// DasherViewSquare.h // ///////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2001-2002 David Ward // ///////////////////////////////////////////////////////////////////////////// #ifndef __DasherViewSquare_h__ #define __DasherViewSquare_h__ #include "MSVC_Unannoy.h" #include "DasherScreen.h" #include "DasherModel.h" #include "DasherView.h" // An implementation of the DasherView class // // This class renders Dasher in the vanilla style, // but with horizontal and vertical mappings // // Horizontal mapping - linear and log // Vertical mapping - linear with different gradient namespace Dasher {class CDasherViewSquare;} class Dasher::CDasherViewSquare : public Dasher::CDasherView { public: CDasherViewSquare(CDasherScreen* DasherScreen, CDasherModel& DasherModel, Dasher::Opts::ScreenOrientations Orientation=Dasher::Opts::LeftToRight); void TapOnDisplay(int mousex,int mousey, unsigned long Time); void ChangeScreen(CDasherScreen* NewScreen); void DrawMouse(int mousex, int mousey); void DrawKeyboard(); private: // the x and y non-linearities inline const void screen2dasher(int *mousex, int *mousey); inline const int dasherx2screen(const myint sx); inline const int dashery2screen(myint sy); int RenderNode(const symbol Character, const int Color, Opts::ColorSchemes ColorScheme, myint y1, myint y2, int& mostleft, bool& force, bool text); void CheckForNewRoot(); inline void Crosshair(myint sx); double m_dXmpa,m_dXmpb,m_dXmpc,m_dXmpd; myint m_Y1,m_Y2,m_Y3; myint s_Y1,s_Y2,s_Y3; int CanvasX,CanvasY,CanvasBorder; double xmap(double x); double ixmap(double x); }; #include "DasherViewSquare.inl" #endif /* #ifndef __DasherViewSquare_h__ */