/* WARNING : this function only works when stride_U == stride_V (I use some hacks to not have to do too many computations at line's end)... C-like prototype : void convert_yuv420_rgb565(AVPicture *picture, unsigned char *results, int w, int h) ; */ #ifdef __arm__ .text .align .global convert_yuv420_rgb565 convert_yuv420_rgb565: stmdb sp!, { r4 - r12, lr } @ all callee saved regs ldr r7, [r0, #0] @ Y ptr ldr r9, [r0, #4] @ U ptr ldr r10, [r0, #8] @ V ptr subs r10, r10, r9 @ V ptr - U ptr ldr r8, [r0, #12] add r8, r8, r7 @ Y + stride_Y ldr r4, [r0, #12] @ Stride_Y mov r4, r4, lsl #1 sub r4, r4, r2 @ (2 * Stride_Y) - width ldr r5, [r0, #16] @ Stride_U sub r5, r5, r2, lsr #1 @ Stride_U - (width / 2) ldr r6, [r0, #20] @ Stride_V sub r6, r6, r2, lsr #1 @ Stride_V - (width / 2) add r0, r1, r2, lsl #1 @ RGB + 1 stmdb sp!, { r0-r10 } @ Stack description : @ (sp+ 0) RGB + one line @ (sp+ 4) RGB @ (sp+ 8) width (save) @ (sp+12) height @ (sp+16) (2 * stride_Y) - width @ (sp+20) stride_U - (width / 2) @ (sp+24) stride_V - (width / 2) !!! UNUSED !!! @ (sp+28) Y ptr @ (sp+32) Y ptr + one line @ (sp+36) U ptr @ (sp+40) V - U mov lr, r2 @ Initialize the width counter add r0, pc, #(const_storage-.-8) @ r0 = base pointer to the constants array ldr r8, [r0, #(4*4)] @ r8 = multy yuv_loop: add r0, pc, #(const_storage-.-8) @ r0 = base pointer to the constants array ldr r10, [sp, #28] @ r10 = Y ldr r1, [sp, #36] @ r1 = U ldrb r9, [r10, #0] @ r9 = *Y ldrb r11, [r1] @ r11 = *U add r1, r1, #1 @ r1 = U++ ldr r2, [sp, #40] @ r2 = V - U str r1, [sp, #36] @ store U++ add r2, r1, r2 @ r2 = V+1 ldrb r12, [r2, #-1] @ r12 = *V sub r11, r11, #128 @ r11 = *U - 128 sub r12, r12, #128 @ r12 = *V - 128 ldr r1, [r0, #(4*0)] @ r1 = crv mov r7, #32768 @ r7 = 32768 (for additions in MLA) ldr r2, [r0, #(4*3)] @ r2 = -cgv mla r6, r1, r12, r7 @ r6 = nonyc_r = crv * (*V - 128) + 32768 ldr r3, [r0, #(4*1)] @ r3 = cbu mla r4, r2, r12, r7 @ r4 = - cgv * (*V - 128) + 32768 sub r9, r9, #16 @ r9 = *Y - 16 mla r5, r3, r11, r7 @ r5 = nonyc_b = cbu * (*U - 128) + 32768 ldr r0, [r0, #(4*2)] @ r0 = -cgu mla r7, r8, r9, r6 @ r7 = (*Y - 16) * multy + nonyc_r add r10, r10, #2 @ r10 = Y + 2 mla r4, r0, r11, r4 @ r4 = nonyc_g = - cgu * (*U - 128) + r4 = - cgu * (*U - 128) - cgv * (*V - 128) + 32768 add r0, pc, #(rb_clip-.-8) @ r0 contains the pointer to the R and B clipping array mla r12, r8, r9, r5 @ r12 = (*Y - 16) * multy + nonyc_b ldrb r7, [r0, r7, asr #(16+3)] @ r7 = R composant mla r1, r8, r9, r4 @ r1 = (*Y - 16) * multy + nonyc_g ldrb r9, [r10, #-1] @ r9 = *(Y+1) str r10, [sp, #28] @ save Y + 2 ldrb r12, [r0, r12, asr #(16+3)] @ r12 = B composant (and the start of the RGB word) add r11, pc, #(g_clip-.-8) @ r11 now contains the pointer to the G clipping array ldrb r1, [r11, r1, asr #(16+2)] @ r1 contains the G part of the RGB triplet sub r9, r9, #16 @ r9 = *(Y+1) - 16 mla r10, r8, r9, r6 @ r10 is the Red part of the RGB triplet add r12, r12, r7, lsl #11 @ r12 = .GB ... mla r7, r8, r9, r5 @ r7 is the Blue part of the RGB triplet add r12, r12, r1, lsl #5 @ r12 = RGB ... (ie the first pixel (half-word) is done) mla r2, r8, r9, r4 @ r2 is the Green part of the RGB triplet ldrb r10, [r0, r10, asr #(16+3)] @ r10 = R composant ldrb r7, [r0, r7, asr #(16+3)] @ r7 = B composant ldr r1, [sp, #32] @ r1 = Ynext ldrb r2, [r11, r2, asr #(16+2)] @ r2 = G composant ldrb r9, [r1] @ r9 = *Ynext add r12, r12, r2, lsl #(5+16) @ r12 = RGB .G. sub r9, r9, #16 @ r9 = *Ynext - 16 mla r2, r8, r9, r4 @ r2 is the Green part of the RGB triplet add r12, r12, r7, lsl #(0+16) @ r12 = RGB .GB mla r7, r8, r9, r5 @ r7 is the Blue part of the RGB triplet add r12, r12, r10, lsl #(11+16) @ r12 = RGB RGB ldr