } +} + +/*! + Returns a string of length \a width that contains this string + padded by the \a fill character. + + If \a truncate is FALSE and the length of the string is more than + \a width, then the returned string is a copy of the string. + + If \a truncate is TRUE and the length of the string is more than + \a width, then any characters in a copy of the string after length + \a width are removed, and the copy is returned. + + \code + QString s( "apple" ); + QString t = s.leftJustify( 8, '.' ); // t == "apple..." + \endcode + + \sa rightJustify() +*/ + +QString QString::leftJustify( uint width, QChar fill, bool truncate ) const +{ + QString result; + int len = length(); + int padlen = width - len; + if ( padlen > 0 ) { + result.setLength(len+padlen); + if ( len ) + memcpy( result.d->unicode, unicode(), sizeof(QChar)*len ); + QChar* uc = result.d->unicode + len; + while (padlen--) + *uc++ = fill; + } else { + if ( truncate ) + result = left( width ); + else + result = *this; + } + return result; +} + +/*! + Returns a string of length \a width that contains the \a fill + character followed by the string. + + If \a truncate is FALSE and the length of the string is more than + \a width, then the returned string is a copy of the string. + + If \a truncate is TRUE and the length of the string is more than + \a width, then the resulting string is truncated at position \a + width. + + \code + QString string( "apple" ); + QString t = string.rightJustify( 8, '.' ); // t == "...apple" + \endcode + + \sa leftJustify() +*/ + +QString QString::rightJustify( uint width, QChar fill, bool truncate ) const +{ + QString result; + int len = length(); + int padlen = width - len; + if ( padlen > 0 ) { + result.setLength( len+padlen ); + QChar* uc = result.d->unicode; + while (padlen--) + *uc++ = fill; + if ( len ) + memcpy( uc, unicode(), sizeof(QChar)*len ); + } else { + if ( truncate ) + result = left( width ); + else + result = *this; + } + return result; +} + +/*! + Returns a lowercase copy of the string. + + \code + QString string( "TROlltECH" ); + str = string.lower(); // str == "trolltech" + \endcode + + \sa upper() +*/ + +QString QString::lower() const +{ + QString s(*this); + int l=length(); + if ( l ) { + s.real_detach(); // could do this only when we find a change + register QChar *p=s.d->unicode; + if ( p ) { + while ( l-- ) { + *p = ::lower( *p ); + p++; + } + } + } + return s; +} + +/*! + Returns an uppercase copy of the string. + + \code + QString string( "TeXt" ); + str = string.upper(); // t == "TEXT" + \endcode + + \sa lower() +*/ + +QString QString::upper() const +{ + QString s(*this); + int l=length(); + if ( l ) { + s.real_detach(); // could do this only when we find a change + register QChar *p=s.d->unicode; + if ( p ) { + while ( l-- ) { + *p = ::upper( *p ); + p++; + } + } + } + return s; +} + + +/*! + Returns a string that has whitespace removed from the start and + the end. + + Whitespace means any character for which QChar::isSpace() returns + TRUE. This includes Unicode characters with decimal values 9 + (TAB), 10 (LF), 11 (VT), 12 (FF), 13 (CR) and 32 (Space), and may + also include other Unicode characters. + + \code + QString string = " white space "; + QString s = string.stripWhiteSpace(); // s == "white space" + \endcode + + \sa simplifyWhiteSpace() +*/ + +QString QString::stripWhiteSpace() const +{ + if ( isEmpty() ) // nothing to do + return *this; + register const QChar *s = unicode(); + if ( !s->isSpace() && !s[length()-1].isSpace() ) + return *this; + + int start = 0; + int end = length() - 1; + while ( start<=end && s[start].isSpace() ) // skip white space from start + start++; + if ( start <= end ) { // only white space + while ( end && s[end].isSpace() ) // skip white space from end + end--; + } + int l = end - start + 1; + if ( l <= 0 ) + return QString::fromLatin1(""); + + QString result( l, TRUE ); + memcpy( result.d->unicode, &s[start], sizeof(QChar)*l ); + result.d->len = l; + return result; +} + + +/*! + Returns a string that has whitespace removed from the start and + the end, and which has each sequence of internal whitespace + replaced with a single space. + + Whitespace means any character for which QChar::isSpace() returns + TRUE. This includes Unicode characters with decimal values 9 + (TAB), 10 (LF), 11 (VT), 12 (FF), 13 (CR), and 32 (Space). + + \code + QString string = " lots\t of\nwhite space "; + QString t = string.simplifyWhiteSpace(); + // t == "lots of white space" + \endcode + + \sa stripWhiteSpace() +*/ + +QString QString::simplifyWhiteSpace() const +{ + if ( isEmpty() ) + return *this; + QString result; + result.setLength( length() ); + const QChar *from = unicode(); + const QChar *fromend = from+length(); + int outc=0; + QChar *to = result.d->unicode; + for (;;) { + while ( from!=fromend && from->isSpace() ) + from++; + while ( from!=fromend && !from->isSpace() ) + to[outc++] = *from++; + if ( from!=fromend ) + to[outc++] = ' '; + else + break; + } + if ( outc > 0 && to[outc-1] == ' ' ) + outc--; + result.truncate( outc ); + return result; +} + + +/*! + Inserts \a s into the string at position \a index. + + If \a index is beyond the end of the string, the string is + extended with spaces to length \a index and \a s is then appended + and returns a reference to the string. + + \code + QString string( "I like fish" ); + str = string.insert( 2, "don't " ); + // str == "I don't like fish" + \endcode + + \sa remove(), replace() +*/ + +QString &QString::insert( uint index, const QString &s ) +{ + // the sub function takes care of &s == this case. + return insert( index, s.unicode(), s.length() ); +} + +/*! + \overload + + Inserts the character in \a s into the string at position \a index + \a len number of times and returns a reference to the string. +*/ + +QString &QString::insert( uint index, const QChar* s, uint len ) +{ + if ( len == 0 ) + return *this; + uint olen = length(); + int nlen = olen + len; + + if ( s >= d->unicode && (uint)(s - d->unicode) < d->maxl ) { + // Part of me - take a copy. + QChar *tmp = QT_ALLOC_QCHAR_VEC( len ); + memcpy(tmp,s,len*sizeof(QChar)); + insert(index,tmp,len); + QT_DELETE_QCHAR_VEC( tmp ); + return *this; + } + + if ( index >= olen ) { // insert after end of string + setLength( len + index ); + int n = index - olen; + QChar* uc = d->unicode+olen; + while (n--) + *uc++ = ' '; + memcpy( d->unicode+index, s, sizeof(QChar)*len ); + } else { // normal insert + setLength( nlen ); + memmove( d->unicode + index + len, unicode() + index, + sizeof(QChar) * (olen - index) ); + memcpy( d->unicode + index, s, sizeof(QChar) * len ); + } + return *this; +} + +/*! + \overload + + Insert \a c into the string at position \a index and returns a + reference to the string. + + If \a index is beyond the end of the string, the string is + extended with spaces (ASCII 32) to length \a index and \a c is + then appended. +*/ + +QString &QString::insert( uint index, QChar c ) // insert char +{ + QString s( c ); + return insert( index, s ); +} + +/*! + \fn QString& QString::insert( uint index, char c ) + + \overload + + Insert character \a c at position \a index. +*/ + +/*! + \fn QString &QString::prepend( const QString &s ) + + Inserts \a s at the beginning of the string and returns a + reference to the string. + + Equivalent to insert(0, \a s). + + \code + QString string = "42"; + string.prepend( "The answer is " ); + // string == "The answer is 42" + \endcode + + \sa insert() +*/ + +/*! + \fn QString& QString::prepend( char ch ) + + \overload + + Inserts \a ch at the beginning of the string and returns a + reference to the string. + + Equivalent to insert(0, \a ch). + + \sa insert() +*/ + +/*! + \fn QString& QString::prepend( QChar ch ) + + \overload + + Inserts \a ch at the beginning of the string and returns a + reference to the string. + + Equivalent to insert(0, \a ch). + + \sa insert() +*/ + +/*! \fn QString& QString::prepend( const QByteArray &s ) + \overload + + Inserts \a s at the beginning of the string and returns a reference to the string. + + Equivalent to insert(0, \a s). + + \sa insert() + */ + +/*! + \overload + + Inserts \a s at the beginning of the string and returns a reference