/* By Stoney Ballard */ /* Ported from Pascal to C by Todd R. Johnson */ #include "go.h" #include "goplayutils.h" #include "amigo.h" extern intBoard bord, groupIDs; extern boolBoard legal; extern groupRec gList[maxGroup]; extern short gMap[maxGroup], adjInAtari, adj2Libs, playMark, treeLibLim, utilPlayLevel, killFlag, depthLimit, dbStop, showTrees; extern pointList plist2; /* returns true if the group (at x, y) is killable. if so, returns the point to play at in killx, killy. */ short me, him, depth, i, j, tryCount, tl, topMark, tkMark, mark2; char sChar; sPointList lList, dList; point tp; short libList[maxSPoint+1]; short esc; short mtNbrs(x, y) short x, y; { /* mtNbrs */ short n = 0; if ((x > 0) && (bord[x - 1][y] == 0)) n = n + 1; if ((x < maxPoint) && (bord[x + 1][y] == 0)) n = n + 1; if ((y > 0) && (bord[x][y - 1] == 0)) n = n + 1; if ((y < maxPoint) && (bord[x][y + 1] == 0)) n = n + 1; return n; } /* mtNbrs */ short killTree(tx, ty, gx, gy, escape, tkMark) short tx, ty, gx, gy, *escape, tkMark; { /* killTree */ short curMark, mark2, mark3, i, j, k, tl, dStart, result; sPointList lList1, lList2; short libList[maxSPoint+1]; point tp; short esc = FALSE; tryCount = tryCount + 1; if (tryCount > tryLimit) { undoTo(tkMark); /* for (i = 1; i <= depth - 1; i++) { sClearChar(sChar, rXor); } */ depth = 1; return FALSE; } /* write(sChar); */ depth = depth + 1; curMark = playMark; tryPlay(tx, ty, me); /* try my move */ // pause(); if (gList[gMap[groupIDs[tx][ty]]].libC == 0) /* I'm dead */ { result = FALSE; goto one; } else if (killFlag) /* I killed something of his */ { result = TRUE; goto one; } else if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) /* safe */ { result = FALSE; goto one; } else { sSpanGroup(gx, gy, &lList1); /* find his liberties */ if (gList[gMap[groupIDs[tx][ty]]].libC == 1) /* he can kill me */ { if (lList1.indx < maxSPoint) /* add that option to his list */ { lList1.indx = lList1.indx + 1; spanGroup(tx, ty, &plist2); /* find my liberty */ lList1.p[lList1.indx].px = plist2.p[1].px; lList1.p[lList1.indx].py = plist2.p[1].py; } else { result = FALSE; goto one; } } for (i = 1; i <= maxSPoint; i++) /* init liblist so diags can be marked */ libList[i] = -1; if ((utilPlayLevel > 4) && (lList1.indx > 1) && (gList[gMap[groupIDs[gx][gy]]].libC > 1)) /* try diags */ { listDiags(gx, gy, &dList); j = 0; i = lList1.indx; while ((j < dList.indx) && (i < maxSPoint)) { j = j + 1; i = i + 1; libList[i] = 0; /* mark this as a diag */ lList1.p[i].px = dList.p[j].px; lList1.p[i].py = dList.p[j].py; } lList1.indx = i; } if (lList1.indx > 1) /* sort by decreasing lib count */ { for (i = 1; i <= lList1.indx; i++) if (libList[i] != 0) /* diags are tried last */ { mark2 = playMark; tryPlay(lList1.p[i].px, lList1.p[i].py, him); libList[i] = gList[gMap[groupIDs[gx][gy]]].libC; if ((libList[i] > treeLibLim) || ((libList[i] > (depthLimit - depth)) && (libList[i] > 2))) { *escape = TRUE; result = FALSE; goto one; } undoTo(mark2); } for (i = 1; i <= lList1.indx - 1; i++) for (j = i + 1; j <= lList1.indx; j++) if (libList[i] < libList[j]) { tl = libList[i]; libList[i] = libList[j]; libList[j] = tl; tp = lList1.p[i]; lList1.p[i] = lList1.p[j]; lList1.p[j] = tp; } } for (i = 1; i <= lList1.indx + 1; i++) /* try his responses */ { mark2 = playMark; if (i <= lList1.indx) /* try his move */ { tryPlay(lList1.p[i].px, lList1.p[i].py, him); /* play his response */ // pause(); if (gList[gMap[groupIDs[lList1.p[i].px] [lList1.p[i].py]]].libC < 2) goto two; /* a bogus move */ } else if (gList[gMap[groupIDs[gx][gy]]].libC <= 1) { result = TRUE; goto one; } if (gList[gMap[groupIDs[gx][gy]]].libC > treeLibLim) { *escape = TRUE; result = FALSE; goto one; } if (gList[gMap[groupIDs[gx][gy]]].libC > 1) { /* look at my responses */ sSpanGroup(gx, gy, &lList2); /* list his liberties */ dStart = lList2.indx + 1; if (adjInAtari) /* he