/* * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef GAME_H_INCLUDED #define GAME_H_INCLUDED #include #include class QTimer; class JezzField; #define FIELD_WIDTH 26 #define FIELD_HEIGHT 26 class Arrow : public QCanvasSprite { public: Arrow(QCanvasPixmapArray* array, QCanvas* canvas); void update(); void changeDirection(); protected: bool m_vertical; }; class Ball : public QCanvasSprite { public: Ball(QCanvasPixmapArray* array, QCanvas* canvas); void update(); void advance(int stage); bool collide( double dx=0, double dy=0 ); protected: int m_animDelay; int m_soundDelay; }; class Wall : public QObject { Q_OBJECT public: enum Direction { Up, Down, Left, Right }; Wall( JezzField *field, int x, int y, Direction dir, int tile, QObject *parent=0, const char *name=0 ); void finish(); void fill( bool black ); signals: void finished( Wall *wall, int tile ); public slots: void advance(); void update(); private: bool isFree( int x, int y ); Direction m_dir; JezzField *m_field; int m_dx, m_dy; int m_x, m_y; int m_startX, m_startY; int m_tile; int m_delay; bool m_active; }; class JezzField : public QCanvas { Q_OBJECT public: JezzField( QPixmap tiles, QObject* parent = 0, const char* name = 0 ); void setGameTile( int x, int y, bool black ); signals: void ballCollision( Ball *ball, int x, int y, int tile ); private: friend class Ball; QPixmap m_tiles; void setPixmaps( QPixmap tiles ); void emitBallCollisiton( Ball *ball, int x, int y, int tile ) { emit ballCollision( ball, x, y, tile ); }; }; class JezzView : public QCanvasView { Q_OBJECT public: JezzView(QCanvas* viewing=0, QWidget* parent=0, const char* name=0, WFlags f=0); void changeCursor(); signals: void buildWall( int x, int y, bool vertical ); protected: void viewportMouseReleaseEvent( QMouseEvent * ); private: bool m_vertical; }; class JezzGame : public QWidget { Q_OBJECT public: JezzGame( int ballNum, QWidget *parent=0, const char *name=0 ); ~JezzGame(); int percent(); void display( QString text, int size=20 ); void changeCursor(); signals: void died(); void newPercent( int percent ); public slots: void start(); void stop(); protected slots: void tick(); void buildWall( int x, int y, bool vertical ); void wallFinished( Wall *wall, int tile ); void ballCollision( Ball *ball, int x, int y, int tile ); protected: void makeBlack(); void fill( int x, int y ); void fillLeft( int x, int y ); int m_buf[FIELD_WIDTH][FIELD_HEIGHT]; JezzField *m_field; JezzView *m_view; Wall *m_wall1, *m_wall2; QList m_balls; QCanvasPixmapArray *m_ballPixmaps; QCanvasPixmapArray *m_arrowPixmaps; QCanvasText *m_text; Arrow *arrow; QTimer *m_clock; bool m_running; int m_percent; bool m_pictured; }; #endif