/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef __QPE_DIALOG_H__ #define __QPE_DIALOG_H__ #include class QPEDialogListenerData; /** * \brief Listen on QCOP messages to accept/reject a dialog. * * If you want your dialog to be acceptables/rejectable by QCOP * You need to create a QPEDialogListener with your Dialog as Argument. * * This feature is at least use with the first use support of Opie */ class QPEDialogListener : public QObject { Q_OBJECT public: QPEDialogListener(QDialog *di); ~QPEDialogListener(); private slots: void appMessage( const QCString &msg, const QByteArray &data ); private: QDialog *dialog; QPEDialogListenerData *d; }; #endif