wins */ { result = FALSE; goto one; } if ((lList2.indx > 2) && adj2Libs) /* he wins */ { result = FALSE; goto one; } for (k = 1; k <= maxSPoint; k++) libList[k] = -1; if (utilPlayLevel > 4) /* account for diagonal moves */ { listDiags(gx, gy, &dList); j = 0; k = lList2.indx; while ((j < dList.indx) && (k < maxSPoint)) { j = j + 1; k = k + 1; libList[k] = 100; lList2.p[k].px = dList.p[j].px; lList2.p[k].py = dList.p[j].py; } lList2.indx = k; } if (lList2.indx > 1) /* sort by increasing lib count */ { for (k = 1; k <= lList2.indx; k++) if (libList[k] != 100) /* diags go last */ { mark3 = playMark; tryPlay(lList2.p[k].px, lList2.p[k].py, me); libList[k] = gList[gMap[groupIDs[gx][gy]]].libC; undoTo(mark3); } for (k = 1; k <= lList2.indx - 1; k++) for (j = k + 1; j <= lList2.indx; j++) if (libList[k] > libList[j]) { tl = libList[k]; libList[k] = libList[j]; libList[j] = tl; tp = lList2.p[k]; lList2.p[k] = lList2.p[j]; lList2.p[j] = tp; } else if ((libList[k] == libList[j]) && (libList[k] == 1)) if (mtNbrs(lList2.p[k].px, lList2.p[k].py) < mtNbrs(lList2.p[j].px, lList2.p[j].py)) { tl = libList[k]; libList[k] = libList[j]; libList[j] = tl; tp = lList2.p[k]; lList2.p[k] = lList2.p[j]; lList2.p[j] = tp; } } for (j = 1; j <= lList2.indx; j++) { if (killTree(lList2.p[j].px, lList2.p[j].py, gx, gy, &esc, tkMark)) goto two; /* this kills him */ if (esc && (j >= dStart)) { result = FALSE; goto one; /* don't bother with more diags if escapes */ } } result = FALSE; /* none of my responses kills him */ goto one; } two: undoTo(mark2); } result = TRUE; /* none of his responses saves him */ } one: undoTo(curMark); /* sClearChar(sChar, rXor); */ depth = depth - 1; return result; } /* killTree */ short tKillTree(tx, ty, gx, gy) short tx, ty, gx, gy; { /* tKillTree */ short tkMark, escape; tryCount = 0; tkMark = playMark; return killTree(tx, ty, gx, gy, &escape, tkMark); } /* tKillTree */ short killable(gx, gy, killx, killy) short gx, gy, *killx, *killy; { /* killable */ #ifdef DEBUG printf( "killable\n" ); showTrees = TRUE; #endif dbStop = TRUE; him = bord[gx][gy]; /* find out who I am */ me = -him; /* if (me == 1) sChar = '>'; else sChar = '|'; */ /* write(sChar); */ depth = 1; topMark = playMark; sSpanGroup(gx, gy, &lList); /* find his liberties */ if (lList.indx == 1) { *killx = lList.p[1].px; *killy = lList.p[1].py; return TRUE; } else if (lList.indx > treeLibLim) return FALSE; else if (adjInAtari) return FALSE; else if ((lList.indx > 2) && adj2Libs) return FALSE; else { for (i = 1; i <= maxSPoint; i++) libList[i] = -1; if (utilPlayLevel > 4) /* account for diagonal moves */ { listDiags(gx, gy, &dList); j = 0; i = lList.indx; while ((j < dList.indx) && (i < maxSPoint)) { j = j + 1; i = i + 1; libList[i] = 100; lList.p[i].px = dList.p[j].px; lList.p[i].py = dList.p[j].py; } lList.indx = i; } if (lList.indx > 1) /* sort by increasing lib count */ { for (i = 1; i <= lList.indx; i++) if (libList[i] != 100) /* diags go last */ { mark2 = playMark; tryPlay(lList.p[i].px, lList.p[i].py, me); libList[i] = gList[gMap[groupIDs[gx][gy]]].libC; undoTo(mark2); } for (i = 1; i <= lList.indx - 1; i++) for (j = i + 1; j <= lList.indx; j++) if (libList[i] > libList[j]) { tl = libList[i]; libList[i] = libList[j]; libList[j] = tl; tp = lList.p[i]; lList.p[i] = lList.p[j]; lList.p[j] = tp; } else if ((libList[i] == libList[j]) && (libList[i] == 1)) if (mtNbrs(lList.p[i].px, lList.p[i].py) < mtNbrs(lList.p[j].px, lList.p[j].py)) { tl = libList[i]; libList[i] = libList[j]; libList[j] = tl; tp = lList.p[i]; lList.p[i] = lList.p[j]; lList.p[j] = tp; } } for (i = 1; i <= lList.indx; i++) { if (legal[lList.p[i].px][lList.p[i].py]) { *killx = lList.p[i].px; *killy = lList.p[i].py; if (tKillTree(*killx, *killy, gx, gy)) { /* sClearChar(sChar, rXor); */ return TRUE; } } } return FALSE; } /* sClearChar(sChar, rXor); */ } /* killable */