// LanguageModel.h // ///////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2001-2002 David Ward // ///////////////////////////////////////////////////////////////////////////// // Abstract language model class // See PPMModel for an example implementation // Contexts are indentified by a unique unsigned integer #ifndef __LanguageModel_h__ #define __LanguageModel_h__ #include "MSVC_Unannoy.h" #include #include #include "Alphabet.h" #include "Context.h" namespace Dasher {class CLanguageModel;} class Dasher::CLanguageModel { public: CLanguageModel(CAlphabet* Alphabet, int Normalization); // Interface for the Dasher code // -------------------------------------------------------------------------- class CNodeContext { public: CNodeContext() {}; virtual ~CNodeContext() {}; }; // return the model's normalization - what the probabilities sum to const int normalization() const { return m_iNorm;} CNodeContext* GetRootNodeContext(); CNodeContext* CloneNodeContext(CNodeContext* NodeContext); void ReleaseNodeContext(CNodeContext* NodeContext); void EnterNodeSymbol(CNodeContext* NodeContext, symbol Symbol); void LearnNodeSymbol(CNodeContext* NodeContext, symbol Symbol); void EnterText(CNodeContext* NodeContext, std::string TheText); void LearnText(CNodeContext* NodeContext, std::string* TheText, bool IsMore); bool GetNodeProbs(CNodeContext* Context, std::vector &NewSymbols, std::vector &Groups, std::vector &Probs, double AddProb); // Alphabet pass-through functions for widely needed information symbol GetSpaceSymbol() {return m_Alphabet->GetSpaceSymbol();} int GetColour(int character); protected: int GetNumberModelChars() {return m_Alphabet->GetNumberSymbols();} // Generic language model functions to be implemented // -------------------------------------------------------------------------- typedef unsigned int modelchar; // return the id for the root context: virtual CContext* GetRootContext()=0; // clone a context and return the new id: virtual CContext* CloneContext(CContext*)=0; // delete a context: virtual void ReleaseContext(CContext*)=0; // diagnostic info: virtual void dump()=0; // add character to the language model: virtual void LearnSymbol(CContext* Context, modelchar Symbol)=0; // update context with a character: virtual void EnterSymbol(CContext* context, modelchar Symbol)=0; // get the probability distrubution at the given context: virtual bool GetProbs(CContext* Context, std::vector &Probs, double AddProb)=0; private: CAlphabet *m_Alphabet; int m_iModelChars; // number of charater in the model 1...ModelChars int m_iNorm; // normalization of probabilities }; using namespace Dasher; /////////////////////////////////////////////////////////////////// inline CLanguageModel::CNodeContext* CLanguageModel::GetRootNodeContext() { return (CNodeContext*) GetRootContext(); } /////////////////////////////////////////////////////////////////// inline CLanguageModel::CNodeContext* CLanguageModel::CloneNodeContext(CNodeContext* NodeContext) { return (CNodeContext*) CloneContext((CContext*) NodeContext); } /////////////////////////////////////////////////////////////////// inline void CLanguageModel::ReleaseNodeContext(CNodeContext* NodeContext) { ReleaseContext((CContext*) NodeContext); } /////////////////////////////////////////////////////////////////// inline void CLanguageModel::EnterNodeSymbol(CNodeContext* NodeContext, symbol Symbol) { EnterSymbol((CContext*) NodeContext, (modelchar) Symbol); } /////////////////////////////////////////////////////////////////// inline void CLanguageModel::LearnNodeSymbol(CNodeContext* NodeContext, symbol Symbol) { LearnSymbol((CContext*) NodeContext, (modelchar) Symbol); } #endif /* #ifndef __LanguageModel_h__ */