/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef MINEFIELD_H #define MINEFIELD_H #include class Mine; class Config; class MineField : public QScrollView { Q_OBJECT public: MineField( QWidget* parent = 0, const char* name = 0 ); ~MineField(); enum State { Waiting, Playing, GameOver }; State state() const { return stat; } void readConfig(Config&); void writeConfig(Config&) const; int level() const { return lev; } void setAvailableRect( const QRect & ); QSize sizeHint() const; public slots: void setup( int level ); void showMines(); signals: void gameOver( bool won ); void gameStarted(); void mineCount( int ); protected: void contentsMousePressEvent( QMouseEvent* ); void contentsMouseReleaseEvent( QMouseEvent* ); void keyPressEvent( QKeyEvent* ); void keyReleaseEvent( QKeyEvent* ); void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ); int getHint( int row, int col ); void setHint( int r, int c ); void updateMine( int row, int col ); void paletteChange( const QPalette & ); void updateCell( int r, int c ); bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } protected slots: void cellPressed( int row, int col ); void cellClicked( int row, int col ); void held(); private: int findCellSize(); void setCellSize( int ); State stat; void setState( State st ); void placeMines(); enum FlagAction { NoAction, FlagOn, FlagNext }; FlagAction flagAction; bool ignoreClick; int currRow; int currCol; int numRows, numCols; int minecount; int mineguess; int nonminecount; int lev; QRect availableRect; int cellSize; QTimer *holdTimer; Mine **mines; }; #endif // MINEFIELD_H