#ifndef OPIE_OCOP_SERVER_H #define OPIE_OCOP_SERVER_H #include #include #include #include #include #include #include "../common/ocoppacket.h" #include "ocopclient.h" /** * This is the main server * It starts the socket * takes care of the receiving and sending */ class OCopServer : public QObject { Q_OBJECT public: OCopServer(); ~OCopServer(); QStringList channels(); bool isChannelRegistered(const QCString& )const; private slots: void errorOnServer();// error on Server void newOnServer();// accept to be taken void newOnClient(int fd ); // new package received private: /* replace fd with a special class in future * to even work on Windoze aye aye */ /** * add a channel with a fd * if the channel is not present * then it'll be created * if it's present we will ad the fd */ void addChannel( const QCString& channel, int fd ); void delChannel( const QCString& channel, int fd ); /** * fd was closed */ void deregisterClient( int fd ); /** * fd popped up */ void registerClient( int fd ); private: void init(); private slots: void initSocket(); private: int accept(); void isRegistered( const QCString& channel, int ); void dispatch( const OCOPPacket&, int sourceFD ); void call( const OCOPPacket&, int sourceFD ); QValueList clients(const QCString& channel ); /* * All clients * They include a fd and a QSocketNotifier */ QMap m_clients; /* * The channels avilable */ QMap > m_channels; /* * a notifier for our server * if new stuff is arriving */ QSocketNotifier* m_server; /* * error */ QSocketNotifier* m_serverError; int m_serverfd; struct sockaddr_un m_address; unsigned int m_adrlaenge; }; #endif