/********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef CANVAS_CARD_H #define CANVAS_CARD_H #include #include #include #include #include #include "cardgame.h" // ### Just made the number up, is that what you do??? static const int canvasCardId = 2434321; class CanvasCard : public Card, public QCanvasRectangle { public: CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas ); virtual ~CanvasCard() { canvas()->removeItem(this); } int rtti () const { return canvasCardId; } void move(QPoint p) { QCanvasItem::move( p.x(), p.y() ); } void move(int x, int y) { QCanvasItem::move( x, y ); } void animatedMove(int x, int y, int steps = 10); void animatedMove() { animatedMove(savedX, savedY); } void savePos(void) { savedX = (int)x(); savedY = (int)y(); } void moveToPile(int p) { Q_UNUSED(p); } void setCardBack(int b); /*virtual*/ void flipTo(int x, int y, int steps = 8); /*virtual*/ void setPos( int x, int y, int z ) { setX( x ); setY( y ); setZ( z ); } /*virtual*/ void showCard(void) { show(); } /*virtual*/ void redraw(void) { hide(); show(); } /*virtual*/ void draw(QPainter &p); void advance(int stage); protected: /*virtual*/ void flip(void) { redraw(); } private: int destX, destY; int animSteps; int flipSteps; bool flipping; int savedX, savedY; int cardBack; int oldCardBack; double scaleX, scaleY; int xOff, yOff; static QPixmap *cardsFaces; static QPixmap *cardsBacks; static QBitmap *cardsChars; static QBitmap *cardsSuits; static QBitmap *cardsCharsUpsideDown; static QBitmap *cardsSuitsUpsideDown; }; #endif