#ifndef OPIE_EMULATION_HANDLER_H #define OPIE_EMULATION_HANDLER_H #include #include #include /* * Badly ibotty lacks the time to finish * his widget in time.. * Never the less we've to have an EmulationWidget * This is why I'm taking the inferior not cleaned * up TE* KDE STUFF */ /** * This is the layer above the IOLayer* * This nice QObject here will get stuff from * got a slot and a signal * the signal for data * the slot for receiving * it'll set up the widget internally * and manage the communication between * the pre QByteArray world! */ class Profile; class QWidget; class QPushButton; class TEWidget; class QFile; class TEmulation; class QFont; class QTextStream; class Script; class Logger; class EmulationHandler : public QObject { Q_OBJECT public: /** * simple c'tor the parent of the TEWdiget * and a name * and a Profile */ EmulationHandler( const Profile&, QWidget* parent, const char* name = 0l ); /** * delete all components */ ~EmulationHandler(); void load( const Profile& ); QWidget* widget(); TEmulation *emulation(); void setColor( const QColor& fore, const QColor& back ); QPushButton* cornerButton(); /* Scripts */ /* Create a new script and record all typed characters */ void startRecording(); void startLogging(const QString); /* Return whether we are currently recording a script */ bool isRecording(); /* Return whether we are currently recording a log */ bool isLogging(); QString logFileName(); /* Return the current script (or NULL) */ Script *script(); /* Stop recording and remove the current script from memory */ void clearScript(); /* Stop logging and remove the current log from memory */ void clearLog(); /* Run a script by forwarding its keys to the EmulationLayer */ void runScript(const Script *); /* Propagate change to widget */ void setWrap(int columns); void setScrollbarLocation(int index); signals: void send( const QByteArray& ); void changeSize(int rows, int cols ); public slots: void recv( const QByteArray& ); void paste(); void copy(); private slots: void recvEmulation( const char*, int len ); private: QFont font( int ); QColor foreColor(int ); QColor backColor(int ); private: TEWidget* m_teWid; TEmulation* m_teEmu; Script * m_script; Logger *m_log; QString m_logFileName; }; #endif