#include "oyatzee.h" /* OPIE */ #include using namespace Opie::Core; /* QT */ #include #include #include #include /* STD */ #include OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) { QWidget *thing = new QWidget( this ); setCentralWidget( thing ); setCaption( tr( "OYatzee" ) ); setPlayerNumber( 4 ); setRoundsNumber( 1 ); lastPlayerFinished = false; currentPlayer = 1; ps.append( new Player( "Carsten" ) ); ps.append( new Player( "Julia" ) ); ps.append( new Player( "Christine" ) ); ps.append( new Player( "Stephan" ) ); QVBoxLayout *vbox = new QVBoxLayout( thing ); sb = new Scoreboard( ps, thing , "sb" ); connect( sb->pb , SIGNAL( item(int) ), this , SLOT( slotEndRound(int) ) ); dw = new DiceWidget( thing , "dw" ); dw->setMaximumHeight( this->height()/4 ); connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); vbox->addWidget( sb ); vbox->addWidget( dw ); } void OYatzee::slotEndRound( int item ) { odebug << "Der User hat Nummer " << item << " ausgewählt" << oendl; /* * if the user clicked on Total, Bonus or Score and thus not on a * selectable item return and do nothing */ if ( item == 7 || item == 8 || item == 16 ) return; /* * check if the user can really click on that item */ if ( posibilities.find( item ) == posibilities.end() ) return; QValueListInt numbers; Dice *d = dw->diceList.first(); for ( ; d != 0 ; d = dw->diceList.next() ) { numbers.append( d->hasValue() ); } int points = 0; switch ( item ) { case Ones: points = getPoints( 1 , numbers ); break; case Twos: points = getPoints( 2 , numbers ); break; case Threes: points = getPoints( 3 , numbers ); break; case Fours: points = getPoints( 4 , numbers ); break; case Fives: points = getPoints( 5 , numbers ); break; case Sixes: points = getPoints( 6 , numbers ); break; case ThreeOfAKind: points = oakPoints; break; case FourOfAKind: points = oakPoints; break; case FullHouse: points = 25; break; case SStraight: points = 30; break; case LStraight: points = 40; break; case Yatzee: points = 50; break; case Chance: points = getPoints ( Chance , numbers ); } sb->nextRB(currentPlayer-1)->updateMap( item , points ); nextPlayer(); odebug << "Punkte: " << points << "" << oendl; } void OYatzee::nextPlayer() { currentPlayer++; if ( currentPlayer > numOfPlayers ) { currentPlayer = 1; } ps.at(currentPlayer-1)->turn = 0; } int OYatzee::getPoints( const int num , QValueListInt l) { QValueListInt::Iterator it = l.begin(); int c = 0; if ( num != Chance ) { for ( ; it != l.end() ; ++it ) { if ( *it == num ) c++; } return c * num; } else { for ( ; it != l.end() ; ++it ) { c += *it; } return c; } } OYatzee::~OYatzee() { } void OYatzee::detectPosibilities() { posibilities.clear(); odebug << "running detectPosibilities()" << oendl; Dice *d = dw->diceList.first(); QValueListInt numbers; for ( ; d != 0 ; d = dw->diceList.next() ) { numbers.append( d->hasValue() ); } //the 6 numbers QValueListInt::Iterator it; for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 { bool cont = false; it = numbers.begin(); for ( ; it != numbers.end() ; ++it ) { if ( cont ) continue; if ( numbers.find( i ) != numbers.end() ) { posibilities.append( i ); cont = true; } } } //3er, 4er, Yatzee it = numbers.begin(); int count; int temp; int countFH = 0; //for the full-house-check for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 at least 3 times { count = 0; temp = 0; it = numbers.begin(); for ( ; it != numbers.end() ; ++it ) { if ( *it == i ) { count++; temp++; } if ( temp == 2 ) countFH = temp; } if ( count >= 3 ) { posibilities.append( 9 ); //now we check if it is a full house if ( count == 3 && countFH == 2 ) //aka Full House posibilities.append( 11 ); if ( count >= 4 ) posibilities.append( 10 ); if ( count == 5 ) //Yatzee posibilities.append( 14 ); oakPoints = count * i; } } //S-Straight if ( numbers.find( 3 ) != numbers.end() && numbers.find( 4 ) != numbers.end() ) { bool isLong = false; bool isShort = true; //L-Straight if ( numbers.find( 2 ) != numbers.end() && numbers.find( 5 ) != numbers.end() ) { isShort = true; //12345 or 23456 if ( numbers.find( 1 ) != numbers.end() || numbers.find( 