#include #include #include #ifdef QWS #include #else #include #endif #include "sfcave.h" #define CAPTION "SFCave 1.6 by AndyQ" bool movel; int main( int argc, char *argv[] ) { movel = true; #ifdef QWS QPEApplication a( argc, argv ); #else QApplication a( argc, argv ); #endif int speed = 3; for ( int i = 0 ; i < argc ; ++i ) { if ( strcmp( argv[i], "-s" ) == 0 ) { if ( i+1 < argc ) speed = atoi( argv[i+1] ); } } Main app( speed ); a.setMainWidget( &app ); app.show(); app.start(); a.exec(); } Main :: Main( int spd, QWidget *w, char *name ) : QMainWindow( w, name ) { #ifdef QWS showMaximized(); #else resize( 240, 284 ); #endif sWidth = width(); sHeight = height(); segSize = sWidth/(MAPSIZE-1)+1; // printf( "width %d, height %d\n", sWidth, sHeight ); // printf( "segSize = %d\n", segSize ); setCaption( CAPTION ); highestScore = 0; speed = spd; // Change to 2 for PC press = false; offscreen = new QPixmap( sWidth, sHeight ); offscreen->fill( Qt::black ); setUp(); crashLineLength = -1; gameTimer = new QTimer( this, "game timer" ); connect( gameTimer, SIGNAL( timeout() ), this, SLOT( run() ) ); } Main :: ~Main() { } void Main :: start() { gameTimer->start( 10 ); } int Main :: nextInt( int range ) { return rand() % range; } void Main :: setUp() { state = STATE_CRASHED; prevState = STATE_CRASHED; score = 0; offset = 0; maxHeight = 50; nrFrames = 0; dir = 1; thrust = 0; crashLineLength = 0; user.setRect( 50, sWidth/2, 4, 4 ); blockWidth = 20; blockHeight = 70; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { trail[i].setX( -1 ); trail[i].setY( 0 ); } mapTop[0] = (int)(nextInt(50)) + 5; for ( int i = 1 ; i < MAPSIZE ; ++i ) setPoint( i ); for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].setY( -1 ); } void Main :: run() { //running = true; //setUp(); switch ( state ) { case STATE_NEWGAME: setUp(); draw(); state = STATE_RUNNING; break; case STATE_BOSS: drawBoss(); break; case STATE_CRASHED: draw(); break; case STATE_RUNNING: { if ( nrFrames % 5 == 0 ) score ++; if ( nrFrames % 2 == 0 ) handleKeys(); if ( ++nrFrames % 500 == 0 ) { if ( maxHeight < sHeight - 100 ) { maxHeight += 10; // Reduce block height if ( maxHeight > sHeight - 150 ) blockHeight -= 5; } } if ( nrFrames % 100 == 0 ) addBlock(); // if ( false ) if ( checkCollision() ) { if ( score > highestScore ) highestScore = score; state = STATE_CRASHED; } else { if ( movel ) moveLandscape(); //movel = false; } draw(); break; } } } bool Main :: checkCollision() { if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] ) return true; for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { if ( blocks[i].intersects( user ) ) return true; } } return false; } void Main :: moveLandscape() { offset++; if ( offset >= segSize ) { offset = 0; for ( int i = 0 ; i < MAPSIZE-speed ; ++i ) { mapTop[i] = mapTop[i+speed]; mapBottom[i] = mapBottom[i+speed]; } for ( int i = speed ; i > 0 ; --i ) setPoint( MAPSIZE-i ); } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() != -1 ) { blocks[i].moveBy( -speed, 0 ); if ( blocks[i].x() + blocks[i].width() < 0 ) blocks[i].setY( -1 ); } } } void Main :: addBlock() { for ( int i = 0 ; i < BLOCKSIZE ; ++i ) { if ( blocks[i].y() == -1 ) { int x = sWidth; int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight)); blocks[i].setRect( x, y, blockWidth, blockHeight ); // printf( "Added block @ %d %d\n", x, y ); // printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] ); break; } } } void Main :: setPoint( int point ) { if ( nextInt(100) >= 80 ) dir *= -1; mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) ); if ( mapTop[point] < 0 ) { mapTop[point] = 0; dir *= -1; } else if ( mapTop[point] >= maxHeight ) { mapTop[point] = maxHeight; dir *= -1; } mapBottom[point] = sHeight - (maxHeight - mapBottom[point]); mapBottom[point] = sHeight - (maxHeight - mapTop[point]); } void Main :: drawBoss() { offscreen->fill( Qt::black ); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); } void Main :: draw() { //printf( "Paint\n" ); offscreen->fill( Qt::black ); QPainter p( offscreen ); p.setPen( Qt::white ); for ( int i = 0 ; i < MAPSIZE -3; ++i ) { p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] ); p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] ); } // Draw user p.drawRect( user ); // Draw trails for ( int i = 0 ; i < TRAILSIZE ; ++i ) if ( trail[i].x() >= 0 ) p.drawRect( trail[i].x(), trail[i].y(), 2, 2 ); // Draw blocks for ( int i = 0 ; i < BLOCKSIZE ; ++i ) if ( blocks[i].y() != -1 ) { p.fillRect( blocks[i], Qt::black ); p.drawRect( blocks[i] ); } // draw score QString s; s.sprintf( "score %06d high score %06d", score, highestScore ); p.drawText( 5, 10, s ); if ( state == STATE_CRASHED ) { // add next crash line if ( crashLineLength != -1 ) { for ( int i = 0 ; i < 36 ; ++i ) { int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) ); int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y ); } } if ( crashLineLength >= 15 || crashLineLength == -1 ) p.drawText( 70, 140, QString( "Press down to start" ) ); else crashLineLength ++; } p.end(); bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true ); //printf( "endpaint\n" ); } void Main :: handleKeys() { // Find enpty trail and move others bool done = false; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { if ( trail[i].x() < 0 ) { if ( !done ) { trail[i].setX( user.x() - 5 ); trail[i].setY( user.y() ); done = true; } } else { trail[i].setX( trail[i].x() - (2) ); } } if ( speed <= 3 ) { if ( press ) thrust -= 0.6; else thrust += 0.8; if ( thrust > 4.0 ) thrust = 4.0; else if ( thrust < -3.5 ) thrust = -3.5; } else { if ( press ) thrust -= 0.5; else thrust += 0.8; if ( thrust > 5.0 ) thrust = 5.0; else if ( thrust < -3.5 ) thrust = -3.5; } user.moveBy( 0, (int)thrust ); } void Main :: keyPressEvent( QKeyEvent *e ) { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: press = true; break; default: e->ignore(); break; } } void Main :: keyReleaseEvent( QKeyEvent *e ) { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: press = false; break; case Qt::Key_R: case Qt::Key_Down: if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 ) { state = STATE_NEWGAME; } else movel = true; default: e->ignore(); break; } }