#include "quickedit.h" using namespace Todo; // not so interesting part base Implementation QuickEdit::QuickEdit(MainWindow* main ) : m_main( main ) { m_sig = new QSignal(); } QuickEdit::~QuickEdit() { delete m_sig; } QSignal* QuickEdit::signal() { return m_sig; } MainWindow* QuickEdit::mainWindow() { return m_main; } void QuickEdit::commit() { m_sig->activate(); }