/**************************************************************************** ** $Id$ ** ** Definition of the QSvgDevice class ** ** Created : 001024 ** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the xml module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition licenses may use this ** file in accordance with the Qt Commercial License Agreement provided ** with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** *****************************************************************************/ #ifndef QSVGDEVICE_P_H #define QSVGDEVICE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QPicture class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // // #ifndef QT_H #include "qpaintdevice.h" #include "qrect.h" #include "qdom.h" #endif // QT_H #if !defined(QT_MODULE_XML) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_XML ) #define QM_EXPORT_SVG #else #define QM_EXPORT_SVG Q_EXPORT #endif #ifndef QT_NO_SVG class QPainter; class QDomNode; class QDomNamedNodeMap; struct QSvgDeviceState; class QSvgDevicePrivate; class QM_EXPORT_SVG QSvgDevice : public QPaintDevice { public: QSvgDevice(); ~QSvgDevice(); bool play( QPainter *p ); QString toString() const; bool load( QIODevice *dev ); bool save( QIODevice *dev ); bool save( const QString &fileName ); QRect boundingRect() const; void setBoundingRect( const QRect &r ); protected: virtual bool cmd ( int, QPainter*, QPDevCmdParam* ); virtual int metric( int ) const; private: // reading bool play( const QDomNode &node ); void saveAttributes(); void restoreAttributes(); QColor parseColor( const QString &col ); double parseLen( const QString &str, bool *ok=0, bool horiz=TRUE ) const; int lenToInt( const QDomNamedNodeMap &map, const QString &attr, int def=0 ) const; void setStyleProperty( const QString &prop, const QString &val, QPen *pen, QFont *font, int *talign ); void setStyle( const QString &s ); void setTransform( const QString &tr ); void drawPath( const QString &data ); // writing void applyStyle( QDomElement *e, int c ) const; void applyTransform( QDomElement *e ) const; // reading QRect brect; // bounding rectangle QDomDocument doc; // document tree QDomNode current; QPoint curPt; QSvgDeviceState *curr; QPainter *pt; // used by play() et al // writing bool dirtyTransform, dirtyStyle; QSvgDevicePrivate *d; }; inline QRect QSvgDevice::boundingRect() const { return brect; } #endif // QT_NO_SVG #endif // QSVGDEVICE_P_H