// DasherViewSquare.cpp // ///////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2001-2002 David Ward // ///////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// // DasherViewSquare.cpp: implementation of the DasherViewSquare class. // Copyright 2002 David Ward ////////////////////////////////////////////////////////////////////// #include "DasherModel.h" #include "DasherViewSquare.h" #include using namespace Dasher; // ARG! MSVC++ V6 doesn't seem to come with min and max in #ifdef _MSC_VER #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #else #include using std::min; using std::max; #endif CDasherViewSquare::CDasherViewSquare(CDasherScreen* DasherScreen, CDasherModel& DasherModel, Dasher::Opts::ScreenOrientations Orientation) : CDasherView(DasherScreen, DasherModel, Orientation) { ChangeScreen(DasherScreen); // tweak these if you know what you are doing m_dXmpa=0.2; // these are for the x non-linearity m_dXmpb=0.5; m_dXmpc=0.9; m_dXmpd=0.5; // slow X movement when accelerating Y double dY1=0.25; // Amount of acceleration double dY2=0.95; // Accelerate Y movement below this point double dY3=0.05; // Accelerate Y movement above this point m_Y2=int (dY2 * (CDasherView::DasherModel().DasherY()) ); m_Y3=int (dY3 * (CDasherView::DasherModel().DasherY()) ); m_Y1=int(1.0/dY1); } int CDasherViewSquare::RenderNode(const symbol Character, const int Color, Opts::ColorSchemes ColorScheme, myint y1, myint y2, int& mostleft, bool& force, bool text) { int top = dashery2screen(y1); if (top>CanvasY) return 0; if (top<0) top=0; int bottom = dashery2screen(y2); if (bottom<0) return 0; if (bottom>CanvasY) bottom=CanvasY; int height=bottom-top; if (height==0 && text==true) force=false; if (force || height>1) { force=true; int left=dasherx2screen(y2-y1); int right=CanvasX; int newleft=left, newtop=top, newright=right, newbottom=bottom; MapScreen(&newleft, &newtop); MapScreen(&newright, &newbottom); if( !text ) Screen().DrawRectangle(newleft, newtop, newright, newbottom, Color, ColorScheme); else { if (leftChildren(); myint y1=DasherModel().Rootmin(); myint y2=DasherModel().Rootmax(); if ((y1>0 || y2 < DasherModel().DasherY() || dasherx2screen(y2-y1)>0) && root->Symbol()!=0) { DasherModel().Reparent_root(root->Lbnd(),root->Hbnd()); } if (children==0) return; int alive=0; int theone=0; unsigned int i; for (i=1;iChars();i++) { if (children[i]->Alive()) { alive++; theone=i; } } if (alive==1) { y1=DasherModel().Rootmin(); y2=DasherModel().Rootmax(); myint range=y2-y1; myint newy1=y1+(range*children[theone]->Lbnd())/DasherModel().Normalization(); myint newy2=y1+(range*children[theone]->Hbnd())/DasherModel().Normalization(); if (newy1<0 && newy2> DasherModel().DasherY()) { myint left=dasherx2screen(newy2-newy1); if (left<0) { DasherModel().Make_root(theone); return; } } } } // work out the next viewpoint // move the rectangles accordingly void CDasherViewSquare::TapOnDisplay(int mousex,int mousey, unsigned long Time) { // convert mouse (screen) coords into dasher coords if (mousex>CanvasX) mousex=CanvasX; UnMapScreen(&mousex, &mousey); screen2dasher(&mousex,&mousey); DasherModel().Tap_on_display(mousex,mousey, Time); CheckForNewRoot(); } void CDasherViewSquare::DrawMouse(int mousex, int mousey) { screen2dasher(&mousex,&mousey); mousex=dasherx2screen(mousex); mousey=dashery2screen(mousey); Screen().DrawRectangle(mousex-5, mousey-5, mousex+5, mousey+5, 0, Opts::ColorSchemes(Objects)); } void CDasherViewSquare::DrawKeyboard() { CDasherScreen::point line[2]; line[0].x = 200; line[0].y = 0; line[1].x = 200; line[1].y = CanvasY/2; Screen().Polyline(line,2); line[0].x = 200; line[0].y = CanvasY/2; line[1].x = 0; line[1].y = CanvasY/2; Screen().Polyline(line,2); line[0].x = 200; line[0].y = CanvasY/2; line[1].x = 200; line[1].y = CanvasY; Screen().Polyline(line,2); } void CDasherViewSquare::ChangeScreen(CDasherScreen* NewScreen) { CDasherView::ChangeScreen(NewScreen); int Width = Screen().GetWidth(); int Height = Screen().GetHeight(); CanvasX=9*Width/10; CanvasBorder=Width-CanvasX; CanvasY=Height; }