/*                 This file is part of the Opie Project Originally part of the KDE Project Copyright (C) 1999,2000 Carsten Pfeiffer =. .=l.            .>+-=  _;:,     .>    :=|. This program is free software; you can .> <`_,   >  .   <= redistribute it and/or modify it under :`=1 )Y*s>-.--   : the terms of the GNU Library General Public .="- .-=="i,     .._ License as published by the Free Software  - .   .-<_>     .<> Foundation; either version 2 of the License,      ._= =}       : or (at your option) any later version.     .%`+i>       _;_.     .i_,=:_.      -`: PARTICULAR PURPOSE. See the GNU ..}^=.=       =       ; Library General Public License for more ++=   -.     .`     .: details.  :     =  ...= . :.=-  -.   .:....=;==+<; You should have received a copy of the GNU   -_. . .   )=.  = Library General Public License along with     --        :-=` this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef OCOMPLETION_H #define OCOMPLETION_H /* QT */ #include #include #include #include #include #include /* OPIE */ #include #include /* FORWARDS */ class OCompTreeNode; class OCompletionPrivate; class OCompletionBasePrivate; class OCompletionMatchesWrapper; class OCompletionMatches; class QPopupMenu; // FIXME: Do we need special ShortCut handling in Opie? If so, revise this. class OShortcut { public: bool isNull() const { return true; }; bool operator == ( const OShortcut& bla ) const { return false; }; }; /** * This class offers easy use of "auto-completion", "manual-completion" or * "shell completion" on QString objects. A common use is completing filenames * or URLs (see @ref OURLCompletion()). * But it is not limited to URL-completion -- everything should be completable! * The user should be able to complete email-addresses, telephone-numbers, * commands, SQL queries, ... * Every time your program knows what the user can type into an edit-field, you * should offer completion. With OCompletion, this is very easy, and if you are * using a line edit widget (@ref OLineEdit), it is even more easy. * Basically, you tell a OCompletion object what strings should be completable * and whenever completion should be invoked, you call @ref makeCompletion(). * OLineEdit and (an editable) OComboBox even do this automatically for you. * * OCompletion offers the completed string via the signal @ref match() and * all matching strings (when the result is ambiguous) via the method * @ref allMatches(). * * Notice: auto-completion, shell completion and manual completion work * slightly differently: * * @li auto-completion always returns a complete item as match. * When more than one matching items are available, it will deliver just * the first (depending on sorting order) item. Iterating over all matches * is possible via @ref nextMatch() and @ref previousMatch(). * * @li popup-completion works in the same way, the only difference being that * the completed items are not put into the edit-widget, but into a * separate popup-box. * * @li manual completion works the same way as auto-completion, the * subtle difference is, that it isn't invoked automatically while the user * is typing, but only when the user presses a special key. The difference * of manual and auto-completion is therefore only visible in UI classes, * OCompletion needs to know whether to deliver partial matches * (shell completion) or whole matches (auto/manual completion), therefore * @ref OGlobalSettings::CompletionMan and * @ref OGlobalSettings::CompletionAuto have the exact same effect in * OCompletion. * * @li shell completion works like how shells complete filenames: * when multiple matches are available, the longest possible string of all * matches is returned (i.e. only a partial item). * Iterating over all matching items (complete, not partial) is possible * via @ref nextMatch() and @ref previousMatch(). * * You don't have to worry much about that though, OCompletion handles * that for you, according to the setting @ref setCompletionMode(). * The default setting is globally configured by the user and read * from @ref OGlobalSettings::completionMode(). * * A short example: *
 * OCompletion completion;
 * completion.setOrder( OCompletion::Sorted );
 * completion.addItem( "pfeiffer@kde.org" );
 * completion.addItem( "coolo@kde.org" );
 * completion.addItem( "carpdjih@sp.zrz.tu-berlin.de" );
 * completion.addItem( "carp@cs.tu-berlin.de" );
 *
 * cout << completion.makeCompletion( "ca" ).latin1() << endl;
 * 
