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// DasherView.inl
//
/////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2001-2002 David Ward
//
/////////////////////////////////////////////////////////////////////////////
inline void Dasher::CDasherView::Render()
{
m_Screen->Blank();
// Render nodes to screen object (should use off screen buffer)
RecursiveRender(m_DasherModel.Root(), m_DasherModel.Rootmin(), m_DasherModel.Rootmax(), 2, false);
RecursiveRender(m_DasherModel.Root(), m_DasherModel.Rootmin(), m_DasherModel.Rootmax(), 2, true);
Crosshair(m_DasherModel.DasherOX()); // add crosshair
// m_Screen->Display(); // copy from buffer to screen
}
inline void Dasher::CDasherView::MapScreen(int* DrawX, int* DrawY)
{
using namespace Dasher::Opts;
switch (ScreenOrientation) {
case (LeftToRight):
break;
case (RightToLeft):
*DrawX = m_Screen->GetWidth() - *DrawX;
break;
case (TopToBottom): {
int Swapper = ( *DrawX * m_Screen->GetHeight()) / m_Screen->GetWidth();
*DrawX = (*DrawY * m_Screen->GetWidth()) / m_Screen->GetHeight();
*DrawY = Swapper;
break;
}
case (BottomToTop): {
// Note rotation by 90 degrees not reversible like others
int Swapper = m_Screen->GetHeight() - ( *DrawX * m_Screen->GetHeight()) / m_Screen->GetWidth();
*DrawX = (*DrawY * m_Screen->GetWidth()) / m_Screen->GetHeight();
*DrawY = Swapper;
break;
}
default:
break;
}
}
inline void Dasher::CDasherView::UnMapScreen(int* MouseX, int* MouseY)
{
using namespace Dasher::Opts;
switch (ScreenOrientation) {
case (LeftToRight):
break;
case (RightToLeft):
*MouseX = m_Screen->GetWidth() - *MouseX;
break;
case (TopToBottom): {
int Swapper = (*MouseX * m_Screen->GetHeight()) / m_Screen->GetWidth();
*MouseX = (*MouseY *m_Screen->GetWidth()) / m_Screen->GetHeight();;
*MouseY = Swapper;
break;
}
case (BottomToTop): {
int Swapper = (*MouseX * m_Screen->GetHeight()) / m_Screen->GetWidth();
*MouseX = ((m_Screen->GetHeight() - *MouseY) * m_Screen->GetWidth()) / m_Screen->GetHeight();
*MouseY = Swapper;
break;
}
default:
break;
}
}
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