/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "cannon.h" #include "base.h" #include "helicopter.h" #include #include #include #include class QCanvas; class Helicopter; //enum Direction{ // left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); static QString appName() { return QString::fromLatin1("parashoot"); } void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster(); protected: virtual void keyPressEvent(QKeyEvent*); virtual void keyReleaseEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); virtual void focusOutEvent(QFocusEvent *); virtual void focusInEvent(QFocusEvent *); private slots: void increaseScore(int); void newGame(); void play(); void wait(); private: void showScore( int score, int level ); QCanvasView* pb; QCanvas canvas; Cannon* cannon; Base* base; QLabel* levelscore; int nomen; int level; int oldscore; int updatespeed; QTimer* autoDropTimer; QTimer* pauseTimer; bool gamestopped; bool waitover; Sound fanfare; int score; int lastcannonkey; };