/* * Copyright (C) 2004 * LGPL v2 zecke@handhelds.org */ #ifndef ODP_KEY_CONFIG_WIDGET_H #define ODP_KEY_CONFIG_WIDGET_H #include #include #include #include #include #include #include class QKeyEvent; class QLabel; class QPushButton; class QListViewItem; class QRadioButton; namespace Opie { namespace Ui { namespace Private { class OKeyConfigWidgetPrivate; typedef QValueList OKeyConfigWidgetPrivateList; } class OListViewItem; class OListView; /** * \brief small class representing a Key with possible modifiers * This class holds information about key code and possible * modifier state. That is the lowest level of the key input * functions. * There are also static methods to get special keys. * OKeyPair will be used with \see OKeyConfigItem * * @since 1.2 */ class OKeyPair { public: typedef QValueList List; OKeyPair( int key = -1, int modifier = -1); ~OKeyPair(); bool operator==( const OKeyPair& ); bool operator!=( const OKeyPair& ); bool isEmpty()const; int keycode()const; int modifier()const; void setKeycode( int ); void setModifier( int ); static OKeyPair returnKey(); static OKeyPair leftArrowKey(); static OKeyPair rightArrowKey(); static OKeyPair upArrowKey(); static OKeyPair downArrowKey(); static OKeyPair emptyKey(); static OKeyPair::List hardwareKeys(); private: int m_key; int m_mod; class Private; Private* d; }; /** * A class to represent an OKeyPair. * It consists out of a Text exposed to the user, Config Key Item, * Pixmap, A default OKeyPair and the set OKeyPair. * You can also pass an id to it * * @since 1.1.2 */ class OKeyConfigItem { friend class OKeyConfigManager; public: typedef QValueList List; OKeyConfigItem( const QString& text = QString::null , const QCString& config_key = QCString(), const QPixmap& symbol = QPixmap(), int id = -1, const OKeyPair& def = OKeyPair::emptyKey(), QObject *caller = 0, const char* slot = 0); OKeyConfigItem( const Opie::Core::ODeviceButton& ); ~OKeyConfigItem(); bool operator==( const OKeyConfigItem& ); bool operator!=( const OKeyConfigItem& ); QString text()const; QPixmap pixmap()const; int id()const; OKeyPair keyPair()const; OKeyPair defaultKeyPair()const; QCString configKey()const; void setText( const QString& text ); void setPixmap( const QPixmap& ); void setKeyPair( const OKeyPair& ); void setDefaultKeyPair( const OKeyPair& ); bool isEmpty()const; protected: QObject *object()const; QCString slot()const; void setId( int id ); void setConfigKey( const QCString& ); private: QString m_text; QCString m_config; QPixmap m_pix; int m_id; OKeyPair m_key; OKeyPair m_def; QObject *m_obj; QCString m_str; class Private; Private *d; }; /** * \brief A manager to load and save Key Actions and get notified * This is the Manager for KeyActions. * You can say from which config and group to read data, to grab the * keyboard to handle hardware keys, you can supply a blacklist of * keys which should not be used by allowed to be used. * You can even pass this manager to a Widget to do the configuration for you. * You need to add OKeyConfigItem for your keys and then issue a load() to * read the Key information. * You can either handle the QKeyEvent yourself and ask this class if it is * handled by your action and let give you the action. Or you can install * the event filter and get a signal. * You need to load ans save yourself! * * @since 1.1.2 */ class OKeyConfigManager : public QObject { Q_OBJECT typedef QMap OKeyMapConfigPrivate; public: OKeyConfigManager(Opie::Core::OConfig *conf = 0, const QString& group = QString::null, const OKeyPair::List &block = OKeyPair::List(), bool grabkeyboard = false, QObject * par = 0, const char* name = 0 ); ~OKeyConfigManager(); void load(); void save(); OKeyConfigItem handleKeyEvent( QKeyEvent* ); int handleKeyEventId( QKeyEvent* ); void addKeyConfig( const OKeyConfigItem& ); void removeKeyConfig( const OKeyConfigItem& ); void clearKeyConfig(); void addToBlackList( const OKeyPair& ); void removeFromBlackList( const OKeyPair& ); void clearBlackList(); OKeyPair::List blackList()const; void handleWidget( QWidget* ); bool eventFilter( QObject*, QEvent* ); OKeyConfigItem::List keyConfigList()const; signals: /** * The Signals are triggered on KeyPress and KeyRelease! * You can check the isDown of the QKeyEvent * @see QKeyEvent */ void actionActivated( QWidget*, QKeyEvent*, const Opie::Ui::OKeyConfigItem& ); /** * This Signal correspondents to the OKeyConfigItem slot * and object * * @see OKeyConfigItem::slot * @see OKeyConfigItem::object */ void actionActivated( QWidget* par, QKeyEvent* key); private: OKeyConfigItem::List keyList( int ); OKeyConfigItem::List m_keys; QValueList m_widgets; Opie::Core::OConfig *m_conf; QString m_group; OKeyPair::List m_blackKeys; bool m_grab : 1; OKeyMapConfigPrivate *m_map; class Private; Private *d; }; /** * With this Widget you can let the Keyboard Shortcuts * be configured by the user. * There are two ways you can use this widget. Either in a tab were * all changes are immediately getting into effect or in a queue * were you ask for saving. Save won't write the data but only set * it to the OKeyConfigManager * * @since 1.2 */ class OKeyConfigWidget : public QWidget { Q_OBJECT public: /** * Immediate Apply the change directly to the underlying OKeyConfigManager * Queue Save all items and then apply when you save() */ enum ChangeMode { Imediate, Queue }; OKeyConfigWidget( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~OKeyConfigWidget(); void setChangeMode( enum ChangeMode ); ChangeMode changeMode()const; void insert( const QString& name, OKeyConfigManager* ); void load(); void save(); private slots: void slotListViewItem( QListViewItem* ); void slotNoKey(); void slotDefaultKey(); void slotCustomKey(); void slotConfigure(); private: void initUi(); Opie::Ui::OListView *m_view; Opie::Ui::Private::OKeyConfigWidgetPrivateList m_list; QLabel *m_lbl; QPushButton *m_btn; QRadioButton *m_def, *m_cus, *m_none; QWidget* m_box; ChangeMode m_mode; class Private; Private *d; }; /** * This is a small dialog that allows you to * capture a key sequence. * If you want it to close after a key was captured you * can use this code snippet. * * \code * OKeyChooserConfigDialog diag(0,0,true); * connect(&diag,SIGNAL(keyCaptured()), * this,SLOT(accept())); * if( QPEApplication::execDialog(&diag) == QDialog::Accept ){ * take_the_key_and_do_something * } * * \endcode * */ class OKeyChooserConfigDialog : public QDialog { Q_OBJECT public: OKeyChooserConfigDialog( QWidget* parent = 0, const char* name = 0, bool modal = false, WFlags fl = 0 ); ~OKeyChooserConfigDialog(); OKeyPair keyPair()const; protected: void keyPressEvent( QKeyEvent* ); void keyReleaseEvent( QKeyEvent* ); signals: void keyCaptured(); private: OKeyPair m_keyPair; class Private; Private *d; }; } } #endif