///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998 Olivier Debon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////// #ifndef _BUTTON_H_ #define _BUTTON_H_ struct ButtonRecord { ButtonState state; Character *character; long layer; Matrix buttonMatrix; Cxform *cxform; struct ButtonRecord *next; }; struct Condition { long transition; ActionRecord *actions; Condition *next; }; class Button : public Character { public: long defLevel; ButtonRecord *buttonRecords; ActionRecord *actionRecords; Condition *conditionList; long isMenu; Sound *sound[4]; Button(long id, int level = 1); ~Button(); void addActionRecord( ActionRecord *ar ); void addButtonRecord( ButtonRecord *br ); void addCondition( long transition ); int execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform, ButtonState renderState); ActionRecord *getActionFromTransition(ButtonState currentState, ButtonState old); void getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func); ButtonRecord *getButtonRecords(); void setButtonSound(Sound *, int); void setButtonMenu(int); ActionRecord *getActionRecords(); Condition *getConditionList(); Sound **getSounds(); void getBoundingBox(Rect *bb, DisplayListEntry *); void updateButtonState(DisplayListEntry *); Character *getRenderCharacter(ButtonState state); // Builtin int isButton() { return 1; }; #ifdef DUMP void dump(BitStream *); void dumpButtonRecords(BitStream *, int putCxform = 0); void dumpButtonConditions(BitStream *); #endif }; #endif /* _BUTTON_H_ */