/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef PICKBOARDCFG_H #define PICKBOARDCFG_H #include #include #include #include #include // Internal stuff... class PickboardPicks; class LetterButton : public QPushButton { Q_OBJECT public: LetterButton(const QChar& letter, QWidget* parent); private slots: void toggleCase(); private: bool skip; }; class LetterChoice : public QButtonGroup { Q_OBJECT public: LetterChoice(QWidget* parent, const QString& set); QChar choice() { return ch; } signals: void changed(); private slots: void change(); private: QChar ch; }; class PickboardAdd : public QDialog { Q_OBJECT public: PickboardAdd(QWidget* owner, const QStringList& setlist); ~PickboardAdd(); QString word() const; bool exec(); private slots: void checkAllDone(); private: QPushButton *yes; LetterChoice **lc; int nlc; }; class PickboardConfig : public QObject { Q_OBJECT public: PickboardConfig(PickboardPicks* p) : parent(p), nrows(2), pressx(-1) { } virtual ~PickboardConfig(); virtual void pickPoint(const QPoint& p, bool press); virtual void draw(QPainter*)=0; virtual void fillMenu(QPopupMenu&); virtual void doMenu(int); protected: void updateRows(int from, int to); virtual void updateItem(int r, int i); virtual void pickInRow(int r, int xpos, bool press)=0; void changeMode(int m); virtual void generateText(const QString& s); void generateKey( int k ); virtual void pick(bool press, int row, int item)=0; protected: PickboardPicks* parent; int nrows; private: int pressrow, pressx; }; class StringConfig : public PickboardConfig { Q_OBJECT public: StringConfig(PickboardPicks* p) : PickboardConfig(p) { } void draw(QPainter* p); protected: virtual QString text(int r, int i)=0; virtual bool spreadRow(int i)=0; virtual QColor rowColor(int) { return Qt::black; } virtual void pickInRow(int r, int xpos, bool press); virtual void updateItem(int r, int i); virtual bool highlight(int,int) const; }; class CharStringConfig : public StringConfig { Q_OBJECT QString input; QStringList chars; public: CharStringConfig(PickboardPicks* p) : StringConfig(p) { } void addChar(const QString& s); virtual void doMenu(int); protected: QString text(int r, int i); bool spreadRow(int i); void pick(bool press, int row, int item); }; class DictFilterConfig : public StringConfig { Q_OBJECT QStringList matches; QStringList sets_a; QStringList sets; QStringList othermodes; int lit0; int lit1; int shift; QString capitalize(const QString& s); QStringList capitalize(const QStringList& s); public: QStringList input; DictFilterConfig(PickboardPicks* p) : StringConfig(p) { shift = 0; lit0 = -1; lit1 = -1; } void addSet(const QString& apperance, const QString& set); void addMode(const QString& s); void fillMenu(QPopupMenu& menu); void doMenu(int i); void add(const QString& set); protected: QString text(int r, int i); bool spreadRow(int i); void pick(bool press, int row, int item); bool scanMatch(const QString& set, const QChar& l) const; void scan(const QDawg::Node* n, int ipos, const QString& str, int length, bool extend); void scanLengths(const QDawg::Node* n, int ipos, int& bitarray); bool highlight(int r,int c) const; }; class CharConfig : public StringConfig { Q_OBJECT QStringList chars1; QStringList chars2; public: CharConfig(PickboardPicks* p) : StringConfig(p) { } void addChar(int r, const QString& s); protected: QString text(int r, int i); bool spreadRow(int); void pick(bool press, int row, int item); }; class KeycodeConfig : public PickboardConfig { QValueList keys1; QValueList keys2; QValueList keypm1; QValueList keypm2; enum { xw = 8, xmarg = 8 }; public: KeycodeConfig(PickboardPicks* p) : PickboardConfig(p) { } void addKey(int r, const QPixmap& pm, int code); void addGap(int r, int w); void draw(QPainter* p); protected: void pickInRow(int r, int xpos, bool press); QValueList row(int i); void pick(bool press, int row, int item); }; #endif