to the string. + + Equivalent to insert(0, \a s). + + \sa insert() + */ +QString &QString::prepend( const char *s ) +{ + return insert( 0, QString(s) ); +} + +/*! + Removes \a len characters from the string starting at position \a + index, and returns a reference to the string. + + If \a index is beyond the length of the string, nothing happens. + If \a index is within the string, but \a index + \a len is beyond + the end of the string, the string is truncated at position \a + index. + + \code + QString string( "Montreal" ); + string.remove( 1, 4 ); // string == "Meal" + \endcode + + \sa insert(), replace() +*/ + +QString &QString::remove( uint index, uint len ) +{ + uint olen = length(); + if ( index >= olen ) { + // range problems + } else if ( index + len >= olen ) { // index ok + setLength( index ); + } else if ( len != 0 ) { + real_detach(); + memmove( d->unicode+index, d->unicode+index+len, + sizeof(QChar)*(olen-index-len) ); + setLength( olen-len ); + } + return *this; +} + +/*! \overload + + Removes every occurrence of the character \a c in the string. + Returns a reference to the string. + + This is the same as replace(\a c, ""). +*/ +QString &QString::remove( QChar c ) +{ + int i = 0; + while ( i < (int) length() ) { + if ( constref(i) == c ) { + remove( i, 1 ); + } else { + i++; + } + } + return *this; +} + +/*! \overload + + \fn QString &QString::remove( char c ) + + Removes every occurrence of the character \a c in the string. + Returns a reference to the string. + + This is the same as replace(\a c, ""). +*/ + +/*! \overload + + Removes every occurrence of \a str in the string. Returns a + reference to the string. + + This is the same as replace(\a str, ""). +*/ +QString &QString::remove( const QString & str ) +{ + int index = 0; + if ( !str.isEmpty() ) { + while ( (index = find(str, index)) != -1 ) + remove( index, str.length() ); + } + return *this; +} + +/*! \overload + + Replaces every occurrence of \a c1 with the char \a c2. + Returns a reference to the string. +*/ +QString &QString::replace( QChar c1, QChar c2 ) +{ + real_detach(); + uint i = 0; + while ( i < d->len ) { + if ( d->unicode[i] == c1 ) + d->unicode[i] = c2; + i++; + } + return *this; +} + + +#ifndef QT_NO_REGEXP_CAPTURE + +/*! \overload + + Removes every occurrence of the regular expression \a rx in the + string. Returns a reference to the string. + + This is the same as replace(\a rx, ""). +*/ + +QString &QString::remove( const QRegExp & rx ) +{ + return replace( rx, QString::null ); +} + +#endif + +/*! \overload + + Removes every occurrence of \a str in the string. Returns a + reference to the string. +*/ +QString &QString::remove( const char *str ) +{ + return remove( QString::fromLatin1(str) ); +} + +/*! + Replaces \a len characters from the string with \a s, starting at + position \a index, and returns a reference to the string. + + If \a index is beyond the length of the string, nothing is deleted + and \a s is appended at the end of the string. If \a index is + valid, but \a index + \a len is beyond the end of the string, + the string is truncated at position \a index, then \a s is + appended at the end. + + \code + QString string( "Say yes!" ); + string = string.replace( 4, 3, "NO" ); + // string == "Say NO!" + \endcode + + \sa insert(), remove() +*/ + +QString &QString::replace( uint index, uint len, const QString &s ) +{ + return replace( index, len, s.unicode(), s.length() ); +} + +/*! \overload + + This is the same as replace(\a index, \a len, QString(\a c)). +*/ +QString &QString::replace( uint index, uint len, QChar c ) +{ + return replace( index, len, &c, 1 ); +} + +/*! \overload + \fn QString &QString::replace( uint index, uint len, char c ) + + This is the same as replace(\a index, \a len, QChar(\a c)). +*/ + +/*! + \overload + + Replaces \a len characters with \a slen characters of QChar data + from \a s, starting at position \a index, and returns a reference + to the string. + + \sa insert(), remove() +*/ + +QString &QString::replace( uint index, uint len, const QChar* s, uint slen ) +{ + real_detach(); + if ( len == slen && index + len <= length() ) { + // Optimized common case: replace without size change + memcpy( d->unicode+index, s, len * sizeof(QChar) ); + } else if ( s >= d->unicode && (uint)(s - d->unicode) < d->maxl ) { + // Part of me - take a copy. + QChar *tmp = QT_ALLOC_QCHAR_VEC( slen ); + memcpy( tmp, s, slen * sizeof(QChar) ); + replace( index, len, tmp, slen ); + QT_DELETE_QCHAR_VEC( tmp ); + } else { + remove( index, len ); + insert( index, s, slen ); + } + return *this; +} + +/*! \overload + + Replaces every occurrence of the character \a c in the string + with \a after. Returns a reference to the string. + + Example: + \code + QString s = "a,b,c"; + s.replace( QChar(','), " or " ); + // s == "a or b or c" + \endcode +*/ +QString &QString::replace( QChar c, const QString & after ) +{ + return replace( QString( c ), after ); +} + +/*! \overload + \fn QString &QString::replace( char c, const QString & after ) + + Replaces every occurrence of the character \a c in the string + with \a after. Returns a reference to the string. +*/ + +/*! \overload + + Replaces every occurrence of the string \a before in the string + with the string \a after. Returns a reference to the string. + + Example: + \code + QString s = "Greek is Greek"; + s.replace( "Greek", "English" ); + // s == "English is English" + \endcode +*/ +QString &QString::replace( const QString & before, const QString & after ) +{ + if ( before == after || isNull() ) + return *this; + + real_detach(); + + int index = 0; + uint skiptable[256]; + bm_init_skiptable( before, skiptable, TRUE ); + const int bl = before.length(); + const int al = after.length(); + + if ( bl == al ) { + if ( bl ) { + const QChar *auc = after.unicode(); + while( (index = bm_find(*this, index, before, skiptable, TRUE) ) != -1 ) { + memcpy( d->unicode+index, auc, al*sizeof(QChar) ); + index += bl; + } + } + } else if ( al < bl ) { + const QChar *auc = after.unicode(); + uint to = 0; + uint movestart = 0; + uint num = 0; + while( (index = bm_find(*this, index, before, skiptable, TRUE) ) != -1 ) { + if ( num ) { + int msize = index - movestart; + if ( msize > 0 ) { + memmove( d->unicode + to, d->unicode + movestart, msize*sizeof(QChar) ); + to += msize; + } + } else { + to = index; + } + if ( al ) { + memcpy( d->unicode+to, auc, al*sizeof(QChar) ); + to += al; + } + index += bl; + movestart = index; + num++; + } + if ( num ) { + int msize = d->len - movestart; + if ( msize > 0 ) + memmove( d->unicode + to, d->unicode + movestart, msize*sizeof(QChar) ); + setLength( d->len - num*(bl-al) ); + } + } else { + // the most complex case. We don't want to loose performance by doing repeated + // copies and reallocs of the string. + while( index != -1 ) { + uint indices[4096]; + uint pos = 0; + while( pos < 4095 ) { + index = bm_find(*this, index, before, skiptable, TRUE); + if ( index == -1 ) + break; + indices[pos++] = index; + index += bl; + // avoid infinite loop + if ( !bl ) + index++; + } + if ( !pos ) + break; + + // we have a table of replacement positions, use them for fast replacing + int adjust = pos*(al-bl); + // index has to be adjusted in case we get back into the loop above. + if ( index != -1 ) + index += adjust; + uint newlen = d->len + adjust; + int moveend = d->len; + if ( newlen > d->len ) + setLength( newlen ); + + while( pos ) { + pos--; + int movestart = indices[pos] + bl; + int insertstart = indices[pos] + pos*(al-bl); + int moveto = insertstart + al; + memmove( d->unicode + moveto, d->unicode + movestart, (moveend - movestart)*sizeof(QChar) ); + memcpy( d->unicode + insertstart, after.unicode(), al*sizeof(QChar) ); + moveend = movestart-bl; + } + } + } + return *this; +} + +#ifndef QT_NO_REGEXP_CAPTURE +/*! \overload + + Replaces every occurrence of the regexp \a rx in the string with \a str. + Returns a reference to the string. For example: + \code + QString s = "banana"; + s.replace( QRegExp("an"), "" ); + // s == "ba" + \endcode + + For regexps containing \link qregexp.html#capturing-text capturing + parentheses \endlink, occurrences of \\1, \\2, ..., + in \a str are replaced with \a{rx}.cap(1), cap(2), ... + + \code + QString t = "A bon mot."; + t.replace( QRegExp("([^<]*)"), "\\emph{\\1}" ); + // t == "A \\emph{bon mot}." + \endcode + + \sa find(), findRev(), QRegExp::cap() +*/ + +QString &QString::replace( const QRegExp &rx, const QString &str ) +{ + if ( isNull() ) + return *this; + + real_detach(); + + QRegExp rx2 = rx; + int index = 0; + int numCaptures = rx2.numCaptures(); + int al = str.length(); + QRegExp::CaretMode caretMode = QRegExp::CaretAtZero; + + if ( numCaptures > 0 ) { + if ( numCaptures > 9 ) + numCaptures = 9; + + const QChar *uc = str.unicode(); + int numBackRefs = 0; + + for ( int i = 0; i < al - 1; i++ ) { + if ( uc[i] == '\\' ) { + int no = uc[i + 1].digitValue(); + if ( no > 0 && no <= numCaptures ) + numBackRefs++; + } + } + + /* + This is the harder case where we have back-references. We + don't try to optimize it. + */ + if ( numBackRefs > 0 ) { + int *capturePositions = new int[numBackRefs]; + int *captureNumbers = new int[numBackRefs]; + int j = 0; + + for ( int i = 0; i < al - 1; i++ ) { + if ( uc[i] == '\\' ) { + int no = uc[i + 1].digitValue(); + if ( no > 0 && no <= numCaptures ) { + capturePositions[j] = i; + captureNumbers[j] = no; + j++; + } + } + } + + while ( index <= (int)length() ) { + index = rx2.search( *this, index, caretMode ); + if ( index == -1 ) + break; + + QString str2 = str; + for ( j = numBackRefs - 1; j >= 0; j-- ) + str2.replace( capturePositions[j], 2, + rx2.cap(captureNumbers[j]) ); + + replace( index, rx2.matchedLength(), str2 ); + index += str2.length(); + + if ( rx2.matchedLength() == 0 ) { + // avoid infinite loop on 0-length matches (e.g., [a-z]*) + index++; + } else if ( index == 0 ) { + caretMode = QRegExp::CaretWontMatch; + } + } + delete[] capturePositions; + delete[] captureNumbers; + return *this; + } + } + + /* + This is the simple and optimized case where we don't have + back-references. + */ + while ( index != -1 ) { + struct { + int pos; + int length; + } replacements[2048]; + + uint pos = 0; + int adjust = 0; + while( pos < 2047 ) { + index = rx2.search( *this, index, caretMode ); + if ( index == -1 ) + break; + int ml = rx2.matchedLength(); + replacements[pos].pos = index; + replacements[pos++].length = ml; + index += ml; + adjust += al - ml; + // avoid infinite loop + if ( !ml ) + index++; + } + if ( !pos ) + break; + replacements[pos].pos = d->len; + uint newlen = d->len + adjust; + + // to continue searching at the right position after we did + // the first round of replacements + if ( index != -1 ) + index += adjust; + QChar *newuc = QT_ALLOC_QCHAR_VEC( newlen + 1 ); + QChar *uc = newuc; + int copystart = 0; + uint i = 0; + while( i < pos ) { + int copyend = replacements[i].pos; + int size = copyend - copystart; + memcpy( uc, d->unicode + copystart, size*sizeof(QChar) ); + uc += size; + memcpy( uc, str.unicode(), al*sizeof( QChar ) ); + uc += al; + copystart = copyend + replacements[i].length; + i++; + } + memcpy( uc, d->unicode + copystart, + (d->len - copystart) * sizeof(QChar) ); + QT_DELETE_QCHAR_VEC( d->unicode ); + d->unicode = newuc; + d->len = newlen; + d->maxl = newlen + 1; + d->setDirty(); + caretMode = QRegExp::CaretWontMatch; + } + return *this; +} +#endif + +#ifndef QT_NO_REGEXP +/*! + Finds the first match of the regular expression \a rx, starting + from position \a index. If \a index is -1, the search starts at + the last character; if -2, at the next to last character and so + on. (See findRev() for searching backwards.) + + Returns the position of the first match of \a rx or -1 if no match + was found. + + \code + QString string( "bananas" ); + int i = string.find( QRegExp("an"), 0 ); // i == 1 + \endcode + + \sa findRev() replace() contains() +*/ + +int QString::find( const QRegExp &rx, int index ) const +{ + return rx.search( *this, index ); +} + +/*! + \overload + + Finds the first match of the regexp \a rx, starting at position \a + index and searching backwards. If the index is -1, the search + starts at the last character, if it is -2, at the next to last + character and so on. (See findRev() for searching backwards.) + + Returns the position of the match or -1 if no match was found. + + \code + QString string( "bananas" ); + int i = string.findRev( QRegExp("an") ); // i == 3 + \endcode + + \sa find() +*/ + +int QString::findRev( const QRegExp &rx, int index ) const +{ + return rx.searchRev( *this, index ); +} + +/*! + \overload + + Returns the number of times the regexp, \a rx, matches in the + string. + + This function counts overlapping matches, so in the example below, + there are four instances of "ana" or "ama". + + \code + QString str = "banana and panama"; + QRegExp rxp = QRegExp( "a[nm]a", TRUE, FALSE ); + int i = str.contains( rxp ); // i == 4 + \endcode + + \sa find() findRev() +*/ + +int QString::contains( const QRegExp &rx ) const +{ + int count = 0; + int index = -1; + int len = length(); + while ( index < len - 1 ) { // count overlapping matches + index = rx.search( *this, index + 1 ); + if ( index == -1 ) + break; + count++; + } + return count; +} + +#endif //QT_NO_REGEXP + +static bool ok_in_base( QChar c, int base ) +{ + if ( base <= 10 ) + return c.isDigit() && c.digitValue() < base; + else + return c.isDigit() || (c >= 'a' && c < char('a'+base-10)) + || (c >= 'A' && c < char('A'+base-10)); +} + +/*! + Returns the string converted to a \c long value to the base \a + base, which is 10 by default and must be between 2 and 36. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. + + \sa number() +*/ + +long QString::toLong( bool *ok, int base ) const +{ + const QChar *p = unicode(); + long val = 0; + int l = length(); + const long max_mult = INT_MAX / base; + bool is_ok = FALSE; + int neg = 0; + if ( !p ) + goto bye; + while ( l && p->isSpace() ) // skip leading space + l--,p++; + if ( !l ) + goto bye; + if ( *p == '-' ) { + l--; + p++; + neg = 1; + } else if ( *p == '+' ) { + l--; + p++; + } + + // NOTE: toULong() code is similar + if ( !l || !ok_in_base(*p,base) ) + goto bye; + while ( l && ok_in_base(*p,base) ) { + l--; + int dv; + if ( p->isDigit() ) { + dv = p->digitValue(); + } else { + if ( *p >= 'a' && *p <= 'z' ) + dv = *p - 'a' + 10; + else + dv = *p - 'A' + 10; + } + if ( val > max_mult || + (val == max_mult && dv > (INT_MAX % base) + neg) ) + goto bye; + val = base * val + dv; + p++; + } + if ( neg ) + val = -val; + while ( l && p->isSpace() ) // skip trailing space + l--,p++; + if ( !l ) + is_ok = TRUE; +bye: + if ( ok ) + *ok = is_ok; + return is_ok ? val : 0; +} + +/*! + Returns the string converted to an \c {unsigned long} value to the + base \a base, which is 10 by default and must be between 2 and 36. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. + + \sa number() +*/ + +ulong QString::toULong( bool *ok, int base ) const +{ + const QChar *p = unicode(); + ulong val = 0; + int l = length(); + const ulong max_mult = UINT_MAX / base; + bool is_ok = FALSE; + if ( !p ) + goto bye; + while ( l && p->isSpace() ) // skip leading space + l--,p++; + if ( !l ) + goto bye; + if ( *p == '+' ) + l--,p++; + + // NOTE: toLong() code is similar + if ( !l || !ok_in_base(*p,base) ) + goto bye; + while ( l && ok_in_base(*p,base) ) { + l--; + uint dv; + if ( p->isDigit() ) { + dv = p->digitValue(); + } else { + if ( *p >= 'a' && *p <= 'z' ) + dv = *p - 'a' + 10; + else + dv = *p - 'A' + 10; + } + if ( val > max_mult || (val == max_mult && dv > UINT_MAX % base) ) + goto bye; + val = base * val + dv; + p++; + } + + while ( l && p->isSpace() ) // skip trailing space + l--,p++; + if ( !l ) + is_ok = TRUE; +bye: + if ( ok ) + *ok = is_ok; + return is_ok ? val : 0; +} + +/*! + Returns the string converted to a \c short value to the base \a + base, which is 10 by default and must be between 2 and 36. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. +*/ + +short QString::toShort( bool *ok, int base ) const +{ + long v = toLong( ok, base ); + if ( ok && *ok && (v < -32768 || v > 32767) ) { + *ok = FALSE; + v = 0; + } + return (short)v; +} + +/*! + Returns the string converted to an \c {unsigned short} value to + the base \a base, which is 10 by default and must be between 2 and + 36. