/********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "qtetrix.h" #include #include #include #include #include #include "ohighscoredlg.h" void drawTetrixButton( QPainter *p, int x, int y, int w, int h, const QColor *color ) { QColor fc; if ( color ) { QPointArray a; a.setPoints( 3, x,y+h-1, x,y, x+w-1,y ); p->setPen( color->light() ); p->drawPolyline( a ); a.setPoints( 3, x+1,y+h-1, x+w-1,y+h-1, x+w-1,y+1 ); p->setPen( color->dark() ); p->drawPolyline( a ); x++; y++; w -= 2; h -= 2; fc = *color; } else fc = p->backgroundColor(); p->fillRect( x, y, w, h, fc ); } ShowNextPiece::ShowNextPiece( QWidget *parent, const char *name ) : QFrame( parent, name ) { setFrameStyle( QFrame::Panel | QFrame::Sunken ); xOffset = -1; // -1 until first resizeEvent. } void ShowNextPiece::resizeEvent( QResizeEvent *e ) { QSize sz = e->size(); blockWidth = (sz.width() - 3)/5; blockHeight = (sz.height() - 3)/6; xOffset = (sz.width() - 3)/5; yOffset = (sz.height() - 3)/6; } void ShowNextPiece::paintEvent( QPaintEvent * ) { QPainter p( this ); drawFrame( &p ); p.end(); // explicit end() so any slots can paint too emit update(); } void ShowNextPiece::drawNextSquare(int x, int y,QColor *color) { if (xOffset == -1) // Before first resizeEvent? return; QPainter paint; paint.begin(this); drawTetrixButton( &paint, xOffset+x*blockWidth, yOffset+y*blockHeight, blockWidth, blockHeight, color ); paint.end(); } QTetrix::QTetrix( QWidget *parent, const char *name, WFlags f ) : QMainWindow( parent, name, f ) { setIcon( Opie::Core::OResource::loadPixmap( "tetrix_icon" ) ); setCaption( tr("Tetrix" ) ); QTime t = QTime::currentTime(); TetrixPiece::setRandomSeed( (((double)t.hour())+t.minute()+t.second())/ (24+60+60) ); QWidget *gameArea = new QWidget( this ); setCentralWidget( gameArea ); QGridLayout *gl = new QGridLayout( gameArea, 5, 3, 8 ); gl->setColStretch( 1, 5 ); gl->setColStretch( 2, 10 ); QLabel *l; l = new QLabel( tr("Next"), gameArea ); gl->addWidget( l, 0, 0 ); showNext = new ShowNextPiece(gameArea); showNext->setBackgroundColor(QColor(0,0,0)); gl->addWidget( showNext, 0, 1 ); l = new QLabel( tr("Score"), gameArea ); gl->addWidget( l, 1, 0 ); showScore = new QLabel(gameArea); gl->addWidget( showScore, 1, 1 ); l = new QLabel( tr("Level"), gameArea ); gl->addWidget( l, 2, 0 ); showLevel = new QLabel(gameArea); gl->addWidget( showLevel, 2, 1 ); l = new QLabel( tr("Removed"), gameArea ); gl->addWidget( l, 3, 0 ); showLines = new QLabel(gameArea); gl->addWidget( showLines, 3, 1 ); board = new QTetrixBoard(gameArea); board->setBackgroundColor(QColor(0,0,0)); gl->addMultiCellWidget( board, 0, 4, 2, 2 ); QPushButton *pb = new QPushButton( tr("Start"), gameArea ); pb->setFocusPolicy( NoFocus ); connect( pb, SIGNAL( clicked() ), board, SLOT( start() ) ); gl->addMultiCellWidget( pb, 4, 4, 0, 1 ); connect( board, SIGNAL(gameOverSignal()), SLOT(gameOver()) ); connect( board, SIGNAL(drawNextSquareSignal(int,int,QColor*)), this, SLOT(setNext(int,int,QColor*)) ); connect( showNext, SIGNAL(update()), board, SLOT(updateNext()) ); connect( board, SIGNAL(updateScoreSignal(int)), showScore, SLOT(setNum(int)) ); connect( board, SIGNAL(updateLevelSignal(int)), showLevel, SLOT(setNum(int)) ); connect( board, SIGNAL(updateRemovedSignal(int)), showLines, SLOT(setNum(int)) ); showScore->setNum( 0 ); showLevel->setNum( 0 ); showLines->setNum( 0 ); board->revealNextPiece(TRUE); board->setFocusPolicy( StrongFocus ); QTimer::singleShot( -1, this, SLOT(setup()) ); } void QTetrix::setup() { resizeEvent( 0x0 ); } void QTetrix::gameOver() { OHighscore *hs = new OHighscore( showScore->text().toInt() , showLevel->text().toInt() ); if ( hs->isNewhighscore ) hs->insertData( hs->getName(), showScore->text().toInt() , showLevel->text().toInt() ); OHighscoreDialog hscdlg( hs, this, "OHighscoreDialog", true ); hscdlg.exec(); } void QTetrix::quit() { close(); } void QTetrix::setNext( int x, int y, QColor *color ) { resizeEvent( 0x0 ); showNext->drawNextSquare( x, y, color ); } void QTetrix::resizeEvent( QResizeEvent * ) { // Set size of board int widthFactor = board->QFrame::width() / board->boardWidth(); if ( widthFactor < 1 ) widthFactor = 1; int heightFactor = board->QFrame::height() / board->boardHeight(); if ( heightFactor < 1 ) heightFactor = 1; widthFactor > heightFactor ? board->resize( heightFactor * board->boardWidth() + 2, heightFactor * board->boardHeight() + 2 ) : board->resize( widthFactor * board->boardWidth() + 2, widthFactor * board->boardHeight() + 2 ); // Set size of preview widget widthFactor = showNext->width() / 5; if ( widthFactor < 1 ) widthFactor = 1; heightFactor = showNext->height() / 6; if ( heightFactor < 1 ) heightFactor = 1; widthFactor > heightFactor ? showNext->resize( heightFactor * 5 + 2, heightFactor * 6 + 2 ) : showNext->resize( widthFactor * 5 + 2, widthFactor * 6 + 2 ); }