/*                =. This file is part of the OPIE Project              .=l. Copyright (c) 2003 hOlgAr            .>+-=  _;:,     .>    :=|. This library is free software; you can .> <`_,   >  .   <= redistribute it and/or modify it under :`=1 )Y*s>-.--   : the terms of the GNU Library General Public .="- .-=="i,     .._ License as published by the Free Software  - .   .-<_>     .<> Foundation; either version 2 of the License,      ._= =}       : or (at your option) any later version.     .%`+i>       _;_.     .i_,=:_.      -`: PARTICULAR PURPOSE. See the GNU ..}^=.=       =       ; Library General Public License for more ++=   -.     .`     .: details.  :     =  ...= . :.=-  -.   .:....=;==+<; You should have received a copy of the GNU   -_. . .   )=.  = Library General Public License along with     --        :-=` this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef HAZE_OMODAL_HELPER_H #define HAZE_OMODAL_HELPER_H #include #include #include #include typedef int TransactionID; class OModalHelperControler; class OModalHelperSignal; class QDialog; struct OModalHelperBase { virtual void done( TransactionID ) = 0; virtual void next( TransactionID ) = 0; virtual void prev( TransactionID ) = 0; }; /** * Modality sucks! ;) But it is easy to work with * do exec() on a dialog and you know everything is funky. * You only need to have one Dialog loaded and so on. * This class helps you to work like with modality and help * you to keep things in sync * It's a template class but it sends signals once one Item is ready * the signals contains the status and id of the item and then you * can fetch it. * Also if you edit an record external you can tell this class and it'll * call the merge() function of your widget to maybe merge in these changes. * It also supports multiple modes. Either it can create new dialogs * for each item or it can queue them depending on your usage. But it is * so smart that if only one item is shown that the queue bar is not shown * See the example for simple usage. * * @short helps to life without modaility * @author hOlgAr * @version 0.01 */ template class OModalHelper : private OModalHelperBase{ friend class OModalHelperSignal; friend class OModalHelperControler; public: typedef QValueList RecordList; typedef QMap IdMap; typedef QMap TransactionMap; typedef QMap DialogMap enum Mode { Queue, New }; OModalHelper(enum Mode mode, QObject* parnet ); bool handles( Id id)const; void cancel(); void cancel( TransactionID ); void connectDone( QObject* rec, const char* slot ); void connectAccepted( QObject* rec, const char* slot ); void connectRejected( QObject* rec, const char* slot ); TransactionID handle( Id id, const Record& rec = Record() ); void edited( TransactionID, int what, const QString& data ); Record record( TransactionID )const; RecordList done()const; private: virtual void done( TransactionID, QDialog* ); virtual void next( TransactionID, OModalHelperControler * ); virtual void prev( TransactionID, OModalHelperControler * ); Record nextRecord( TransactionID, int * )const; Record prevRecord( TransactionID, int * )const; private: OModalHelperDialog *queuedDialog()const; // generate or recycle OModalHelperDialog *m_dialog; OModalHelperSignal *m_signal; // our signal OModalHelperControler *m_controler; IdMap m_ids; // maps ids (uids) to a record TransactionMap m_transactions; // activate transactions TransactionMap m_done; // done and waiting for getting picked DialogMap m_editing; // only used for New Mode enum Mode m_mode; // the mode we're in }; /* ### FIXME use namespace with Qt3 */ /* * A note on flow. The Signal is used for QT Signals when * a record is done. * There is either one controler and this controler slot will * be connected to a dialog signal. * In Queue we get the next and prev signals and call the Helper. * this then changes the Record of the dialog and sets the transactionId * of the controler. * For the new mode * */ class OModalHelperSignal : public QObject { Q_OBJECT public: OModalHelperSignal(OModalHelperBase* base, QObject* parent); signals: done( int status, TransactionID transaction ); accepted( TransactionID transaction ); rejected( TransactionID transaction ); private: OModalHelperBase* m_base; }; class OModalHelperControler : public QObject { Q_OBJECT public: OModalHelperControler( OModalHelperBase* , QObject* parent); virtual TransactionID transactionID()const; void setTransactionID( TransactionID id ); QDialog* dialog()const; public slots: virtual done(int result ); private: QDialog *m_dia; TransactionID m_id; OModalHelperBase *m_base; } class OModalQueueBar; class OModalQueuedDialog : public QDialog { Q_OBJECT public: OModalQueuedDialog(QWidget *mainWidget); ~OModalQueuedDialog(); QDialog* centerDialog()const; void setQueueBarEnabled( bool = true ); void setRecord( int record, int count ); private: OModalQueueBar *m_bar; }; /* * Tcpp Template Implementation */ /** * This is the simple Template c'tor. It takes the mode * this helper should operate in and the parent object. * This helper will be deleted when the parent gets deleted * or you delete it yourself. * * @param mode The mode this dialog should be in * @param parent The parent QObject of this helper. */ template OModalHelper::OModalHelper( enum Mode mode, QObject* parent ) { m_mode = mode; m_signal = new OModalHelperSignal( this, parent ); m_controler = new OModalHelperControler( this, m_signal ); } /** * This functions looks for your record and sees if it is * handled with this helper. Note that done and edited records * will not be returned. But if you edit an already edited record * the done record will be used * * @return true if the record is currenlty edited otherwise false * * @param Id The id which might be handled */ template bool OModalHelper::handles( Id id )const { if ( m_transactions.isEmpty() ) return false; TransactionMap::ConstIterator it = m_transactions.begin(); for ( ; it != m_transactions.end(); ++it ) if ( it.data() == id ) return true; return false; } /** * Cancel will cancel all current operations and clear the list * of done operations as well. */ template void OModalHelper::cancel() { m_ids.clear(); m_done.clear(); m_transactions.clear(); /* we also need to remove the QDialogs */ /* and hide the queue dialog if present */ if (m_mode == New && !m_editing.isEmpty() ) { for (DialogMap::Iterator it = m_editing.begin(); it != m_editing.end(); ++it ) delete it.key(); m_editing.clear(); }else if (m_dialog ) queuedDialog()->setRecord( 0, 0 ); } /** * This cancels editing of the record behind the Transaction Number * Note that if editing is already done it will also be removed from this list */ template void OModalHelper::cancel( TransactionID tid ) { /* wrong tid */ if (!m_transactions.contains( tid ) && !m_done.contains( tid) ) return; if (m_mode == New ) /* reverse map eek */ for (DialogMap::Iterator it = m_editing.begin(); it != m_editing.end(); ++it ) if ( it.data() == tid ) { it.key()->hide(); delete it.key(); it = m_editing.remove( it ); break; } else if ( m_transactions.contains( tid ) ) { /* need to stop editing from the queue block */ /* if we're currently editing actiavte the previous */ #if 0 if (tid == m_controler->transactionID() ) { } #endif /* now either activate the previous again or hide */ if (! m_transactions.count() -1 ) queuedDialog()->setRecord( 0, 0 ); else { int pos; Record rec = prevRecord( tid, &pos ); static_cast( queuedDialog()->centerDialog() )->setRecord( rec ); queuedDialog()->setRecord( pos, m_transactions.count() ); } } /* now remove from the various maps */ m_ids.remove( m_transactions.contains( tid ) ? m_transactions[tid] : m_done[tid ] ); m_done.remove( tid ); m_transactions.remove( tid ); } /** * Connect to the done Signal. SIGNAL( done(int, TransactionID ) ) * This signal gets emitted whenever a Record was accepted or rejected * * @param rec The object where the slot belongs to * @param slot The slot which should be called. See the needed parameter above */ template void OModalHelper::connectDone( QObject* rec, const char* slot ) { QObject::connect(m_signal, SIGNAL(done(int, TransactionID) ), rec, slot ); } /** * Connect to the accepted Signal. SIGNAL( done(int, TransactionID ) ) * This signal gets emitted whenever a Record was accepted or rejected * * @param rec The object where the slot belongs to * @param slot The slot which should be called. See the needed parameter above */ template void OModalHelper::( QObject* rec, const char* slot ) { } template void OModalHelper::( QObject* rec, const char* slot ) { } #endif