/* Yo Emacs, this is -*- C++ -*- */ /* * ksame 0.4 - simple Game * Copyright (C) 1997,1998 Marcus Kreutzberger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "KSameWidget.h" #include "StoneWidget.h" #include "version.h" static int default_colors=3; #define Board KScoreDialog::Custom1 KSameWidget::KSameWidget() : KMainWindow(0) { setCaption(""); KStdAction::openNew(this, SLOT(m_new()), actionCollection(), "game_new"); restart = new KAction(i18n("&Restart This Board"), CTRL+Key_R, this, SLOT(m_restart()), actionCollection(), "game_restart"); // KStdAction::open(this, SLOT(m_load()), actionCollection(), "game_load"); // KStdAction::save(this, SLOT(m_save()), actionCollection(), "game_save"); new KAction(i18n("S&how Highscore"), CTRL+Key_H, this, SLOT(m_showhs()), actionCollection(), "game_highscores"); KStdAction::quit(this, SLOT(m_quit()), actionCollection(), "game_quit"); KStdAction::keyBindings( this, SLOT( slotConfigureKeys() ), actionCollection() ); undo = KStdAction::undo(this, SLOT(m_undo()), actionCollection(), "edit_undo"); random = new KToggleAction(i18n("&Random Board"), 0, this, SLOT(m_tglboard()), actionCollection(), "random_board"); status=statusBar(); status->insertItem(i18n("Colors: XX"),1,1); status->insertItem(i18n("Board: XXXXXX"),2,1); status->insertItem(i18n("Marked: XXXXXX"),3,1); status->insertItem(i18n("Score: XXXXXX"),4,1); stone = new StoneWidget(this,15,10); connect( stone, SIGNAL(s_gameover()), this, SLOT(gameover())); connect( stone, SIGNAL(s_colors(int)), this, SLOT(setColors(int))); connect( stone, SIGNAL(s_board(int)), this, SLOT(setBoard(int))); connect( stone, SIGNAL(s_marked(int)), this, SLOT(setMarked(int))); connect( stone, SIGNAL(s_score(int)), this, SLOT(setScore(int))); connect( stone, SIGNAL(s_remove(int,int)), this, SLOT(stonesRemoved(int,int))); connect(stone, SIGNAL(s_sizechanged()), this, SLOT(sizeChanged())); sizeChanged(); setCentralWidget(stone); createGUI(); random->setChecked(true); setScore(0); if (!kapp->isRestored()) newGame(kapp->random(),default_colors); kdDebug() << "test" << endl; } KSameWidget::~KSameWidget() { } void KSameWidget::slotConfigureKeys() { KKeyDialog::configure( actionCollection(), this ); } void KSameWidget::readProperties(KConfig *conf) { Q_ASSERT(conf); stone->readProperties(conf); } void KSameWidget::saveProperties(KConfig *conf) { Q_ASSERT(conf); stone->saveProperties(conf); conf->sync(); } void KSameWidget::sizeChanged() { stone->setFixedSize(stone->sizeHint()); } void KSameWidget::newGame(unsigned int board,int colors) { while (board>=1000000) board-=1000000; // kdDebug() << "newgame board " << board << " colors " << colors << endl; stone->newGame(board,colors); setScore(0); } bool KSameWidget::confirmAbort() { return stone->isGameover() || stone->isOriginalBoard() || (KMessageBox::questionYesNo(this, i18n("Do you want to resign?"), i18n("New Game")) == KMessageBox::Yes); } void KSameWidget::m_new() { if (random->isChecked()) { if (confirmAbort()) newGame(kapp->random(),default_colors); } else { KDialogBase dlg(this, "boardchooser", true, i18n("Select Board"), KDialogBase::Ok | KDialogBase::Cancel, KDialogBase::Ok); QVBox *page = dlg.makeVBoxMainWidget(); KIntNumInput bno(0, page); bno.setRange(0, 1000000, 1); bno.setLabel(i18n("Select a board:")); bno.setFocus(); bno.setFixedSize(bno.sizeHint()); bno.setValue(stone->board()); if (dlg.exec()) newGame(bno.value(),default_colors); } } void KSameWidget::m_restart() { if (confirmAbort()) newGame(stone->board(),default_colors); } void KSameWidget::m_load() { kdDebug() << "menu load not supported" << endl; } void KSameWidget::m_save() { kdDebug() << "menu save not supported" << endl; } void KSameWidget::m_undo() { Q_ASSERT(stone); stone->undo(); } void KSameWidget::m_showhs() { Q_ASSERT(stone); stone->unmark(); KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this); d.addField(Board, i18n("Board"), "Board"); d.exec(); } void KSameWidget::m_quit() { Q_ASSERT(stone); stone->unmark(); kapp->quit(); delete this; } void KSameWidget::m_tglboard() { kdDebug() << "toggled" << endl; } void KSameWidget::setColors(int colors) { status->changeItem(i18n("%1 Colors").arg(colors),1); } void KSameWidget::setBoard(int board) { status->changeItem(i18n("Board: %1").arg(board, 6), 2); } void KSameWidget::setMarked(int m) { status->changeItem(i18n("Marked: %1").arg(m, 6),3); } void KSameWidget::stonesRemoved(int,int) { KNotifyClient::event("stones removed", i18n("%1 stones removed.").arg(stone->marked())); } void KSameWidget::setScore(int score) { status->changeItem(i18n("Score: %1").arg(score, 6),4); undo->setEnabled(stone->undoPossible()); restart->setEnabled(!stone->isOriginalBoard()); } void KSameWidget::gameover() { kdDebug() << "GameOver" << endl; if (stone->hasBonus()) { KNotifyClient::event("game won", i18n("You even removed the last stone, great job! " "This gave you a score of %1 in total.").arg(stone->score())); } else { KNotifyClient::event("game over", i18n("There are no more removeable stones. " "You got a score of %1 in total.").arg(stone->score())); } stone->unmark(); KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this); d.addField(Board, i18n("Board"), "Board"); KScoreDialog::FieldInfo scoreInfo; scoreInfo[Board].setNum(stone->board()); if (d.addScore(stone->score(), scoreInfo)) d.exec(); } #include "KSameWidget.moc"