#include "mpeg3audio.h" #include "../libmpeg3.h" #include "../mpeg3protos.h" #include "tables.h" #define WRITE_SAMPLE(samples, sum) \ { \ (*samples) = (sum); \ } int mpeg3audio_synth_stereo(mpeg3audio_t *audio, mpeg3_real_t *bandPtr, int channel, mpeg3_real_t *out, int *pnt) { const int step = 2; mpeg3_real_t *samples = out + *pnt; register mpeg3_real_t sum; mpeg3_real_t *b0, (*buf)[0x110]; int bo1; if(!channel) { audio->bo--; audio->bo &= 0xf; buf = audio->synth_stereo_buffs[0]; } else { samples++; buf = audio->synth_stereo_buffs[1]; } if(audio->bo & 0x1) { b0 = buf[0]; bo1 = audio->bo; mpeg3audio_dct64(buf[1] + ((audio->bo + 1) & 0xf), buf[0] + audio->bo, bandPtr); } else { b0 = buf[1]; bo1 = audio->bo + 1; mpeg3audio_dct64(buf[0] + audio->bo, buf[1] + audio->bo + 1, bandPtr); } /*printf("%f %f %f\n", buf[0][0], buf[1][0], bandPtr[0]); */ { register int j; mpeg3_real_t *window = mpeg3_decwin + 16 - bo1; for(j = 16; j; j--, b0 += 0x10, window += 0x20, samples += step) { sum = window[0x0] * b0[0x0]; sum -= window[0x1] * b0[0x1]; sum += window[0x2] * b0[0x2]; sum -= window[0x3] * b0[0x3]; sum += window[0x4] * b0[0x4]; sum -= window[0x5] * b0[0x5]; sum += window[0x6] * b0[0x6]; sum -= window[0x7] * b0[0x7]; sum += window[0x8] * b0[0x8]; sum -= window[0x9] * b0[0x9]; sum += window[0xA] * b0[0xA]; sum -= window[0xB] * b0[0xB]; sum += window[0xC] * b0[0xC]; sum -= window[0xD] * b0[0xD]; sum += window[0xE] * b0[0xE]; sum -= window[0xF] * b0[0xF]; WRITE_SAMPLE(samples, sum); } sum = window[0x0] * b0[0x0]; sum += window[0x2] * b0[0x2]; sum += window[0x4] * b0[0x4]; sum += window[0x6] * b0[0x6]; sum += window[0x8] * b0[0x8]; sum += window[0xA] * b0[0xA]; sum += window[0xC] * b0[0xC]; sum += window[0xE] * b0[0xE]; WRITE_SAMPLE(samples, sum); b0 -= 0x10; window -= 0x20; samples += step; window += bo1 << 1; for(j = 15; j; j--, b0 -= 0x10, window -= 0x20, samples += step) { sum = -window[-0x1] * b0[0x0]; sum -= window[-0x2] * b0[0x1]; sum -= window[-0x3] * b0[0x2]; sum -= window[-0x4] * b0[0x3]; sum -= window[-0x5] * b0[0x4]; sum -= window[-0x6] * b0[0x5]; sum -= window[-0x7] * b0[0x6]; sum -= window[-0x8] * b0[0x7]; sum -= window[-0x9] * b0[0x8]; sum -= window[-0xA] * b0[0x9]; sum -= window[-0xB] * b0[0xA]; sum -= window[-0xC] * b0[0xB]; sum -= window[-0xD] * b0[0xC]; sum -= window[-0xE] * b0[0xD]; sum -= window[-0xF] * b0[0xE]; sum -= window[-0x0] * b0[0xF]; WRITE_SAMPLE(samples, sum); } } *pnt += 64; return 0; } int mpeg3audio_synth_mono(mpeg3audio_t *audio, mpeg3_real_t *bandPtr, mpeg3_real_t *samples, int *pnt) { mpeg3_real_t *samples_tmp = audio->synth_mono_buff; mpeg3_real_t *tmp1 = samples_tmp; int i, ret; int pnt1 = 0; ret = mpeg3audio_synth_stereo(audio, bandPtr, 0, samples_tmp, &pnt1); samples += *pnt; for(i = 0; i < 32; i++) { *samples = *tmp1; samples++; tmp1 += 2; } *pnt += 32; return ret; } /* Call this after every seek to reset the buffers */ int mpeg3audio_reset_synths(mpeg3audio_t *audio) { int i, j, k; for(i = 0; i < 2; i++) { for(j = 0; j < 2; j++) { for(k = 0; k < 0x110; k++) { audio->synth_stereo_buffs[i][j][k] = 0; } } } for(i = 0; i < 64; i++) { audio->synth_mono_buff[i] = 0; audio->layer2_scfsi_buf[i] = 0; } for(i = 0; i < 2; i++) { for(j = 0; j < 2; j++) { for(k = 0; k < SBLIMIT * SSLIMIT; k++) { audio->mp3_block[i][j][k] = 0; } } } audio->mp3_blc[0] = 0; audio->mp3_blc[1] = 0; for(i = 0; i < audio->channels; i++) { for(j = 0; j < AC3_N / 2; j++) { audio->ac3_delay[i][j] = 0; } } return 0; }