/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include #include "bullet.h" class Cannon : public QObject, public QCanvasSprite { Q_OBJECT public: Cannon(QCanvas*); //create cannon ~Cannon(); //destroy cannon enum Direction{ Left, Right, NoDir }; void pointCannon(Direction dir); void setCoords(); double shootAngle(); void shoot(); int rtti() const; int shotsFired() { return shotsfired; }; void reposition(void); protected: void advance(int stage); signals: void score(int); private: QCanvasPixmapArray* cannonarray; int index; int cannonx; int cannony; int barrelxpos; int barrelypos; int moveDelay; Direction movedir; int shotsfired; };