#include "network_NN.h" #include "network_NNI.h" static const char * NetworkNeeds[] = { "device", 0 }; /** * Constructor, find all of the possible interfaces */ NetworkNetNode::NetworkNetNode() : ANetNode() { } /** * Delete any interfaces that we own. */ NetworkNetNode::~NetworkNetNode(){ } const QString NetworkNetNode::nodeDescription(){ return tr("\

Sets up TCP/IP options.

\

Use this to configure the TCP/IP protocol

\ " ); } ANetNodeInstance * NetworkNetNode::createInstance( void ) { return new ANetwork( this ); } const char ** NetworkNetNode::needs( void ) { return NetworkNeeds; } const char * NetworkNetNode::provides( void ) { return "connection"; } bool NetworkNetNode::generateProperFilesFor( ANetNodeInstance * ) { return 1; } bool NetworkNetNode::hasDataFor( const QString & S ) { if( S == "interfaces" ) { return 1; } return 0; } bool NetworkNetNode::generateDataForCommonFile( SystemFile & S, long DevNr, ANetNodeInstance * NNI ) { return ((ANetwork *)NNI)->generateDataForCommonFile(S, DevNr); } extern "C" { void create_plugin( QList & PNN ) { PNN.append( new NetworkNetNode() ); } }