* In shell-completion-mode, this will be "carp"; in auto-completion- * mode it will be "carp@cs.tu-berlin.de", as that is alphabetically * smaller. * If setOrder was set to Insertion, "carpdjih@sp.zrz.tu-berlin.de" * would be completed in auto-completion-mode, as that was inserted before * "carp@cs.tu-berlin.de". * * You can dynamically update the completable items by removing and adding them * whenever you want. * For advanced usage, you could even use multiple OCompletion objects. E.g. * imagine an editor like kwrite with multiple open files. You could store * items of each file in a different OCompletion object, so that you know (and * tell the user) where a completion comes from. * * Note: OCompletion does not work with strings that contain 0x0 characters * (unicode nul), as this is used internally as a delimiter. * * You may inherit from OCompletion and override @ref makeCompletion() in * special cases (like reading directories/urls and then supplying the * contents to OCompletion, as OURLCompletion does), but generally, this is * not necessary. * * * @short A generic class for completing QStrings * @author Carsten Pfeiffer */ class OCompletion : public QObject { Q_ENUMS( CompOrder ) Q_PROPERTY( CompOrder order READ order WRITE setOrder ) Q_PROPERTY( bool ignoreCase READ ignoreCase WRITE setIgnoreCase ) Q_PROPERTY( QStringList items READ items WRITE setItems ) Q_OBJECT public: /** * Constants that represent the order in which OCompletion performs * completion-lookups. */ enum CompOrder { Sorted, Insertion, Weighted }; /** * Constructor, nothing special here :) */ OCompletion(); // FIXME: copy constructor, assignment constructor... /** * Destructor, nothing special here, either. */ virtual ~OCompletion(); /** * Attempts to find an item in the list of available completions, * that begins with @p string. Will either return the first matching item * (if there is more than one match) or QString::null, if no match was * found. * * In the latter case, a sound will be issued, depending on * @ref isSoundsEnabled(). * If a match was found, it will also be emitted via the signal * @ref match(). * * If this is called twice or more often with the same string while no * items were added or removed in the meantime, all available completions * will be emitted via the signal @ref matches(). * This happens only in shell-completion-mode. * * @returns the matching item, or QString::null if there is no matching * item. * @see #slotMakeCompletion * @see #substringCompletion */ virtual QString makeCompletion( const QString& string ); /** * @returns a list of items which all contain @p text as a substring, * i.e. not necessarily at the beginning. * * @see #makeCompletion */ QStringList substringCompletion( const QString& string ) const; /** * @returns the next item from the matching-items-list. * When reaching the beginning, the list is rotated so it will return the * last match and a sound is issued (depending on @ref isSoundsEnabled()). * When there is no match, QString::null is returned and * a sound is be issued. * @see #slotPreviousMatch */ QString previousMatch(); /** * @returns the previous item from the matching-items-list * When reaching the last item, the list is rotated, so it will return * the first match and a sound is issued (depending on * @ref isSoundsEnabled()). When there is no match, QString::null is * returned and a sound is issued. * @see #slotNextMatch */ QString nextMatch(); /** * @returns the last match. Might be useful if you need to check whether * a completion is different from the last one. * QString::null is returned when there is no last match. */ virtual const QString& lastMatch() const { return myLastMatch; } /** * Returns a list of all items inserted into OCompletion. This is useful * if you need to save the state of a OCompletion object and restore it * later. * * Important note: when @ref order() == Weighted, then every item in the * stringlist has its weight appended, delimited by a colon. E.g. an item * "www.kde.org" might look like "www.kde.org:4", where 4 is the weight. * * This is necessary so that you can save the items along with its * weighting on disk and load them back with @ref setItems(), restoring its * weight as well. If you really don't want the appended weightings, call * @ref setOrder( OCompletion::Insertion ) * before calling items(). * * @returns a list of all items * @see #setItems */ QStringList items() const; /** * Sets the completion mode to Auto/Manual, Shell or None. * If you don't set the mode explicitly, the global default value * OGlobalSettings::completionMode() is used. * @ref OGlobalSettings::CompletionNone disables completion. * @see #completionMode * @see #OGlobalSettings::completionMode */ virtual void setCompletionMode( OGlobalSettings::Completion mode ); /** * @returns the current completion mode. * May be different from @ref OGlobalSettings::completionMode(), if you * explicitly called @ref setCompletionMode(). * @see #setCompletionMode */ OGlobalSettings::Completion completionMode() const { return