TEMPLATE = app CONFIG += qt warn_on DESTDIR = $(OPIEDIR)/bin TARGET = sfcave-sdl DEFINES = _REENTRANT main=SDL_main INCLUDEPATH += $(OPIEDIR)/include INCLUDEPATH += $(OPIEDIR)/include/SDL DEPENDPATH += $(OPIEDIR)/include LIBS += -lqpe -L${SDLDIR}/lib -lSDL -lSDLmain -lSDL_gfx -lSDL_image -lSDL_mixer -lstdc++ SOURCES = animatedimage.cpp \ bfont.cpp \ font.cpp \ game.cpp \ menu.cpp \ help.cpp \ player.cpp \ random.cpp \ sfcave.cpp \ sfcave_game.cpp \ gates_game.cpp \ fly_game.cpp \ flyterrain.cpp \ sound.cpp \ terrain.cpp \ settings.cpp \ starfield.cpp \ util.cpp HEADERS = animatedimage.h \ bfont.h \ constants.h \ font.h \ game.h \ menu.h \ player.h \ random.h \ rect.h \ sfcave.h \ help.h \ sfcave_game.h \ gates_game.h \ fly_game.h \ flyterrain.h \ sound.h \ terrain.h \ stringtokenizer.h \ settings.h \ starfield.h \ util.h include( $(OPIEDIR)/include.pro ) !isEmpty( LIBSDL_INC_DIR ) { INCLUDEPATH = $$LIBSDL_INC_DIR $$INCLUDEPATH } !isEmpty( LIBSDL_LIB_DIR ) { LIBS = -L$$LIBSDL_LIB_DIR $$LIBS }