/********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include #include #include #include class Bullet : public QObject, public QCanvasSprite { Q_OBJECT public: Bullet(QCanvas*, double angle, int cannonx, int cannony); ~Bullet(); void setXY(double angle); void checkCollision(); void advance(int phase); int rtti() const; static int getShotCount(); static void setShotCount(int amount); static void setLimit(int amount); static void setNobullets(int amount); signals: void score(int); private: double dx; double dy; int damage; Sound bang; };