///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998 Olivier Debon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////// #ifndef _SOUND_H_ #define _SOUND_H_ #define GET_SOUND_RATE_CODE(f) (((f)&0x0c)>>2) class Sound : public Character { long soundRate; // In hz long stereo; // True if stereo sound long sampleSize; // 1 or 2 bytes char *samples; // Array of samples long nbSamples; public: Sound(long id); ~Sound(); void setSoundFlags(long f); char *setNbSamples(long n); long getRate(); long getChannel(); long getNbSamples(); long getSampleSize(); char *getSamples(); }; struct SoundList { long rate; long stereo; long sampleSize; long nbSamples; long remaining; char *current; SoundList *next; }; class SoundMixer { SoundList *list; // Class variables static long dsp; // Descriptor for /dev/dsp static char * buffer; // DMA buffer static long blockSize; static long nbInst; // Number of instances // Sound Device Capabilities static long soundRate; // In hz static long stereo; // True if stereo sound static long sampleSize; // 1 or 2 bytes public: SoundMixer(char*); ~SoundMixer(); void startSound(Sound *sound); // Register a sound to be played void stopSounds(); // Stop every current sounds in the instance long playSounds(); // Actually play sounds of all instances long fillSoundBuffer(SoundList *, char *buffer, long bufferSize); // Fill sound buffer }; #endif /* _SOUND_H_ */