/********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "canvascardgame.h" #include #include #include #include #include extern int highestZ; class CanvasCardPile : public QCanvasRectangle { public: CanvasCardPile( CanvasCardGame *ccg, QCanvas *canvas ) : QCanvasRectangle( canvas ), parent( ccg ) { pile = new QPixmap( 0, 0 ); pileHeight = 0; firstCard = NULL; } void addCard( CanvasCard *card ); void advance(int stage); void animatedMove() { animatedMove(savedX, savedY); } void savePos(void) { savedX = (int)x(); savedY = (int)y(); } void animatedMove(int x2, int y2, int steps = 7 ); protected: virtual void draw( QPainter& p ); private: CanvasCardGame *parent; QPixmap *pile; QImage tempImage32; CanvasCard *firstCard; int pileHeight; int destX, destY; int savedX, savedY; int animSteps; }; void CanvasCardPile::addCard( CanvasCard *card ) { int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; int cardHeight = ( qt_screen->deviceWidth() < 200 ) ? 27 : 36; int cardWidth = ( qt_screen->deviceWidth() < 200 ) ? 20 : 23; if ( !firstCard ) firstCard = card; int height = cardHeight + pileHeight * offsetDown; setSize( cardWidth, height ); pile->resize( cardWidth, height ); QPainter p( pile ); p.translate( -card->x(), -card->y() + pileHeight * offsetDown ); card->draw( p ); pileHeight++; QImage tempImage; tempImage = *pile; tempImage32 = tempImage.convertDepth( 32 ); tempImage32.setAlphaBuffer( TRUE ); for ( int i = 0; i < tempImage32.width(); i++ ) for ( int j = 0; j < tempImage32.height(); j++ ) { QRgb col = tempImage32.pixel( i, j ); int a = 255-j*220/tempImage32.height(); QRgb alpha = qRgba( qRed( col ), qGreen( col ), qBlue( col ), a ); tempImage32.setPixel( i, j, alpha ); } QRgb alpha = qRgba( 0, 0, 0, 0 ); tempImage32.setPixel( 1, 0, alpha ); tempImage32.setPixel( 0, 0, alpha ); tempImage32.setPixel( 0, 1, alpha ); tempImage32.setPixel( cardWidth - 2, 0, alpha ); tempImage32.setPixel( cardWidth - 1, 0, alpha ); tempImage32.setPixel( cardWidth - 1, 1, alpha ); height--; tempImage32.setPixel( 1, height, alpha ); tempImage32.setPixel( 0, height - 1, alpha ); tempImage32.setPixel( 0, height, alpha ); tempImage32.setPixel( cardWidth - 2, height, alpha ); tempImage32.setPixel( cardWidth - 1, height, alpha ); tempImage32.setPixel( cardWidth - 1, height - 1, alpha ); } void CanvasCardPile::advance(int stage) { if ( stage==1 ) { if ( animSteps-- <= 0 ) { CanvasCard *item = firstCard; while (item) { item->show(); item = (CanvasCard *)item->getCardPile()->cardInfront(item); } setVelocity(0,0); setAnimated(FALSE); parent->cancelMoving(); hide(); move(destX,destY); // exact } } QCanvasRectangle::advance(stage); } void CanvasCardPile::animatedMove(int x2, int y2, int steps ) { destX = x2; destY = y2; double x1 = x(), y1 = y(), dx = x2 - x1, dy = y2 - y1; // Ensure a good speed while ( fabs(dx/steps)+fabs(dy/steps) < 5.0 && steps > 4 ) steps--; setAnimated(TRUE); setVelocity(dx/steps, dy/steps); animSteps = steps; } void CanvasCardPile::draw( QPainter& p ) { int ix = (int)x(), iy = (int)y(); p.drawImage( ix, iy, tempImage32 ); } CanvasCardGame::~CanvasCardGame() { // the deletion stuff should be fixed now and only deletes // items created by this CardGame. I haven't verified there are zero // memory leaks yet if ( alphaCardPile ) delete alphaCardPile; } void CanvasCardGame::gameWon() { srand(time(NULL)); QCanvasItemList list = canvas()->allItems(); QCanvasItemList::Iterator it = list.begin(); for (; it != list.end(); ++it) { if ( (*it)->rtti() == canvasCardId ) { // disperse the cards everywhere int x = 300 - rand() % 1000; int y = 300 + rand() % 200; ((CanvasCard *)*it)->animatedMove( x, y, 50 ); } } } void CanvasCardGame::contentsMousePressEvent(QMouseEvent *e) { if ( moving ) return; QCanvasItemList l = canvas()->collisions( e->pos() ); for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { if ( (*it)->rtti() == canvasCardId ) { moving = (CanvasCard *)*it; if ( moving->animated() ) return; cardXOff = (int)(e->pos().x() - moving->x()); cardYOff = (int)(e->pos().y() - moving->y()); if ( !mousePressCard( moving, e->pos() ) ) { CanvasCard *card = moving; if ( alphaCardPile ) delete alphaCardPile; alphaCardPile = new CanvasCardPile( this, canvas() ); alphaCardPile->move( card->x(), card->y() ); alphaCardPile->savePos(); alphaCardPile->show(); while (card) { alphaCardPile->addCard( card ); card->hide(); card = (CanvasCard *)card->getCardPile()->cardInfront(card); } alphaCardPile->setZ( INT_MAX ); moved = TRUE; } else { if ( alphaCardPile ) alphaCardPile->hide(); } return; } } mousePress( e->pos() ); } /* // // Should have some intelligent way to make double clicking on a // card send it to the most appropriate pile // void CanvasCardGame::contentsMouseDoubleClickEvent(QMouseEvent *e) { QCanvasItemList l = canvas()->collisions( e->pos() ); for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { if ( (*it)->rtti() == canvasCardId ) { CanvasCard *card = (CanvasCard *)*it; if ( card->animated() ) return; if ( card->getCardPile()->isAllowedToBeMoved(card) ) { if (card->getCardPile()->cardInfront(card) == NULL) { CardPile *pile = first(); if (pile && pile->isAllowedOnTop(card)) { // move card to this pile return; } } } } } } */ void CanvasCardGame::contentsMouseMoveEvent(QMouseEvent *e) { QPoint p = e->pos(); if ( moving ) { moved = TRUE; if (moving->isFacing() != TRUE) return; int tx = (int)p.x() - cardXOff; int ty = (int)p.y() - cardYOff; if (snapOn == TRUE) { CardPile *pile = closestPile( tx, ty, 50 ); if ( pile && pile->isAllowedOnTop( moving ) ) { QPoint p = pile->getHypertheticalNextCardPos(); if ( alphaCardPile ) alphaCardPile->move( p.x(), p.y() ); return; } } if ( alphaCardPile ) alphaCardPile->move( tx, ty ); } } void CanvasCardGame::contentsMouseReleaseEvent(QMouseEvent *e) { QPoint p = e->pos(); Q_UNUSED(p); if ( moving ) { CanvasCard *item = moving; if ( item->animated() ) return; if ( alphaCardPile ) if ( moved ) { CardPile *pile = closestPile((int)alphaCardPile->x(), (int)alphaCardPile->y(), 30); if (pile && pile->isAllowedOnTop(item)) { CardPile *oldPile = item->getCardPile(); Card *c = NULL; if ( oldPile != pile) { while ( item ) { item->show(); if ( oldPile ) { c = oldPile->cardInfront(item); oldPile->removeCard(item); } item->setCardPile(pile); //item->move( pile->getCardPos(item) ); pile->addCardToTop(item); QPoint p = pile->getCardPos(item); item->setPos( p.x(), p.y(), highestZ ); highestZ++; checkUnusable(); // added for freecell to move card to discard pile if (item->getValue() == king && haveWeWon()) { alphaCardPile->hide(); gameWon(); moving = NULL; return; } if (oldPile) { item = (CanvasCard *)c; } else { item = NULL; } } alphaCardPile->hide(); moving = NULL; return; } } alphaCardPile->animatedMove(); } } moved = FALSE; } void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& highestZ ) { cfg.setGroup( name ); int numberOfCards = cfg.readNumEntry("NumberOfCards", 0); Card *card = NULL; for ( int i = 0; i < numberOfCards; i++ ) { QString cardStr; cardStr.sprintf( "%i", i ); int val = cfg.readNumEntry( "Card" + cardStr ); bool facing = cfg.readBoolEntry( "CardFacing" + cardStr ); card = cards[ val ]; card->setFace(facing); card->setCardPile(pile); // cam: setCardPile has to happen bevor addCardToTop pile->addCardToTop(card); // due to a empty pointer if you use cardAddedToTop QPoint p = pile->getCardPos( card ); card->setPos( p.x(), p.y(), highestZ ); card->showCard(); highestZ++; } }