///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998,1999 Olivier Debon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////// // Author : Olivier Debon // #include "matrix.h" #ifdef RCSID static char *rcsid = "$Id$"; #endif Matrix::Matrix() { a = 1.0; d = 1.0; b = c = 0.0; tx = ty = 0; } Matrix Matrix::operator*(Matrix m) { Matrix mat; mat.a = this->a * m.a + this->b * m.c; mat.b = this->a * m.b + this->b * m.d; mat.c = this->c * m.a + this->d * m.c; mat.d = this->c * m.b + this->d * m.d; mat.tx = this->getX(m.tx,m.ty); mat.ty = this->getY(m.tx,m.ty); return mat; } Matrix Matrix::invert() { Matrix mat; float det; det = a*d-b*c; mat.a = d/det; mat.b = -b/det; mat.c = -c/det; mat.d = a/det; mat.tx = - (long)(mat.a * tx + mat.b * ty); mat.ty = - (long)(mat.c * tx + mat.d * ty); return mat; }