myCompletionMode; }; /** * OCompletion offers three different ways in which it offers its items: * @li in the order of insertion * @li sorted alphabetically * @li weighted * * Choosing weighted makes OCompletion perform an implicit weighting based * on how often an item is inserted. Imagine a web browser with a location * bar, where the user enters URLs. The more often a URL is entered, the * higher priority it gets. * * Note: Setting the order to sorted only affects new inserted items, * already existing items will stay in the current order. So you probably * want to call setOrder( Sorted ) before inserting items, when you want * everything sorted. * * Default is insertion order * @see #order */ virtual void setOrder( CompOrder order ); /** * @returns the current completion order. * @see #setOrder */ CompOrder order() const { return myOrder; } /** * Setting this to true makes OCompletion behave case insensitively. * E.g. makeCompletion( "CA" ); might return "carp@cs.tu-berlin.de". * Default is false (case sensitive). * @see #ignoreCase */ virtual void setIgnoreCase( bool ignoreCase ); /** * @returns whether OCompletion acts case insensitively or not. * Default is false (case sensitive). * @see #setIgnoreCase */ bool ignoreCase() const { return myIgnoreCase; }; /** * @returns a list of all items matching the last completed string. * Might take some time, when you have LOTS of items. * * @see #substringCompletion */ QStringList allMatches(); /** * @returns a list of all items matching @p string. */ QStringList allMatches( const QString& string ); /** * @returns a list of all items matching the last completed string. * Might take some time, when you have LOTS of items. * The matches are returned as OCompletionMatches, which also * keeps the weight of the matches, allowing * you to modify some matches or merge them with matches * from another call to allWeightedMatches(), and sort the matches * after that in order to have the matches ordered correctly * * @see #substringCompletion */ OCompletionMatches allWeightedMatches(); /** * @returns a list of all items matching @p string. */ OCompletionMatches allWeightedMatches( const QString& string ); /** * Enables/disables playing a sound when * @li @ref makeCompletion() can't find a match * @li there is a partial completion (= multiple matches in * Shell-completion mode) * @li @ref nextMatch() or @ref previousMatch() hit the last possible * match -> rotation * * For playing the sounds, @ref ONotifyClient() is used. // FIXME: Revise this for Opie * * @see #isSoundsEnabled */ virtual void setEnableSounds( bool enable ) { myBeep = enable; } /** * Tells you whether OCompletion will play sounds on certain occasions. * Default is enabled * @see #enableSounds * @see #disableSounds */ bool isSoundsEnabled() const { return myBeep; }; /** * @returns true when more than one match is found * @see #multipleMatches */ bool hasMultipleMatches() const { return myHasMultipleMatches; }; public slots: /** * Attempts to complete "string" and emits the completion via @ref match(). * Same as @ref makeCompletion() (just as a slot). * @see #makeCompletion */ void slotMakeCompletion( const QString& string ) { (void) makeCompletion( string ); }; /** * Searches the previous matching item and emits it via @ref match() * Same as @ref previousMatch() (just as a slot). * @see #previousMatch */ void slotPreviousMatch() { (void) previousMatch(); }; /** * Searches the next matching item and emits it via @ref match() * Same as @ref nextMatch() (just as a slot). * @see #nextMatch */ void slotNextMatch() { (void) nextMatch(); }; /** * Inserts @p items into the list of possible completions. * Does the same as @ref setItems(), but does not call @ref clear() before. */ void insertItems( const QStringList& items ); /** * Sets the list of items available for completion. Removes all previous * items. * * Notice: when order() == Weighted, then the weighting is looked up for * every item in the stringlist. Every item should have ":number" appended, * where number is an unsigned integer, specifying the weighting. * * If you don't like this, call * setOrder( OCompletion::Insertion ) * before calling setItems(). * * @see #items */ virtual void setItems( const QStringList& ); /** * Adds an item to the list of available completions. * Resets the current item-state (@ref previousMatch() and @ref nextMatch() * won't work anymore). */ void addItem( const QString& ); /** * Adds an item to the list of available completions. * Resets the current item-state (@ref previousMatch() and @ref nextMatch() * won't work anymore). * * Sets the weighting of the item to @p weight or adds it to the current * weighting if the item is already available. The weight has to be greater * than 1 to take effect (default weight is 1). */ void addItem( const QString&, uint weight ); /** * Removes an item from the list of available completions. * Resets the current item-state (@ref previousMatch() and @ref nextMatch() * won't work anymore). */ void removeItem( const QString& ); /** * Removes all inserted items. */ virtual void clear(); signals: /** * The matching item. Will be emitted by @ref makeCompletion(), * @ref previousMatch() or @ref nextMatch(). May be QString::null if there * is no matching item. */ void match( const QString& ); /** * All matching items. Will be emitted by @ref makeCompletion() in shell- * completion-mode, when the same string is passed to makeCompletion twice * or more often. */ void matches( const QStringList& ); /** * This signal is emitted, when calling @ref makeCompletion() and more than * one matching item is found. * @see #hasMultipleMatches */ void multipleMatches(); protected: /** * This method is called after a completion is found and before the * matching string is emitted. You can override this method to modify the * string that will be emitted. * This is necessary e.g. in @ref OURLCompletion(), where files with spaces * in their names are shown escaped ("filename\ with\ spaces"), but stored * unescaped inside OCompletion. * Never delete that pointer! * * Default implementation does nothing. * @see #postProcessMatches */ virtual void postProcessMatch( QString * /*match*/ ) const {} /** * This method is called before a list of all available completions is * emitted via @ref matches. You can override this method to modify the * found items before @ref match() or @ref matches() are emitted. * Never delete that pointer! * * Default implementation does nothing. * @see #postProcessMatch */ virtual void postProcessMatches( QStringList * /*matches*/ ) const {} /** * This method is called before a list of all available completions is * emitted via @ref matches. You can override this method to modify the * found items before @ref match() or @ref matches() are emitted. * Never delete that pointer! * * Default implementation does nothing. * @see #postProcessMatch */ virtual void postProcessMatches( OCompletionMatches * /*matches*/ ) const {} private: void addWeightedItem( const QString& ); QString findCompletion( const QString& string ); void findAllCompletions( const QString&, OCompletionMatchesWrapper *matches, bool& hasMultipleMatches ) const; void extractStringsFromNode( const OCompTreeNode *, const QString& beginning, OCompletionMatchesWrapper *matches, bool addWeight = false ) const; void extractStringsFromNodeCI( const OCompTreeNode *, const QString& beginning, const QString& restString, OCompletionMatchesWrapper *matches) const; enum BeepMode { NoMatch, PartialMatch, Rotation }; void doBeep( BeepMode ) const; OGlobalSettings::Completion myCompletionMode; CompOrder myOrder; QString myLastString; QString myLastMatch; QString myCurrentMatch; OCompTreeNode * myTreeRoot; QStringList myRotations; bool myBeep; bool myIgnoreCase; bool myHasMultipleMatches; uint myRotationIndex; private: OCompletionPrivate *d; }; // some more helper stuff typedef OSortableValueList OCompletionMatchesList; class OCompletionMatchesPrivate; /** * This structure is returned by @ref OCompletion::allWeightedMatches . * It also keeps the weight of the matches, allowing * you to modify some matches or merge them with matches * from another call to allWeightedMatches(), and sort the matches * after that in order to have the matches ordered correctly * * Example (a simplified example of what Oonqueror's completion does): *
 * OCompletionMatches matches = completion->allWeightedMatches( location );
 * if( !location.startsWith( "www." ))
       matches += completion->allWeightedmatches( "www." + location" );
 * matches.removeDuplicates();
 * QStringList list = matches.list();
 * 
* * @short List for keeping matches returned from OCompletion */ class OCompletionMatches : public OCompletionMatchesList { public: OCompletionMatches( bool sort ); /** * @internal */ OCompletionMatches( const OCompletionMatchesWrapper& matches ); ~OCompletionMatches(); /** * Removes duplicate matches. Needed only when you merged several matches * results and there's a possibility of duplicates. */ void removeDuplicates(); /** * Returns the matches as a QStringList. * @param sort if false, the matches won't be sorted before the conversion, * use only if you're sure the sorting is not needed */ QStringList list( bool sort = true ) const; /** * If sorting() returns false, the matches aren't sorted by their weight, * even if true is passed to list(). */ bool sorting() const { return _sorting; } private: bool _sorting; OCompletionMatchesPrivate* d; }; #endif // OCOMPLETION_H