#include "rulesdialog.h" #include #include #include RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f) : QDialog(parent,name,modal,f) { setCaption("Rules Configuration"); QLabel* header=new QLabel("Change the game rules here",this); header->setGeometry(10,10,200,20); // QGroupBox* pieces_out_box=new QGroupBox("Movement",this); pieces_out_box->setGeometry(10,10,220,120); pieces_out=new QCheckBox("Don't care about others",pieces_out_box); pieces_out->setGeometry(10,20,200,20); connect(pieces_out,SIGNAL(clicked()),this,SLOT(pieces_out_clicked())); QLabel* pieces_out_help=new QLabel("allow movement of the pieses\neven if there are pieces knocked\nout by the opponent",pieces_out_box); pieces_out_help->setGeometry(10,40,200,60); // QGroupBox* nice_dice_box=new QGroupBox("Dice",this); nice_dice_box->setGeometry(10,140,220,120); nice_dice=new QCheckBox("Big dice for small numbers",nice_dice_box); nice_dice->setGeometry(10,20,200,20); connect(nice_dice,SIGNAL(clicked()),this,SLOT(nice_dice_clicked())); QLabel* nice_dice_help=new QLabel("allow to rescue pieces with dice\nvalues graeter than the distance\nto the players endzone.",nice_dice_box); nice_dice_help->setGeometry(10,40,200,60); QPEApplication::showDialog( this ); } RulesDialog::~RulesDialog() { } void RulesDialog::pieces_out_clicked() { if(pieces_out->isChecked()) rules.move_with_pieces_out=true; else rules.move_with_pieces_out=false; } void RulesDialog::nice_dice_clicked() { if(nice_dice->isChecked()) rules.generous_dice=true; else rules.generous_dice=false; } void RulesDialog::setRules(const Rules& new_rules) { rules=new_rules; if(rules.move_with_pieces_out) pieces_out->setChecked(true); else pieces_out->setChecked(false); if(rules.generous_dice) nice_dice->setChecked(true); else nice_dice->setChecked(false); } Rules RulesDialog::getRules() { return rules; }