/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "codes.h" #include "man.h" #include "base.h" #include int mancount; Man::Man(QCanvas* canvas) : QCanvasSprite(0, canvas), splat("lose") // No tr { manarray = new QCanvasPixmapArray(); QString m0 = Opie::Core::OResource::findPixmap("parashoot/man0001"); m0.replace(QRegExp("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); setAnimated(true); mancount++; dead = false; start(); } Man::Man(QCanvas* canvas, int x, int y) : QCanvasSprite(0, canvas), splat("bang") // No tr { manarray = new QCanvasPixmapArray(); QString m0 = Opie::Core::OResource::findPixmap("parashoot/man0001"); m0.replace(QString("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); move(x, y); setFrame(5); setZ(300); show(); static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } int yfallspeed = 0; yfallspeed = (rand() % 3) + 1; setVelocity(0, yfallspeed); mancount++; dead = false; } int f = 0; void Man::advance(int phase) { QCanvasSprite::advance(phase); if (phase == 0) { checkCollision(); if (dead) { if (count < 10) { setFrame(6); setVelocity(0,0); count++; } else { delete this; return; } } if (y() > canvas()->height()-43) { setFrame(f%5); f++; move(x(), canvas()->height()-26); setVelocity(-2, 0); } else if (xVelocity() == -2) { // // There's been a resize event while this Man has // been on the ground. Move the man back to the // new ground location. This is not neat. // move(x(), canvas()->height()-26); } } } void Man::setInitialCoords() { static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } dx = rand() % (canvas()->width()-16); dy = -43; //height of a man off the screen } //check if man has reached the base void Man::checkCollision() { if ( (x() < 23) && (y() == canvas()->height()-26)) { QCanvasItem* item; QCanvasItemList l=collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ( (item->rtti()== 1800) && (item->collidesWith(this)) ) { Base* base = (Base*) item; base->damageBase(); start(); } } } // // resize events may cause Man objects to appear // outside the screen. Get rid of them if this // is the case. // if ((x() < 0) || (x() > canvas()->width())) { delete this; return; } } void Man::start() { setInitialCoords(); move(dx, dy); setFrame(5); setZ(300); show(); static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } int yfallspeed = 0; yfallspeed = (rand() % 3) + 1; setVelocity(0, yfallspeed); } void Man::done() { splat.play(); count = 0; dead = true; setFrame(6); } int Man::getManCount() { return mancount; } void Man::setManCount(int count) { mancount = count; } int Man::rtti() const { return man_rtti; } Man::~Man() { mancount--; }