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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef GOWIDGET_H
#define GOWIDGET_H
#include <qmainwindow.h>
#include "amigo.h"
class QToolBar;
class GoMainWidget : public QMainWindow
{
Q_OBJECT
public:
static QString appName() { return QString::fromLatin1("go"); }
GoMainWidget( QWidget *parent=0, const char* name=0, WFlags fl = 0);
protected:
void resizeEvent( QResizeEvent * );
private:
QToolBar *toolbar;
};
class QLabel;
class GoWidget : public QWidget
{
Q_OBJECT
public:
GoWidget( QWidget *parent=0, const char* name=0);
~GoWidget();
void doMove( int x, int y );
void doComputerMove();
void readConfig();
void writeConfig();
public slots:
void pass();
void resign();
void newGame();
void setTwoplayer( bool );
void setHandicap( int );
signals:
void showScore( const QString& );
void showTurn( const QPixmap& );
protected:
void paintEvent( QPaintEvent * );
void mousePressEvent( QMouseEvent * );
void mouseMoveEvent( QMouseEvent * );
void mouseReleaseEvent( QMouseEvent * );
void resizeEvent( QResizeEvent * );
private:
void init();
void removeStone(short x, short y);
void placeStone (enum bVal c, short x, short y );
void refresh( int x, int y );
void showStone( int x, int y, enum bVal );
void reportPrisoners(int,int);
inline int x2board( int x ) { return (x-bx+d/2)/d; }
inline int y2board( int y ) { return (y-by+d/2)/d; }
void endGame();
bool twoplayer;
enum bVal currentPlayer;
bool gameActive;
int nPassed;
signed char board[19][19];
int d; //distance between lines
int bx; //vertical baseline
int by; //horizontal baseline
int lastX,lastY;
int newX,newY;
static GoWidget *self;
friend void removestone(short x, short y);
friend void intrPrisonerReport( short, short );
friend void placestone(enum bVal c, short x, short y );
};
#endif
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