6) != numbers.end() ) isLong = true; } //1234 if ( numbers.find( 1 ) != numbers.end() && numbers.find( 2 ) != numbers.end() ) isShort = true; //3456 if ( numbers.find( 5 ) != numbers.end() && numbers.find( 6 ) != numbers.end() ) isShort = true; if ( isShort ) posibilities.append( 12 ); if ( isLong ) posibilities.append( 13 ); } posibilities.append( 13 ); //Chance, well, this is allways possible displayPossibilites(); } void OYatzee::displayPossibilites() { //X for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it ) //X { //X odebug << QString::number( *it ) << oendl; //X switch ( *it ) //X { //X case Ones: //X odebug << "1er" << oendl; //X break; //X case Twos: //X odebug << "2er" << oendl; //X break; //X case Threes: //X odebug << "3er" << oendl; //X break; //X case Fours: //X odebug << "4er" << oendl; //X break; //X case Fives: //X odebug << "5er" << oendl; //X break; //X case Sixes: //X odebug << "6er" << oendl; //X break; //X case ThreeOfAKind: //X odebug << "3oaK" << oendl; //X break; //X case FourOfAKind: //X odebug << "4oaK" << oendl; //X break; //X case FullHouse: //X odebug << "Full House" << oendl; //X break; //X case SStraight: //X odebug << "Short S" << oendl; //X break; //X case LStraight: //X odebug << "Long S" << oendl; //X break; //X case Yatzee: //X odebug << "Yatzee!" << oendl; //X break; //X case Chance: //X odebug << "Chance" << oendl; //X break; //X } //X } sb->pb->setIntlist( posibilities ); sb->pb->update(); } void OYatzee::startGame() { /* * TODO */ } void OYatzee::stopGame(){} void OYatzee::setPlayerNumber( const int num ) { numOfPlayers = num; } void OYatzee::setRoundsNumber( const int num ) { numOfRounds = num; } void OYatzee::slotStartGame() { } void OYatzee::slotRollDices() { odebug << "Roll nummer: " << ps.at( currentPlayer-1 )->turn << "" << oendl; if ( ps.at( currentPlayer-1 )->turn == 3 ) { QMessageBox::information( this, "OYatzee", tr( "Only three rolls per turn allowed." ) ); return; } Dice *d = dw->diceList.first(); for ( ; d != 0 ; d = dw->diceList.next() ) { if ( !d->isSelected ) d->roll(); } // odebug << "Roll nummer (vorher): " << ps.at( currentPlayer-1 )->turn << "" << oendl; ps.at(currentPlayer-1)->turn++; // odebug << "Roll nummer (nachher): " << ps.at( currentPlayer-1 )->turn << "" << oendl; detectPosibilities(); } /* * Scoreboard */ Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name ) { ps_ = ps; pb = new Possibilityboard( this , "pb" ); createResultboards( 4 ); QHBoxLayout *hbox = new QHBoxLayout( this ); hbox->addWidget( pb ); hbox->addSpacing( 25 ); Resultboard *r = rbList.first(); for ( ; r != 0 ; r = rbList.next() ) { hbox->addWidget( r ); } } Resultboard* Scoreboard::nextRB( int currentPlayer ) { Resultboard *b; b = rbList.at( currentPlayer ); odebug << "Anzahl: " << rbList.count() << "" << oendl; return b; } void Scoreboard::createResultboards(const int num) { Player *p = ps_.first(); for ( int i = 0 ; i < num ; ++i , p = ps_.next() ) { QString n = p->playerName; rbList.append( new Resultboard( n , this ) ); } } void Scoreboard::paintEvent( QPaintEvent * ) { //X QPainter p; //X p.begin( this ); //X //X p.drawRect( 0,0, this->width() , this->height() ); } /* * Dice */ Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name ) { QTime t = QTime::currentTime(); // set random seed srand(t.hour()*12+t.minute()*60+t.second()*60); connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) ); } void Dice::slotSelected() { if ( isSelected ) isSelected = false; else isSelected = true; update(); } const int Dice::hasValue() const { return Value; } void Dice::roll() { Value = rand()%6; Value += 1; update(); } void Dice::mousePressEvent( QMouseEvent* /*e*/ ) { emit selected(); } void Dice::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); if ( isSelected ) p.drawRect( 20,20, 10,10 ); paintNumber( &p ); } void Dice::paintNumber( QPainter *p ) { p->setBrush( Qt::black ); int w = this->width(); int h = this->height(); int r = this->width(); r /= 10; switch ( Value ) { case 1: p->drawEllipse( (int)( 0.5*w - r ) , (int)( 0.5*h - r ) , r , r ) ; break; case 2: p->drawEllipse( (int)( 0.3*w - r ) , (int)( 0.3*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.7*w - r ) , (int)( 0.7*h - r ) , r , r ) ; break; case 3: p->drawEllipse( (int)( 0.5*w - r ) , (int)( 0.5*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.8*h - r ) , r , r ) ; break; case 4: p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.8*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.8*h - r ) , r , r ) ; break; case 5: p->drawEllipse( (int)( 0.5*w - r ) , (int)( 0.5*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.8*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.8*h - r ) , r , r ) ; break; case 6: p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.8*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.2*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.8*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.5*h - r ) , r , r ) ; p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.5*h - r ) , r , r ) ; break; } } /* * DiceWidget */ DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent , name ) { rollButton = new QPushButton( tr( "Roll" ) , this ) ; for ( int i = 0 ; i < 5 ; i++ ) { //appending the 5 dices of the game diceList.append( new Dice( this, "wuerfel" ) ); } QHBoxLayout *hbox = new QHBoxLayout( this ); Dice *d = diceList.first(); for ( ; d != 0 ; d = diceList.next() ) { hbox->addWidget( d ); } hbox->addWidget( rollButton ); } /* * Player */ Player::Player( QString name ) { playerName = name; setupResultList(); turn = 0; } void Player::setupResultList() { for ( int i = 1 ; i < 14 ; ++i ) { pResults.append( 0 ); } } /* * TODO: muss noch genutzt werden */ void Player::updateTotalPoints( pointMap m ) { pointMap::Iterator it = m.begin(); for ( ; it != m.end() ; ++it ) { totalPoints += it.data(); } } void Player::setResults( const int cat , const int points ) { QValueListInt::Iterator it = pResults.at( cat ); *it = points; } /* * Board */ Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name ) { } void Board::mousePressEvent( QMouseEvent *e ) { emit clicked( e->pos() ); } /* * Resultboard */ Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name ) { pName = playerName; } void Resultboard::paintEvent( QPaintEvent* ) { QPainter p; p.begin( this ); const int cell_width = this->width(); const int cell_height = this->height()/17; pointMap::Iterator it = pMap.begin(); for ( ; it != pMap.end() ; ++it ) { int i = it.key(); odebug << "ok: " << i << " , " << it.data() << "" << oendl; p.drawText( 0, i*cell_height , cell_width , cell_height , Qt::AlignCenter , QString::number( it.data() ) ); } p.drawText( 0,0,cell_width,cell_height, Qt::AlignCenter , pName ); //Playername } void Resultboard::updateMap( int item , int points ) { pMap.insert( item , points ); update(); } /* * Possibilityboard */ Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name ) { begriffe.append( "1er" ); begriffe.append( "2er" ); begriffe.append( "3er" ); begriffe.append( "4er" ); begriffe.append( "5er" ); begriffe.append( "6er" ); begriffe.append( "Total" ); begriffe.append( "Bonus" ); begriffe.append( "3oaK" ); begriffe.append( "4oaK" ); begriffe.append( "Full House" ); begriffe.append( "Short S" ); begriffe.append( "Long S" ); begriffe.append( "Yatzee!" ); begriffe.append( "Chance" ); begriffe.append( "Score" ); connect( this , SIGNAL( clicked(QPoint) ), this , SLOT( slotClicked(QPoint) ) ); } void Possibilityboard::slotClicked( QPoint p) { emit item( p.y()/(this->height()/17) ); } void Possibilityboard::paintEvent( QPaintEvent* ) { QPainter p; p.begin( this ); const int cell_width = this->width(); const int cell_height = this->height()/17; p.setBrush( Qt::blue ); QValueListInt::Iterator listIt = list.begin(); for ( ; listIt != list.end() ; ++listIt ) { p.drawRect( 0 , (*listIt) * cell_height , cell_width , cell_height ); } p.setBrush( Qt::black ); p.setBrush( Qt::NoBrush ); QStringList::Iterator begriffeIt = begriffe.begin(); for ( int i = 1 ; i < 18 ; ++i ) { p.drawText( 0 , i*cell_height , cell_width , cell_height , Qt::AlignCenter , *begriffeIt ); ++begriffeIt; } } void Possibilityboard::setIntlist( QValueListInt &l ) { list = l; }