/* -------------------------------------------------------------------------- */ /* */ /* Ported Konsole to Qt/Embedded */ /* */ /* Copyright (C) 2000 by John Ryland */ /* */ /* -------------------------------------------------------------------------- */ #include "session.h" // #include #include #define HERE fprintf(stderr,"%s(%d): here\n",__FILE__,__LINE__) /*! \class TESession Sessions are combinations of TEPTy and Emulations. The stuff in here does not belong to the terminal emulation framework, but to main.C. It serves it's duty by providing a single reference to TEPTy/Emulation pairs. In fact, it is only there to demonstrate one of the abilities of the framework - multible sessions. */ TESession::TESession(QMainWindow* main, TEWidget* _te, const char* _pgm, QStrList & _args, const char *_term) : schema_no(0), font_no(3), pgm(_pgm), args(_args) { te = _te; term = _term; // sh = new TEPty(); sh = new MyPty(); em = new TEmuVt102(te); sh->setSize(te->Lines(),te->Columns()); // not absolutely nessesary QObject::connect( sh,SIGNAL(block_in(const char*,int)), em,SLOT(onRcvBlock(const char*,int)) ); QObject::connect( em,SIGNAL(ImageSizeChanged(int,int)), sh,SLOT(setSize(int,int))); // 'main' should do those connects itself, somehow. // These aren't KTMW's slots, but konsole's.(David) /* QObject::connect( em,SIGNAL(ImageSizeChanged(int,int)), main,SLOT(notifySize(int,int))); */ QObject::connect( em,SIGNAL(sndBlock(const char*,int)), sh,SLOT(send_bytes(const char*,int)) ); QObject::connect( em,SIGNAL(changeColumns(int)), main,SLOT(changeColumns(int)) ); QObject::connect( em,SIGNAL(changeTitle(int,const QString&)), this,SLOT(changeTitle(int,const QString&)) ); QObject::connect( sh,SIGNAL(done(int)), this,SLOT(done(int)) ); } void TESession::run() { //kdDebug() << "Running the session!" << pgm << "\n"; sh->run(pgm,args,term.data(),FALSE); } void TESession::kill(int ) // signal) { // sh->kill(signal); } TESession::~TESession() { QObject::disconnect( sh, SIGNAL( done(int) ), this, SLOT( done(int) ) ); delete em; delete sh; } void TESession::setConnect(bool c) { em->setConnect(c); } void TESession::done(int status) { emit done(te,status); } void TESession::terminate() { delete this; } TEmulation* TESession::getEmulation() { return em; } // following interfaces might be misplaced /// int TESession::schemaNo() { return schema_no; } int TESession::keymap() { return keymap_no; } int TESession::fontNo() { return font_no; } const char* TESession::emuName() { return term.data(); } void TESession::setSchemaNo(int sn) { schema_no = sn; } void TESession::setKeymapNo(int kn) { keymap_no = kn; em->setKeytrans(kn); } void TESession::setFontNo(int fn) { font_no = fn; } void TESession::changeTitle(int, const QString& title) { this->title = title; emit changeTitle(te, title); } const QString& TESession::Title() { return title; } void TESession::setHistory(bool on) { em->setHistory( on ); } bool TESession::history() { return em->history(); } // #include "session.moc"