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. +*/ + +ushort QString::toUShort( bool *ok, int base ) const +{ + ulong v = toULong( ok, base ); + if ( ok && *ok && (v > 65535) ) { + *ok = FALSE; + v = 0; + } + return (ushort)v; +} + + +/*! + Returns the string converted to an \c int value to the base \a + base, which is 10 by default and must be between 2 and 36. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. + + \code + QString str( "FF" ); + bool ok; + int hex = str.toInt( &ok, 16 ); // hex == 255, ok == TRUE + int dec = str.toInt( &ok, 10 ); // dec == 0, ok == FALSE + \endcode + + \sa number() +*/ + +int QString::toInt( bool *ok, int base ) const +{ + return (int)toLong( ok, base ); +} + +/*! + Returns the string converted to an \c{unsigned int} value to the + base \a base, which is 10 by default and must be between 2 and 36. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. + + \sa number() +*/ + +uint QString::toUInt( bool *ok, int base ) const +{ + return (uint)toULong( ok, base ); +} + +/*! + Returns the string converted to a \c double value. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. + + \code + QString string( "1234.56" ); + double a = string.toDouble(); // a == 1234.56 + \endcode + + \sa number() +*/ + +double QString::toDouble( bool *ok ) const +{ + char *end; + + const char *a = latin1(); + double val = strtod( a ? a : "", &end ); + if ( ok ) + *ok = ( a && *a && (end == 0 || (end - a) == (int)length()) ); + return val; +} + +/*! + Returns the string converted to a \c float value. + + If \a ok is not 0: if a conversion error occurs, \a *ok is set to + FALSE; otherwise \a *ok is set to TRUE. + + \sa number() +*/ + +float QString::toFloat( bool *ok ) const +{ + return (float)toDouble( ok ); +} + + +/*! + Sets the string to the printed value of \a n in base \a base and + returns a reference to the string. + + The base is 10 by default and must be between 2 and 36. + + \code + QString string; + string = string.setNum( 1234 ); // string == "1234" + \endcode +*/ + +QString &QString::setNum( long n, int base ) +{ +#if defined(QT_CHECK_RANGE) + if ( base < 2 || base > 36 ) { + qWarning( "QString::setNum: Invalid base %d", base ); + base = 10; + } +#endif + char charbuf[65*sizeof(QChar)]; + QChar *buf = (QChar*)charbuf; + QChar *p = &buf[64]; + int len = 0; + bool neg; + if ( n < 0 ) { + neg = TRUE; + if ( n == INT_MIN ) { + // Cannot always negate this special case + QString s1, s2; + s1.setNum(n/base); + s2.setNum((-(n+base))%base); + *this = s1 + s2; + return *this; + } + n = -n; + } else { + neg = FALSE; + } + do { + *--p = "0123456789abcdefghijklmnopqrstuvwxyz"[((int)(n%base))]; + n /= base; + ++len; + } while ( n ); + if ( neg ) { + *--p = '-'; + ++len; + } + return setUnicode( p, len ); +} + +/*! + \overload + + Sets the string to the printed value of \a n in base \a base and + returns a reference to the string. + + The base is 10 by default and must be between 2 and 36. +*/ + +QString &QString::setNum( ulong n, int base ) +{ +#if defined(QT_CHECK_RANGE) + if ( base < 2 || base > 36 ) { + qWarning( "QString::setNum: Invalid base %d", base ); + base = 10; + } +#endif + char charbuf[65*sizeof(QChar)]; + QChar *buf = (QChar*)charbuf; + QChar *p = &buf[64]; + int len = 0; + do { + *--p = "0123456789abcdefghijklmnopqrstuvwxyz"[((int)(n%base))]; + n /= base; + len++; + } while ( n ); + return setUnicode(p,len); +} + +/*! + \fn QString &QString::setNum( int n, int base ) + + \overload + + Sets the string to the printed value of \a n in base \a base and + returns a reference to the string. + + The base is 10 by default and must be between 2 and 36. +*/ + +/*! + \fn QString &QString::setNum( uint n, int base ) + + \overload + + Sets the string to the printed value of \a n in base \a base and + returns a reference to the string. + + The base is 10 by default and must be between 2 and 36. +*/ + +/*! + \fn QString &QString::setNum( short n, int base ) + + \overload + + Sets the string to the printed value of \a n in base \a base and + returns a reference to the string. + + The base is 10 by default and must be between 2 and 36. +*/ + +/*! + \fn QString &QString::setNum( ushort n, int base ) + + \overload + + Sets the string to the printed value of \a n in base \a base and + returns a reference to the string. + + The base is 10 by default and must be between 2 and 36. +*/ + +/*! + \overload + + Sets the string to the printed value of \a n, formatted in format + \a f with precision \a prec, and returns a reference to the + string. + + The format \a f can be 'f', 'F', 'e', 'E', 'g' or 'G'. See \link + #arg-formats arg \endlink() for an explanation of the formats. +*/ + +QString &QString::setNum( double n, char f, int prec ) +{ +#if defined(QT_CHECK_RANGE) + if ( !(f=='f' || f=='F' || f=='e' || f=='E' || f=='g' || f=='G') ) { + qWarning( "QString::setNum: Invalid format char '%c'", f ); + f = 'f'; + } +#endif + char format[20]; + char *fs = format; // generate format string: %.l + *fs++ = '%'; + if ( prec >= 0 ) { + if ( prec > 99 ) // rather than crash in sprintf() + prec = 99; + *fs++ = '.'; + if ( prec >= 10 ) { + *fs++ = prec / 10 + '0'; + *fs++ = prec % 10 + '0'; + } else { + *fs++ = prec + '0'; + } + } + *fs++ = 'l'; + *fs++ = f; + *fs = '\0'; +#ifndef QT_NO_SPRINTF + sprintf( format, n ); + return *this; +#else + char buf[512]; + ::sprintf( buf, format, n ); // snprintf is unfortunately not portable + return setLatin1(buf); +#endif +} + +/*! + \fn QString &QString::setNum( float n, char f, int prec ) + + \overload + + Sets the string to the printed value of \a n, formatted in format + \a f with precision \a prec, and returns a reference to the + string. + + The format \a f can be 'f', 'F', 'e', 'E', 'g' or 'G'. See \link + #arg-formats arg \endlink() for an explanation of the formats. +*/ + + +/*! + A convenience function that returns a string equivalent of the + number \a n to base \a base, which is 10 by default and must be + between 2 and 36. + + \code + long a = 63; + QString str = QString::number( a, 16 ); // str == "3f" + QString str = QString::number( a, 16 ).upper(); // str == "3F" + \endcode + + \sa setNum() +*/ +QString QString::number( long n, int base ) +{ + QString s; + s.setNum( n, base ); + return s; +} + +/*! + \overload + + \sa setNum() +*/ +QString QString::number( ulong n, int base ) +{ + QString s; + s.setNum( n, base ); + return s; +} + +/*! + \overload + + \sa setNum() +*/ +QString QString::number( int n, int base ) +{ + QString s; + s.setNum( n, base ); + return s; +} + +/*! + \overload + + A convenience factory function that returns a string + representation of the number \a n to the base \a base, which is 10 + by default and must be between 2 and 36. + + \sa setNum() +*/ +QString QString::number( uint n, int base ) +{ + QString s; + s.setNum( n, base ); + return s; +} + +/*! + \overload + + Argument \a n is formatted according to the \a f format specified, + which is \c g by default, and can be any of the following: + + \table + \header \i Format \i Meaning + \row \i \c e \i format as [-]9.9e[+|-]999 + \row \i \c E \i format as [-]9.9E[+|-]999 + \row \i \c f \i format as [-]9.9 + \row \i \c g \i use \c e or \c f format, whichever is the most concise + \row \i \c G \i use \c E or \c f format, whichever is the most concise + \endtable + + With 'e', 'E', and 'f', \a prec is the number of digits after the + decimal point. With 'g' and 'G', \a prec is the maximum number of + significant digits (trailing zeroes are omitted). + + \code + double d = 12.34; + QString ds = QString( "'E' format, precision 3, gives %1" ) + .arg( d, 0, 'E', 3 ); + // ds == "1.234E+001" + \endcode + + \sa setNum() + */ +QString QString::number( double n, char f, int prec ) +{ + QString s; + s.setNum( n, f, prec ); + return s; +} + + +/*! \obsolete + + Sets the character at position \a index to \a c and expands the + string if necessary, filling with spaces. + + This method is redundant in Qt 3.x, because operator[] will expand + the string as necessary. +*/ + +void QString::setExpand( uint index, QChar c ) +{ + int spaces = index - d->len; + at(index) = c; + while (spaces-->0) + d->unicode[--index]=' '; +} + + +/*! + \fn const char* QString::data() const + + \obsolete + + Returns a pointer to a '\0'-terminated classic C string. + + In Qt 1.x, this returned a char* allowing direct manipulation of the + string as a sequence of bytes. In Qt 2.x where QString is a Unicode + string, char* conversion constructs a temporary string, and hence + direct character operations are meaningless. +*/ + +/*! + \fn bool QString::operator!