#include "playerdialog.h" #include #include PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f) :QDialog(parent,name,modal,f) { auto2=false; auto2=true; setCaption("Player Settings"); QGroupBox* player1_box=new QGroupBox("Player 1",this); player1_box->setGeometry(10,30,220,60); manual_button1=new QRadioButton("Human",player1_box); connect(manual_button1,SIGNAL(clicked()),this,SLOT(button_manual1())); manual_button1->setGeometry(10,20,100,20); auto_button1=new QRadioButton("Computer",player1_box); connect(auto_button1,SIGNAL(clicked()),this,SLOT(button_auto1())); auto_button1->setGeometry(110,20,100,20); button1_state(auto1); QGroupBox* player2_box=new QGroupBox("Player 2",this); player2_box->setGeometry(10,150,220,60); manual_button2=new QRadioButton("Human",player2_box); connect(manual_button2,SIGNAL(clicked()),this,SLOT(button_manual2())); manual_button2->setGeometry(10,20,100,20); auto_button2=new QRadioButton("Computer",player2_box); connect(auto_button2,SIGNAL(clicked()),this,SLOT(button_auto2())); auto_button2->setGeometry(110,20,100,20); button2_state(auto2); QPEApplication::showDialog( this ); } PlayerDialog::~PlayerDialog() {} void PlayerDialog::button_manual1() { auto1=false; button1_state(auto1); } void PlayerDialog::button_auto1() { auto1=true; button1_state(auto1); } void PlayerDialog::button_manual2() { auto2=false; button2_state(auto2); } void PlayerDialog::button_auto2() { auto2=true; button2_state(auto2); } void PlayerDialog::button1_state(bool computer) { if(computer) { manual_button1->setChecked(false); auto_button1->setChecked(true); } else { manual_button1->setChecked(true); auto_button1->setChecked(false); } } void PlayerDialog::button2_state(bool computer) { if(computer) { manual_button2->setChecked(false); auto_button2->setChecked(true); } else { manual_button2->setChecked(true); auto_button2->setChecked(false); } } void PlayerDialog::setAuto1(bool newstate) { auto1=newstate; button1_state(auto1); } bool PlayerDialog::getAuto1() { return auto1; } void PlayerDialog::setAuto2(bool newstate) { auto2=newstate; button2_state(auto2); } bool PlayerDialog::getAuto2() { return auto2; }