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// DasherViewSquare.h
//
/////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2001-2002 David Ward
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __DasherViewSquare_h__
#define __DasherViewSquare_h__
#include "MSVC_Unannoy.h"
#include "DasherScreen.h"
#include "DasherModel.h"
#include "DasherView.h"
// An implementation of the DasherView class
//
// This class renders Dasher in the vanilla style,
// but with horizontal and vertical mappings
//
// Horizontal mapping - linear and log
// Vertical mapping - linear with different gradient
namespace Dasher {class CDasherViewSquare;}
class Dasher::CDasherViewSquare : public Dasher::CDasherView
{
public:
CDasherViewSquare(CDasherScreen* DasherScreen, CDasherModel& DasherModel, Dasher::Opts::ScreenOrientations Orientation=Dasher::Opts::LeftToRight);
void TapOnDisplay(int mousex,int mousey, unsigned long Time);
void ChangeScreen(CDasherScreen* NewScreen);
void DrawMouse(int mousex, int mousey);
void DrawKeyboard();
private:
// the x and y non-linearities
inline const void screen2dasher(int *mousex, int *mousey);
inline const int dasherx2screen(const myint sx);
inline const int dashery2screen(myint sy);
int RenderNode(const symbol Character, const int Color, Opts::ColorSchemes ColorScheme,
myint y1, myint y2, int& mostleft, bool& force, bool text);
void CheckForNewRoot();
inline void Crosshair(myint sx);
double m_dXmpa,m_dXmpb,m_dXmpc,m_dXmpd;
myint m_Y1,m_Y2,m_Y3;
myint s_Y1,s_Y2,s_Y3;
int CanvasX,CanvasY,CanvasBorder;
double xmap(double x);
double ixmap(double x);
};
#include "DasherViewSquare.inl"
#endif /* #ifndef __DasherViewSquare_h__ */
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