() const + + Returns TRUE if this is a null string; otherwise returns FALSE. + + \code + QString name = getName(); + if ( !name ) + name = "Rodney"; + \endcode + + Note that if you say + + \code + QString name = getName(); + if ( name ) + doSomethingWith(name); + \endcode + + It will call "operator const char*()", which is inefficent; you + may wish to define the macro \c QT_NO_ASCII_CAST when writing code + which you wish to remain Unicode-clean. + + When you want the above semantics, use: + + \code + QString name = getName(); + if ( !name.isNull() ) + doSomethingWith(name); + \endcode + + \sa isEmpty() +*/ + + +/*! + \fn QString& QString::append( const QString& str ) + + Appends \a str to the string and returns a reference to the + result. + + \code + string = "Test"; + string.append( "ing" ); // string == "Testing" + \endcode + + Equivalent to operator+=(). +*/ + +/*! + \fn QString& QString::append( char ch ) + + \overload + + Appends character \a ch to the string and returns a reference to + the result. + + Equivalent to operator+=(). +*/ + +/*! + \fn QString& QString::append( QChar ch ) + + \overload + + Appends character \a ch to the string and returns a reference to + the result. + + Equivalent to operator+=(). +*/ + +/*! \fn QString& QString::append( const QByteArray &str ) + \overload + + Appends \a str to the string and returns a reference to the result. + + Equivalent to operator+=(). + */ + +/*! \fn QString& QString::append( const char *str ) + \overload + + Appends \a str to the string and returns a reference to the result. + + Equivalent to operator+=(). + */ + +/*! + Appends \a str to the string and returns a reference to the string. +*/ +QString& QString::operator+=( const QString &str ) +{ + uint len1 = length(); + uint len2 = str.length(); + if ( len2 ) { + setLength(len1+len2); + memcpy( d->unicode+len1, str.unicode(), sizeof(QChar)*len2 ); + } else if ( isNull() && !str.isNull() ) { // ## just for 1.x compat: + *this = fromLatin1( "" ); + } + return *this; +} + +/*! + \overload + + Appends \a str to the string and returns a reference to the string. +*/ +QString& QString::operator+=( const char *str ) +{ + if ( str ) { + uint len1 = length(); + uint len2 = strlen( str ); + if ( len2 ) { + setLength(len1+len2); + uint i = 0; + while( i < len2 ) { + d->unicode[len1+i] = str[i]; + i++; + } + } else if ( isNull() ) { // ## just for 1.x compat: + *this = fromLatin1( "" ); + } + } + return *this; +} + +/*! \overload + + Appends \a c to the string and returns a reference to the string. +*/ + +QString &QString::operator+=( QChar c ) +{ + setLength(length()+1); + d->unicode[length()-1] = c; + return *this; +} + +/*! + \overload + + Appends \a c to the string and returns a reference to the string. +*/ + +QString &QString::operator+=( char c ) +{ + setLength(length()+1); + d->unicode[length()-1] = c; + return *this; +} + +/*! + \fn QString &QString::operator+=( const QByteArray &str ) + \overload + + Appends \a str to the string and returns a reference to the string. +*/ + + + +/*! + \fn char QChar::latin1() const + + Returns a latin-1 copy of this character, if this character is in + the latin-1 character set. If not, this function returns 0. +*/ + + +/*! + Returns a Latin-1 representation of the string. Note that the + returned value is undefined if the string contains non-Latin-1 + characters. If you want to convert strings into formats other than + Unicode, see the QTextCodec classes. + + This function is mainly useful for boot-strapping legacy code to + use Unicode. + + The result remains valid so long as one unmodified copy of the + source string exists. + + \sa utf8(), local8Bit() +*/ +const char* QString::latin1() const +{ + if ( !d->ascii ) { + Q2HELPER(stat_get_ascii++) + Q2HELPER(stat_get_ascii_size+=d->len) + d->ascii = unicodeToAscii( d->unicode, d->len ); + } + return d->ascii; +} + +/*! + \fn const char* QString::ascii() const + \obsolete + + This function simply calls latin1() and returns the result. +*/ + +/*! + Returns the string encoded in UTF8 format. + + See QTextCodec for more diverse coding/decoding of Unicode strings. + + \sa QString::fromUtf8(), local8Bit(), latin1() +*/ +QCString QString::utf8() const +{ + int l = length(); + int rlen = l*3+1; + QCString rstr(rlen); + uchar* cursor = (uchar*)rstr.data(); + const QChar *ch = d->unicode; + for (int i=0; iunicode(); + if ( u < 0x80 ) { + *cursor++ = (uchar)u; + } else { + if ( u < 0x0800 ) { + *cursor++ = 0xc0 | ((uchar) (u >> 6)); + } else { + *cursor++ = 0xe0 | ((uchar) (u >> 12)); + *cursor++ = 0x80 | ( ((uchar) (u >> 6)) & 0x3f); + } + *cursor++ = 0x80 | ((uchar) (u&0x3f)); + } + ch++; + } + rstr.truncate( cursor - (uchar*)rstr.data() ); + return rstr; +} + +/*! + Returns the Unicode string decoded from the first \a len + characters of \a utf8, ignoring the rest of \a utf8. If \a len is + -1 then the length of \a utf8 is used. If \a len is bigger than + the length of \a utf8 then it will use the length of \a utf8. + + \code + QString str = QString::fromUtf8( "123456789", 5 ); + // str == "12345" + \endcode + + See QTextCodec for more diverse coding/decoding of Unicode strings. +*/ +QString QString::fromUtf8( const char* utf8, int len ) +{ + if ( !utf8 ) + return QString::null; + + if ( len < 0 ) len = qstrlen( utf8 ); + QString result; + result.setLength( len ); // worst case + QChar *qch = (QChar *)result.unicode(); + ushort uc = 0; + int need = 0; + for (int i=0; ifromUnicode(*this) + : QCString(latin1()); +#endif +#if defined( Q_WS_MACX ) + return utf8(); +#endif +#if defined( Q_WS_MAC9 ) + return QCString(latin1()); //I'm evil.. +#endif +#ifdef Q_WS_WIN + return qt_winQString2MB( *this ); +#endif +#ifdef Q_WS_QWS + return utf8(); // ##### if there is ANY 8 bit format supported? +#endif +#endif +} + +/*! + Returns the Unicode string decoded from the first \a len + characters of \a local8Bit, ignoring the rest of \a local8Bit. If + \a len is -1 then the length of \a local8Bit is used. If \a len is + bigger than the length of \a local8Bit then it will use the length + of \a local8Bit. + + \code + QString str = QString::fromLocal8Bit( "123456789", 5 ); + // str == "12345" + \endcode + + \a local8Bit is assumed to be encoded in a locale-specific format. + + See QTextCodec for more diverse coding/decoding of Unicode strings. +*/ +QString QString::fromLocal8Bit( const char* local8Bit, int len ) +{ +#ifdef QT_NO_TEXTCODEC + return fromLatin1( local8Bit, len ); +#else + + if ( !local8Bit ) + return QString::null; +#ifdef Q_WS_X11 + QTextCodec* codec = QTextCodec::codecForLocale(); + if ( len < 0 ) len = qstrlen(local8Bit); + return codec + ? codec->toUnicode( local8Bit, len ) + : fromLatin1( local8Bit, len ); +#endif +#if defined( Q_WS_MAC ) + return fromUtf8(local8Bit,len); +#endif +// Should this be OS_WIN32? +#ifdef Q_WS_WIN + if ( len >= 0 ) { + QCString s(local8Bit,len+1); + return qt_winMB2QString(s); + } + return qt_winMB2QString( local8Bit ); +#endif +#ifdef Q_WS_QWS + return fromUtf8(local8Bit,len); +#endif +#endif // QT_NO_TEXTCODEC +} + +/*! + \fn QString::operator const char *() const + + Returns latin1(). Be sure to see the warnings documented in the + latin1() function. Note that for new code which you wish to be + strictly Unicode-clean, you can define the macro \c + QT_NO_ASCII_CAST when compiling your code to hide this function so + that automatic casts are not done. This has the added advantage + that you catch the programming error described in operator!