#include "frame.h" using namespace XINE; Frame::Frame() { m_height = 0; m_width = 0; m_ratioCode = 0; m_format = 0; m_u = 0; m_y = 0; m_v = 0; } Frame::Frame( int *width, int* height, int *ratio_code, int *format, uint8_t **y, uint8_t **u, uint8_t **v ) { m_width = width; m_height = height; m_ratioCode = ratio_code ; m_format = format; m_y = y; m_u = u; m_v = v; } Frame::~Frame() { } void Frame::setHeight( int* height ) { m_height = height; } void Frame::setWidth( int* width ) { m_width = width; } void Frame::setRatioCode( int* ratio ) { m_ratioCode = ratio; } void Frame::setFormat( int* format ) { m_format = format; } void Frame::setU( uint8_t** u ) { m_u = u; } void Frame::setY( uint8_t** y ) { m_y = y; } void Frame::setV( uint8_t** v ) { m_v = v; }