############################################################################# ####### Compiler, tools and options CXX = $(SYSCONF_CXX) $(QT_CXX_MT) CXXFLAGS= $(SYSCONF_CXXFLAGS_QT) $(SYSCONF_CXXFLAGS) CC = $(SYSCONF_CC) $(QT_C_MT) CFLAGS = $(SYSCONF_CFLAGS) INCPATH = -I$(QPEDIR)/include LFLAGS = $(SYSCONF_LFLAGS_QT) $(SYSCONF_RPATH_QT) $(SYSCONF_LFLAGS) $(QT_LFLAGS_MT) LIBS = $(SUBLIBS) -lqpe $(SYSCONF_LIBS_QT) $(SYSCONF_LIBS) $(SYSCONF_LIBS_QTAPP) MOC = $(SYSCONF_MOC) UIC = $(SYSCONF_UIC) ####### Target DESTDIR = $(QPEDIR)/bin/ VER_MAJ = 1 VER_MIN = 0 VER_PATCH = 0 TARGET = wordgame TARGET1 = lib$(TARGET).so.$(VER_MAJ) ####### Files HEADERS = wordgame.h SOURCES = main.cpp \ wordgame.cpp OBJECTS = main.o \ wordgame.o \ newgamebase.o \ rulesbase.o INTERFACES = newgamebase.ui \ rulesbase.ui UICDECLS = newgamebase.h \ rulesbase.h UICIMPLS = newgamebase.cpp \ rulesbase.cpp SRCMOC = moc_wordgame.cpp \ moc_newgamebase.cpp \ moc_rulesbase.cpp OBJMOC = moc_wordgame.o \ moc_newgamebase.o \ moc_rulesbase.o ####### Implicit rules .SUFFIXES: .cpp .cxx .cc .C .c .cpp.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cxx.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cc.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .C.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .c.o: $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $< ####### Build rules all: $(DESTDIR)$(TARGET) $(DESTDIR)$(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(SUBLIBS) $(SYSCONF_LINK) $(LFLAGS) -o $(DESTDIR)$(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS) moc: $(SRCMOC) tmake: tmake wordgame.pro clean: -rm -f $(OBJECTS) $(OBJMOC) $(SRCMOC) $(UICIMPLS) $(UICDECLS) -rm -f *~ core -rm -f allmoc.cpp ####### Extension Modules listpromodules: @echo listallmodules: @echo listaddonpromodules: @echo listaddonentmodules: @echo REQUIRES= ####### Sub-libraries ###### Combined headers ####### Compile main.o: main.cpp \ wordgame.h \ newgamebase.h \ rulesbase.h \ $(QPEDIR)/include/qpe/qdawg.h \ $(QPEDIR)/include/qpe/applnk.h \ $(QPEDIR)/include/qpe/qpeapplication.h wordgame.o: wordgame.cpp \ wordgame.h \ newgamebase.h \ rulesbase.h \ $(QPEDIR)/include/qpe/qdawg.h \ $(QPEDIR)/include/qpe/applnk.h \ $(QPEDIR)/include/qpe/global.h \ $(QPEDIR)/include/qpe/filemanager.h \ $(QPEDIR)/include/qpe/resource.h \ $(QPEDIR)/include/qpe/config.h \ $(QPEDIR)/include/qpe/qpetoolbar.h newgamebase.h: newgamebase.ui $(UIC) newgamebase.ui -o $(INTERFACE_DECL_PATH)/newgamebase.h newgamebase.cpp: newgamebase.ui $(UIC) newgamebase.ui -i newgamebase.h -o newgamebase.cpp rulesbase.h: rulesbase.ui $(UIC) rulesbase.ui -o $(INTERFACE_DECL_PATH)/rulesbase.h rulesbase.cpp: rulesbase.ui $(UIC) rulesbase.ui -i rulesbase.h -o rulesbase.cpp newgamebase.o: newgamebase.cpp rulesbase.o: rulesbase.cpp moc_wordgame.o: moc_wordgame.cpp \ wordgame.h \ newgamebase.h \ rulesbase.h \ $(QPEDIR)/include/qpe/qdawg.h \ $(QPEDIR)/include/qpe/applnk.h moc_newgamebase.o: moc_newgamebase.cpp \ newgamebase.h moc_rulesbase.o: moc_rulesbase.cpp \ rulesbase.h moc_wordgame.cpp: wordgame.h $(MOC) wordgame.h -o moc_wordgame.cpp moc_newgamebase.cpp: newgamebase.h $(MOC) newgamebase.h -o moc_newgamebase.cpp moc_rulesbase.cpp: rulesbase.h $(MOC) rulesbase.h -o moc_rulesbase.cpp