#include #include #include #include // for AppLnk #include // for Resource loading #include "simpleimpl.h" SimpleApplet::SimpleApplet(QWidget *parent) : QWidget( parent, "Simple Applet" ) { /* * we will load an Image, scale it for the right usage * remember your applet might be used by different * resolutions. * Then we will convert the image back to an Pixmap * and draw this Pimxap. We need to use Image because its * the only class that allows scaling. */ QImage image = Resource::loadImage("Tux"); /* * smooth scale to AppLnk smallIconSize for applest * smallIconSize gets adjusted to the resolution * so on some displays like SIMpad and a C-750 the smallIconSize * is greater than on a iPAQ h3870 */ image = image.smoothScale(AppLnk::smallIconSize(), AppLnk::smallIconSize() ); /* * now we need to convert the Image to a Pixmap cause these * can be drawn more easily */ m_pix = new QPixmap(); m_pix->convertFromImage( image ); /* * Now we will say that we don't want to be bigger than our * Pixmap */ setFixedHeight(AppLnk::smallIconSize() ); setFixedWidth( AppLnk::smallIconSize() ); } SimpleApplet::~SimpleApplet() { delete m_pix; } /* * here you would normal show or do something * useful. If you want to show a widget at the top left * of your icon you need to map your rect().topLeft() to * global with mapToGlobal(). Then you might also need to * move the widgets so it is visible */ void SimpleApplet::mousePressEvent(QMouseEvent* ) { QMessageBox::information(this, tr("No action taken"), tr("This Plugin does not yet support anything usefule aye."), QMessageBox::Ok ); } void SimpleApplet::paintEvent( QPaintEvent* ) { QPainter p(this); /* simpy draw the pixmap from the start of this widget */ p.drawPixmap(0, 0, *m_pix ); } /* * Here comes the implementation of the interface */ SimpleAppletImpl::SimpleAppletImpl() { } /* needed cause until it is only pure virtual */ SimpleAppletImpl::~SimpleAppletImpl() { /* * we will delete our applets as well * setAUtoDelete makes the QList free * the objects behind the pointers */ m_applets.setAutoDelete( true ); m_applets.clear(); } /* * For the taskbar interface return a Widget */ QWidget* SimpleAppletImpl::applet( QWidget* parent ) { /* * There are problems with ownership. So we add * our ownlist and clear this; */ SimpleApplet* ap = new SimpleApplet( parent ); m_applets.append( ap ); return ap; } /* * A small hint where the Applet Should be displayed */ int SimpleAppletImpl::position()const { return 1; } /* * Now the important QUnkownInterface method without * this one your applet won't load * @param uuid The uuid of the interface * @param iface The pointer to the interface ptr */ QRESULT SimpleAppletImpl::queryInterface( const QUuid& uuid, QUnknownInterface** iface) { /* set the pointer to the interface to 0 */ *iface = 0; /* * we check if we support the requested interface * and then assign to the pointer. * You may alos create another interface here so * *iface = this is only in this simple case true you * could also support more interfaces. * But this example below is the most common use. * Now the caller knows that the Interface Pointer * is valid and the interface supported */ if ( uuid == IID_QUnknown ) *iface = this; else if ( uuid == IID_TaskbarApplet ) *iface = this; else return QS_FALSE; if ( *iface ) (*iface)->addRef(); return QS_OK; } /* * Finally we need to export the Interface. * CREATE_INSTANCE creates a interface and calls * queryInterface for the QUnknownInterface once * With out this function the applet can't be loaded. * * NOTE: If your applet does not load it's likely you've an * unresolved symbol. Change the .pro TEMPLATE = lib to TEMPLATE= app * and recompile. If the linker only complains about a missing * main method the problem is more complex. In most cases it'll say * you which symbols are missing and you can implement them. * The main(int argc, char* argv[] ) does not need to be * included in a library so it's ok that the linker complains */ Q_EXPORT_INTERFACE() { Q_CREATE_INSTANCE( SimpleAppletImpl ) }