#include #include "networkdata.h" class NetworkRun : public AsConnection { public : NetworkRun( ANetNodeInstance * NNI, NetworkData & Data ) : AsConnection( NNI ) { } protected : void detectState( NodeCollection * ); bool setState( NodeCollection * ,Action_t A ); bool canSetState( State_t , Action_t A ); bool handlesInterface( const QString & I ); };