r3, [sp, #4] @ r3 = RGB mla r10, r8, r9, r6 @ r10 is the Red part of the RGB triplet str r12, [r3] @ store the rgb pixel at *RGB add r3, r3, #4 @ r3 = RGB++ (ie next double-pixel) str r3, [sp, #4] @ store the RGB pointer ldrb r9, [r1, #1] @ r9 = *(Ynext+1) add r1, r1, #2 @ r1 = Ynext + 2 sub r9, r9, #16 @ r9 = *(Ynext+1) - 16 ldrb r12, [r0, r7, asr #(16+3)] @ r12 = ..B ... ldrb r10, [r0, r10, asr #(16+3)] @ r10 = B composant mla r7, r8, r9, r5 @ r7 is the Blue part of the RGB triplet add r12, r12, r10, lsl #11 @ r12 = R.B ... ldrb r2, [r11, r2, asr #(16+2)] @ r2 = G composant mla r10, r8, r9, r6 @ r10 is the Red part of the RGB triplet add r12, r12, r2, lsl #5 @ r12 = RGB ... mla r2, r8, r9, r4 @ r2 is the Green part of the RGB triplet ldrb r7, [r0, r7, asr #(16+3)] @ r7 = B composant str r1, [sp, #32] @ store the increased Ynext pointer add r12, r12, r7, lsl #(16+0) @ r12 = RGB ..B ldrb r10, [r0, r10, asr #(16+3)] @ r10 = R composant ldr r3, [sp, #0] @ r3 = RGBnext pointer add r12, r12, r10, lsl #(16+11) @ r12 = RGB R.B ldrb r2, [r11, r2, asr #(16+2)] @ r2 = G composant add r3, r3, #4 @ r3 = next pixel on the RGBnext line add r12, r12, r2, lsl #(16+5) @ r12 = RGB RGB str r12, [r3, #-4] @ store the next pixel str r3, [sp, #0] @ store the increased 'next line' pixel pointer subs lr, lr, #2 @ decrement the line counter bne yuv_loop @ and restart if not at the end of the line ldr r0, [sp, #8] @ r0 = saved width ldr r1, [sp, #0] @ r1 = RGBnext pointer mov lr, r0 @ lr = saved width (to restart the line counter) str r1, [sp, #4] @ current RGBnext pointer is next iteration RGB pointer add r1, r1, r0, lsl #1 @ r1 = update RGBnext to next line str r1, [sp, #0] @ store updated RGBnext pointer ldr r3, [sp, #16] @ r3 = (2 * stride_Y) - width ldr r4, [sp, #28] @ r4 = Y ptr ldr r5, [sp, #32] @ r5 = Ynext ptr add r4, r4, r3 @ r4 = Y ptr for the next two lines add r5, r5, r3 @ r5 = Ynext ptr for the next two lines str r4, [sp, #28] @ store updated Y pointer str r5, [sp, #32] @ store update Ynext pointer ldr r1, [sp, #20] @ r1 = stride_U - (width / 2) ldr r2, [sp, #36] @ r2 = U ptr ldr r6, [sp, #12] @ get height counter add r2, r2, r1 @ update U ptr str r2, [sp, #36] @ store updated U ptr (and update 'V' at the same time :-) ) subs r6, r6, #2 str r6, [sp, #12] bne yuv_loop @ Exit cleanly :-) add sp, sp, #(11*4) @ remove all custom things from stack ldmia sp!, { r4 - r12, pc } @ restore callee saved regs and return const_storage: @ In order : crv, cbu, - cgu, - cgv, multy .word 0x00019895, 0x00020469, 0xffff9bb5, 0xffff2fe1, 0x00012A15 rb_clip_dummy: .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 rb_clip: .byte 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f .byte 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f .byte 0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f .byte 0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f .byte 0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f g_clip_dummy: .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 g_clip: .byte 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f .byte 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f .byte 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2a,0x2b,0x2c,0x2d,0x2e,0x2f .byte 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,0x3f .byte 0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f .byte 0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f .byte 0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f .byte 0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f .byte 0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f .byte 0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f,0x3f #endif