#include "editinst.h" /* OPIE */ #include #include #include using namespace Opie::Core; /* QT */ #include Menu::InstEditDialog::InstEditDialog(TonleiterData* data,QWidget* parent,const char* name) :QDialog(parent,name,true,0),data(data) { setCaption("Tonleiter::"+tr("Instrument")); QBoxLayout* masterlayout=new QBoxLayout(this,QBoxLayout::TopToBottom); instid=data->getCurrentInstrumentID(); stringlist.setAutoDelete(true); QBoxLayout* toplayout=new QBoxLayout(masterlayout,QBoxLayout::LeftToRight); //Name combo + Add + Delete boxInst=new QComboBox(this,"boxInst"); boxInst->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding,QSizePolicy::Maximum)); connect(boxInst,SIGNAL(activated(int)),this,SLOT(setCurrentInstrumetID(int))); for(int i=0;inoOfInstruments();i++) { Instrument inst=data->getInstrument(i); QString name=inst.instName(); if(name.isNull()) continue; boxInst->insertItem(name,i); } boxInst->setCurrentItem(instid); toplayout->addWidget(boxInst); QPushButton* addButton=new QPushButton(tr("Add"),this,"addButton"); connect(addButton,SIGNAL(pressed()),this,SLOT(addInstrument())); toplayout->addWidget(addButton); QPushButton* delButton=new QPushButton(tr("Delete"),this,"delButton"); connect(delButton,SIGNAL(pressed()),this,SLOT(deleteInstrument())); toplayout->addWidget(delButton); QPushButton* addhighButton=new QPushButton(tr("Add High String"),this,"addhighButton"); masterlayout->addWidget(addhighButton); scrollview=new QScrollView(this); scrollview->setVScrollBarMode(QScrollView::AlwaysOn); scrollview->setHScrollBarMode(QScrollView::AlwaysOff); stringwidget=new QVBox(scrollview->viewport()); stringwidget->setSizePolicy(QSizePolicy(QSizePolicy::Minimum,QSizePolicy::Minimum)); stringwidget->setSpacing(10); scrollview->addChild(stringwidget); scrollview->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding,QSizePolicy::Maximum)); masterlayout->addWidget(scrollview); loadInstrument(); QPushButton* addlowButton=new QPushButton(tr("Add Low String"),this,"addlowButton"); masterlayout->addWidget(addlowButton); //make dialog fit the screen QPEApplication::showDialog( this ); } //**************************************************************************** Menu::InstEditDialog::~InstEditDialog() { } //**************************************************************************** void Menu::InstEditDialog::setCurrentInstrumetID(int id) { saveInstrument(); instid=id; data->setCurrentInstrumetID(id); loadInstrument(); } //**************************************************************************** void Menu::InstEditDialog::addInstrument() { } //**************************************************************************** void Menu::InstEditDialog::deleteInstrument() { } //**************************************************************************** void Menu::InstEditDialog::addLowString() { } //**************************************************************************** void Menu::InstEditDialog::addHighString() { } //**************************************************************************** void Menu::InstEditDialog::deleteString(int id) { } //**************************************************************************** void Menu::InstEditDialog::saveInstrument() { //auto delete is set to true so widgets _should_ be deleted stringlist.clear(); } //**************************************************************************** void Menu::InstEditDialog::loadInstrument() { stringlist.clear(); Instrument inst=data->getInstrument(instid); odebug << "load Instrument : " << inst.noOfStrings() << " strings" << oendl; for(uint s=0;s