#ifndef __FLYTERRAIN_H #define __FLYTERRAIN_H #include #include "terrain.h" class FlyTerrain : public Terrain { public: FlyTerrain( int w, int h ); ~FlyTerrain(); void drawTerrain( SDL_Surface *screen ); int getScore( int difficulty, int dist ); void displayScoreZones( bool val ) { showScoreZones = val; } protected: bool showScoreZones; static int flyScoreZones[][3]; void setPoint( int point ); }; #endif