(). +*/ + + +/*! + Returns the QString as a zero terminated array of unsigned shorts + if the string is not null; otherwise returns zero. + + The result remains valid so long as one unmodified + copy of the source string exists. +*/ +const unsigned short *QString::ucs2() const +{ + if ( ! d->unicode ) + return 0; + unsigned int len = d->len; + if ( d->maxl < len + 1 ) { + // detach, grow or shrink + Q2HELPER(stat_copy_on_write++) + Q2HELPER(stat_copy_on_write_size += len) + uint newMax = computeNewMax( len + 1 ); + QChar* nd = QT_ALLOC_QCHAR_VEC( newMax ); + if ( nd ) { + if ( d->unicode ) + memcpy( nd, d->unicode, sizeof(QChar)*len ); + ((QString *)this)->deref(); + ((QString *)this)->d = new QStringData( nd, len, newMax ); + } + } + d->unicode[len] = 0; + return (unsigned short *) d->unicode; +} + +/*! + Constructs a string that is a deep copy of \a str, interpreted as a + UCS2 encoded, zero terminated, Unicode string. + + If \a str is 0, then a null string is created. + + \sa isNull() +*/ +QString QString::fromUcs2( const unsigned short *str ) +{ + if ( !str ) { + return QString::null; + } else { + int length = 0; + while( str[length] != 0 ) + length++; + QChar* uc = QT_ALLOC_QCHAR_VEC( length ); + memcpy( uc, str, length*sizeof(QChar) ); + return QString( new QStringData( uc, length, length ), TRUE ); + } +} + +/*! + \fn QChar QString::at( uint ) const + + Returns the character at index \a i, or 0 if \a i is beyond the + length of the string. + + \code + const QString string( "abcdefgh" ); + QChar ch = string.at( 4 ); + // ch == 'e' + \endcode + + If the QString is not const (i.e. const QString) or const& (i.e. + const QString &), then the non-const overload of at() will be used + instead. +*/ + +/*! + \fn QChar QString::constref(uint i) const + + Returns the QChar at index \a i by value. + + Equivalent to at(\a i). + + \sa ref() +*/ + +/*! + \fn QChar& QString::ref(uint i) + + Returns the QChar at index \a i by reference, expanding the string + with QChar::null if necessary. The resulting reference can be + assigned to, or otherwise used immediately, but becomes invalid + once furher modifications are made to the string. + + \code + QString string("ABCDEF"); + QChar ch = string.ref( 3 ); // ch == 'D' + \endcode + + \sa constref() +*/ + +/*! + \fn QChar QString::operator[]( int ) const + + Returns the character at index \a i, or QChar::null if \a i is + beyond the length of the string. + + If the QString is not const (i.e., const QString) or const\& + (i.e., const QString\&), then the non-const overload of operator[] + will be used instead. +*/ + +/*! + \fn QCharRef QString::operator[]( int ) + + \overload + + The function returns a reference to the character at index \a i. + The resulting reference can then be assigned to, or used + immediately, but it will become invalid once further modifications + are made to the original string. + + If \a i is beyond the length of the string then the string is + expanded with QChar::nulls, so that the QCharRef references a + valid (null) character in the string. + + The QCharRef internal class can be used much like a constant + QChar, but if you assign to it, you change the original string + (which will detach itself because of QString's copy-on-write + semantics). You will get compilation errors if you try to use the + result as anything but a QChar. +*/ + +/*! + \fn QCharRef QString::at( uint i ) + + \overload + + The function returns a reference to the character at index \a i. + The resulting reference can then be assigned to, or used + immediately, but it will become invalid once further modifications + are made to the original string. + + If \a i is beyond the length of the string then the string is + expanded with QChar::null. +*/ + +/* + Internal chunk of code to handle the + uncommon cases of at() above. +*/ +void QString::subat( uint i ) +{ + uint olen = d->len; + if ( i >= olen ) { + setLength( i+1 ); // i is index; i+1 is needed length + for ( uint j=olen; j<=i; j++ ) + d->unicode[j] = QChar::null; + } else { + // Just be sure to detach + real_detach(); + } +} + + +/*! + Resizes the string to \a len characters and copies \a unicode into + the string. If \a unicode is 0, nothing is copied, but the + string is still resized to \a len. If \a len is zero, then the + string becomes a \link isNull() null\endlink string. + + \sa setLatin1(), isNull() +*/ + +QString& QString::setUnicode( const QChar *unicode, uint len ) +{ + if ( len == 0 ) { // set to null string + if ( d != shared_null ) { // beware of nullstring being set to nullstring + deref(); + d = shared_null ? shared_null : makeSharedNull(); + d->ref(); + } + } else if ( d->count != 1 || len > d->maxl || + ( len * 4 < d->maxl && d->maxl > 4 ) ) { + // detach, grown or shrink + Q2HELPER(stat_copy_on_write++) + Q2HELPER(stat_copy_on_write_size+=d->len) + uint newMax = computeNewMax( len ); + QChar* nd = QT_ALLOC_QCHAR_VEC( newMax ); + if ( unicode ) + memcpy( nd, unicode, sizeof(QChar)*len ); + deref(); + d = new QStringData( nd, len, newMax ); + } else { + d->len = len; + d->setDirty(); + if ( unicode ) + memcpy( d->unicode, unicode, sizeof(QChar)*len ); + } + return *this; +} + +/*! + Resizes the string to \a len characters and copies \a + unicode_as_ushorts into the string (on some X11 client platforms + this will involve a byte-swapping pass). + + If \a unicode_as_ushorts is 0, nothing is copied, but the string + is still resized to \a len. If \a len is zero, the string becomes + a \link isNull() null\endlink string. + + \sa setLatin1(), isNull() +*/ +QString& QString::setUnicodeCodes( const ushort* unicode_as_ushorts, uint len ) +{ + return setUnicode((const QChar*)unicode_as_ushorts, len); +} + + +/*! + Sets this string to \a str, interpreted as a classic Latin1 C + string. If \a len is -1 (the default), then it is set to + strlen(str). + + If \a str is 0 a null string is created. If \a str is "", an empty + string is created. + + \sa isNull(), isEmpty() +*/ + +QString &QString::setLatin1( const char *str, int len ) +{ + if ( str == 0 ) + return setUnicode(0,0); + if ( len < 0 ) + len = qstrlen(str); + if ( len == 0 ) { // won't make a null string + *this = QString::fromLatin1( "" ); + } else { + setUnicode( 0, len ); // resize but not copy + QChar *p = d->unicode; + while ( len-- ) + *p++ = *str++; + } + return *this; +} + +/*! \internal + */ +void QString::checkSimpleText() const +{ + QChar *p = d->unicode; + QChar *end = p + d->len; + d->simpletext = 1; + while( p < end ) { + ushort uc = p->unicode(); + // sort out regions of complex text formatting + if ( uc > 0x058f && ( uc < 0x1100 || uc > 0xfb0f ) ) { + d->simpletext = 0; + return; + } + p++; + } +} + +/*! \fn bool QString::simpleText() const + \internal +*/ + +/*! \internal + */ +bool QString::isRightToLeft() const +{ + int len = length(); + QChar *p = d->unicode; + while( len-- ) { + switch( ::direction( *p ) ) + { + case QChar::DirL: + case QChar::DirLRO: + case QChar::DirLRE: + return FALSE; + case QChar::DirR: + case QChar::DirAL: + case QChar::DirRLO: + case QChar::DirRLE: + return TRUE; + default: + break; + } + ++p; + } + return FALSE; +} + + +/*! + \fn int QString::compare( const QString & s1, const QString & s2 ) + + Lexically compares \a s1 with \a s2 and returns an integer less + than, equal to, or greater than zero if \a s1 is less than, equal + to, or greater than \a s2. + + The comparison is based exclusively on the numeric Unicode values + of the characters and is very fast, but is not what a human would + expect. Consider sorting user-interface strings with + QString::localeAwareCompare(). + + \code + int a = QString::compare( "def", "abc" ); // a > 0 + int b = QString::compare( "abc", "def" ); // b < 0 + int c = QString::compare(" abc", "abc" ); // c == 0 + \endcode +*/ + +/*! + \overload + + Lexically compares this string with \a s and returns an integer + less than, equal to, or greater than zero if it is less than, equal + to, or greater than \a s. +*/ +int QString::compare( const QString& s ) const +{ + return ucstrcmp( *this, s ); +} + +/*! + \fn int QString::localeAwareCompare( const QString & s1, const QString & s2 ) + + Compares \a s1 with \a s2 and returns an integer less than, equal + to, or greater than zero if \a s1 is less than, equal to, or + greater than \a s2. + + The comparison is performed in a locale- and also + platform-dependent manner. Use this function to present sorted + lists of strings to the user. + + \sa QString::compare() QTextCodec::locale() +*/ + +/*! + \overload + + Compares this string with \a s. +*/ + +#if !defined(CSTR_LESS_THAN) +#define CSTR_LESS_THAN 1 +#define CSTR_EQUAL 2 +#define CSTR_GREATER_THAN 3 +#endif + +int QString::localeAwareCompare( const QString& s ) const +{ + // do the right thing for null and empty + if ( isEmpty() || s.isEmpty() ) + return compare( s ); + +#if defined(Q_WS_WIN) + int res; + QT_WA( { + const TCHAR* s1 = (TCHAR*)ucs2(); + const TCHAR* s2 = (TCHAR*)s.ucs2(); + res = CompareStringW( LOCALE_USER_DEFAULT, 0, s1, length(), s2, s.length() ); + } , { + QCString s1 = local8Bit(); + QCString s2 = s.local8Bit(); + res = CompareStringA( LOCALE_USER_DEFAULT, 0, s1.data(), s1.length(), s2.data(), s2.length() ); + } ); + + switch ( res ) { + case CSTR_LESS_THAN: + return -1; + case CSTR_GREATER_THAN: + return 1; + default: + return 0; + } +#elif defined(Q_WS_X11) + // declared in + int delta = strcoll( local8Bit(), s.local8Bit() ); + if ( delta == 0 ) + delta = ucstrcmp( *this, s ); + return delta; +#else + return ucstrcmp( *this, s ); +#endif +} + +bool operator==( const QString &s1, const QString &s2 ) +{ + if ( s1.unicode() == s2.unicode() ) + return TRUE; + return (s1.length() == s2.length()) && s1.isNull() == s2.isNull() && + (memcmp((char*)s1.unicode(),(char*)s2.unicode(), + s1.length()*sizeof(QChar)) == 0 ); +} + +bool operator!=( const QString &s1, const QString &s2 ) +{ return !(s1==s2); } + +bool operator<( const QString &s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) < 0; } + +bool operator<=( const QString &s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) <= 0; } + +bool operator>( const QString &s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) > 0; } + +bool operator>=( const QString &s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) >= 0; } + + +bool operator==( const QString &s1, const char *s2 ) +{ + if ( !s2 ) + return s1.isNull(); + + int len = s1.length(); + const QChar *uc = s1.unicode(); + while ( len ) { + if ( !(*s2) || uc->unicode() != (uchar) *s2 ) + return FALSE; + ++uc; + ++s2; + --len; + } + return !*s2; +} + +bool operator==( const char *s1, const QString &s2 ) +{ return (s2 == s1); } + +bool operator!=( const QString &s1, const char *s2 ) +{ return !(s1==s2); } + +bool operator!=( const char *s1, const QString &s2 ) +{ return !(s1==s2); } + +bool operator<( const QString &s1, const char *s2 ) +{ return ucstrcmp(s1,s2) < 0; } + +bool operator<( const char *s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) < 0; } + +bool operator<=( const QString &s1, const char *s2 ) +{ return ucstrcmp(s1,s2) <= 0; } + +bool operator<=( const char *s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) <= 0; } + +bool operator>( const QString &s1, const char *s2 ) +{ return ucstrcmp(s1,s2) > 0; } + +bool operator>( const char *s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) > 0; } + +bool operator>=( const QString &s1, const char *s2 ) +{ return ucstrcmp(s1,s2) >= 0; } + +bool operator>=( const char *s1, const QString &s2 ) +{ return ucstrcmp(s1,s2) >= 0; } + + +/***************************************************************************** + Documentation for QString related functions + *****************************************************************************/ + +/*! + \fn bool operator==( const QString &s1, const QString &s2 ) + + \relates QString + + Returns TRUE if \a s1 is equal to \a s2; otherwise returns FALSE. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) != 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator==( const QString &s1, const char *s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is equal to \a s2; otherwise returns FALSE. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) == 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator==( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is equal to \a s2; otherwise returns FALSE. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) == 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator!=( const QString &s1, const QString &s2 ) + + \relates QString + + Returns TRUE if \a s1 is not equal to \a s2; otherwise returns FALSE. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) != 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator!=( const QString &s1, const char *s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is not equal to \a s2; otherwise returns FALSE. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) != 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator!=( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is not equal to \a s2; otherwise returns FALSE. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) != 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator<( const QString &s1, const char *s2 ) + + \relates QString + + Returns TRUE if \a s1 is lexically less than \a s2; otherwise returns FALSE. + The comparison is case sensitive. + + Equivalent to compare(\a s1, \a s2) \< 0. +*/ + +/*! + \fn bool operator<( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is lexically less than \a s2; otherwise returns FALSE. + The comparison is case sensitive. + + Equivalent to compare(\a s1, \a s2) \< 0. +*/ + +/*! + \fn bool operator<=( const QString &s1, const char *s2 ) + + \relates QString + + Returns TRUE if \a s1 is lexically less than or equal to \a s2; + otherwise returns FALSE. + The comparison is case sensitive. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1,\a s2) \<= 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator<=( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is lexically less than or equal to \a s2; + otherwise returns FALSE. + The comparison is case sensitive. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) \<= 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator>( const QString &s1, const char *s2 ) + + \relates QString + + Returns TRUE if \a s1 is lexically greater than \a s2; otherwise + returns FALSE. + The comparison is case sensitive. + + Equivalent to compare(\a s1, \a s2) \> 0. +*/ + +/*! + \fn bool operator>( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is lexically greater than \a s2; otherwise + returns FALSE. + The comparison is case sensitive. + + Equivalent to compare(\a s1, \a s2) \> 0. +*/ + +/*! + \fn bool operator>=( const QString &s1, const char *s2 ) + + \relates QString + + Returns TRUE if \a s1 is lexically greater than or equal to \a s2; + otherwise returns FALSE. + The comparison is case sensitive. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) \>= 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn bool operator>=( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns TRUE if \a s1 is lexically greater than or equal to \a s2; + otherwise returns FALSE. + The comparison is case sensitive. + Note that a null string is not equal to a not-null empty string. + + Equivalent to compare(\a s1, \a s2) \>= 0. + + \sa isNull(), isEmpty() +*/ + +/*! + \fn const QString operator+( const QString &s1, const QString &s2 ) + + \relates QString + + Returns a string which is the result of concatenating the string + \a s1 and the string \a s2. + + Equivalent to \a {s1}.append(\a s2). +*/ + +/*! + \fn const QString operator+( const QString &s1, const char *s2 ) + + \overload + \relates QString + + Returns a string which is the result of concatenating the string + \a s1 and character \a s2. + + Equivalent to \a {s1}.append(\a s2). +*/ + +/*! + \fn const QString operator+( const char *s1, const QString &s2 ) + + \overload + \relates QString + + Returns a string which is the result of concatenating the + character \a s1 and string \a s2. +*/ + +/*! + \fn const QString operator+( const QString &s, char c ) + + \overload + \relates QString + + Returns a string which is the result of concatenating the string + \a s and character \a c. + + Equivalent to \a {s}.append(\a c). +*/ + +/*! + \fn const QString operator+( char c, const QString &s ) + + \overload + \relates QString + + Returns a string which is the result of concatenating the + character \a c and string \a s. + + Equivalent to \a {s}.prepend(\a c). +*/ + + +/***************************************************************************** + QString stream functions + *****************************************************************************/ +#ifndef QT_NO_DATASTREAM +/*! + \relates QString + + Writes the string \a str to the stream \a s. + + See also \link datastreamformat.html Format of the QDataStream operators \endlink +*/ + +QDataStream &operator<<( QDataStream &s, const QString &str ) +{ + if ( s.version() == 1 ) { + QCString l( str.latin1() ); + s << l; + } + else { + int byteOrder = s.byteOrder(); + const QChar* ub = str.unicode(); + if ( ub || s.version() < 3 ) { + static const uint auto_size = 1024; + char t[auto_size]; + char *b; + if ( str.length()*sizeof(QChar) > auto_size ) { + b = new char[str.length()*sizeof(QChar)]; + } else { + b = t; + } + int l = str.length(); + char *c=b; + while ( l-- ) { + if ( byteOrder == QDataStream::BigEndian ) { + *c++ = (char)ub->row(); + *c++ = (char)ub->cell(); + } else { + *c++ = (char)ub->cell(); + *c++ = (char)ub->row(); + } + ub++; + } + s.writeBytes( b, sizeof(QChar)*str.length() ); + if ( str.length()*sizeof(QChar) > auto_size ) + delete [] b; + } else { + // write null marker + s << (Q_UINT32)0xffffffff; + } + } + return s; +} + +/*! + \relates QString + + Reads a string from the stream \a s into string \a str. + + See also \link datastreamformat.html Format of the QDataStream operators \endlink +*/ + +QDataStream &operator>>( QDataStream &s, QString &str ) +{ +#ifdef QT_QSTRING_UCS_4 +#if defined(Q_CC_GNU) +#warning "operator>> not working properly" +#endif +#endif + if ( s.version() == 1 ) { + QCString l; + s >> l; + str = QString( l ); + } + else { + Q_UINT32 bytes; + s >> bytes; // read size of string + if ( bytes == 0xffffffff ) { // null string + str = QString::null; + } else if ( bytes > 0 ) { // not empty + int byteOrder = s.byteOrder(); + str.setLength( bytes/2 ); + QChar* ch = str.d->unicode; + static const uint auto_size = 1024; + char t[auto_size]; + char *b; + if ( bytes > auto_size ) { + b = new char[bytes]; + } else { + b = t; + } + s.readRawBytes( b, bytes ); + int bt = bytes/2; + char *oldb = b; + while ( bt-- ) { + if ( byteOrder == QDataStream::BigEndian ) + *ch++ = (ushort) (((ushort)b[0])<<8) | (uchar)b[1]; + else + *ch++ = (ushort) (((ushort)b[1])<<8) | (uchar)b[0]; + b += 2; + } + if ( bytes > auto_size ) + delete [] oldb; + } else { + str = ""; + } + } + return s; +} +#endif // QT_NO_DATASTREAM + +/***************************************************************************** + QConstString member functions + *****************************************************************************/ + +/*! + \class QConstString qstring.h + \reentrant + \ingroup text + \brief The QConstString class provides string objects using constant Unicode data. + + In order to minimize copying, highly optimized applications can + use QConstString to provide a QString-compatible object from + existing Unicode data. It is then the programmer's responsibility + to ensure that the Unicode data exists for the entire lifetime of + the QConstString object. + + A QConstString is created with the QConstString constructor. The + string held by the object can be obtained by calling string(). +*/ + +/*! + Constructs a QConstString that uses the first \a length Unicode + characters in the array \a unicode. Any attempt to modify copies + of the string will cause it to create a copy of the data, thus it + remains forever unmodified. + + The data in \a unicode is not copied. The caller must be able to + guarantee that \a unicode will not be deleted or modified. +*/ +QConstString::QConstString( const QChar* unicode, uint length ) : + QString( new QStringData( (QChar*)unicode, length, length ), TRUE ) +{ +} + +/*! + Destroys the QConstString, creating a copy of the data if other + strings are still using it. +*/ +QConstString::~QConstString() +{ + if ( d->count > 1 ) { + QChar* cp = QT_ALLOC_QCHAR_VEC( d->len ); + memcpy( cp, d->unicode, d->len*sizeof(QChar) ); + d->unicode = cp; + } else { + d->unicode = 0; + } + + // The original d->unicode is now unlinked. +} + +/*! + \fn const QString& QConstString::string() const + + Returns a constant string referencing the data passed during + construction. +*/ + +/*! + Returns TRUE if the string starts with \a s; otherwise returns + FALSE. + + \code + QString string("Bananas"); + bool a = string.startsWith("Ban"); // a == TRUE + \endcode + + \sa endsWith() +*/ +bool QString::startsWith( const QString& s ) const +{ + if ( isNull() ) + return s.isNull(); + if ( s.length() > length() ) + return FALSE; + for ( int i =0; i < (int) s.length(); i++ ) { + if ( d->unicode[i] != s[i] ) + return FALSE; + } + return TRUE; +} + +/*! + Returns TRUE if the string ends with \a s; otherwise returns + FALSE. + + \sa startsWith() +*/ +bool QString::endsWith( const QString& s ) const +{ + if ( isNull() ) + return s.isNull(); + int pos = length() - s.length(); + if ( pos < 0 ) + return FALSE; + for ( uint i = 0; i < s.length(); i++ ) { + if ( d->unicode[pos+i] != s[(int)i] ) + return FALSE; + } + return TRUE; +} + +/*! \fn void QString::detach() + If the string does not share its data with another QString instance, + nothing happens; otherwise the function creates a new, unique copy of + this string. This function is called whenever the map is modified. The + implicit sharing mechanism is implemented this way. +*/ + +#if defined(Q_OS_WIN32) + +#include + +/*! + \obsolete + + Returns a static Windows TCHAR* from a QString, adding NUL if \a + addnul is TRUE. + + The lifetime of the return value is until the next call to this function, + or until the last copy of str is deleted, whatever comes first. + + Use ucs2() instead. +*/ +const void* qt_winTchar(const QString& str, bool) +{ + // So that the return value lives long enough. + static QString str_cache; + str_cache = str; +#ifdef UNICODE + return str_cache.ucs2(); +#else + return str_cache.latin1(); +#endif +} + +/*! + Makes a new '\0'-terminated Windows TCHAR* from a QString. +*/ +void* qt_winTchar_new(const QString& str) +{ + if ( str.isNull() ) + return 0; + int l = str.length()+1; + TCHAR *tc = new TCHAR[ l ]; +#ifdef UNICODE + memcpy( tc, str.ucs2(), sizeof(TCHAR)*l ); +#else + memcpy( tc, str.latin1(), sizeof(TCHAR)*l ); +#endif + return tc; +} + +/*! + Makes a QString from a Windows TCHAR*. +*/ +QString qt_winQString(void* tc) +{ +#ifdef UNICODE + return QString::fromUcs2( (ushort*)tc ); +#else + return QString::fromLatin1( (TCHAR *)tc ); +#endif +} + +QCString qt_winQString2MB( const QString& s, int uclen ) +{ + if ( uclen < 0 ) + uclen = s.length(); + if ( s.isNull() ) + return QCString(); + if ( uclen == 0 ) + return QCString(""); + BOOL used_def; + QCString mb(4096); + int len; + while ( !(len=WideCharToMultiByte(CP_ACP, 0, (const WCHAR*)s.unicode(), uclen, + mb.data(), mb.size()-1, 0, &used_def)) ) + { + int r = GetLastError(); + if ( r == ERROR_INSUFFICIENT_BUFFER ) { + mb.resize(1+WideCharToMultiByte( CP_ACP, 0, + (const WCHAR*)s.unicode(), uclen, + 0, 0, 0, &used_def)); + // and try again... + } else { +#ifndef QT_NO_DEBUG + // Fail. + qWarning("WideCharToMultiByte cannot convert multibyte text (error %d): %s (UTF8)", + r, s.utf8().data()); +#endif + break; + } + } + mb[len]='\0'; + return mb; +} + +// WATCH OUT: mblen must include the NUL (or just use -1) +QString qt_winMB2QString( const char* mb, int mblen ) +{ + if ( !mb || !mblen ) + return QString::null; + const int wclen_auto = 4096; + WCHAR wc_auto[wclen_auto]; + int wclen = wclen_auto; + WCHAR *wc = wc_auto; + int len; + while ( !(len=MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED, + mb, mblen, wc, wclen )) ) + { + int r = GetLastError(); + if ( r == ERROR_INSUFFICIENT_BUFFER ) { + if ( wc != wc_auto ) { + qWarning("Size changed in MultiByteToWideChar"); + break; + } else { + wclen = MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED, + mb, mblen, 0, 0 ); + wc = new WCHAR[wclen]; + // and try again... + } + } else { + // Fail. + qWarning("MultiByteToWideChar cannot convert multibyte text"); + break; + } + } + if ( len <= 0 ) + return QString::null; + QString s( (QChar*)wc, len - 1 ); // len - 1: we don't want terminator + if ( wc != wc_auto ) + delete [] wc; + return s; +} + +#endif // Q_OS_WIN32 -- cgit v0.9.0.2